BBCF/Nu-13/Frame Data: Difference between revisions

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{{#lsth:BBCF/Nu-13/Data|Nav}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[BBCF/Frame Data|System Data]]==
==[[BBCF/Frame Data|System Data]]==
{{#lsth:BBCF/Nu-13/Data|SystemData}}
{{#cargo_query:tables=bbcfCharacters
|fields=name,health,prejump,backdash,umo=Unique Movement Options
|where=name="{{#titleparts:{{BASEPAGENAME}}| |-1}}"
|format=table
}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5A|subtitle=}}
|details fields=notes,images,hitboxes
{{#lsth:BBCF/Nu-13/Data|5A Full}}
|-
{{AttackVersion|name=5B|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|5B Full}}
|-
{{AttackVersion|name=5C|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|5C Full}}
|-
{{Description
|18|text={{ColumnList |text=
*Each sword is active for 3
}}
}}
}}
|-
{{AttackVersion|name=2A|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|2A Full}}
|-
{{AttackVersion|name=2B|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|2B Full}}
|-
{{AttackVersion|name=2C|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|2C Full}}
|-
{{AttackVersion|name=6A|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|6A Full}}
|-
{{AttackVersion|name=6B|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|6B Full}}
|-
{{AttackVersion|name=6C|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|6C Full}}
|-
{{AttackVersion|name=3C|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|3C Full}}
|-
{{AttackVersion|name=j.A|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|j.A Full}}
|-
{{AttackVersion|name=j.B|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|j.B Full}}
|-
{{AttackVersion|name=j.C|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|j.C Full}}
|-
{{AttackVersion|name=j.2C|subtitle=}}
{{#lsth:BBCF/Nu-13/Data|j.2C Full}}
|-
|}


==Drive Moves==
==Drive Moves==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
*Values in [] are during OD
|-
{{#cargo_query:tables=MoveData_BBCF
{{FrameDataHeader-BBCF}}
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|-
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
{{AttackVersion|name=5D|subtitle=|rowspan=2}}
|format=dynamic table|order by=_rowID|rows per page=50
{{#lsth:BBCF/Nu-13/Data|5D Full}}
|details fields=notes,images,hitboxes
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~36F
*During first 6 active frames, Projectile Lv2. During OD, always Projectile Lv2
}}
}}
|-
{{AttackVersion|name=5DD|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|5DD Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~36F
}}
}}
|-
{{AttackVersion|name=2D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|2D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~33F
*During first 5 active frames, Projectile Lv2. During OD, always Projectile Lv2
}}
}}
|-
{{AttackVersion|name=2DD|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|2DD Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~39F
}}
}}
|-
{{AttackVersion|name=6D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|6D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~36F
*During first 3 active frames, Projectile Lv2. During OD, always Projectile Lv2
}}
}}
|-
{{AttackVersion|name=6DD|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|6DD Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~44F
}}
}}
|-
{{AttackVersion|name=4D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|4D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~48F. Fatal Counter
}}
}}
|-
{{AttackVersion|name=4DD|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|4DD Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~38F
}}
}}
|-
{{AttackVersion|name=j.D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~38F
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
}}
}}
|-
{{AttackVersion|name=j.DD|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.DD Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~23F
}}
}}
|-
{{AttackVersion|name=j.2D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.2D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~40F
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
}}
}}
|-
{{AttackVersion|name=j.2DD|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.2DD Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~39F
}}
}}
}}
|-
{{AttackVersion|name=j.6D|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.6D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~38F
*During first 2 active frames, Projectile Lv2. During OD, always Projectile Lv2
}}
}}
|-
{{AttackVersion|name=j.6DD|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.6DD Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into dashes on hit/block~23F
}}
}}
|-
{{AttackVersion|name=xD OD Followup|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|xD OD Followup Full}}
|-
{{Description
|18|text={{ColumnList |text=*Active frames same as previous sword
}}
}}
|-
{{AttackVersion|name=xDD OD Followup|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|xDD OD Followup Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
|-
|}
==Universal Mechanics==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
|-
{{FrameDataHeader-BBCF}}
|-
{{AttackVersion|name=Ground Throw|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|BC Full}}
|-
{{Description
|18|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.BC Full}}
|-
{{Description
|18|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
|-
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|6AB Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=3}}
{{#lsth:BBCF/Nu-13/Data|5AB Full}}
|-
{{#lsth:BBCF/Nu-13/Data|5[AB] Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
|-
|}


