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Lore: | After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again. |
Powers up her Drive with more summoned swords, chip damage, and
- All Drive moves, including their follow-ups, summon two swords instead of one
- 4D's minimum distance requirement is removed
- Swords deal chip damage
- Crescent Saber groundbounces
- Gravity Seed recharge rate is faster
- Luminous Slave fires two swords instead of one
- Can cancel all her Special Moves into Act Parser on hit, block or whiff
- Legacy Edge lasts longer and does more hits
- Calamity Sword summons 4 swords in a wave motion instead of just one
Normal Moves
5A
- Good anti-air due to its lengthy active frames.
- Useful for poking out of pressure
- Whiffs on most crouching opponents.
5B
- Good for stagger pressure and tick setups
- Hits OTG for combos
- Press B again to cancel into 6B. This is possible on hit, block, and whiff
5C
2A
- Mostly the same as 5A
- Used to poke out of pressure or set up tick throws/TRM setups
2B
- Great poke with great range for its start-up and recovery
- Can be used to low profile pokes (ex. Tsubaki's 5B)
- Can be used to punish rolls
2C
- Decent AA
- The head invul comes out late (11F-17F) so it is difficult to time properly
- Best used when the opponent is directly above you since the vertical hitbox is big
- Can hit characters behind Nu
- Used in blockstrings to make a quick escape back to neutral
6A
6B
- One of the best combo starters and the main punish move
- Decent for pressure
6C
- Mainly used as combo filler
- Can be used to push people away and cancel into 214X to start the Drive pressure
- Fatal Counter
3C
- Great range
- Can be used to low profile pokes (ex. Hakumen's 4C)
- Avoid in close range as its cancel options are poor and can be punished
j.A
- Fastest air to air move Nu has
- Can set up TRM situations against air opponents
j.B
- Decent air to air or jump-in
- The area from Nu's knee to the tip of her foot has no hurtbox
- Can clash or beat out certain AAs if spaced properly (ex. Rachel's 6A)
j.C
- Good horizontal range
- Hits behind Nu
- Not a good jump-in due to short vertical range
j.2C
Drive Moves
- All of Nu's Drive moves are projectiles
- All of Nu's Drive moves start at projectile level 1 and changes to level 2 after an unknown amount of active frames
- All of Nu's Drive moves had a dead zone in front of Nu where they have no hitbox
- Nu's Drive moves only deal chip damage in Overdrive
- None of Nu's Drive moves can be jump-cancelled on block
- Ground Drive moves (5D, 6D, 2D and 4D) can be chained up to 3 in a row (for example: 6DD > 5DD > 4DD works fine but 6DD > 5DD > 4DD > 5DD would not)
- This includes Gravity Seed cancels, so while 4DD > 5DD > 4DD works, 4DD > 214B > 4DD > 5DD > 4DD will not
- The air Drive moves (j.D, j.6D and j.2D) can be chained up to 3 in a row
5D
5D |
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5DD |
- Great ground poke and zoning tool since it goes nearly fullscreen
2D
2D |
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2DD |
- Goes at a 70 degree angle
- Great AA to punish opponents not immediately in front of Nu, but in the air
6D
6D |
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6DD |
- Goes at a 30 degree angle
- Great AA against opponents who IAD
- Can hit taller characters like Azrael, Tager and Hakumen while they are standing, but will whiff on shorter characters
4D
4D |
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4DD |
- Fatal Counter
- Nu's only standing overhead
- Gatlings into 5D
- Appears where ever the opponent horizontally was when you inputted in the command, but has a minimum distance from Nu.
- Goes full screen, but there is a minimum distance requirement for it to hit (not in Overdrive)
j.D
j.D |
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j.DD |
- Goes at a 30 degree angle
- Decent move at stopping people from air dashing towards you if you are in the air
j.2D
j.2D |
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j.2DD |
- Goes at a -45 degree angle
- Decent move to prevent people from running towards you
- Can be used to bait AAs, but be wary of its landing recovery
j.6D
j.6D |
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j.6DD |
- Goes at a -15 degree angle
- Decent move at stopping people from air dashing towards you if you are in the air
- Decent at stopping people from dashing towards you at further ranges
Universal Mechanics
Throw
5B+C
Ground Throw |
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Air Throw |
- Minimum 100% damage
- Ground throw launches opponent upwards and slightly sideways depending on the direction of the throw
- Ground throw wall bounds in the corner
- Ground throws are special-cancellable
- Air version drops both players to the floor before dealing damage, ensuring consistent followup combos from any starting height.
Counter Assault
When blocking 6A+B
- Hitbox is the same as her 6B
- Opponents can low profile it
- Opponent air techs on normal hit and can emergency tech on CH
Crush Trigger
5A+B (Chargeable)
Uncharged |
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Charged |
- Breaks guard like other CTs
- Plus on block with decent pushback
- Wallbounces airborne opponents, wall sticks in the corner
Specials
Luminous Slave
214D(~C)
214D |
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214D~C |
214[D] |
- D version summons a cloud above her that tracks the opponent's location and fires a sword after a small period of time. If she is hit during the animation of the move before the sword fires, the cloud will dissapear.
