BBCF/Noel Vermillion/Data: Difference between revisions

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Line 660: Line 660:
  |images=BBCP_Noel_Fenrir1.png;BBCP_Noel_Fenrir2.png |caption= \Bullets and finisher are projectiles, first hit is not
  |images=BBCP_Noel_Fenrir1.png;BBCP_Noel_Fenrir2.png |caption= \Bullets and finisher are projectiles, first hit is not
  |hitboxes=BBCF Noel 632146D Hitbox.png
  |hitboxes=BBCF Noel 632146D Hitbox.png
  |notes=On Guard Point, hitstop for Noel is 14F. Opponent hitstop is 15F;Values in [] are during OD;First and last hit have Minimum Damage 20%, other hits 10%: 920 [1070];
  |notes=On Guard Point, hitstop for Noel is 14F. Opponent hitstop is 15F;Values in [] are during OD;First and last hit have Minimum Damage 20%, other hits 10%: 920 [1070]; guardpoint reversal
}}
}}



Revision as of 16:18, 28 September 2022

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Noel Vermillion 11,000 4F 22F (1-5F Inv All) BBCF Noel Portrait.png BBCF Noel Vermillion Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Noel 5A.png
BBCF Noel 5A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 9 5 14 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Noel 5B.png
Mid-range spacing tool
BBCF Noel 5B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 12 2 19 -2 BP S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 12 +0 +5
BBCP Noel 5C.png
Farthest reaching normal
BBCF Noel 5C Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 10 -1 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Noel 2A.png
BBCF Noel 2A Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Low 7 2 12 ±0 F CSR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Normal 2 13 14 14 18 26 10 +0 +1
BBCP Noel 2B.png
BBCF Noel 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550×2 Low 14 2,2 14 +1 FP SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 19 24 33 11 +0 +2
BBCP Noel 2C.pngFile:BBCP Noel 2C 2.png
First hit • Second hit
BBCF Noel 2C Hitbox.pngBBCF Noel 2C Hitbox 2.png
First hit • Second hit

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 11 3 26 -12 B 6~11 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 24 Launch 38 11 +0 +2
BBCP Noel 6A.png
BBCF Noel 6A Hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 26 5 18 -6 B SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 21 17 + Down 23 26 31 + Down 23 11 +0 +2
BBCP Noel 6B.png
BBCF Noel 6B Hitbox.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550×2 Mid 8 8 (9) 4 25 -10 B, BP SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 19, Launch 27 Crumple 25, Launch 42 12, 5 +0 +5
BBCP Noel 6C.pngFile:BBCP Noel 6C2.png
First hit • Looks cool and that's all there is to it
BBCF Noel 6C Hitbox.pngBBCF Noel 6C Hitbox2.pngBBCF Noel 6C Hitbox3.pngBBCF Noel 6C Hitbox4.pngBBCF Noel 6C Hitbox5.png
Frames 8-9 • Frames 10-11 • Frames 12-13 • Frames 14-15 • Frames 24-28

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 20 3 32 -18 FP R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch + Down 23 40 Launch + Down 23 57 3 +0 +2
BBCP Noel 3C.png
Not a projectile
BBCF Noel 3C Hitbox.png
Fatal Counter

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 2 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Noel jA.png
Overhead
BBCF Noel jA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 7 4 17 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 18 29 10 +0 +1
BBCP Noel jB.png
Overhead
BBCF Noel jB Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×3 All 10 2,2,2 16 HP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×3 Long 3 16 17 17 22 31 3×2, 5 +0 +2
BBCP Noel jC.png
NOT an overhead
BBCF Noel jC Hitbox.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 13 3 24+4L HP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 48 + WBounce Launch 63 12 +0 +5
BBCP Noel j2C.png
NOT an overhead
BBCF Noel j2C Hitbox.png
Bonus Proration 110%

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 23 [17] 4 37 [18] -24 [-5] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 23 30 Crumple 76 47 11 +0 +2
BBCP Noel 5D.png
Clashes with projectiles
BBCF Noel 5D Hitbox.png
Values in [] are during OD
Fatal Counter