==Specials==
==Specials==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=D > Forward Dash|subtitle=|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:BBCF/Nu-13/Data|D > 66 Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can pass through opponent 12-24
}}
}}
|-
{{AttackVersion|name=D >Back Dash|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|D > 44 Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Air D > Forward Dash|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.D > 66 Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can pass through opponent 9-19
}}
}}
}}
|-
{{AttackVersion|name=Air D > Back Dash|subtitle=|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.D > 44 Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Sickle Storm|subtitle=236D|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|236D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Fatal Counter
*Can cancel into Slow Field, Luminous on hit/block
*During OD, can cancel into dash on whiff
}}
}}
|-
{{AttackVersion|name=Sickle Storm (Hold)|subtitle=236[D]|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|236[D] Full}}
|-
{{Description
|18|text={{ColumnList |text=*Fatal Counter
*Can cancel into Slow Field, Luminous on hit/block
*During OD, can cancel into dash on whiff
}}
}}
|-
{{AttackVersion|name=Sickle Storm (C)|subtitle=236D~C|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|236D~C Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
|-
{{AttackVersion|name=Crescent Saber|subtitle=j.214D|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.214D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Frame advantage calculated off of lowest jump possible
}}
}}
|-
{{AttackVersion|name=Crescent Saber (Hold)|subtitle=j.214[D]|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.214[D] Full}}
|-
{{Description
|18|text={{ColumnList |text=*Frame advantage calculated off of lowest jump possible
}}
}}
|-
{{AttackVersion|name=Crescent Saber (C)|subtitle=j.214D~C|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.214D~C Full}}
|-
{{Description
|18|text={{ColumnList |text=*Can cancel into anything except blocking, double jump 14F onwards.
*Can only be used oncer per jump
}}
}}
|-
{{AttackVersion|name=Luminous Slave|subtitle=214D|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|214D Full}}
|-
{{Description
|18|text={{ColumnList |text=*During OD, fires a second shot 10F after first
}}
}}
|-
{{AttackVersion|name=Luminous Slave (Hold)|subtitle=214[D]|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|214[D] Full}}
|-
{{Description
|18|text={{ColumnList |text=*Shot fires 38F after pressing D again.
*During OD, fires a second shot 10F after first
}}
}}
|-
{{AttackVersion|name=Luminous Slave (C)|subtitle=214D~C|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|214D~C Full}}
|-
{{Description
|18|text={{ColumnList |text=*During OD, fires a second shot 10F after first
}}
}}
|-
{{AttackVersion|name=Supra Rage|subtitle=623C|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|623C Full}}
|-
{{Description
|18|text={{ColumnList |text=*First hit to hit opponent always does 700. Remaining hits do 140
}}
}}
|-
{{AttackVersion|name=Air Supra Rage|subtitle=j.623C|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.623C Full}}
|-
{{Description
|18|text={{ColumnList |text=*First hit to hit opponent always does 700. Remaining hits do 140
}}
}}
|-
{{AttackVersion|name=Gravity Seed|subtitle=214A/B/C|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|214A Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
|-
|}


==Distortion Drives==
==Distortion Drives==
Line 389: Line 40:
**Cost 50 Heat
**Cost 50 Heat
**Heat Gauge Cooldown 180F
**Heat Gauge Cooldown 180F
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Calamity Sword|subtitle=632146D|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:BBCF/Nu-13/Data|632146D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Values in [] are during OD
*Minimum Damage 40% [23%](960 [1288])
*[Swords appear in 15F intervals]
}}
}}
|-
{{AttackVersion|name=Air Calamity Sword|subtitle=j.632146D|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|j.632146D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Values in [] are during OD
*Minimum Damage 40% [23%](960 [1288])
*[Swords appear in 15F intervals]
}}
}}
}}
|-
{{AttackVersion|name=Legacy Edge|subtitle=236236D|rowspan=2}}
{{#lsth:BBCF/Nu-13/Data|236236D Full}}
|-
{{Description
|18|text={{ColumnList |text=*Values in [] are during OD
*Minimum Damage 10% (312 [481])
*Swords appear in 4F intervals
}}
}}
|-
|}


==Exceed Accel==
==Exceed Accel==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="exceed accel"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=True Impreza|subtitle=ABCD during Overdrive|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:BBCF/Nu-13/Data|ABCD Full}}
|-
{{Description
|18|text={{ColumnList |text=*Values in [] are when canceled into or immediately after activating Overdrive
*Values in {} are during Active Flow
*Minimum Damage 10% (288 {570+36})
}}
}}
}}
|-
|}