- The C version fires the sword almost immediately, used for corner combos.
- The [D] version summons a cloud that will not fire until you press the button again, used for setplay and other types of situations.
Sickle Storm
236D(~C)
236D |
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236D~C |
236[D] |
- Low
- Can cancel into Gravity Seed on block and on hit
- Is a projectile
- Travels fullscreen
- Used for Nu's fullscreen mix-up
- If C is pressed during startup, will appear from behind opponent and travel towards Nu
- Can be charged by holding D. If charged, becomes plus on block and wallsticks opponent on hit.
- 236[D] is a Fatal Counter
- Each version has its own SMP
Crescent Saber
j.214D(~C)
j.214D |
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j.214D~C |
j.214[D] |
- Overhead
- Has a deadzone in front of Nu
- Is a projectile
- Can be charged by holding D. If charged, it comes out slower and is plus on block
- Nu is in recovery until landing for both charged and uncharged version
- If C is pressed during startup, she cancels the sword and recovers faster
- Nu is actionable after this version. It also cancels into Act Parser
Act Parser
66/44 after certain moves (Air OK)
66 |
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44 |
j.66 |
j.44 |
- Teleport dash move that can be performed after any normal drive move
- Can pass through opponent.
- Forward parser is useful for escaping the corner as well as cross up and throw mix ups
- Back ground parser puts Nu in the air
- Air version costs an air action, so Nu cannot double jump > j.2D > 44, for example.
Gravity Seed
214A/B/C
- A, B, and C versions place field in front of Nu, at midscreen, and at fullscreen respectively.
- Staple move for pressure, combos and zoning
- Can be cancelled into from any normal or Drive on hit or block for pressure and zoning
- Can be cancelled into from any special on hit for easy mode combo confirms
- Cancels into any grounded Drive move
Creates a field to limit horizontal movement. Opponent's horizontal speed is reduced to 30% while in the field. This affects move that alter a character's speed, e.g Ragna's 214A. As such, the movement from that attack is also reduced. Gravity Seed allows Nu to reset Drive pressure while locking down the opponent's movement
Supra Rage
623C (air OK)
Ground |
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Air |
- One of the best AAs in the game, but only good at that since it only has Head attribute invulnerability unlike other 623 moves.
- Head invuln starts fairly early in the move (on 5F)
- Has a large hitbox that also covers behind Nu
- Can cancel into Gravity Seed on hit
- Can easily combo from with CH or Gravity Seed cancel
Boasts a huge hitbox and will beat out a lot of jump ins through sheer range. It's important to note however that this is not a true reversal, even to jump in moves, and should not be used as such.
Distortion Drives
Legacy Edge
236236D
- On activation, creates a portal in front of Nu, out of which a large number of swords emerge travelling horizontally at various heights, each one causing strong knockback and wallstick.
- Overdrive increases the number of swords spawned, thus increasing the overall time and advantage
- The projectiles go full screen, but the portal itself is created with a gap in front of Nu, leaving a dead zone where it won't hit.
- Massively plus on hit or block, with plenty of time to perform whatever mixup you want if they block
- Has some projectile invul on startup
- If it hits, you can dash towards the opponent to force them into the corner and end with a combo
- Can be used to cancel out other projectile supers such as Rachel's Tempest Dahlia or Tsubaki's Requiem Maledictus
Calamity Sword
632146D (air OK)
Ground |
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Air |
- Creates a projectile a small distance in front of Nu that strikes downwards and floor bounces.
- Overdrive version creates 4 such swords (With lower damage than the single one), each progressively further away than the last, and will combo into each other easily
- Looks like an overhead attack, but isn't.
- Main use is at the end of air combos to add damage (adds 1K minimum)
- Has a deadzone in front of Nu, shouldn't be used as a reversal. Overdrive version removes the deadzone.
Exceed Accel
True Impreza
ABCD (In Overdrive)
- Does not cost Heat, but immediately ends Overdrive if used.
- Becomes stronger and flashier with if Active Flow is already in effect.
- Forces Active Flow to start if it hasn't already this round.
- 10% Minimum damage
Nu's Exceed Excel is quite unique compared to other characters. Rather than a close range attack, Nu fires a sword that travels almost fullscreen. Puts Nu in Active Flow if she hasn't already been in it. Has full invul but is not safe on block at point blank and cannot be rapid-canceled.
There is enough time afterwards to set a Gravity Seed or Luminous Slave before the opponent techs.
Astral Heat
Sword of Destruction
214214D
- A very short ranged hit grab
Combos From...
- 5C
- 2C
- 3C
- 6A (on air hit).
External References
- Japanese Name: ニュー·サーティーン
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
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