< BBCF | Naoto Kurogane
Glossary
System Data Glossary | |
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Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
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Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
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Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
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Naoto Kurogane | 11,500 | 4F | 25F (1~4F Inv All, 2~15 airborne) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 12 | -1 | +6 | B | 100 | 80 | Normal | SJR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
5AA | 600 | Mid | 8 | 4 | 14 | -1 | +1 | B | 100 | 89 | Long | SR | 3 | 16 | 17 | 17 | Crumple | 31 | 11 | +0 | +2 | ||
5B | 550 | Mid | 8 | 3 | 18 | -4 | -2 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
5C | 800 | Mid | 12 | 4 | 18 | -3 | -7 | B | 100 | 92 | Long | SJR | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | ||
2A | 300 | Low/Air | 7 | 2 | 12 | -2 | +6 | F | 90 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 480 | Low | 8 | 3 | 15 | -4 | +1 | F | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 850 | Mid | 11 | 6 | 22 | -11 | -12 | B | 7~13 H | 90 | 89 | Long | SJR | 3 | 16 | 17 | 23 | Launch | 37 | 11 | +0 | +2 | |
6A | 700 | High | 24 | 3 | 24 | -10 | -24 | B | 80 | 89 | Normal | SR | 3 | 16 | 17 | 17 + Down 23 | 22 | 31 + Down 23 | 11 | +0 | +2 | ||
6B | 750 | All | 17 | 4 | 4+12 | -1 | -10 | H | 5~24 FT | 80 | 92 | Long | SR | 4 | 18 | 19 | 30 | 24 | 45 | 12 | +0 | +5 | |
6C | 800 | All | 35 | 4 | 9+8L | -2 | -29 | H | 80 | 92 | Long | R | 4 | 18 | 25 | 30 | 30 | 45 | 12 | +0 | +5 | ||
3C | 780 | Low | 11 | 4 | 17 | -4 | -5 | F | 100 | 79 | Long | SR | 3 | 16 | Launch | 40 | Launch | 54 + Down 23 | 11 | +0 | +2 | ||
j.A | 300 | High/Air | 7 | 3 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 580 | High/Air | 9 | 6 | 13 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||||
j.C | 900 | High/Air | 10 | 6 | 12 | H | 80 | 89 | Long | SJR | 3 | 16 | 17 | 20 | 22 | 34 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5D | 900 | Mid | 20 [18] | 5 | 18 | -2 | -16 [-14] | B | 100 | 89 | Long | SR | 5 | 20 | 21 | 30 + Slide | 27 | 46 + Slide | 15 | +0 | +8 | |||
5[D] | 1350 | Guard Break 24 [34]/Barrier | 40 [28] | 5 | 18 | -1 | -36 [-24] | B | 100 | 94 | Long | SR | 5 | 20 | Crumple | 40 + Slide | Crumple | 56 + Slide | 20 | +0 | +8 | |||
2D | 900 | Low | 22 [20] | 5 | 18 | -2 | -18 [-16] | F | 90 | 89 | Long | SR | 5 | 20 | 21 | 30 + Slide | 27 | 46 + Slide | 15 | +0 | +8 | |||
2[D] | 1350 | Guard Break 24 [34]/Low Barrier | 44 [32] | 5 | 18 | -1 | -40 [-28] | F | 90 | 94 | Long | SR | 5 | 20 | Crumple | 40 + Slide + WBounce 20 + WStick 31 | Crumple | 56 + Slide + WBounce 20 + WStick 31 | 20 | +0 | +8 | |||
6D | 1000 | Mid | 24 [22] | 6 | 17 | -2 | -20 [-18] | B | 100 | 89 | Long | SR | 5 | 20 | Launch | 40 | Launch | 59 | 15 | +0 | +8 | |||
6[D] | 1500 | Guard Break 24 [34]/Barrier | 48 [36] | 6 | 17 | -1 | -44 [-32] | B | 100 | 94 | Long | SR | 5 | 20 | Launch | 60 + WBounce | Launch | 79 + WBounce | 20 | +0 | +8 | |||
j.D | 900 | All | 20 [18] | 5 | 18+5L | H | 80 | 79 | Long | SR | 4 | 18 | 19 | 40 | 24 | 55 | 15 | +0 | +5 | |||||
j.[D] | 1350 | Guard Break 24 [34]/Barrier | 40 [28] | 5 | 18+11L | H | 80 | 84 | Long | SR | 5 | 20 | Launch | 60 + GBounce | Launch | 75 + GBounce | 20 | +0 | +8 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 80 + WStick 30 | 0, 12 | +0 | ||||||||
4B+C | Back Throw | 0×2, 1500 | Throw(70) | 7 | 3 | 23 | -6 | T | 100 | 50 | Normal | SR | 0×2, 4 | Spin Fall 41, Crumple | 0×2, 20 | +0 | ||||||||
j.B+C | Air Throw | 0, 1500 | Throw(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4 | 19 + Slide + Down 40 | 0 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 8 | 30 | -19 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | -19 | B | 80 | 60 | Normal | R | 24 | Crumple 50 | 60 + Slide + WBounce 60 | Crumple | 74 + Slide + WBounce 60 + WStick 35 | 11 | +0 | +2 | |||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | -29~60 | B | 80 | 100 | Long | R | 24 | Crumple 50 | 60 + Slide + WBounce 60 | Crumple | 74 + Slide + WBounce 60 + WStick 35 | 11 | +0 | +2 | |||