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
460×3 All 26 3,3,3 3+34L [3+15L] -21 [-2] HP 4-(Until L) F SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 24 30 29 45 2 +0 +5
BBCF Noel 2D.png
Clashes with projectiles
BBCF Noel 2D Hitbox.png
Values in [] are during OD
Forces Crouching on ground hit

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Low 27 {39} 2 44 [25] -27 [-8] FP 4~(2F Before Active) BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch + Down 23 45 Launch + Down 23 60 3 +0 +5
BBCF Noel 6D.png
Clashes with projectiles
File:BBCF Noel 6D Hitbox.png
Values in [] are during OD
Values in {} are when far away from opponent

4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 25 [20] 7 37 [12] -25 [0] P 1~31 BP
[1~26 BP]
SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Crumple 28 40 Crumple 65 55 6 +0 +5
BBCP Noel 4D.png
Actually a projectile
BBCF Noel 4D Hitbox.png
Values in [] are during OD

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650×2 All 16 4,5 Until L+31
[Until L+12]
-25 [-6] HP 4-15 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 45 + GBounce + Down 17 Launch 60 + GBounce + Down 17 0 +0 +5
BBCP Noel jD.png
Clashes with projectiles, NOT an overhead
File:BBCF Noel jD Hitbox.png
Values in [] are during OD

d.5A

d.5A
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450 All 8 2 39 [20] -24 [-5] B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 24 25 41 3 +0 +2
BBCP Noel d5A.png
Clashes with projectiles
BBCF Noel d5A Hitbox.png
Values in [] are during OD
Fatal Counter

d.6A

d.6A
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×2 All 13 2(3)2 35 [16] -16 [+3] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89×2 Long 3 20 Launch 24 Launch 38 3 +0 +2
BBCP Noel d6A.png
Clashes with projectiles
Values in [] are during OD

d.5B

d.5B
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
400×2 Mid 11 3 (2) 2 33 [14] -16 [+3] B, BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 24 40, 40 + Slide 10 29 55, 55 + WBounce + Slide 10 12, 3 +0 +5
BBCP Noel d5B.png
Second hit clashes with projectiles
BBCF Noel d5A Hitbox.png
Values in [] are during OD

d.6B

d.6B
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 High 16 3 44 [25] -28 [-9] B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 22 40 + GBounce 27 55 + GBounce 12 +0 +5
BBCP Noel d6B.png
Overhead, does NOT clash with projectiles
BBCF Noel d6B Hitbox.png
Values in [] are during OD
Bonus Proration 110%

d.5C

d.5C
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×2 All 17 2 (2) 2 52 [33] -30 [-11] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92×2 Long 4 18 21 25 Crumple 64 40 3/+5 +5 +5
BBCP Noel d5C.png
Clashes with projectiles
BBCF Noel d5C Hitbox.png
Values in [] are during OD

d.6C

d.6C
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×9 All 23 4×9 Total: 84 [Total: 65] 0 [+19] P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
99×9 Long 4 28 29 30 34 45 2 +0 +5
BBCP Noel d6C.png
File:BBCF Noel d6C Hitbox.png
Values in [] are during OD

d.5D

d.5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 18 6 35 [16] -24 [-5] BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 23 30 28 44 5 +0 +2
BBCP Noel 5D.png
Clashes with projetiles
BBCF Noel 5D Hitbox.png
Values in [] are during OD

d.2D

d.2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
420×3 All 26 3,3,3 3+34L
[3+15L]
-21 [-2] HP 4~(Until L) F SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 24 30 29 45 2 +0 +5
BBCF Noel 2D.png
Clashes with projectiles
BBCF Noel 2D Hitbox.png
Values in [] are during OD
Forces Crouching on ground hit

d.6D

d.6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low 27 {34} 2 44 [25] -27 [-8] FP 4~22 BP
{4~32 BP}
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch + Down 23 45 Launch + Down 23 60 3 +0 +5
BBCF Noel 6D.png
Low, clashes with projectiles. Crossup when near opponent
File:BBCF Noel 6D Hitbox.png
Values in [] are during OD
Values in {} are when close enough to pass through opponent
{Can pass through opponent 4-13F}

