BBCF/Noel Vermillion/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Noel Vermillion 11,000 4F 22F (1-5F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 9 3 16 -2 100 89 Long SJR 3 16 17 17 22 31 11 +0 +2
5C 900 Mid 12 2 19 -2 100 92 Long S(J)R 4 18 19 19 24 34 12 +0 +5
2A 300 All 6 3 10 -1 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 500 Low 7 2 12 ±0 90 85 Normal CSR 2 13 14 14 18 26 10 +0 +1
2C 550×2 Low 13 2,2 14 +1 90 89 Long SR 3 16 19 19 24 33 11 +0 +2
6A 700 Mid 11 3 26 -18 6~11 H 90 79 Long SJR 3 16 Launch 24 Launch 38 11 +0 +2
6B 800 High 26 5 18 -6 90 89 Normal SR 3 16 21 17 + Down 23 26 31 + Down 23 11 +0 +2
6C 550×2 Mid 8 11 (9) 4 25 -10 100 92 Long SJR 4 18 19, Launch 27 Crumple 25, Launch 42 12, 5 +0 +5
3C 900 Low 20 3 32 -18 90 89 Long R 3 16 Launch + Down 23 40 Launch + Down 23 57 3 +0 +2
j.A 300 High/Air 6 2 9 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 600 High/Air 7 6 17 80 85 Long SJR 2 13 14 17 18 29 10 +0 +1
j.C 450×3 All 10 2,2,2 16 80 89 Long SR 3 16 17 17 22 31 3×2, 5 +0 +2
j.2C 900 All 13 3 24+4L 80 82 Long SR 4 18 Launch 48 + WBounce Launch 63 12 +0 +5


Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 900 All 23 [17] 4 37 [18] -25 [-6] 80 89 Long SR 3 16 23 30 Crumple 76 47 11 +0 +2
2D 420×3 All 26 3,3,3 3+34L [3+15L] -21 [-2] 4-(Until L) F 80 82 (Once) Long SR 4 18 24 30 29 45 2 +0 +5
6D 900 Low 27 {39} 2 44 [25] -27 [-8] 4~(2F Before Active) BP 80 82 Long SR 4 18 Launch + Down 23 45 Launch + Down 23 60 3 +0 +5
4D 900 All 25 [20] 7 37 [12] -25 [0] 1~31 BP
[1~26 BP]
80 82 Normal SR 4 18 Crumple 28 40 Crumple 65 55 6 +0 +5
j.D 650×2 All 16 4,5 Until L+31
[Until L+12]
-25 [-6] 4-15 B 80 82 Normal SR 4 18 Launch 45 + GBounce + Down 17 Launch 60 + GBounce + Down 17 0 +0 +5
d5A 480 All 8 2 37 [18] -22 [-3] 80 89 Long SR 3 16 17 24 25 41 3 +0 +2
d6A 400×2 All 13 2(3)2 35 [16] -16 [+3] 80 89 Long SR 3 20 Launch 24 Launch 38 3 +0 +2
d5B 400×2 Mid 11 3 (2) 2 33 [14] -16 [+3] 80 92 Long SR 4 18 24 40, 40 + Slide 10 29 55, 55 + WBounce + Slide 10 12, 3 +0 +5
d6B 650 High 16 3 44 [25] -28 [-9] 80 82 Normal SR 4 18 22 40 + GBounce 27 55 + GBounce 12 +0 +5
d5C 450×2 All 17 2 (2) 2 52 [33] -25 [-6] 80 92 Long SR 4 18 21 25 Crumple 64 40 3/+5 +5 +5
d6C 150×9 All 23 4×9 Total: 84 [Total: 65] 0 [+19] 80 99 Long R 4 28 29 30 34 45 2 +0 +5
d5D 800 All 18 6 35 [16] -24 [-5] 80 89 Long SR 3 16 23 30 28 44 5 +0 +2
d2D 420×3 All 26 3,3,3 3+34L
[3+15L]
-21 [-2] 4~(Until L) F 80 92 Long SR 4 18 24 30 29 45 2 +0 +5
d4D 800 All 25 4 49 [15] -34 [0] 5~28 BP 80 92 Long SR 4 18 Crumple 28 40 Crumple 65 55 0 +0 +5
d6D 800 Low 24 {34} 2 44 [25] -27 [-8] 4~25 BP
{4~35 BP}
80 92 Long R 4 18 Launch + Down 23 45 Launch + Down 23 60 3 +0 +5
236D Type Type II: Bloom Trigger 800×2
[800×2, 400×3]
All 15 2(7)8
[2(7)2,2,2,2]
28 -15 [-9] 90 94 Long R 5 20 Crumple 31, Launch [×4] 21, 50 + WBounce 50 [×4] Crumple 62, Launch [×4] 37, 66 + WBounce 50 [×4] 16,0
[16,1×4]
+0 +8
623D Type III: Spring Raid 1300 Mid 8 7 20+12L -20 1~10 All 70 82 Normal R 4 18] Launch 48 [60] Launch 63 [75] 12 [20] +0 +5
214D Type V: Assault Through 900 All 31 [28] 7 16 -4 [0] 1~18 Al 90 82 Normal R 4 18 [22] 19 [Stagger 29] 40 + Slide 30
[40 + Slide 30 + WBounce 50]
Launch 55 + Slide 30 + WBounce 50 12 +0 +5
Reload 19 -


