BBCF/Noel Vermillion/Frame Data: Difference between revisions

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Revision as of 02:50, 4 March 2021

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System Data


Normal Moves

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5A


5B


5C


2A


2B


2C


6A


6B


6C


3C


  • Fatal Counter
j.A


j.B


j.C


j.2C


  • Bonus Proration 110%

Drive Moves

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5D


  • Values in [] are during OD
  • Fatal Counter
2D


  • Values in [] are during OD
  • Forces Crouching on Hit
6D


  • Values in [] are during OD
  • Values in {} are when far away from opponent
4D


  • Values in [] are during OD
j.D


  • Values in [] are during OD
d5A


  • Values in [] are during OD
  • Fatal Counter
d6A


  • Values in [] are during OD
d5B


  • Values in [] are during OD
d6B


  • Values in [] are during OD
  • Bonus Proration 110%
d5C


  • Values in [] are during OD
d6C


  • Values in [] are during OD
d5D


  • Values in [] are during OD
d2D


  • Values in [] are during OD
  • Forces Crouching on hit.
d4D


  • Values in [] are during OD
d6D


  • Values in [] are during OD
  • Values in {} are when close enough to pass through opponent
  • {Can pass through opponent 4-13F}
Bloom Trigger
236D


  • Values in [] are during OD
Spring Raid
623D


  • Values in [] are during OD
Assault Through
214D


  • Values in [] are during OD
  • Can pass through opponent 1-18
Reload
Automatic


  • Counterhit state for entire move
  • Activates automatically if chain revolver ends without a special/distortion cancel and Noel is not in overdrive
  • Frame data is already included in the drive moves listed above.

Universal Mechanics

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Forward Throw


  • Minimum Damage 100%
Back Throw


  • Minimum Damage 100%
Air Throw


  • Minimum Damage 100%
Dash Cancel


Counter Assault


Crush Trigger
Uncharged/Charged


Specials

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Chamber Shot
236C


XI. Optic Barrel
236A/B


  • Can dash cancel 31-35
IX. Muzzle Flitter
214A


  • Minimum Damage 50%
XIII. Revolver Blast
j.214C


Follow-up Attack
j.2C after j.214C


B Flash Suppressor
22B on downed opponent


C Flash Suppressor
22C on downed opponent


  • Dash cancel from 21-29

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
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Zero Gun: Fenrir
On hit


  • On Guard Point, hitstop for Noel is 14F. Opponent hitstop is 15F
  • Values in [] are during OD
  • First and last hit have Minimum Damage 20%, other hits 10%: 920 [1070]
Zero Gun: Fenrir
On block/whiff


  • Minimum Damage 10%: 720
  • On Guard Point, hitstop for Noel is 14F. Opponent hitstop is 15F
Bullet Storm > Zero Gun: Thor
j.236236D


  • Values in [] are during OD
  • All hits except final hit have Minimum Damage 10%, final hit 20%: 710 [1027]
  • Bullets fire in 2F intervals, Rocket fires 41F after final bullet

Exceed Accel

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Zero Gun: Sleipnir
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 296 {574+44}

Astral Heat

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Valkyrie Veil
236236C


  • Activates on successful guard point
Valkyrie Veil
214214C


  • Only available to Hat Noel

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
5B[1] 6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5C[1] - 6B 3C 5D, 2D, 6D, 4D Throw, Jump[-], Special
2A[3] 5A, 2A 5B, 2B, 6B 5C, 2C, 6C 5D, 2D, 6D, 4D Throw, Special
2B[2] 6A 5B, 2B[+] 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2C - - 5C, 3C 5D, 2D, 6D, 4D Special
6A - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
6B - - 3C 5D, 2D, 6D, 4D Special
6C - 6B 2C, 3C 5D, 2D, 6D, 4D Throw (first hit)
3C - - - - Silencer[-]
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A - j.C, j.2C j.D Throw, Jump, Special
j.C j.A j.B j.2C j.D Throw, Special
j.2C - - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Noel Vermillion/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.