BBCF/Naoto Kurogane/Frame Data: Difference between revisions

From Dustloop Wiki
(simplifying frame data backend)
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|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5A Full}}
{{#lst:{{BASEPAGENAME}}/Data|5A}}
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}}
|-
|-
{{AttackVersion|name=5AA|subtitle=}}
{{AttackVersion|name=5AA|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AA}}
{{#lst:{{BASEPAGENAME}}/Data|5AA Extra}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5B Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B}}
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|5C Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C}}
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2A Full}}
{{#lst:{{BASEPAGENAME}}/Data|2A}}
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}}
|-
|-
{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2B Full}}
{{#lst:{{BASEPAGENAME}}/Data|2B}}
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C}}
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}}
|-
|-
{{AttackVersion|name=6A|subtitle=|rowspan=2}}
{{AttackVersion|name=6A|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6A Full}}
{{#lst:{{BASEPAGENAME}}/Data|6A}}
{{#lst:{{BASEPAGENAME}}/Data|6A Extra}}
|-
|-
{{Description|22|
{{Description|22|
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}}
}}
{{AttackVersion|name=6B|subtitle=}}
{{AttackVersion|name=6B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6B Full}}
{{#lst:{{BASEPAGENAME}}/Data|6B}}
{{#lst:{{BASEPAGENAME}}/Data|6B Extra}}
|-
|-
{{AttackVersion|name=6C|subtitle=}}
{{AttackVersion|name=6C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|6C Full}}
{{#lst:{{BASEPAGENAME}}/Data|6C}}
{{#lst:{{BASEPAGENAME}}/Data|6C Extra}}
|-
|-
{{AttackVersion|name=3C|subtitle=}}
{{AttackVersion|name=3C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|3C Full}}
{{#lst:{{BASEPAGENAME}}/Data|3C}}
{{#lst:{{BASEPAGENAME}}/Data|3C Extra}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.A}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D}}
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
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|-
|-
{{AttackVersion|name=5D|subtitle=OD|rowspan=2}}
{{AttackVersion|name=5D|subtitle=OD|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|5D OD Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D OD}}
{{#lst:{{BASEPAGENAME}}/Data|5D OD Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
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|-
|-
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D Full}}
{{#lst:{{BASEPAGENAME}}/Data|2D}}
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
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|-
|-
{{AttackVersion|name=2D|subtitle=OD|rowspan=2}}
{{AttackVersion|name=2D|subtitle=OD|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|2D OD Full}}
{{#lst:{{BASEPAGENAME}}/Data|2D OD}}
{{#lst:{{BASEPAGENAME}}/Data|2D OD Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
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|-
|-
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6D Full}}
{{#lst:{{BASEPAGENAME}}/Data|6D}}
{{#lst:{{BASEPAGENAME}}/Data|6D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
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|-
|-
{{AttackVersion|name=6D|subtitle=OD|rowspan=2}}
{{AttackVersion|name=6D|subtitle=OD|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6D OD Full}}
{{#lst:{{BASEPAGENAME}}/Data|6D OD}}
{{#lst:{{BASEPAGENAME}}/Data|6D OD Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
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|-
|-
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
{{Description|22|text={{ColumnList |text=* Values in [] are for max charge
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|-
|-
{{AttackVersion|name=j.D|subtitle=OD|rowspan=2}}
{{AttackVersion|name=j.D|subtitle=OD|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.D OD Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D OD}}
{{#lst:{{BASEPAGENAME}}/Data|j.D OD Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|BC}}
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
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|-
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|4BC}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
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|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
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|-
|-
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|6AB}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Dash Cancel|subtitle=|rowspan=2}}
{{AttackVersion|name=Dash Cancel|subtitle=|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|66 Cancel Full}}
{{#lst:{{BASEPAGENAME}}/Data|66 Cancel}}
{{#lst:{{BASEPAGENAME}}/Data|66 Cancel Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can cancel into specials immediately
{{Description|22|text={{ColumnList |text=*Can cancel into specials immediately
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|-
|-
{{AttackVersion|name=Crush Trigger|subtitle=Uncharged/Charged|rowspan=3}}
{{AttackVersion|name=Crush Trigger|subtitle=Uncharged/Charged|rowspan=3}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AB}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Extra}}
|-
|-
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB]}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Banishing Fang|subtitle=236B|rowspan=2}}
{{AttackVersion|name=Banishing Fang|subtitle=236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B}}
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Banishing Fang: Roar|subtitle=Fang > 236B|rowspan=2}}
{{AttackVersion|name=Banishing Fang: Roar|subtitle=Fang > 236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Fang 236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|Fang 236B}}
{{#lst:{{BASEPAGENAME}}/Data|Fang 236B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Banishing Fang: Raid|subtitle=Roar > 236C|rowspan=2}}
{{AttackVersion|name=Banishing Fang: Raid|subtitle=Roar > 236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Roar 236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|Roar 236C}}
{{#lst:{{BASEPAGENAME}}/Data|Roar 236C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Hitbox fully extended upwards on 18F
{{Description|22|text={{ColumnList |text=*Hitbox fully extended upwards on 18F
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|-
{{AttackVersion|name=Banishing Fang: Bash|subtitle=Roar > 236B|rowspan=2}}
{{AttackVersion|name=Banishing Fang: Bash|subtitle=Roar > 236B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Roar 236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|Roar 236B}}