==Astral Heat==
==Astral Heat==
{| class='wikitable' style="text-align: center; margin: lem auto lem auto;"
{{#cargo_query:tables=MoveData_BBCF
|-
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
{{FrameDataHeader-BBCF}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="astral"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Sword of Destruction|subtitle=214214D|rowspan=2}}
|details fields=notes,images,hitboxes
{{#lsth:BBCF/Nu-13/Data|Astral Full}}
|-
{{Description
|18|text={{ColumnList |text=
}}
}}
==Universal Mechanics==
{{#cargo_query:tables=MoveData_BBCF
|fields=input,images,damage,guard,startup,active,recovery,onBlock,invuln,p1,p2,starter,cancel,level,blockstun,groundHit,airHit,groundCH,airCH,blockstop,hitstop,CHstop,hitboxes,notes
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="other"
|format=dynamic table|order by=_rowID|rows per page=50
|details fields=notes,images,hitboxes
}}
}}
|-
|}


== Revolver Action Table ==
== Revolver Action Table ==
Line 522: Line 136:
: '''Special''' = Specials and Supers
: '''Special''' = Specials and Supers
: '''Super''' = Supers only
: '''Super''' = Supers only
==External References==
* [http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/nu Dantarion's Hitbox site]
==Navigation==
==Navigation==
{{#lsth:BBCF/Nu-13/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[BBCF/Nu-13/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue: Central Fiction]]
[[Category:Frame Data]]
[[Category:Nu-13]]

Revision as of 19:33, 12 September 2021


System Data

name health prejump backdash Unique Movement Options
Nu-13 10,000 4F 25F (1~7F Inv All) Act Parcer


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -3 100 80 Normal CSOJR 1 11 12 12 16 23 9 +0 +0
5B 510 Mid 8 3 14 0 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
5C 160×8 All 16 P{(4)P}×7 Total 71 -8 100 89 Long SOR 3 16 20 23 25 37 0/+3 +3 +5
2A 300 All 7 4 12 -4 100 80 Normal SOR 1 11 12 12 16 23 9 +0 +0
2B 480 Low 9 4 10 0 90 85 Long SOR 2 13 14 14 18 26 10 +0 +1
2C 140×8 Mid×2,All×6 14 1×6,2×2 24 -9 11~17 H 90 89 Long SOJR 3 16 23 23 Launch 37 2 +0 +2
6A 670 Mid 11 6 17 -6 5~11 H 90 89 Long SOJR 3 16 17 26 22 40 11 +0 +2
6B 740 Mid 10 5 15 -3 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
6C 180×8 Mid×2,All×6 22 1×8 24 -3 100 82 Long SODaR 4 21 24 36 + Slide Launch 54 + Slide 2 +0 +5
3C 140×8 Low×3, All×5 11 1×8 22 -6 90 89 Long SOR 3 16 Launch 36 Launch 50 + Down 23×3, 50×5 3 +0 +2
j.A 300 High/Air 8 2 10 80 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
j.B 590 High/Air 9 4 12 80 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
j.C 150×8 High/Air 9 1×2,2×6 25 80 89 Long SOJR 3 16 17 20 22 34 2 +0 +2
j.2C 150×8 High/Air×2, All×6 15 1×8 10 80 89 Long SOJR 3 16 17 24 22 38 3 +0 +2

Drive Moves

  • Values in [] are during OD
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -3 100 80 Normal CSOJR 1 11 12 12 16 23 9 +0 +0
5B 510 Mid 8 3 14 0 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
5C 160×8 All 16 P{(4)P}×7 Total 71 -8 100 89 Long SOR 3 16 20 23 25 37 0/+3 +3 +5
2A 300 All 7 4 12 -4 100 80 Normal SOR 1 11 12 12 16 23 9 +0 +0
2B 480 Low 9 4 10 0 90 85 Long SOR 2 13 14 14 18 26 10 +0 +1
2C 140×8 Mid×2,All×6 14 1×6,2×2 24 -9 11~17 H 90 89 Long SOJR 3 16 23 23 Launch 37 2 +0 +2
6A 670 Mid 11 6 17 -6 5~11 H 90 89 Long SOJR 3 16 17 26 22 40 11 +0 +2
6B 740 Mid 10 5 15 -3 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
6C 180×8 Mid×2,All×6 22 1×8 24 -3 100 82 Long SODaR 4 21 24 36 + Slide Launch 54 + Slide 2 +0 +5
3C 140×8 Low×3, All×5 11 1×8 22 -6 90 89 Long SOR 3 16 Launch 36 Launch 50 + Down 23×3, 50×5 3 +0 +2
j.A 300 High/Air 8 2 10 80 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
j.B 590 High/Air 9 4 12 80 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
j.C 150×8 High/Air 9 1×2,2×6 25 80 89 Long SOJR 3 16 17 20 22 34 2 +0 +2
j.2C 150×8 High/Air×2, All×6 15 1×8 10 80 89 Long SOJR 3 16 17 24 22 38 3 +0 +2

