BBCF/Naoto Kurogane/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Naoto Kurogane 11,500 4F 25F (1~4F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -1 100 80 Normal CSJR 2 13 14 14 18 26 10 +0 +1
5AA 600 Mid 8 4 14 -1 100 89 Long SR 3 16 17 17 Crumple 35 31 11 +0 +2
5B 550 Mid 8 3 18 -4 100 89 Long SJR 3 16 17 17 22 31 11 +0 +2
5C 800 Mid 12 4 18 -3 100 92 Long SJR 4 18 19 19 24 34 12 +0 +5
2A 300 Low 7 2 12 -2 90 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 480 Low 8 3 15 -4 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 850 Mid 11 6 22 -11 7~13 H 90 89 Long SJR 3 16 17 23 Launch 37 11 +0 +2
6A 700 High 24 3 24 -10 80 89 Normal SR 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
6B 750 All 17 4 4+12L -1 5~(Until L) FT 80 92 Long SR 4 18 19 30 24 45 12 +0 +5
6C 800 All 35 4 9+8L -2 80 92 Long R 4 18 25 30 30 45 12 +0 +5
3C 780 Low 11 4 17 -4 100 79 Long SR 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
j.A 300 High/Air 7 3 9 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 580 High/Air 9 6 13 80 85 Long SJR 2 13 14 14 18 26 10 +0 +1
j.C 900 High/Air 10 6 12 80 89 Long SJR 3 16 17 20 22 34 11 +0 +2


Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 900 [1350] Mid [Guard Break 24/Barrier] 20 [40] 5 18 -2 [-1] 100 89 [94] Long SR 5 20 21 [Crumple 25] 30 [40 + Slide 20] 27 [Crumple 50] 46 [56 + Slide 20] 15 [20] +0 +8
5D OD 900 [1350] Mid [Guard Break 34/Barrier] 18 [28] 5 18 -2 [-1] 100 89 [94] Long SR 5 20 21 [Crumple 35] 30 [40 + Slide 20] 27 [Crumple 70] 46 [56 + Slide 20] 15 [20] +0 +8
2D 900 [1350] Low [Guard Break 24/Low Barrier] 22 [44] 5 18 -2 [-1] 90 89 [94] Long SR 5 20 21 [Crumple 25] 30 + Slide 10 [40 + Slide 20 + WBounce 20 + WStick 31 ] 27 [Crumple 50] 46 + Slide 10 [56 + Slide 20 + WBounce 20 + WStick 31 ] 15 [20] +0 +8
2D OD 900 [1350] Low [Guard Break 34/Low Barrier] 20 [32] 5 18 -2 [-1] 90 89 [94] Long SR 5 20 21 [Crumple 35] 30 + Slide 10 [40 + Slide 20 + WBounce 20 + WStick 31 ] 27 [Crumple 70] 46 + Slide 10 [56 + Slide 20 + WBounce 20 + WStick 31 ] 15 [20] +0 +8
6D 1000 [1500] Mid [Guard Break 24/Barrier] 24 [48] 6 17 -2 [-1] 100 89 [94] Long SR 5 20 Launch 40 [60 + WBounce] Launch 59 [79 + WBounce] 15 [20] +0 +8
6D OD 1000 [1500] Mid [Guard Break 34/Barrier] 22 [36] 6 17 -2 [-1] 100 89 [94] Long SR 5 20 Launch 40 [60 + WBounce] Launch 59 [79 + WBounce] 15 [20] +0 +8
j.D 900 [1350] All [Guard Break 24/Barrier] 20 [40] 5 18+5L 100 79 [84] Long SR 4 18 19 [Launch] 40 [60 + GBounce] 24 [Launch] 55 [75 + GBounce] 15 [20] +0 +5
j.D OD 900 [1350] All [Guard Break 34/Barrier] 18 [28] 5 18+5L 100 79 [84] Long SR 4 18 19 [Launch] 40 [60 + GBounce] 24 [Launch] 55 [75 + GBounce] 15 [20] +0 +5


