BBCF/Naoto Kurogane/Frame Data

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< BBCF‎ | Naoto Kurogane
Revision as of 08:52, 11 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCF Naoto 5A.png


5AAFile:BBCF Naoto 5AA.png


5BBBCF Naoto 5B.png


5CBBCF Naoto 5C.png


2ABBCF Naoto 2A.png


2BBBCF Naoto 2B.png


2CBBCF Naoto 2C.png


6ABBCF Naoto 6A.png


  • Bonus Proration 110%
6BBBCF Naoto 6B.png


6CBBCF Naoto 6C.png


3CBBCF Naoto 3C.png


j.ABBCF Naoto jA.png


j.BBBCF Naoto jB.png


j.CBBCF Naoto jC.png


Drive Moves

Template:FullFrameDataHeader-BBCF
5DBBCF Naoto 5D.png


  • Values in [] are for max charge
  • [Chip damage 20%]
5DBBCF Naoto 5D.png
OD


  • Values in [] are for max charge
  • [Chip damage 20%]
2DBBCF Naoto 2D.png


  • Values in [] are for max charge
  • [Chip damage 20%]
2DBBCF Naoto 2D.png
OD


  • Values in [] are for max charge
  • [Chip damage 20%]
6DBBCF Naoto 6D.png


  • Values in [] are for max charge
  • [Chip damage 20%]
6DBBCF Naoto 6D.png
OD


  • Values in [] are for max charge
  • [Chip damage 20%]
j.DBBCF Naoto jD.png


  • Values in [] are for max charge
  • [Chip damage 20%]
j.DBBCF Naoto jD.png
OD


Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowFile:BBCF Naoto FThrow.png


  • Minimum Damage 100%
Back ThrowFile:BBCF Naoto BThrow.png


  • Minimum Damage 100%
Air ThrowBBCF Naoto AThrow.png


  • Minimum Damage 100%
Counter AssaultBBCF Naoto 5C.png


Dash Cancel


  • Can cancel into specials immediately
Crush TriggerBBCF Naoto CT.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Banishing FangBBCF Naoto BanishingFang.png
236B


Banishing Fang: RoarBBCF Naoto BanishingFangRoar.png
Fang > 236B


Banishing Fang: RaidBBCF Naoto BanishingFangRaid.png
Roar > 236C


  • Hitbox fully extended upwards on 18F
Banishing Fang: BashFile:BBCF Naoto BanishingFangBash.png
Roar > 236B


  • Values in [] for Enhanced version
  • Fatal Counter
Slash KaidBBCF Naoto SlashKaid.png
214D


  • Values in [] for Enhanced version
Pass Through Slash KaidBBCF Naoto SlashKaid.png
Enhanced 214D near Opponent


  • Occurs on hit near opponent.
C Inferno CrusaderBBCF Naoto InfernoCrusader D.png
623C


  • Values in [] for Enhanced version
  • Can cancel into Overhead Kick 21-29
D Inferno CrusaderBBCF Naoto InfernoCrusader D.png
623D


  • Values in [] for Enhanced version
  • Can cancel into Overhead Kick 24-35
Overhead KickBBCF Naoto OverheadKick.png
Inferno Crusader > 2C


Air C Inferno CrusaderBBCF Naoto InfernoCrusader D.png
j.623C


Air D Inferno CrusaderBBCF Naoto InfernoCrusader D.png
j.623D


  • Can cancel into DownKick 19-30
Shift SwayBBCF Naoto ShiftSway.png
Normal
BBCF Naoto ShiftSwayEnhanced.png
Enhanced

214A


  • Values in [] for Enhanced version
  • Can cancel into Phantom Pain on 5F [17F] onwards.
  • Can dash cancel on 9F onwards. Enhanced version can not be dash canceled.
  • Can pass through opponent 13-30F [1-26F].
Phantom PainBBCF Naoto PhantomPain.png
214A > 8A


  • Values in [] for Enhanced version

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Divine SmasherBBCF Naoto DivineSmasher.png
632146B


  • Values in {} are Enhanced version
  • Values in [] are OD version
  • On hit/block, remainder of move is replaced with 9 active frames, and 23 frames of recovery. Invincibility lasts until active frames end
  • Minimum Damage 40% {30%}: 800 [960] {540 [648]}
Air Divine SmasherBBCF Naoto DivineSmasherAir.png
j.632146B


  • Values in [] are OD version
  • Minimum Damage 40% [30%]: 720 [510]
Divine Smasher
OD Followup


  • Minimum Damage 30%: 540
Divine ReaperBBCF Naoto DivineReaper.png
632146D


  • Values in [] are OD version
  • Minimum Damage 25%: 1004 [1350]
Divine ReaperBBCF Naoto DivineReaper.png
Projectile


  • Values in [] are OD version
  • Only comes out when strike misses/is blocked
  • Minimum Damage 25%: 519 [600]

Exceed Accel

Template:FullFrameDataHeader-BBCF
Grim of PhantomFile:BBCF Naoto GrimOfPhantom.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 305 {585+58}

Astral Heat

Template:FullFrameDataHeader-BBCF
Edge of EternityFile:BBCF Naoto EdgeOfEternity.png
2141236C


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 5AA, 6A, 2A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Jump, Special
5AA 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Special
5B[1] - 2B 5C, 2C, 3C 5D, 2D, 6D Jump, Special
5C[1] - 6B 2C, 3C 5D, 2D, 6D Jump, Special
5D[1] - - 6C 2D, 6D Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 3C 5D, 2D, 6D Throw, Special
2B[1] 6A 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special
2C[1] - - 5C, 3C 5D, 2D, 6D Jump, Special
2D[1] - - 6C 5D, 6D Special
6A - - 5C, 2C 5D, 2D, 6D Special
6B - - - - Special
6C - - - - -
6D - - 6C - Jump, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Naoto Kurogane/Data.