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 600, 900 Throw(70) 7 3 23 100 50 (Once) Normal SR 0, 3×2 Crumple 35, Launch 17 + Down 16, 35 + Slide 15 + Down 16 0×2, 11 +0
4BC Back Throw 0, 600, 900 Throw(70) 7 3 23 100 50 (Once) Normal SR 0, 3×2 Crumple 35, Launch 17 + Down 16, 35 + Slide 15 + Down 16 0×2, 11 +0
j.BC Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 (Once) Normal SR 0 40 + Down 29 0 +0
6AB Counter Assault 0 All 13 6 30 -17 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
66 Dash Cancel 22
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Type XVII: Chamber Shot 1100 All 15 6 23 -10 90 72 Long R 4 18 Launch 40 Launch 55 12 +0 +5
236A A Type XI: Optic Barrel 650 All 19 8 Total 51 -8 90 89 Long R 3 16 17 38 22 52 0/+8 +8 +10
236B B Type XI: Optic Barrel 650 All 19 8 Total 51 -8 90 89 Long R 3 16 17 38 22 52 0/+8 +8 +10
214A Type IX: Muzzle Flitter 0, 2000 Unblockable 26 6 Until L+16 100 100, 92 Normal R 0 Launch 12 + Down 41 0 +0
j.214C Type XIII: Revolver Blast 200 All 10 3×4 Until L+8 100 98 Long R 2 13 20 24 24 36 6 +0 +1
j.214C 2C Followup Attack 1200 9 3 Until L 90 Long R 2 16 Launch 40 + Down 23 Launch 54 + Down 23 11 +0 +2
22B B Type VI: Flash Suppressor 200 11 2 15 100 90 Long R 1 11 12 12 + Down 23 16 23 + Down 23 0 +0 +0
22C C Type VI: Flash Suppressor 300 U 17 4 22 100 94 Long R 4 18 19 38 + GBounce 24 53 + GBounce 6 +0 +5


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146D Clean Hit Zero Gun: Fenrir (strike hits) 800, 100×16, 3000
[800, 100×31, 3000]
All 1+(28 Flash)+5 5 1~10 Guard All 80 100 Normal R 5, 4×17 Crumple 36, Launch×17 [×32] Stand, 70×15 [×31], 120 Crumple 36, Launch×17 [×32] Stand, 85×15 [×31], 135 13, 0/+0×17 [×32] +8, +5×16 [×31], +0
632146D On Block Zero Gun: Fenrir (strike blocked/whiff) 800, 300×24 All 1+(28 Flash)+5 5(12)X{(3)X}×23 Total 148 -34 80 100 Normal R 4 18 Launch 70 Launch 85 13, 0/+1×24 +0 +5
j.236236D Bullet Storm > Zero Gun: Thor 330×10, 1900
[330×19, 2000]
All 4+(21 Flash)+14 X{(4)X}×9 [×18] Until L [Total 157] 1~4 All 80 97 Normal×10[×19], Long R 4 20 Launch 100×10[×19], 120 Launch 115×10[×19], 135 0 +0 +5


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Zero Gun: Sleipnir 600, 660, 1700
{600, 500×3, 80×16, 660, 1700}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 26 Launch 120 + Slide 70 20 20, 0×2
{20, 12×3, 0×18}
+0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236C Valkyrie Veil 8+(60 Flash)+79 1~8 All
8~55 Guard HBF
214214C Valkyrie Veil 8+(64 Flash)+20 4 25 -10 1~42 All 4 18= 0


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCP Noel 5A.png
Guard:
All
Startup:
6
Recovery:
10
Advantage:
-1
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
5B
BBCP Noel 5B.png
Guard:
Mid
Startup:
9
Recovery:
16
Advantage:
-2
[1]
6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5C
BBCP Noel 5C.png
Guard:
Mid
Startup:
12
Recovery:
19
Advantage:
-2
[1]
- 6B 3C 5D, 2D, 6D, 4D Throw, Jump[-], Special
2A
BBCP Noel 2A.png
Guard:
All
Startup:
6
Recovery:
10
Advantage:
-1
[3]
5A, 2A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D, 4D Throw, Special
2B
BBCP Noel 2B.png
Guard:
Low
Startup:
7
Recovery:
12
Advantage:
±0
[2]
6A 5B, 2B[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2C
BBCP Noel 2C.png
Guard:
Low
Startup:
13
Recovery:
14
Advantage:
+1
- - 5C, 3C 5D, 2D, 6D, 4D Special
6A
BBCP Noel 6A.png
Guard:
Mid
Startup:
11
Recovery:
26
Advantage:
-18
- 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
6B
BBCP Noel 6B.png
Guard:
High
Startup:
26
Recovery:
18
Advantage:
-6
- - 3C 5D, 2D, 6D, 4D Special
6C
BBCP Noel 6C.png
Guard:
Mid
Startup:
8
Recovery:
25
Advantage:
-10
- 6B 2C, 3C 5D, 2D, 6D, 4D Throw (first hit)
3C
BBCP Noel 3C.png
Guard:
Low
Startup:
20
Recovery:
32
Advantage:
-18
- - - - Silencer[-]
Air Revolver Action Table
A B C D Cancels
j.A
BBCP Noel jA.png
Guard:
High/Air
Startup:
6
Recovery:
9
Advantage:
-
j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B
BBCP Noel jB.png
Guard:
High/Air
Startup:
7
Recovery:
17
Advantage:
-
j.A - j.C, j.2C j.D Throw, Jump, Special
j.C
BBCP Noel jC.png
Guard:
All
Startup:
10
Recovery:
16
Advantage:
-
j.A j.B j.2C j.D Throw, Special
j.2C
BBCP Noel j2C.png
Guard:
All
Startup:
13
Recovery:
24+4L
Advantage:
-
- - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Noel Vermillion/Data.