BBCF/Nu-13/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Nu-13 10,000 4F 24F (1-7F Inv All) Act Parser


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -3 B 100 80 Normal CSOJR 1 11 12 12 16 23 9 +0 +0
5B 510 Mid 8 3 14 0 B 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
5C 160×8 All 16 X{(4)X}×7 Total 71 -8 P1 100 89 Long SOR 3 16 20 23 25 37 0/+3 +3 +5
2A 300 All 7 4 12 -4 F 100 80 Normal SOR 1 11 12 12 16 23 9 +0 +0
2B 480 Low 9 4 10 0 F 90 85 Long SOR 2 13 14 14 18 26 10 +0 +1
2C 140×8 Mid×2,All×6 14 1×6,2×2 23 -9 B 11~17 H 90 89 Long SOJR 3 16 23 23 Launch 37 2 +0 +2
6A 670 Mid 11 6 17 -6 B 5~11 H 90 89 Long SOJR 3 16 17 26 22 40 11 +0 +2
6B 740 Mid 10 5 15 -3 B 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
6C 180×8 Midx2,Allx6 22 1×8 24 -6 B 100 82 Long SODaR 4 21 24 36 + Slide 10 Launch 54 + Slide 10 2 +0 +5
3C 140×8 Lowx3, Allx5 11 1×8 22 -6 F 90 89 Long SOR 3 16 Launch 36 Launch 50 + Down 23×3, 50×5 3 +0 +2
j.A 300 High/Air 8 2 10 H 80 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
j.B 590 High/Air 9 4 12 H 80 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
j.C 150×8 High/Air 9 1×2,2×6 25 H 80 89 Long SOJR 3 16 17 20 22 34 2 +0 +2
j.2C 150×8 High/Air 15 1×8 10 H 80 89 Long SOJR 3 16 17 24 22 38 3 +0 +2


Drive Moves

  • Values in [] are during OD

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 600 All 15 13 Total 48 -12 [-4] P1 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+5 +5 +10
5DD 300 All 13 6 Total 48 -11 [-6] P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+4 +4 +9
2D 600 All 11 11 Total 45 -13 [-5] P1 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+5 +5 +10
2DD 300 All 13 6 Total 51 -14 [-9] P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+4 +4 +9
6D 600 All 13 13 Total 45 -11 [-3] P1 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+5 +5 +10
6DD 300 All 13 6 Total 56 -19 [-14] P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+4 +4 +9
4D 600 High/Air 27 3 Total 57 -9 [-1] P1 80 92 Normal SODr(J)R 4 16 17 17 25 35 4/+5 +5 +10
4DD 300 All 13 6 Total 50 -13 [-8] P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+4 +4 +9
j.D 600 All 13 10 Total 50+5L P1 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+5 +5 +10
j.DD 300 All 13 6 Total 38 P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+4 +4 +9
j.2D 600 All 11 8 Total 50+5L P1 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+5 +5 +10
j.2DD 300 All 13 6 Total 51 P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+4 +4 +9
j.6D 600 All 13 6 Total 50+5L P1 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+5 +5 +10
j.6DD 300 All 13 6 Total 38 P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+4 +4 +9
xD OD Followup 300 5 after previous sword See notes P1 80 92 Normal 4 16 23 25 38 40 0/+4 +4 +9
xDD OD Followup 300 1 after previous sword 13 P1 80 92 Normal 4 24 25 29 30 44 0/+4 +4 +9


Universal Mechanics

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC 0, 1500 Throw(70) 7 3 23 T 100 50 Normal 0, 4 Launch 40 + WBounce 100 0, 12 +0
j.BC 0, 1500 Throw(120) 7 3 23+3L T 100 50 Normal R 0, 4 53 + GBounce 0 +0
6AB 0 All 13 2 32 -15 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 3 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2
5[AB] 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 3 24 Crumple 50 60 + WBounce 60 + Slide 15 Crumple 100 74 + WBounce 60 + WStick 35 + Slide 15 11 +0 +2


