BBCF/Nu-13/Data

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< BBCF‎ | Nu-13
Revision as of 16:20, 28 September 2022 by Matosh (talk | contribs) (→‎632146D: reversal note)

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Nu-13 10,000 4F 24F (1-7F Inv All) Act Parcer BBCF Nu Portrait.png BBCF Nu-13 Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 6 9 -3 B CSOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Nu 5A.png
BBCF Nu 5A-1-Hitbox 6-8.pngFile:BBCF Nu 5A-2-Hitbox.png
Frames 6-8 • Frames 9-11

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
510 Mid 8 3 14 0 B SOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Nu 5B.png
BBCF Nu 5B-1-Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
160×8 All 16 X{(4)X}×7 Total 71 -8 P1 SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 20 23 25 37 0/+3 +3 +5
BBCP Nu 5C.png
"Disappear."
Each sword is active for 3F

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 4 12 -4 F SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Nu 2A.png
BBCF Nu 2A Hitbox 1.pngBBCF Nu 2A Hitbox 2.png
Frames 7-7 • Frames 8-10

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
480 Low 9 4 10 0 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCP Nu 2B.png
BBCF Nu 2B Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×8 Mid×2,All×6 14 1×6,2×2 23 -9 B 11~17 H SOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 23 23 Launch 37 2 +0 +2
BBCP Nu 2C.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
670 Mid 11 6 17 -6 B 5~11 H SOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 26 22 40 11 +0 +2
BBCP Nu 6A.png
BBCF Nu 6A-1-hitbox.png

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
740 Mid 10 5 15 -3 B SOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Nu 6B.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
180×8 Midx2,Allx6 22 1×8 24 -6 B SODaR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 21 24 36 + Slide 10 Launch 54 + Slide 10 2 +0 +5
BBCP Nu 6C.png
Fatal Counter

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
140×8 Lowx3, Allx5 11 1×8 22 -6 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 36 Launch 50 + Down 23×3, 50×5 3 +0 +2
BBCP Nu 3C.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 8 2 10 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Nu jA.png
BBCF Nu jA Hitbox 1.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
590 High/Air 9 4 12 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Nu jB.png
BBCF Nu jB Hitbox 1.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×8 High/Air 9 1×2,2×6 25 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 2 +0 +2
BBCP Nu jC.png

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×8 High/Air 15 1×8 10 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 24 22 38 3 +0 +2
BBCP Nu j2C.png


Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 15 13 Total 48 -12 [-4] P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+5 +5 +10
BBCP Nu 5D.png
BBCF Nu-13 5D Hitbox.png
Can cancel into dashes on hit/block~36F
During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2

5DD

5DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 48 -11 [-6] P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+4 +4 +9
BBCF Nu 5DD.png
Followup drives target opponent's location, they're shown here just so you can see which way they push opponents
Can cancel into dashes on hit/block~36F

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 11 11 Total 45 -13 [-5] P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+5 +5 +10
BBCP Nu 2D.png
70º
BBCF Nu-13 2D Hitbox.png
Can cancel into dashes on hit/block~33F
During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2

2DD

2DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 51 -14 [-9] P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+4 +4 +9
BBCF Nu 2DD.png
Can cancel into dashes on hit/block~39F

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 13 Total 45 -11 [-3] P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+5 +5 +10
BBCP Nu 6D.png
30º
BBCF Nu-13 6D Hitbox.png
Can cancel into dashes on hit/block~36F
During first 3 active frames, Projectile Lv2. During OD, always Projectile Lv2

6DD

6DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 56 -19 [-14] P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+4 +4 +9
BBCF Nu 6DD.png
Can cancel into dashes on hit/block~44F

4D

4D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 27 3 Total 57 -9 [-1] P1 SODr(J)R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 25 35 4/+5 +5 +10
BBCP Nu 4D.png
Fullscreen overheads years before Nine was playable
BBCF Nu-13 4D Hitbox.png
Can cancel into dashes on hit/block~48F
Fatal Counter

