BBCF/Nu-13/Frame Data: Difference between revisions

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*Values in [] are during OD
*Values in [] are during OD
{{#cargo_query:tables=MoveData_BBCF
{{#cargo_query:tables=MoveData_BBCF
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Specials==
==Specials==
{{#cargo_query:tables=MoveData_BBCF
{{#cargo_query:tables=MoveData_BBCF
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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**Heat Gauge Cooldown 180F
**Heat Gauge Cooldown 180F
{{#cargo_query:tables=MoveData_BBCF
{{#cargo_query:tables=MoveData_BBCF
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
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==Exceed Accel==
==Exceed Accel==
{{#cargo_query:tables=MoveData_BBCF
{{#cargo_query:tables=MoveData_BBCF
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 57: Line 57:
==Astral Heat==
==Astral Heat==
{{#cargo_query:tables=MoveData_BBCF
{{#cargo_query:tables=MoveData_BBCF
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50
Line 65: Line 65:
==Universal Mechanics==
==Universal Mechanics==
{{#cargo_query:tables=MoveData_BBCF
{{#cargo_query:tables=MoveData_BBCF
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|fields=input,name,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|format=dynamic table|order by=_rowID|rows per page=50

Revision as of 19:04, 12 September 2021


System Data

name health prejump backdash Unique Movement Options
Nu-13 10,000 4F 25F (1~7F Inv All) Act Parcer


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -3 100 80 Normal CSOJR 1 11 12 12 16 23 9 +0 +0
5B 510 Mid 8 3 14 0 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
5C 160×8 All 16 P{(4)P}×7 Total 71 -8 100 89 Long SOR 3 16 20 23 25 37 0/+3 +3 +5
2A 300 All 7 4 12 -4 100 80 Normal SOR 1 11 12 12 16 23 9 +0 +0
2B 480 Low 9 4 10 0 90 85 Long SOR 2 13 14 14 18 26 10 +0 +1
2C 140×8 Mid×2,All×6 14 1×6,2×2 24 -9 11~17 H 90 89 Long SOJR 3 16 23 23 Launch 37 2 +0 +2
6A 670 Mid 11 6 17 -6 5~11 H 90 89 Long SOJR 3 16 17 26 22 40 11 +0 +2
6B 740 Mid 10 5 15 -3 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
6C 180×8 Mid×2,All×6 22 1×8 24 -3 100 82 Long SODaR 4 21 24 36 + Slide Launch 54 + Slide 2 +0 +5
3C 140×8 Low×3, All×5 11 1×8 22 -6 90 89 Long SOR 3 16 Launch 36 Launch 50 + Down 23×3, 50×5 3 +0 +2
j.A 300 High/Air 8 2 10 80 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
j.B 590 High/Air 9 4 12 80 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
j.C 150×8 High/Air 9 1×2,2×6 25 80 89 Long SOJR 3 16 17 20 22 34 2 +0 +2
j.2C 150×8 High/Air×2, All×6 15 1×8 10 80 89 Long SOJR 3 16 17 24 22 38 3 +0 +2

Drive Moves

  • Values in [] are during OD
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -3 100 80 Normal CSOJR 1 11 12 12 16 23 9 +0 +0
5B 510 Mid 8 3 14 0 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
5C 160×8 All 16 P{(4)P}×7 Total 71 -8 100 89 Long SOR 3 16 20 23 25 37 0/+3 +3 +5
2A 300 All 7 4 12 -4 100 80 Normal SOR 1 11 12 12 16 23 9 +0 +0
2B 480 Low 9 4 10 0 90 85 Long SOR 2 13 14 14 18 26 10 +0 +1
2C 140×8 Mid×2,All×6 14 1×6,2×2 24 -9 11~17 H 90 89 Long SOJR 3 16 23 23 Launch 37 2 +0 +2
6A 670 Mid 11 6 17 -6 5~11 H 90 89 Long SOJR 3 16 17 26 22 40 11 +0 +2
6B 740 Mid 10 5 15 -3 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
6C 180×8 Mid×2,All×6 22 1×8 24 -3 100 82 Long SODaR 4 21 24 36 + Slide Launch 54 + Slide 2 +0 +5
3C 140×8 Low×3, All×5 11 1×8 22 -6 90 89 Long SOR 3 16 Launch 36 Launch 50 + Down 23×3, 50×5 3 +0 +2
j.A 300 High/Air 8 2 10 80 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
j.B 590 High/Air 9 4 12 80 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
j.C 150×8 High/Air 9 1×2,2×6 25 80 89 Long SOJR 3 16 17 20 22 34 2 +0 +2
j.2C 150×8 High/Air×2, All×6 15 1×8 10 80 89 Long SOJR 3 16 17 24 22 38 3 +0 +2

