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{{#lst:BBCF/Nu-13/Data|5C Full}} | {{#lst:BBCF/Nu-13/Data|5C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*Each sword is active for 3 | *Each sword is active for 3 | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|5D Full}} | {{#lst:BBCF/Nu-13/Data|5D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~36F | ||
| | |||
*During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2 | *During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2 | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|5DD Full}} | {{#lst:BBCF/Nu-13/Data|5DD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~36F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|2D Full}} | {{#lst:BBCF/Nu-13/Data|2D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~33F | ||
| | |||
*During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2 | *During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2 | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|2DD Full}} | {{#lst:BBCF/Nu-13/Data|2DD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~39F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|6D Full}} | {{#lst:BBCF/Nu-13/Data|6D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~36F | ||
| | |||
*During first 3 active frames, Projectile Lv2. During OD, always Projectile Lv2 | *During first 3 active frames, Projectile Lv2. During OD, always Projectile Lv2 | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|6DD Full}} | {{#lst:BBCF/Nu-13/Data|6DD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~44F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|4D Full}} | {{#lst:BBCF/Nu-13/Data|4D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~48F. Fatal Counter | ||
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}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|4DD Full}} | {{#lst:BBCF/Nu-13/Data|4DD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~38F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.D Full}} | {{#lst:BBCF/Nu-13/Data|j.D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~38F | ||
| | |||
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2 | *During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2 | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.DD Full}} | {{#lst:BBCF/Nu-13/Data|j.DD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~23F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.2D Full}} | {{#lst:BBCF/Nu-13/Data|j.2D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~40F | ||
| | |||
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2 | *During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2 | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.2DD Full}} | {{#lst:BBCF/Nu-13/Data|j.2DD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~39F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.6D Full}} | {{#lst:BBCF/Nu-13/Data|j.6D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~38F | ||
| | |||
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2 | *During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2 | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.6DD Full}} | {{#lst:BBCF/Nu-13/Data|j.6DD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into dashes on hit/block~23F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|xD OD Followup Full}} | {{#lst:BBCF/Nu-13/Data|xD OD Followup Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Active frames same as previous sword | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|xDD OD Followup Full}} | {{#lst:BBCF/Nu-13/Data|xDD OD Followup Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|BC Full}} | {{#lst:BBCF/Nu-13/Data|BC Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.BC Full}} | {{#lst:BBCF/Nu-13/Data|j.BC Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|6AB Full}} | {{#lst:BBCF/Nu-13/Data|6AB Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|5[AB] Full}} | {{#lst:BBCF/Nu-13/Data|5[AB] Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|D 66 Full}} | {{#lst:BBCF/Nu-13/Data|D 66 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can pass through opponent 12-24 | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|D 44 Full}} | {{#lst:BBCF/Nu-13/Data|D 44 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.D 66 Full}} | {{#lst:BBCF/Nu-13/Data|j.D 66 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can pass through opponent 9-19 | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.D 44 Full}} | {{#lst:BBCF/Nu-13/Data|j.D 44 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|236D Full}} | {{#lst:BBCF/Nu-13/Data|236D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
| | |||
*Can cancel into Slow Field, Luminous on hit/block | *Can cancel into Slow Field, Luminous on hit/block | ||
*During OD, can cancel into dash on whiff | *During OD, can cancel into dash on whiff | ||
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{{#lst:BBCF/Nu-13/Data|236[D] Full}} | {{#lst:BBCF/Nu-13/Data|236[D] Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
| | |||
*Can cancel into Slow Field, Luminous on hit/block | *Can cancel into Slow Field, Luminous on hit/block | ||
