BBCF/Platinum the Trinity/Data

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< BBCF‎ | Platinum the Trinity
Revision as of 19:49, 8 January 2021 by 89.83.138.154 (talk) (→‎632146C Data: How come no one fixed that?)
  • Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.


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Links

System Data

Health

11,000

Combo Rate

60%

Prejump

4F

Backdash

22F (1-7F Inv)

Movement Options

Double Jump, Air Dash, Dash type: Run


Normal Moves

5A Data

| height="25px"| 300 | All | 6 | 2 | 11 | - | B | -

300 All 6 2 11 - - B -

5B Data

| height="25px"| 580 | Mid | 11 | 6 | 15 | - | B | -

580 Mid 11 6 15 - - B -

5C Data

| height="25px"| 810 | Mid | 9 | 6 | 19 | - | B | -

810 Mid 9 6 19 - - B -

2A Data

| height="25px"| 300 | Low/Air | 8 | 3 | 10 | - | F | -

300 Low/Air 8 3 10 - - F -

2B Data

| height="25px"| 560 | Low | 10 | 3 | 21 | - | F | -

560 Low 10 3 21 - - F -

2C Data

| height="25px"| 870 | Mid | 15 | 8 | 24 | - | B | -

870 Mid 15 8 24 - - B -

6A Data

| height="25px"| 630 | Mid | 12 | 4 | 22 | - | B | -

630 Mid 12 4 22 - - B -

6B Data

| height="25px"| 640 | High/Air | 20 | 13 | 23 [7] | - | H | -

640 High/Air 20 13 23 [7] - - H -

6C Data

| height="25px"| 950 | Mid | 19 | 5 | 21+5L | - | B | -

950 Mid 19 5 21+5L - - B -

3C Data

| height="25px"| 850 | Low | 12 | 3 | 24 | - | F | -

850 Low 12 3 24 - - F -

j.A Data

| height="25px"| 300 | High/Air | 7 | 2 | 9 | - | H | -

300 High/Air 7 2 9 - - H -

j.AA Data

| height="25px"| 300 | High/Air | 6 | 2 | 9 | - | H | -

300 High/Air 6 2 9 - - H -

j.B Data

| height="25px"| 540 | High/Air | 8 | 6 | 9 | - | H | -

540 High/Air 8 6 9 - - H -

j.C Data

| height="25px"| 830 | High/Air | 12 | 4 | 13+4L | - | H | -

830 High/Air 12 4 13+4L - - H -

j.2C Data

| height="25px"| 450*3 | High/Air | 12 | 4,4,4 | 18+2L | - | H | -

450*3 High/Air 12 4,4,4 18+2L - - H -

Drive Moves

5D Data

| height="25px"| | | | | 29 | - | | -

29 - - -

j.D Data

| height="25px"| | | | | 28 | - | | -

28 - - -

5D Hammer Data

| height="25px"| 1200 | Guard Break 37/Barrier | 16 | 5 | 17 | - | B | -

1200 Guard Break 37/Barrier 16 5 17 - - B -

j.D Hammer Data

| height="25px"| 700, see notes | All, Guard Break 37/Barrier | 12 | Until L, 3 | 20 | - | H | -

700, see notes All, Guard Break 37/Barrier 12 Until L, 3 20 - - H -

5D Super Hammer Data

| height="25px"| 1500 | Guard Break 48/Barrier | 16 | 5 | 18 | - | B | -

1500 Guard Break 48/Barrier 16 5 18 - - B -

j.D Super Hammer Data

| height="25px"| 900, see notes | All, Guard Break 48/Barrier | 12 | Until L, 3 | 19 | - | H | -