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D Sickle Storm 800 Low/Air 17 Until Hit Total: 62 -18 80 89 Normal SR 3 16 Launch 40 + WBounce Launch 40 + Slide + WBounce 0/+11 +11 +13
236[D] Sickle Storm (Hold) 980 Low/Air 33 Until Hit Total: 60 +3 80 92 Normal SR 4 18 Launch 48 + Slide + WBounce Launch 66 + Slide + WBounce 0/+12 +12 +17
236D~C Sickle Storm (C) 800 Low/Air 24 Until Hit Total: 63 -12 80 89 Normal SR 3 16 Crumple 40 + Slide + WBounce Crumple 54 + Slide + WBounce 0/+11 +11 +13
214D Luminous Slave 800 All 51 Until Hit Total 52 +29 [+39] 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
214[D] Luminous Slave (Hold) 1000 All see notes Until Hit Total 61 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
214D~C 800 All 31 Until Hit Total 61 +1 [+11] 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
j.214D Crescent Saber 1000 [1100] High/Air 18 6 Total: 59+9L -11 80 89 Normal R 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
j.214[D] Crescent Saber (Hold) 1200 [1320] High/Air 35 6 Total: 55+9L +16 80 89 Normal R 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
j.214D~C Crescent Saber (C) Total: 55
214A/B/C Gravity Seed 13 Total: 42
623C Supra Rage 700, 140×7 Mid, All 12 1×8 10+27 -21 5~15 H 80 89 Very Short R 3 16 Launch 49 Launch 63 2 +0 +2
j.623C Air Supra Rage 700, 140×7 All 9 1×8 Until L+24 1~12 T 90 89 Long R 3 16 Launch 40 Launch 63 2 +0 +2
X > 66 Ground X > Forward Dash 41
X > 44 Ground X > Back Dash 30 1~8 All
j.X > 66 Air X > Forward Dash 37
j.X > 44 Air X > Back Dash 33

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Legacy Edge 130×24 [130×37] All 16+(41 Flash)+9 P{(4)P}×24
[P{(4)P}×37]
Total: 57 +79 [+131] 1~19 xP
[1~15 All, 16~19 xP]
100 79 Normal R 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4
632146D Calamity Sword 2400 [1400×4] Mid 10+(52 Flash)+1 9
[{9{(6)9}×3]
Total 52
[Total 84]
-11 [-9] 1~11 All 70 82 Normal R 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
j.632146D Air Calamity Sword 2400 [1400×4] All 8+(42 Flash)+5 9
[{9{(6)9}×3]
Total Until L+3
[Total Until L+5]
70 82 Normal R 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D True Impreza 600, 197×12
{600, 170×30}
All 20 [10] 10 Total 61
[Total 51]
-15 1~29 All
[1~19 All]
125 80 Long 26 Crumple + Down 15 Stand 20 20, 0/+4×12 {×30} +0, +4×12 {×30}

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214D Sword of Destruction 40000 All 13+(101 Flash)+7 9 21 -13 13~28 HBFPT
1~28 Burst
Long 0

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Ground Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal 0, 4 Launch 40 + WBounce 100 0, 12 +0
j.B+C Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 Normal R 0, 4 53 + GBounce 0 +0
6A+B Counter Assault 0 All 13 2 32 -15 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 3 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 3 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B 6A 2B, 6B[+] 5C, 2C, 6C, 3C - Throw, Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B 6A 2B 5C, 2C, 6C, 3C - Jump, Special
6C - - - - Dash, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Jump, Special
j.C - - j.2C - Jump, Special
j.2C - - - - Jump, Special
  • D normals can cancel inot every other D normal
  • D normals be used 3 times per string (not counting followups)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References


Navigation

To edit frame data, edit values in BBCF/Nu-13/Data.