*During OD, can cancel into dash on whiff | *During OD, can cancel into dash on whiff | ||
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{{#lst:BBCF/Nu-13/Data|236D~C Full}} | {{#lst:BBCF/Nu-13/Data|236D~C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.214D Full}} | {{#lst:BBCF/Nu-13/Data|j.214D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Frame advantage calculated off of lowest jump possible | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.214[D] Full}} | {{#lst:BBCF/Nu-13/Data|j.214[D] Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Frame advantage calculated off of lowest jump possible | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.214D~C Full}} | {{#lst:BBCF/Nu-13/Data|j.214D~C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into anything except blocking, double jump 14F onwards. | ||
| | |||
*Can only be used oncer per jump | *Can only be used oncer per jump | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|214D Full}} | {{#lst:BBCF/Nu-13/Data|214D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*During OD, fires a second shot 10F after first | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|214[D] Full}} | {{#lst:BBCF/Nu-13/Data|214[D] Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Shot fires 38F after pressing D again. | ||
| | |||
*During OD, fires a second shot 10F after first | *During OD, fires a second shot 10F after first | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|214D~C Full}} | {{#lst:BBCF/Nu-13/Data|214D~C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*During OD, fires a second shot 10F after first | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|623C Full}} | {{#lst:BBCF/Nu-13/Data|623C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*First hit to hit opponent always does 700. Remaining hits do 140 | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|j.623C Full}} | {{#lst:BBCF/Nu-13/Data|j.623C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*First hit to hit opponent always does 700. Remaining hits do 140 | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Nu-13/Data|214A Full}} | {{#lst:BBCF/Nu-13/Data|214A Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} | ||
Line 398: | Line 361: | ||
{{#lst:BBCF/Nu-13/Data|632146D Full}} | {{#lst:BBCF/Nu-13/Data|632146D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
| | |||
*Minimum Damage 40% [23%]: 960 [1288] | *Minimum Damage 40% [23%]: 960 [1288] | ||
*[Swords appear in 15F intervals] | *[Swords appear in 15F intervals] | ||
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{{#lst:BBCF/Nu-13/Data|j.632146D Full}} | {{#lst:BBCF/Nu-13/Data|j.632146D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
| | |||
*Minimum Damage 40% [23%]: 960 [1288] | *Minimum Damage 40% [23%]: 960 [1288] | ||
*[Swords appear in 15F intervals] | *[Swords appear in 15F intervals] | ||
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{{#lst:BBCF/Nu-13/Data|236236D Full}} | {{#lst:BBCF/Nu-13/Data|236236D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
| | |||
*Minimum Damage 10%: 312 [481] | *Minimum Damage 10%: 312 [481] | ||
*Swords appear in 4F intervals | *Swords appear in 4F intervals | ||
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{{#lst:BBCF/Nu-13/Data|ABCD Full}} | {{#lst:BBCF/Nu-13/Data|ABCD Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive | ||
| | |||
*Values in {} are during Active Flow | *Values in {} are during Active Flow | ||
*Minimum Damage 10%: 288 {570+36} | *Minimum Damage 10%: 288 {570+36} | ||
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{{#lst:BBCF/Nu-13/Data|Astral Full}} | {{#lst:BBCF/Nu-13/Data|Astral Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
}} | }} | ||
}} | }} |
Revision as of 21:33, 18 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Normal Moves
Drive Moves
- Values in [] are during OD
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | - | Throw, Jump, Special |
5B | 6A | 2B, 6B[+] | 5C, 2C, 6C, 3C | - | Throw, Jump, Special |
5C | - | - | 2C, 6C, 3C | - | Special |
2A | 5A, 2A[+], 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | - | Throw, Special |
2B | 6A | 6B | 5C, 2C, 6C, 3C | - | Special |
2C | - | - | 5C, 6C, 3C | - | Jump, Special |
6A | - | 5B, 2B, 6B | 5C, 2C, 6C, 3C | - | Throw, Jump, Special |
6B | 6A | 2B | 5C, 2C, 6C, 3C | - | Jump, Special |
6C | - | - | - | - | Dash, Special |
3C | - | - | - | - | Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.2C | - | Throw, Special |
j.B | j.A | - | j.C, j.2C | - | Jump, Special |
j.C | - | - | j.2C | - | Jump, Special |
j.2C | - | - | - | - | Jump, Special |
- D normals can cancel inot every other D normal
- D normals be used 3 times per string (not counting followups)
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Nu-13/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
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- Carl Clover [★]
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- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
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Attack Attributes •
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Misc •