900, see notes All, Guard Break 48/Barrier 12 Until L, 3 19 - - H -

Super Hammer Quake Data

| height="25px"| 0 | Unblockable | 21 | 1 | | - | P2 | -


0 Unblockable 21 1 - - P2 -

5D Cat Stick Data

| height="25px"| 950 | All | 11 | 8 | 20 | - | B | -

950 All 11 8 20 - - B -

j.D Cat Stick Data

| height="25px"| 950 | All | 16 | 5 | 20 | - | H | -

950 All 16 5 20 - - H -

5D Super Cat Stick Data

| height="25px"| 1200 | All | 16 | 8 | 21 | - | B | -

1200 All 16 8 21 - - B -

j.D Super Cat Stick Data

| height="25px"| 1200 | All | 11 | 5 | 20 | - | H | -

1200 All 11 5 20 - - H -

5D Pan Data

| height="25px"| 850 | Mid | 10 | 6 | 18 | - | B | -

850 Mid 10 6 18 - - B -

j.D Pan Data

| height="25px"| 850 | High/Air | 14 | 4 | 20 | - | H | -

850 High/Air 14 4 20 - - H -

5D Super Pan Data

| height="25px"| 1300 | Mid | 10 | 6 | 18 | - | B | -

1300 Mid 10 6 18 - - B -

j.D Super Pan Data

| height="25px"| 1300 | High/Air | 13 | 4 | 20 | - | H | -

1300 High/Air 13 4 20 - - H -

5D Bat Data

| height="25px"| 900 | Mid | 11 | 4 | 26 | - | B | -

900 Mid 11 4 26 - - B -

j.D Bat Data

| height="25px"| 900 | High/Air | 11 | 4 | 26 | - | H | -

900 High/Air 11 4 26 - - H -

5D Super Bat Data

| height="25px"| 1200 | Mid | 11 | 5 | 24 | - | B | -

1200 Mid 11 5 24 - - B -

j.D Super Bat Data

| height="25px"| 1200 | High/Air | 11 | 5 | 26 | - | H | -

1200 High/Air 11 5 26 - - H -

5D Bomb Data

| height="25px"| 450, 800 | All | 19 | Until Hit (7) 15 | Total 40 | - | P1 | -

450, 800 All 19 Until Hit (7) 15 Total 40 - - P1 -

j.D Bomb Data

| height="25px"| 450, 800 | All | 19 | Until Hit (7) 15 | Total 37 | - | P1 | -

450, 800 All 19 Until Hit (7) 15 Total 37 - - P1 -

5D Super Bomb Data

| height="25px"| 550, 1200 | All | 19 | Until Hit (7) 15 | Total 40 | - | P1 | -

550, 1200 All 19 Until Hit (7) 15 Total 40 - - P1 -

j.D Super Bomb Data

| height="25px"| 550, 1200 | All | 19 | Until Contact (7) 15 | Total 37 | - | P1 | -