{{#lst:{{BASEPAGENAME}}/Data|Roar 236B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
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|-
|-
{{AttackVersion|name=Slash Kaid|subtitle=214D|rowspan=2}}
{{AttackVersion|name=Slash Kaid|subtitle=214D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D Full}}
{{#lst:{{BASEPAGENAME}}/Data|214D}}
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
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|-
|-
{{AttackVersion|name=Pass Through Slash Kaid|subtitle=Enhanced 214D near Opponent|rowspan=2}}
{{AttackVersion|name=Pass Through Slash Kaid|subtitle=Enhanced 214D near Opponent|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214D through Opponent Full}}
{{#lst:{{BASEPAGENAME}}/Data|214D through Opponent}}
{{#lst:{{BASEPAGENAME}}/Data|214D through Opponent Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Occurs on hit near opponent.
{{Description|22|text={{ColumnList |text=*Occurs on hit near opponent.
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|-
|-
{{AttackVersion|name=C Inferno Crusader|subtitle=623C|rowspan=2}}
{{AttackVersion|name=C Inferno Crusader|subtitle=623C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623C Full}}
{{#lst:{{BASEPAGENAME}}/Data|623C}}
{{#lst:{{BASEPAGENAME}}/Data|623C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
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|-
|-
{{AttackVersion|name=D Inferno Crusader|subtitle=623D|rowspan=2}}
{{AttackVersion|name=D Inferno Crusader|subtitle=623D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623D Full}}
{{#lst:{{BASEPAGENAME}}/Data|623D}}
{{#lst:{{BASEPAGENAME}}/Data|623D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
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|-
|-
{{AttackVersion|name=Overhead Kick|subtitle=Inferno Crusader > 2C|rowspan=2}}
{{AttackVersion|name=Overhead Kick|subtitle=Inferno Crusader > 2C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|623C 2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|623C 2C}}
{{#lst:{{BASEPAGENAME}}/Data|623C 2C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Air C Inferno Crusader|subtitle=j.623C|rowspan=2}}
{{AttackVersion|name=Air C Inferno Crusader|subtitle=j.623C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.623C}}
{{#lst:{{BASEPAGENAME}}/Data|j.623C Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Air D Inferno Crusader|subtitle=j.623D|rowspan=2}}
{{AttackVersion|name=Air D Inferno Crusader|subtitle=j.623D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.623D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.623D}}
{{#lst:{{BASEPAGENAME}}/Data|j.623D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Can cancel into DownKick 19-30
{{Description|22|text={{ColumnList |text=*Can cancel into DownKick 19-30
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|-
|-
{{AttackVersion|name=Shift Sway|subtitle=214A|rowspan=2}}
{{AttackVersion|name=Shift Sway|subtitle=214A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A Full}}
{{#lst:{{BASEPAGENAME}}/Data|214A}}
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
{{Description|22|text={{ColumnList |text=*Values in [] for Enhanced version
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|-
|-
{{AttackVersion|name=Phantom Pain|subtitle=214A > 8A|rowspan=2}}
{{AttackVersion|name=Phantom Pain|subtitle=214A > 8A|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|214A 8A Full}}
{{#lst:{{BASEPAGENAME}}/Data|214A 8A}}
{{#lst:{{BASEPAGENAME}}/Data|214A 8A Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=
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|-
|-
{{AttackVersion|name=Divine Smasher|subtitle=632146B|rowspan=2}}
{{AttackVersion|name=Divine Smasher|subtitle=632146B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146B Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146B}}
{{#lst:{{BASEPAGENAME}}/Data|632146B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in {} are Enhanced version
{{Description|22|text={{ColumnList |text=* Values in {} are Enhanced version
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|-
|-
{{AttackVersion|name=Air Divine Smasher|subtitle=j.632146B|rowspan=2}}
{{AttackVersion|name=Air Divine Smasher|subtitle=j.632146B|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|j.632146B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.632146B}}
{{#lst:{{BASEPAGENAME}}/Data|j.632146B Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Values in [] are OD version
{{Description|22|text={{ColumnList |text=*Values in [] are OD version
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|-
|-
{{AttackVersion|name=Divine Smasher|subtitle=OD Followup|rowspan=2}}
{{AttackVersion|name=Divine Smasher|subtitle=OD Followup|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146B OD Followup Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146B OD Followup}}
{{#lst:{{BASEPAGENAME}}/Data|632146B OD Followup Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=*Minimum Damage 30%: 540
{{Description|22|text={{ColumnList |text=*Minimum Damage 30%: 540
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|-
|-
{{AttackVersion|name=Divine Reaper|subtitle=632146D|rowspan=2}}
{{AttackVersion|name=Divine Reaper|subtitle=632146D|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146D Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146D}}
{{#lst:{{BASEPAGENAME}}/Data|632146D Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are OD version
{{Description|22|text={{ColumnList |text=* Values in [] are OD version
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|-
|-
{{AttackVersion|name=Divine Reaper|subtitle=Projectile|rowspan=2}}
{{AttackVersion|name=Divine Reaper|subtitle=Projectile|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|632146D Projectile Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146D Projectile}}
{{#lst:{{BASEPAGENAME}}/Data|632146D Projectile Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are OD version
{{Description|22|text={{ColumnList |text=* Values in [] are OD version
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|-
|-
{{AttackVersion|name=Grim of Phantom|subtitle=ABCD during OD|rowspan=2}}
{{AttackVersion|name=Grim of Phantom|subtitle=ABCD during OD|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Full}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
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|-
|-
{{AttackVersion|name=Edge of Eternity|subtitle=2141236C|rowspan=2}}
{{AttackVersion|name=Edge of Eternity|subtitle=2141236C|rowspan=2}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Full}}
{{#lst:{{BASEPAGENAME}}/Data|Astral}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}}
|-
|-
{{Description|22|text={{ColumnList |text=
{{Description|22|text={{ColumnList |text=