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 1500 Throw(70) 7 3 23 100 50 (Once) Normal SR 0, 4 Launch 80 + WStick 30 0, 12 +0
4BC Back Throw 0×2, 1500 Throw(70) 7 3 23 100 50 (Once) Normal SR 0×2, 4 Spin Fall 41, Crumple 30 0×2, 20 +0
j.BC Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 (Once) Normal SR 0, 4 Launch 19 + Slide 1 + Down 53 0 +0
6AB Counter Assault 0 All 13 6 30 -19 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
66 Cancel Dash Cancel 20


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236B Banishing Fang 700 All 13 3 17 -3 100 89 Long R 3 16 17 17 22 31 15 +0 +2
236B 236B Banishing Fang: Roar 800 All 9 6 18 -7 100 89 Long R 3 16 17 28 25 45 15 +0 +2
236B 236B 236C Banishing Fang: Raid 1000 All 18 8 30 -19 100 60 Long (J)R 4 18 Launch 30 Launch 45 18 +0 +5
236B 236B 236B Banishing Fang: Bash 1200 All 14 7 22 -10 100 92 Long R [RDa] 4 18 Launch 40 Launch 58 12 +0 +5
214D Slash Kaid 1000 All 15 [13] 3 23 [29] -9 [-7] 80 89 [92] Long R 3 [4] 16 [18] 17 [Crumple 29] 38 22 [Crumple 58] 52 [54] 7 [12] +0 +2 [+5]
214D through Opponent Slash Kaid (Pass Through) 1200 All 13 3 29 92 89 Long R 4 18 Crumple 38 38 Crumple 45 54 12 +0 +5
623C C Inferno Crusader 600 [600×2] Mid 6 9 [6,3] 26+11L -28 [-22] 4~11 H 80 89 Long R 3 16 Launch 48 Launch 62 11 +0 +2
623D D Inferno Crusader 700×2
[700, 450×4]
All 9 3,10
[3,3,3,2,2]
38+16L
[29+16L]
-45 [-28] 1~17 All 60 92 Very Short R 4 18 Launch 45 Launch 60 12,3 [12,3×3] +0 +5
623C 2C Overhead Kick 1000 11 6 Until L 100 92 Long R 4 18 Launch 40 Launch 55 12 +0 +5
j.623C Air C Inferno Crusader 800 All 6 6,3 Until L+11 1~7 H 80 89 Long R 3 16 Launch 48 Launch 62 11 +0 +2
j.623D Air D Inferno Crusader 800, 800 All 7 4,6 Until L+16 1~12 All 60 92 Very Short R 4 18 Launch 45 Launch 60 12,3 +0 +5
214A Shift Sway 39 [37] 1~30 HBP
[1~26 HBP]
214A 8A Phantom Pain 0, 1426×2 Unblockable 15 [5] 5 28 1~19 HB [1~9 HB] 90 82 Normal R 4 Launch 50 0, 12×2 +0


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146B Divine Smasher 2000 [2400] All 5+(50 Flash)+2 10 23 -12 1~6 All
7~16 P
100 75 Normal R 5 20 Launch 80 Launch 96 20 +0 +8
j.632146B Air Divine Smasher 1800 All 5+(50 Flash)+7 Until L 25 1~11 All
12~(Until L) P
100 75 Normal R 5 20 Launch 80 + Slide 20 Launch 96 + Slide 20 20 +0 +8
632146B OD Followup Divine Smasher OD Followup 1800 4+(35 Flash)+15 3 Until L+24 1~End All 100 100 Long R 5 20 Launch 80 20 +0 +0
632146D Divine Reaper 1300, 2719
[1300, 1900, 2200]
All 4+(40 Flash)+9 1 48 -18 1~27 All 100 92, 75 Normal R 4 18 Launch 300, 100 Slide 30 + Down 38 [300, 100, 100 + Slide 25] 3 20, 13 [20, 45×2] +0
632146D Projectile Divine Reaper 693×3 [803×3] All 4+(40 Flash)+10 3,3,6 100 94 Normal R 3 16 Launch 60 Launch 74 0/+4 +4 +4


