BBCF/Nu-13/Frame Data

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< BBCF‎ | Nu-13
Revision as of 16:26, 31 October 2021 by Shtkn (talk | contribs)


System Data

name health prejump backdash forwarddash Unique Movement Options
Nu-13 10,000 4F 25F (1~7F Inv All) Act Parcer


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 12 -3 B 100 80 Normal CSOJR 1 11 12 12 16 23 9 +0 +0
5B 510 Mid 8 3 14 0 B 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
5C 160×8 All 16 P{(4)P}×7 Total 71 -8 P1 100 89 Long SOR 3 16 20 23 25 37 0/+3 +3 +5
2A 300 All 7 4 12 -4 F 100 80 Normal SOR 1 11 12 12 16 23 9 +0 +0
2B 480 Low 9 4 10 0 F 90 85 Long SOR 2 13 14 14 18 26 10 +0 +1
2C 140×8 Mid×2,All×6 14 1×6,2×2 24 -9 B 11~17 H 90 89 Long SOJR 3 16 23 23 Launch 37 2 +0 +2
6A 670 Mid 11 6 17 -6 B 5~11 H 90 89 Long SOJR 3 16 17 26 22 40 11 +0 +2
6B 740 Mid 10 5 15 -3 B 100 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
6C 180×8 Mid×2,All×6 22 1×8 24 -3 B 100 82 Long SODaR 4 21 24 36 + Slide Launch 54 + Slide 2 +0 +5
3C 140×8 Low×3, All×5 11 1×8 22 -6 F 90 89 Long SOR 3 16 Launch 36 Launch 50 + Down 23×3, 50×5 3 +0 +2
j.A 300 High/Air 8 2 10 H 80 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
j.B 590 High/Air 9 4 12 H 80 89 Long SOJR 3 16 17 17 22 31 11 +0 +2
j.C 150×8 High/Air 9 1×2,2×6 25 H 80 89 Long SOJR 3 16 17 20 22 34 2 +0 +2
j.2C 150×8 High/Air×2, All×6 15 1×8 10 H 80 89 Long SOJR 3 16 17 24 22 38 3 +0 +2

Drive Moves

  • Values in [] are during OD
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 600 All 15 13 Total 48 -12 [-4] P2→P1 [P2] 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+8 +8 +13
5DD 300 All 13 6 Total 48 -11 [-6] P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+7 +7 +12
2D 600 All 11 11 Total 45 -13 [-5] P2→P1 [P2] 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+8 +8 +13
2DD 300 All 13 6 Total 51 -14 [-9] P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+7 +7 +12
6D 600 All 13 13 Total 45 -11 [-3] P2→P1 [P2] 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+8 +8 +13
6DD 300 All 13 6 Total 56 -19 [-14] P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+7 +7 +12
4D 600 High/Air 27 3 Total 57 -9 [-1] P1 [P2] 70 92 Normal SODr(J)R 4 16 17 17 25 35 4/+8 +8 +13
4DD 300 All 13 6 Total 50 -13 [-8] P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+7 +7 +12
j.D 600 All 13 10 Total 50+5L P2→P1 [P2] 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+8 +8 +13
j.DD 300 All 13 6 Total 38 P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+7 +7 +12
j.2D 600 All 11 8 Total 50+5L P2→P1 [P2] 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+8 +8 +13
j.2DD 300 All 13 6 Total 51 P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+7 +7 +12
j.6D 600 All 13 6 Total 50+5L P2→P1 [P2] 80 92 Normal SODr(J)R 4 16 17 17 22 32 4/+8 +8 +13
j.6DD 300 All 13 6 Total 38 P1 80 92 Normal SODr(J)R 4 20 23 25 28 40 4/+7 +7 +12
xD OD Followup 300 5 after previous sword See notes P2 80 92 Normal 4 16 23 25 38 40 0/+7 +7 +12
xDD OD Followup 300 1 after previous sword 13 P1 80 92 Normal 4 24 25 29 30 44 0/+7 +7 +12

Universal Mechanics

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C 0, 1500 Throw(70) 7 3 23 T 100 50 Normal 0, 4 Launch 40 + WBounce 100 0, 12 +0
j.B+C 0, 1500 Throw(120) 7 3 23+3L T 100 50 Normal R 0, 4 53 + GBounce 0 +0
6A+B 0 All 13 2 32 -15 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 3 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2
5[A+B] 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 3 24 Crumple 60 + Slide + WBounce 60 Crumple 74 + Slide + WBounce 60 + WStick 35 11 +0 +2