d.4D

d.4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 25 [20] 4 49 [15] -34 [0] P 5~28 BP SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Crumple 28 40 Crumple 65 55 0 +0 +5
BBCP Noel 4D.png
Actually a projectile
BBCF Noel 4D Hitbox.png
Values in [] are during OD

d.236D

d.236D
Type Type II: Bloom Trigger
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800×2
[800×2, 400×3]
All 15 2(7)8
[2(7)2,2,2,2]
28 -15 [-9] B, BP[×4] R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Crumple 31, Launch [×4] 21, 50 + WBounce 50 [×4] Crumple 62, Launch [×4] 37, 66 + WBounce 50 [×4] 16,0
[16,1×4]
+0 +8
BBCP Noel Bloom Trigger.png
Second hit clashes with projectiles
BBCF Noel d236D Hitbox.png
Values in [] are during OD

d.214D

d.214D
Type V: Assault Through
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 31 [28] 7 16 -4 [0] B 1~18 All R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 [22] 19 [Stagger 29] 40 + Slide 30
[40 + Slide 30 + WBounce 50]
Launch 55 + Slide 30 + WBounce 50 12 +0 +5
BBCP Noel Assault Through.png
Shoulder Gang
File:BBCF Noel d214D Hitbox.png
Values in [] are during OD
Can pass through opponent 1-18

d.623D

d.623D
Type III: Spring Raid
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1300 Mid 8 7 20+12L -20 B 1~10 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 48 [60] Launch 63 [75] 12 [20] +0 +5
BBCP Noel Spring Raid.png
Does NOT clash with projectiles
File:BBCF Noel d623D Hitbox.png

Reload

Reload
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
19
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
-
Counterhit state for entire move
Activates automatically if chain revolver ends without a special/distortion cancel and Noel is not in overdrive
Frame data is already included in the drive moves listed above

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 600, 900 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 3×2 Crumple 35, Launch 35 + Slide 15 + Down 16 0×2, 11 +0
BBCP Noel Forward Throw.png
File:BBCF Noel B+C Hitbox.png
Minimum Damage 100%: 1500

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 600, 900 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 3×2 Crumple 35, Launch 35 + Slide 15 + Down 16 0×2, 11 +0
BBCP Noel Back Throw.png
File:BBCF Noel B+C Hitbox.png
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0 40 + Down 29 0 +0
BBCP Noel Air Throw.png
File:BBCF Noel jB+C Hitbox.png
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 6 30 -17 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Noel d5B.png
d.5B
BBCF Noel d5B Hitbox.png

66 Cancel

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
22
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Noel Dash.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Noel CT.png
File:BBCF Noel 5A+B Hitbox.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCP Noel CT.png
File:BBCF Noel 5A+B Hitbox.png

Specials

236A

236A
A Type XI: Optic Barrel
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 All 19 8 Total 51 -8 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 38 22 52 0/+8 +8 +10
BBCP Noel Optic Barrel.pngBBCP Noel Optic Barrel2.png
File:BBCF Noel 236A Hitbox.png
Can dash cancel 31-35

236B

236B
B Type XI: Optic Barrel
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 All 19 8 Total 51 -8 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 38 22 52 0/+8 +8 +10
BBCP Noel Optic Barrel.pngBBCP Noel Optic Barrel2.png
Projectile
File:BBCF Noel 236B Hitbox.png
Can dash cancel 31-35

236C

236C
Type XVII: Chamber Shot
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 All 15 6 23 -10 BP R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Long 4 18 Launch 40 Launch 55 12 +0 +5
BBCP Noel Chamber Shot.png
Projectile
BBCF Noel 236C Hitbox.png

j.214C

j.214C
Type XIII: Revolver Blast
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200 All 10 3×4 Until L+8 HP R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
98 Long 2 13 20 24 24 36 6 +0 +1
BBCP Noel Revolver Blast.png
Projectile
BBCF Noel j214C Hitbox.png

j.214C~2C

j.214C~2C
Followup Attack
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 9 3 Until L HP R
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
90 Long 2 16 Launch 40 + Down 23 Launch 54 + Down 23 11 +0 +2
BBCP Noel j2C.png
Followup j.2C attack
BBCF Noel j2C Hitbox.png