4DD

4DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 50 -13 [-8] P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+4 +4 +9
BBCF nu 4DD.png
Can cancel into dashes on hit/block~38F

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 10 Total 50+5L P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+5 +5 +10
BBCP Nu jD.png
30º
Can cancel into dashes on hit/block~38F
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.DD

j.DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 38 P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+4 +4 +9
BBCF Nu j5DD.png
Can cancel into dashes on hit/block~23F

j.2D

j.2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 11 8 Total 50+5L P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+5 +5 +10
BBCP Nu j2D.png
-45º
Can cancel into dashes on hit/block~40F
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.2DD

j.2DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 51 P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+4 +4 +9
BBCF Nu j2DD.png
Can cancel into dashes on hit/block~39F

j.6D

j.6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 6 Total 50+5L P2→P1 [P2] SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 17 17 22 32 4/+5 +5 +10
BBCP Nu j6D.png
-15º
Can cancel into dashes on hit/block~38F
During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2

j.6DD

j.6DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 13 6 Total 38 P1 SODr(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 20 23 25 28 40 4/+4 +4 +9
BBCF Nu j6DD.png
Can cancel into dashes on hit/block~23F

xD OD Followup

xD OD Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 5 after previous sword See notes P2 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 16 23 25 38 40 0/+4 +4 +9
Active frames same as previous sword

xDD OD Followup

xDD OD Followup
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 1 after previous sword 13 P1 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 24 25 29 30 44 0/+4 +4 +9

Universal Mechanics

B+C

B+C
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 40 + WBounce 100 0, 12 +0
BBCP Nu Throw.png
"Slash"
Minimum Damage 100%: 1500

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 53 + GBounce 0 +0
BBCP Nu AThrow.png
"Disintegrating"
Justice energy
Minimum Damage 100%: 1500

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 2 32 -15 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCP Nu 6B.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 3 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
BBCP Nu CT.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 3 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
BBCP Nu CT.png

Specials

236D

236D
Sickle Storm
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low/Air 16 Until Hit Total 63 -20 P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 40 + WBounce Launch 40 + WBounce + Slide 10 0/+11 +11 +13
BBCF nu 236D.pngBBCP Nu SickleStormDia.png
"Dimensional personification"
Fatal Counter
Can cancel into Slow Field, Luminous on hit/block
During OD, can cancel into dash on whiff

236[D]

236[D]
Sickle Storm (Hold)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
980 Low/Air 33 Until Hit Total 60 +3 P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 48 + WBounce + Slide 10 Launch 66 + WBounce + Slide 10 0/+12 +12 +17
BBCP Nu SickleStormDia.png
Fatal Counter
Can cancel into Slow Field, Luminous on hit/block
During OD, can cancel into dash on whiff

236D~C

236D~C
Sickle Storm (C)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low/Air 24 Until Hit Total 63 -12 P1 SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Crumple 39 40 + WBounce + Slide 10 Crumple 78 54 + WBounce + Slide 10 0/+11 +11 +13
BBCP Nu SickleStormDia.png

214D

214D
Luminous Slave
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 51 Until Hit Total 52 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Short 4 18 Launch 33 Launch 48 0/+12 +12 +17
BBCF Nu 214D-1-.pngBBCF Nu 214D-2-.png
"Calculating coordinates"
• Steins gunner
During OD, fires a second shot 10F after first

214[D]

214[D]
Luminous Slave (Hold)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All see notes Until Hit Total 61 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Short 4 18 Launch 33 Launch 48 0/+12 +12 +17
BBCF Nu 214D-1-.pngBBCF Nu 214D-2-.png
Shot fires 38F after pressing D again
During OD, fires a second shot 10F after first