66 Cancel | Dash Cancel | 20 | +6 | S | ||||||||||||||||||||
AP | Taunt | 131 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
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input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236B | Banishing Fang | 700 | All | 13 | 3 | 17 | -3 | -6 | B | 80 | 89 | Long | R | 3 | 16 | 17 | 17 | 22 | 31 | 15 | +0 | +2 | ||
236B 236B | Banishing Fang: Roar | 800 | All | 9 | 6 | 18 | -7 | -6 | B | 100 | 89 | Long | R | 3 | 16 | 17 | 28 | 25 | 45 | 15 | +0 | +2 | ||
236B 236B 236B | Banishing Fang: Bash | 1200 | All | 14 | 7 | 22 | -10 | -16 | B | 100 | 92 | Long | R [R(Da)] | 4 | 18 | Launch | 40 | Launch | 58 | 12 | +0 | +5 | ||
236B 236B 236C | Banishing Fang: Raid | 1000 | All | 16 | 8 | 30 | -19 | -27 | B | 100 | 60 | Long | (J)R | 4 | 18 | Launch | 30 | Launch | 45 | 18 | +0 | +5 | ||
214D | Slash Kaid | 1000 | All | 15 [13] | 3 | 23 | -9 [-7] | -14 [-12] | B | 80 | 89 [92] | Long | R | 3 [4] | 16 [18] | 17 [Crumple] | 38 | 22 [Crumple] | 52 [54] | 7 [12] | +0 | +2 [+5] | ||
214D through Opponent | Slash Kaid (Pass Through) | 1200 | 13 | 3 | 29 | B | 80 | 92 | Long | R | 4 | Crumple + Down 10 | Crumple + Down 10 | +0 | +5 | |||||||||
623C | C Inferno Crusader | 600 [600×2] | Mid | 6 | 9 [6,3] | 26+11 | -28 [-22] | -25 | B | 4~11 H | 80 | 89 [89×2] | Long | R | 3 | 16 | Launch | 48 | Launch | 62 | 11 | +0 | +2 | |
623D | D Inferno Crusader | 700×2 [700, 450×4] | Mid, All [Mid] | 9 | 3,10 [3,3,3,2,2] | 38+16 [29+16] | -45 [-28] | -49 [-40] | B | 1~17 All | 60 | 92 [92×5] | Very Short | R | 4 | 18 | Launch | 45 | Launch | 60 | 12 [12,3×4] | +0 | +5 | |
623C 2C | Overhead Kick | 1000 | All | 11 | 6 | Until L | H | 100 | 92 | Long | R | 4 | 18 | Launch | 40 | Launch | 55 | 12 | +0 | +5 | ||||
j.623C | Air C Inferno Crusader | 800 [800x2] | All | 6 | 8 [5,3] | Until L+11 | H | 1~7 H | 80 | 89 [89x2] | Long | R | 3 | 16 | Launch | 48 | Launch | 62 | 11 | +0 | +2 | |||
j.623D | Air D Inferno Crusader | 800, 800 [800, 600×4] | All | 7 | 4,6 [2×5] | Until L+16 | H | 1~12 All | 60 | 92×2 [92×5] | Very Short | R | 4 | 18 | Launch | 45 | Launch | 60 | 12 [12, 3×4] | +0 | +5 | |||
214A | Shift Sway | 39 [37] | -13 [-11] | 1~30 HBP [1~26 HBP] | ||||||||||||||||||||
214A 8A | Phantom Pain | 0, 1426×2 | Unblockable (120) | 15 [5] | 5 | 28 | T | 1~19 HB [1~9 HB] | 90 | 100, 82×2 | Normal | R | 4 | Launch | 50 | 0, 12×2 | +0 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146B | Divine Smasher | 2000 [2400] {1800 [2160]} | All | 5+(50 Flash)+2 | 10 | 23 | -11 | -13 | B | 1~6 All 7~16 P | 100 | 75 | Normal | R | 5 | 20 | Launch | 80 | Launch | 96 | 20 | +0 | +8 | |
j.632146B | Air Divine Smasher | 1800 {1700} | All | 5+(50 Flash)+7 | Until L | 25 | H | 1~11 All 12~(Until L) P | 100 | 75 | Normal | R | 5 | 20 | Launch | 80 + Slide | Launch | 96 + Slide | 20 | +0 | +8 | |||
632146B OD Followup | Divine Smasher OD Followup | 1800 | 4+(35 Flash)+15 | 3 | Until L+24 | 1~End All | 100 | 100 | Long | R | 5 | 20 | Launch | 80 | 20 | +0 | +0 | |||||||
632146D | Divine Reaper | 1300, 2719 {1300, 1900, 2200} | All | 4+(40 Flash)+9 | 1 | 48 | -18 | -35 | B | 1~27 All | 100 | 92, 75 {92, 94, 75} | Normal | R | 4 | 18 | Launch | 300, 100 + Slide + Down 25 {300, 100, 100 + Slide + Down 10} | 3 | 20, 13 [20, 45×2] | +0 | |||
632146D Projectile | Divine Reaper | 693×3 {803×3} | All | 4+(40 Flash)+10 | 3,3,6 | P2 | 100 | 94×3 | Normal | R | 3 | 16 | Launch | 60 | Launch | 74 | 0/+4 | +4 | +4 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
ABCD | Grim of Phantom | 600, 500, 1400, 550 {600, 500, 1700, 610×5} | All | 20 [10] | 3 | 34 | -10 | -30 [-20] | B | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 100 + Down 23 | 20 | 20, 12, 8/-3, 9/-1 {20, 12, 8/-3, 13/-10, 1/+4×4, 0/+20} | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
2141236C | Edge of Eternity | 0, 2100×8, 5300, 10000 | All | 4+(54 Flash)+11 | 6 | 28 | -13 | -22 | B | 1~20 All | Long | 5 | 20 | 13 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
External References
To edit frame data, edit values in BBCF/Naoto Kurogane/Data.
System Pages
Mechanics
Application & Advanced Information
Archived Information