Revision as of 16:36, 3 March 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A


5AA


5B


5C


2A


2B


2C


6A


  • Bonus Proration 110%
6B


6C


3C


j.A


j.B


j.C


Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D


  • Values in [] are for max charge
  • [Chip damage 20%]
5D
OD


  • Values in [] are for max charge
  • [Chip damage 20%]
2D


  • Values in [] are for max charge
  • [Chip damage 20%]
2D
OD


  • Values in [] are for max charge
  • [Chip damage 20%]
6D


  • Values in [] are for max charge
  • [Chip damage 20%]
6D
OD


  • Values in [] are for max charge
  • [Chip damage 20%]
j.D


  • Values in [] are for max charge
  • [Chip damage 20%]
j.D
OD


Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Counter Assault


Dash Cancel


  • Can cancel into specials immediately
Crush Trigger
Uncharged/Charged


Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Banishing Fang
236B


Banishing Fang: Roar
Fang > 236B


Banishing Fang: Raid
Roar > 236C


  • Hitbox fully extended upwards on 18F
Banishing Fang: Bash
Roar > 236B


  • Values in [] for Enhanced version
  • Fatal Counter
Slash Kaid
214D


  • Values in [] for Enhanced version
Pass Through Slash Kaid
Enhanced 214D near Opponent


  • Occurs on hit near opponent.
C Inferno Crusader
623C


  • Values in [] for Enhanced version
  • Can cancel into Overhead Kick 21-29
D Inferno Crusader
623D


  • Values in [] for Enhanced version
  • Can cancel into Overhead Kick 24-35
Overhead Kick
Inferno Crusader > 2C


Air C Inferno Crusader
j.623C


Air D Inferno Crusader
j.623D


  • Can cancel into DownKick 19-30
Shift Sway
214A


  • Values in [] for Enhanced version
  • Can cancel into Phantom Pain on 5F [17F] onwards.
  • Can dash cancel on 9F onwards. Enhanced version can not be dash canceled.
  • Can pass through opponent 13-30F [1-26F].
Phantom Pain
214A > 8A


  • Values in [] for Enhanced version

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Divine Smasher
632146B


  • Values in {} are Enhanced version
  • Values in [] are OD version
  • On hit/block, remainder of move is replaced with 9 active frames, and 23 frames of recovery. Invincibility lasts until active frames end
  • Minimum Damage 40% {30%}: 800 [960] {540 [648]}
Air Divine Smasher
j.632146B


  • Values in [] are OD version
  • Minimum Damage 40% [30%]: 720 [510]
Divine Smasher
OD Followup


  • Minimum Damage 30%: 540
Divine Reaper
632146D


  • Values in [] are OD version
  • Minimum Damage 25%: 1004 [1350]
Divine Reaper
Projectile


  • Values in [] are OD version
  • Only comes out when strike misses/is blocked
  • Minimum Damage 25%: 519 [600]

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Grim of Phantom
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 305 {585+58}

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Edge of Eternity
2141236C


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5AA, 6A, 2A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Jump, Special
5AA 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Special
5B[1] - 2B 5C, 2C, 3C 5D, 2D, 6D Jump, Special
5C[1] - 6B 2C, 3C 5D, 2D, 6D Jump, Special
5D[1] - - 6C 2D, 6D Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special
2C[1] - - 5C, 3C 5D, 2D, 6D Jump, Special
2D[1] - - 6C 5D, 6D Special
6A - - 5C, 2C 5D, 2D, 6D Special
6B - - - - Special
6C - - - - -
6D - - 6C - Jump, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Naoto Kurogane/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.