Specials

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D 800 Low/Air 17 Until Hit Total: 62 -18 P1 80 89 Normal SR 3 16 Launch 40 + WBounce Launch 40 + Slide + WBounce 0/+11 +11 +13
236[D] 980 Low/Air 33 Until Hit Total: 60 +3 P1 80 92 Normal SR 4 18 Launch 48 + Slide + WBounce Launch 66 + Slide + WBounce 0/+12 +12 +17
236D~C 800 Low/Air 24 Until Hit Total: 63 -12 P1 80 89 Normal SR 3 16 Crumple 40 + Slide + WBounce Crumple 54 + Slide + WBounce 0/+11 +11 +13
214D 800 All 51 Until Hit Total 52 +29 [+39] P1 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
214[D] 1000 All see notes Until Hit Total 61 P1 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
214D~C 800 All 31 Until Hit Total 61 +1 [+11] P1 80 92 Short R 4 18 Launch 33 Launch 48 0/+12 +12 +17
j.214D 1000 [1100] High/Air 18 6 Total: 59+9L -11 P1 80 89 Normal R 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
j.214[D] 1200 [1320] High/Air 35 6 Total: 55+9L +16 P1 80 89 Normal R 3 16 Launch 40 + Down 23 [70 + GBounce + Down 23] Launch 54 + Down 23 [84 + GBounce + Down 23] 0/+11 +11 +13
j.214D~C Total: 55
214A/B/C 13 Total: 42
623C 700, 140×7 Mid, All 12 1×8 10+27 -21 B 5~15 H 80 89 Very Short R 3 16 Launch 49 Launch 63 2 +0 +2
j.623C 700, 140×7 All 9 1×8 Until L+24 B 1~12 T 90 89 Long R 3 16 Launch 40 Launch 63 2 +0 +2
X > 66 41
X > 44 30 1~8 All
j.X > 66 37
j.X > 44 33

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D 130×24 [130×37] All 16+(41 Flash)+9 P{(4)P}×24
[P{(4)P}×37]
Total: 57 +79 [+131] P2 1~19 xP
[1~15 All, 16~19 xP]
100 79 Normal R 3 16 Launch 40 + WBounce Launch 54 + WBounce 0/+2 +2 +4
632146D 2400 [1400×4] Mid 10+(52 Flash)+1 9
[{9{(6)9}×3]
Total 52
[Total 84]
-11 [-9] P2 1~11 All 70 82 Normal R 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17
j.632146D 2400 [1400×4] All 8+(42 Flash)+5 9
[{9{(6)9}×3]
Total Until L+3
[Total Until L+5]
P2 70 82 Normal R 4 18 Launch 100 + Down 23 Launch 115 + Down 23 0/+12 +12 +17

Exceed Accel

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D 600, 197×12
{600, 170×30}
All 20 [10] 10 Total 61
[Total 51]
-15 P Null 1~29 All
[1~19 All]
125 80 Long 26 Crumple + Down 15 Stand 20 20, 0/+4×12 {×30} +0, +4×12 {×30}

Astral Heat

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214D 40000 All 13+(101 Flash)+7 9 21 -13 B 13~28 HBFPT
1~28 Burst
Long 0

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCP Nu 5A.pngGuardAllStartup6Recovery12Advantage-3[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
5BBBCP Nu 5B.pngGuardMidStartup8Recovery14Advantage0 6A 2B, 6B[+] 5C, 2C, 6C, 3C - Throw, Jump, Special
5CBBCP Nu 5C.pngGuardAllStartup16RecoveryTotal 71Advantage-8 - - 2C, 6C, 3C - Special
2ABBCP Nu 2A.pngGuardAllStartup7Recovery12Advantage-4 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Special
2BBBCP Nu 2B.pngGuardLowStartup9Recovery10Advantage0 6A 6B 5C, 2C, 6C, 3C - Special
2CBBCP Nu 2C.pngGuardMid×2,All×6Startup14Recovery24Advantage-9 - - 5C, 6C, 3C - Jump, Special
6ABBCP Nu 6A.pngGuardMidStartup11Recovery17Advantage-6 - 5B, 2B, 6B 5C, 2C, 6C, 3C - Throw, Jump, Special
6BBBCP Nu 6B.pngGuardMidStartup10Recovery15Advantage-3 6A 2B 5C, 2C, 6C, 3C - Jump, Special
6CBBCP Nu 6C.pngGuardMid×2,All×6Startup22Recovery24Advantage-3 - - - - Dash, Special
3CBBCP Nu 3C.pngGuardLow×3, All×5Startup11Recovery22Advantage-6 - - - - Special
Air Revolver Action Table
A B C D Cancels
j.ABBCP Nu jA.pngGuardHigh/AirStartup8Recovery10Advantage- j.A j.B j.2C - Throw, Special
j.BBBCP Nu jB.pngGuardHigh/AirStartup9Recovery12Advantage- j.A - j.C, j.2C - Jump, Special
j.CBBCP Nu jC.pngGuardHigh/AirStartup9Recovery25Advantage- - - j.2C - Jump, Special
j.2CBBCP Nu j2C.pngGuardHigh/Air×2, All×6Startup15Recovery10Advantage- - - - - Jump, Special
  • D normals can cancel into every other D normal
  • D normals be used 3 times per string (not counting followups)
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References


Navigation

To edit frame data, edit values in BBCF/Nu-13/Data.