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Grim of Phantom 600, 500, 1400, 550
{600, 500, 1700, 610×5}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 + Down 23 20 20, 12, 8/-3, 9/-1
{20, 12, 8/-3, 13/-10, 1/+4×4, 0/+20}
+0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
2141236C Edge of Eternity 0, 2100×8, 5300, 10000 All 4+(54 Flash)+11 6 28 -13 1~20 All Long 5 20 13


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCF Naoto 5A.png
Guard:
All
Startup:
6
Recovery:
12
Advantage:
-1
5AA, 6A, 2A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Jump, Special
5AA
BBCF Naoto 5AA.png
Guard:
Mid
Startup:
8
Recovery:
14
Advantage:
-1
6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Special
5B
BBCF Naoto 5B.png
Guard:
Mid
Startup:
8
Recovery:
18
Advantage:
-4
[1]
- 2B 5C, 2C, 3C 5D, 2D, 6D Jump, Special
5C
BBCF Naoto 5C.png
Guard:
Mid
Startup:
12
Recovery:
18
Advantage:
-3
[1]
- 6B 2C, 3C 5D, 2D, 6D Jump, Special
5D
BBCF Naoto 5D.png
Guard:
Mid [Guard Break 24/Barrier]
Startup:
20 [40]
Recovery:
18
Advantage:
-2 [-1]
[1]
- - 6C 2D, 6D Special
2A
BBCF Naoto 2A.png
Guard:
Low
Startup:
7
Recovery:
12
Advantage:
-2
5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Special
2B
BBCF Naoto 2B.png
Guard:
Low
Startup:
8
Recovery:
15
Advantage:
-4
[1]
6A 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special
2C
BBCF Naoto 2C.png
Guard:
Mid
Startup:
11
Recovery:
22
Advantage:
-11
[1]
- - 5C, 3C 5D, 2D, 6D Jump, Special
2D
BBCF Naoto 2D.png
Guard:
Low [Guard Break 24/Low Barrier]
Startup:
22 [44]
Recovery:
18
Advantage:
-2 [-1]
[1]
- - 6C 5D, 6D Special
6A
BBCF Naoto 6A.png
Guard:
High
Startup:
24
Recovery:
24
Advantage:
-10
- - 5C, 2C 5D, 2D, 6D Special
6B
BBCF Naoto 6B.png
Guard:
All
Startup:
17
Recovery:
4+12L
Advantage:
-1
- - - - Special
6C
BBCF Naoto 6C.png
Guard:
All
Startup:
35
Recovery:
9+8L
Advantage:
-2
- - - - -
6D
BBCF Naoto 6D.png
Guard:
Mid [Guard Break 24/Barrier]
Startup:
24 [48]
Recovery:
17
Advantage:
-2 [-1]
- - 6C - Jump, Special
3C
BBCF Naoto 3C.png
Guard:
Low
Startup:
11
Recovery:
17
Advantage:
-4
- - - - Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCF Naoto jA.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
j.A j.B j.C j.D Throw, Jump, Special
j.B
BBCF Naoto jB.png
Guard:
High/Air
Startup:
9
Recovery:
13
Advantage:
j.A - j.C j.D Jump, Special
j.C
BBCF Naoto jC.png
Guard:
High/Air
Startup:
10
Recovery:
12
Advantage:
- - - j.D Jump, Special
j.D
BBCF Naoto jD.png
Guard:
All [Guard Break 24/Barrier]
Startup:
20 [40]
Recovery:
18+5L
Advantage:
- - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

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