Specials

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D 800 Low/Air 17 Until Hit Total: 62 -18 80 89 Normal SR 3 16 Launch 40 + WBounce Launch 40 + Slide + WBounce 0/+11 +11 +13
236[D] 980 Low/Air 33 Until Hit Total: 60 +3 80 92 Normal SR 4 18 Launch 48 + Slide + WBounce Launch 66 + Slide + WBounce 0/+12 +12 +17
236D~C 800 Low/Air 24 Until Hit Total: 63 -12 80 89 Normal SR 3 16 Crumple 40 + Slide + WBounce Crumple 54 + Slide + WBounce 0/+11 +11 +13
214D 800 All 51 Until Hit Total 52 +29 [+39] 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
214[D] 1000 All see notes Until Hit Total 61 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
214D~C 800 All 31 Until Hit Total 61 +1 [+11] 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
j.214D 1000 [1100] High/Air 18 6 Total: 59+9L -11 80 89 Normal R 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
j.214[D] 1200 [1320] High/Air 35 6 Total: 55+9L +16 80 89 Normal R 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
j.214D~C Total: 55
214A/B/C 13 Total: 42
623C 700, 140×7 Mid, All 12 1×8 10+27 -21 5~15 H 80 89 Very Short R 3 16 Launch 49 Launch 63 2 +0 +2
j.623C 700, 140×7 All 9 1×8 Until L+24 1~12 T 90 89 Long R 3 16 Launch 40 Launch 63 2 +0 +2
X > 66 41
X > 44 30 1~8 All
j.X > 66 37
j.X > 44 33

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D 130×24 [130×37] All 16+(41 Flash)+9 P{(4)P}×24
[P{(4)P}×37]
Total: 57 +79 [+131] 1~19 xP
[1~15 All, 16~19 xP]
100 79 Normal R 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4
632146D 2400 [1400×4] Mid 10+(52 Flash)+1 9
[{9{(6)9}×3]
Total 52
[Total 84]
-11 [-9] 1~11 All 70 82 Normal R 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
j.632146D 2400 [1400×4] All 8+(42 Flash)+5 9
[{9{(6)9}×3]
Total Until L+3
[Total Until L+5]
70 82 Normal R 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17

Exceed Accel

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D 600, 197×12
{600, 170×30}
All 20 [10] 10 Total 61
[Total 51]
-15 1~29 All
[1~19 All]
125 80 Long 26 Crumple + Down 15 Stand 20 20, 0/+4×12 {×30} +0, +4×12 {×30}

Astral Heat

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214D 40000 All 13+(101 Flash)+7 9 21 -13 13~28 HBFPT
1~28 Burst
Long 0

Universal Mechanics

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C 0, 1500 Throw(70) 7 3 23 100 50 Normal 0, 4 Launch 40 + WBounce 100 0, 12 +0
j.B+C 0, 1500 Throw(120) 7 3 23+3L 100 50 Normal R 0, 4 53 + GBounce 0 +0
6A+B 0 All 13 2 32 -15 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 3 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
5[A+B] 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 3 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5B 6A 2B, 6B[+] 5C, 2C, 6C, 3C - Throw, Jump, Special
5C - - 2C, 6C, 3C - Special
2A 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2B 6A 6B 5C, 2C, 6C, 3C - Special
2C - - 5C, 6C, 3C - Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6B 6A 2B 5C, 2C, 6C, 3C - Jump, Special
6C - - - - Dash, Special
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.2C - Throw, Special
j.B j.A - j.C, j.2C - Jump, Special
j.C - - j.2C - Jump, Special
j.2C - - - - Jump, Special
  • D normals can cancel inot every other D normal
  • D normals be used 3 times per string (not counting followups)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References


Navigation

To edit frame data, edit values in BBCF/Nu-13/Data.