Specials

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
D > 66 41
D > 44 30 1~8 All
j.D > 66 37
j.D > 44 33
236D 800 Low/Air 16 Until Hit Total 63 -20 P1 80 89 Normal SR 3 16 Launch 40 + WBounce Launch 40 + WBounce + Slide 10 0/+11 +11 +13
236[D] 980 Low/Air 33 Until Hit Total 60 +3 P1 80 92 Normal SR 4 18 Launch 48 + WBounce + Slide 10 Launch 66 + WBounce + Slide 10 0/+12 +12 +17
236D~C 800 Low/Air 24 Until Hit Total 63 -12 P1 80 89 Normal SR 3 16 Crumple 39 40 + WBounce + Slide 10 Crumple 78 54 + WBounce + Slide 10 0/+11 +11 +13
j.214D 1000 [1100] High/Air 18 6 Total 55+9L -4 P1 80 89 Normal R 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
j.214[D] 1200 [1320] High/Air 35 6 Total 55+9L +8 P1 80 89 Normal R 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
j.214D~C Total 55
214D 800 All 51 Until Hit Total 52 P1 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
214[D] 1000 All see notes Until Hit Total 61 P1 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
214D~C 800 All 31 Until Hit Total 61 P1 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
623C 700, 140×7 Mid 12 1×8 10+27L -21 B 5~15 H 80 89 Very Short R 3 16 Launch 49 Launch 63 2 +0 +2
j.623C 700, 140×7 Mid 9 1×8 Until L+24 B 1~12 T 90 89 Long R 3 16 Launch 49 Launch 63 2 +0 +2
214A 13 Total: 42


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146D 2400 [1400×4] All 10+(52 Flash)+1 9
[{9(6)}×4]
Total 52
[Total 84]
-11 [-9] P2 1~11 All 70 82 Normal R 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
j.632146D 2400 [1400×4] All 8+(42 Flash)+5 9
[{9(6)}×4]
Total Until L+3
[Total Until L+5]
P2 70 82 Normal R 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
236236D 130×24 [130×37] All 16+(41 Flash)+9 X{(4)X}×23
[X{(4)X}×36]
Total: 57 +79 [+131] P2 1~19 P 100 79 Normal R 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4


Exceed Accel

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD 600, 197×12
{600, 170×30}
All 20 [10] 10 Total 61
[Total 51]
-15 P2 1~22 All
[1~12 All]
100 100 Long 26 Crumple 69 + Down 28 Stand 20 20, 0/+4×12 {×30} +0, +4×12 {×30}


Astral Heat

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214D 40000 13+(101 Flash)+7 9 21 B 13~28 All Long 0


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCP Nu 5A.png
Guard:
All
Startup:
6
Recovery:
12
Advantage:
-3
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B
BBCP Nu 5B.png
Guard:
Mid
Startup:
8
Recovery:
14
Advantage:
0
6A 2B, 6B[+] 5C, 2C, 6C, 3C - Throw, Jump, Special
5C
BBCP Nu 5C.png
Guard:
All
Startup:
16
Recovery:
Total 71
Advantage:
-8
- - 2C, 6C, 3C - Special
2A
BBCP Nu 2A.png
Guard:
All
Startup:
7
Recovery:
12
Advantage:
-4
5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B
BBCP Nu 2B.png
Guard:
Low
Startup:
9
Recovery:
10
Advantage:
0
6A 6B 5C, 2C, 6C, 3C - Special
2C
BBCP Nu 2C.png
Guard:
Mid×2,All×6
Startup:
14
Recovery:
23
Advantage:
-9
- - 5C, 6C, 3C - Jump, Special
6A
BBCP Nu 6A.png
Guard:
Mid
Startup:
11
Recovery:
17
Advantage:
-6
- 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B
BBCP Nu 6B.png
Guard:
Mid
Startup:
10
Recovery:
15
Advantage:
-3
6A 2B 5C, 2C, 6C, 3C - Jump, Special
6C
BBCP Nu 6C.png
Guard:
Midx2,Allx6
Startup:
22
Recovery:
24
Advantage:
-6
- - - - Dash, Special
3C
BBCP Nu 3C.png
Guard:
Lowx3, Allx5
Startup:
11
Recovery:
22
Advantage:
-6
- - - - Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCP Nu jA.png
Guard:
High/Air
Startup:
8
Recovery:
10
Advantage:
-
j.A j.B j.2C - Throw, Special
j.B
BBCP Nu jB.png
Guard:
High/Air
Startup:
9
Recovery:
12
Advantage:
-
j.A - j.C, j.2C - Jump, Special
j.C
BBCP Nu jC.png
Guard:
High/Air
Startup:
9
Recovery:
25
Advantage:
-
- - j.2C - Jump, Special
j.2C
BBCP Nu j2C.png
Guard:
High/Air
Startup:
15
Recovery:
10
Advantage:
-
- - - - Jump, Special
  • D normals can cancel into every other D normal
  • D normals be used 3 times per string (not counting followups)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References


Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Nu-13/Data.