214D~C

214D~C
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 31 Until Hit Total 61 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Short 4 18 Launch 33 Launch 48 0/+12 +12 +17
BBCF Nu 214D-1-.pngBBCF Nu 214D-2-.png
During OD, fires a second shot 10F after first

j.214D

j.214D
Crescent Saber
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1100] High/Air 18 6 Total 55+9L -4 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
BBCP Nu CrescentSaber.png
"Altering state"
Frame advantage calculated off of lowest jump possible

j.214[D]

j.214[D]
Crescent Saber (Hold)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 [1320] High/Air 35 6 Total 55+9L +8 P1 R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
BBCF Nu j214DFake.pngBBCP Nu CrescentSaber.png
Frame advantage calculated off of lowest jump possible

j.214D~C

j.214D~C
Crescent Saber (C)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Total 55
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nu j214DFake.png
The fakeout and charged version still make a ghostly looking blade appear, adding to the illusion
Can cancel into anything except blocking, double jump 14F onwards
Can only be used oncer per jump

214A/B/C

214A/B/C
Gravity Seed
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
13 Total: 42
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Nu GravitySeed.pngBBCF Nu GravitySeedPositions.png
"Generating field"
Mistranslation of Gravity Ceed, a type of car. • Relative field positions

623C

623C
Supra Rage
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 140×7 Mid 12 1×8 10+27L -21 B 5~15 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Very Short 3 16 Launch 49 Launch 63 2 +0 +2
BBCP Nu SupraRage.png
"Nullifying target"
First hit to hit opponent always does 700. Remaining hits do 140

j.623C

j.623C
Air Supra Rage
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 140×7 Mid 9 1×8 Until L+24 B 1~12 T R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 49 Launch 63 2 +0 +2
BBCP Nu SupraRage.png
First hit to hit opponent always does 700. Remaining hits do 140

X > 66

X > 66
Ground X > Forward Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
41
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Nu ActParser.png
Can pass through opponent 12-24

X > 44

X > 44
Ground X > Back Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
30 1~8 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nu Act Parcer 44.png

j.X > 66

j.X > 66
Air X > Forward Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
37
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCP Nu ActParser.png
"Approaching"
Parcer is a mistranslation
Can pass through opponent 9-19

j.X > 44

j.X > 44
Air X > Back Dash
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
33
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Nu Act Parcer 44.png
"Outranging"
It's meant to be Pulsar like the car

Distortion Drives

236236D

236236D
Legacy Edge
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
130×24 [130×37] All 16+(41 Flash)+9 X{(4)X}×23
[X{(4)X}×36]
Total: 57 +79 [+131] P2 1~19 xP R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4
BBCP Nu LegacyEdge.png
"Fade away"
Gate of Babylon.
Values in [] are during OD
Minimum Damage 10%: 312 [481]

632146D

632146D
Calamity Sword
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2400 [1400×4] All 10+(52 Flash)+1 9
[{9{(6)9}×3]
Total 52
[Total 84]
-11 [-9] P2 1~11 All R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
BBCP Nu CalamitySword.png
"Thunder of Heaven"
No longer an overhead in CF.
Values in [] are during OD
Minimum Damage 40% [23%]: 960 [1288]
Situational reversal

j.632146D

j.632146D
Air Calamity Sword
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2400 [1400×4] All 8+(42 Flash)+5 9
[{9{(6)9}×3]
Total Until L+3
[Total Until L+5]
P2 R 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
BBCP Nu CalamitySword.png
Values in [] are during OD
Minimum Damage 40% [23%]: 960 [1288]

Exceed Accel

A+B+C+D

A+B+C+D
True Impreza
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 197×12
{600, 170×30}
All 20 [10] 10 Total 61
[Total 51]
-15 P2 1~29 All
[1~19 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Crumple 69 + Down 28 Stand 20 20, 0/+4×12 {×30} +0, +4×12 {×30}
BBCF Nu TrueImpreza.pngBBCF Nu TrueImpreza2.png
"Destroy!""DANGER! DANGER! DANGER! DANGER!"
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 288 {570+36}

Astral Heat

214214D

214214D
Sword of Destruction
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
40000 All 13+(101 Flash)+7 9 21 -13 B 13~28 HBFPT
1~28 Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 0
BBCP Nu SwordofDestruction.pngBBCP Nu SwordofDestruction2.png
hug.exe

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