214A

214A
Type IX: Muzzle Flitter
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2000 Unblockable 26 6 Until L+16 H R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 92 Normal 0 Launch 12 + Down 41 0 +0
BBCP Noel Muzzle Flitter.png
File:BBCF Noel 214A Hitbox.png
Minimum Damage 50%: 1000

22B

22B
B Type VI: Flash Suppressor
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200 11 2 15 F R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
90 Long 1 11 12 12 + Down 23 16 23 + Down 23 0 +0 +0
BBCP Noel Silencer A.png
Projectile
File:BBCF Noel 22B Hitbox.png

22C

22C
C Type VI: Flash Suppressor
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 U 17 4 22 F R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 4 18 19 38 + GBounce 24 53 + GBounce 6 +0 +5
File:BBCP Noel Silencer B.png
File:BBCF Noel 22C Hitbox.png
Dash cancel from 21-29

Distortion Drives

632146D Clean Hit

632146D Clean Hit
Zero Gun: Fenrir (strike hits)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 100×16, 3000
[800, 100×31, 3000]
All 1+(28 Flash)+5 5 B, P2 1~10 Guard All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 5, 4×17 Crumple 36, Launch×17 [×32] Stand, 70×15 [×31], 120 Crumple 36, Launch×17 [×32] Stand, 85×15 [×31], 135 13, 0/+0×17 [×32] +8, +5×16 [×31], +0
BBCP Noel Fenrir1.pngBBCP Noel Fenrir2.png
• Bullets and finisher are projectiles, first hit is not
BBCF Noel 632146D Hitbox.png
On Guard Point, hitstop for Noel is 14F. Opponent hitstop is 15F
Values in [] are during OD
First and last hit have Minimum Damage 20%, other hits 10%: 920 [1070]
guardpoint reversal

632146D on Block

632146D On Block
Zero Gun: Fenrir (strike blocked/whiff)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 300×24 All 1+(28 Flash)+5 5(12)X{(3)X}×23 Total 148 -34 B, P2×24 1~10 Guard All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80, 92×24 Normal 4 18 Launch 70 Launch 85 13, 0/+1×24 +0 +5
BBCP Noel Fenrir1.png
BBCF Noel 632146D Hitbox.png
Minimum Damage 10%: 720
On Guard Point, hitstop for Noel is 14F. Opponent hitstop is 15F

j.236236D

j.236236D
Bullet Storm > Zero Gun: Thor
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
330×10, 1900
[330×19, 2000]
All 4+(21 Flash)+14 X{(4)X}×9 [×18] Until L [Total 157] P2 1~4 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
97×11 [97×20] Normal×10[×19], Long 4 20 Launch 100×10[×19], 120 Launch 115×10[×19], 135 0 +0 +5
BBCP Noel Thor.pngBBCP Noel Thor2.png
A hard callout against anti-airs • Projectile
File:BBCF Noel j236236D Hitbox.png
Values in [] are during OD
All hits except final hit have Minimum Damage 10%, final hit 20%: 710 [1027]
Bullets fire in 4F intervals, Rocket fires 41F after final bullet

Exceed Accel

A+B+C+D

A+B+C+D
Zero Gun: Sleipnir
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 660, 1700
{600, 500×3, 80×16, 660, 1700}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 26 Launch 120 + Slide 70 20 20, 0×2
{20, 12×3, 0×18}
+0
BBCF Noel Sleipnir.png
File:BBCF Noel A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 296 {574+44}

Astral Heat

236236C

236236C
Valkyrie Veil
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Unblockable 8+(60 Flash)+79 HBFPT 1~8 All
8~55 Guard HBF
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Noel Astral.pngBBCP Noel Astral2.png
Counter
File:BBCF Noel 236236C Hitbox.png
Activates on successful guard point

214214C

214214C
Valkyrie Veil
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
8+(64 Flash)+20 4 25 -10 B 1~41 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
4 18= 0
BBCS Noel VVeil.pngBBCS Noel VVeil2.png
File:BBCF Noel 214214C Hitbox.png
Only available to Hat Noel

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