550, 1200 All 19 Until Contact (7) 15 Total 37 - - P1 -

5D Missile Data

| height="25px"| 550, 600 | All | 19 | Until Hit, 10 | Total 40 | - | P2 | -

550, 600 All 19 Until Hit, 10 Total 40 - - P2 -

j.D Missile Data

| height="25px"| 550, 600 | All | 19 | Until Hit, 10 | Total 37 | - | P2 | -

550, 600 All 19 Until Hit, 10 Total 37 - - P2 -

5D Super Missile Data

| height="25px"| 650, 1100 | All | 19 | Until Hit, 10 | Total 40 | - | P2 | -

650, 1100 All 19 Until Hit, 10 Total 40 - - P2 -

j.D Super Missile Data

| height="25px"| 650, 1100 | All | 19 | Until Hit, 10 | Total 37 | - | P2 | -

650, 1100 All 19 Until Hit, 10 Total 37 - - P2 -

5D Summon Trap Data

| height="25px"| | | 20 | | Total 33 | - | | -


| height="25px"| | | 20 | | Total 33 | - | | -

20 Total 33 - - -

j.D Summon Trap Data

| height="25px"| | | 22 | | Total 47 | - | | -

22 Total 47 - - -

Trap Data

| height="25px"| 1000 | Mid | 7? | 15 | | - | P1 | -

1000 Mid 7? 15 - - P1 -

Super Trap Data

| height="25px"| 900, 800 | Mid, All | 8? | 20, 72 | | - | P2 | -

900, 800 Mid, All 8? 20, 72 - - P2 -

5D Boomerang Data

| height="25px"| 800 | All | 21 | Until Hit | Total 42 | - | P1 | -

800 All 21 Until Hit Total 42 - - P1 -

j.D Boomerang Data

| height="25px"| 800 | All | 21 | Until Hit | Total 36 | - | P1 | -

800 All 21 Until Hit Total 36 - - P1 -

5D Super Boomerang Data

| height="25px"| 1100 | All | 21 | Until Hit | Total 42 | - | P2 | -

1100 All 21 Until Hit Total 42 - - P2 -

j.D Super Boomerang Data

| height="25px"| 1100 | All | 21 | Until Hit | Total 36 | - | P2 | -

1100 All 21 Until Hit Total 36 - - P2 -

Universal Mechanics

BC Data

| height="25px"| 0, 1500 | Throw(70) | 7 | 3 | 23 | - | T | -

0, 1500 Throw(70) 7 3 23 - - T -

4BC Data

| height="25px"| 0*2, 1500 | Throw(70) | 7 | 3 | 23 | - | T | -

0*2, 1500 Throw(70) 7 3 23 - - T -

j.BC Data

| height="25px"| 0, 1500 | Throw(120) | 7 | 3 | 23+3L | - | T | -

0, 1500 Throw(120) 7 3 23+3L - - T -

6AB Data

| height="25px"| 0 | All | 13 | 4 | 29 | - | | -

0 All 13 4 29 - - -

5AB Data

| height="25px"| 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | - | B | -

1000 Guard Break 32/Barrier 20 1 25 - - B -

5[AB] Data

| height="25px"| 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | - | B | -

1000 Guard Break 60/Barrier 30~61 1 25 - - B -

Specials

214A/B/C Data

| height="25px"| 800 | All | 28 | Until Hit | Total 48 | - | P0 | -

800 All 28 Until Hit Total 48 - - P0 -

236A Data

| height="25px"| | | | | 31+6L | - | | -

31+6L - - -

j.236A Data

| height="25px"| | | | | Until L+6 | - | | -

Until L+6 - - -

236AX Data

| height="25px"| 450 | All | 6 | 6 | Until L | - | H | -

450 All 6 6 Until L - - H -

236AXA Data

| height="25px"| 500 [1000] | All | 6 | 6 | Until L | - | H | -

1000 [500] All 6 6 Until L - - H -

236AXB Data

| height="25px"| 500 | All | 6 | 6 | Until L | - | H | -

500 All 6 6 Until L - - H -

236AXC Data

| height="25px"| 500 [1000] | All | 6 | 6 | Until L | - | H | -

500 [1000] All 6 6 Until L - - H -

236B Data

| height="25px"| 1100 | Low/Air | 13 | 15 | 28 | - | F | -

1100 Low/Air 13 15 28 - - F -

236C Data

| height="25px"| 1300 | High/Air | 20 | 19 | 16+6L | - | H | -

1300 High/Air 20 19 16+6L - - H -

41236D Data

| height="25px"| 0, 1500 | Throw(100) | 24~45 | 3 | 25 | - | T | -

0, 1500 Throw(100) 3 - - T -

22C Data

| height="25px"| 800 | All | | 8 | | - | B | -

800 All 8 - - B -

j.236C Data

| height="25px"| | | | | | - | | -

- - -

[2]8C Data

| height="25px"| | | | | 135 | - | | -

135 - - -

[2]8C Attack Data

| height="25px"| 100 | All | 17 | ?? | Total 70 | - | P1 | -

100 All 2  ?? Total 70 - - P1 -

214D Melee Data

| height="25px"| See notes | All | 19 | | Total 40 | - | P1 | -

See notes All 19 Total 40 - - P1 -

214D Projectile Data

| height="25px"| See notes | | 19 | | Total 40 | - | | -

See notes 19 Total 40 - - -

Distortion Drives

632146C Data

| height="25px"| 440*13 | All | 4+(70 Flash)+12 | 4 (12) 9*11,5 | 44 | - | B | -

440*13 All 4+(70 Flash)+12 4 (12) 9*11,5 44 - - B -

632146C OD Followup Data

| height="25px"| 200*7 | | | | | - | | -

200*7 - - -

236236D Data

| height="25px"| | | | | 7+(128 Flash)+1 | - | | -

7+(128 Flash)+1 - - -

Exceed Accel

ABCD Data


| height="25px"| 600, 800*3
{600, 800*4, 1950} | All | 20 [10] | 3 | 34 | - | B | -


600, 800*3
{600, 800*4, 1950} All 20 [10] 3 34 - - B -

Astral Heat

Astral Data

| height="25px"| 0, 9999 | All | 10+(53 Flash)+31 | 3 | Until L | - | B | -

0, 9999 All 10+(53 Flash)+31 3 Until L - - B -

Category