BBCF/Platinum the Trinity/Frame Data: Difference between revisions

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</div>
</div>
==[[BBCF/Frame Data|System Data]]==
==[[BBCF/Frame Data|System Data]]==
{{#lst:BBCF/Platinum the Trinity/Data|System Data}}
{| class='wikitable'
|-
! Health
|| {{#lst:{{BASEPAGENAME}}/Data|health}}
|-
! Combo Rate
|| {{#lst:{{BASEPAGENAME}}/Data|comborate}}
|-
! Prejump
|| {{#lst:{{BASEPAGENAME}}/Data|prejump}}
|-
! Backdash
|| {{#lst:{{BASEPAGENAME}}/Data|backdash}}
|-
|}
 
<br style="clear:both;"/>
<br style="clear:both;"/>


Line 14: Line 29:
|-
|-
{{AttackVersion|name=5A|subtitle=}}
{{AttackVersion|name=5A|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|5A Full}}
{{#lst:{{BASEPAGENAME}}/Data|5A Full}}
|-
|-
{{AttackVersion|name=5B|subtitle=}}
{{AttackVersion|name=5B|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|5B Full}}
{{#lst:{{BASEPAGENAME}}/Data|5B Full}}
|-
|-
{{AttackVersion|name=5C|subtitle=}}
{{AttackVersion|name=5C|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|5C Full}}
{{#lst:{{BASEPAGENAME}}/Data|5C Full}}
|-
|-
{{AttackVersion|name=2A|subtitle=}}
{{AttackVersion|name=2A|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|2A Full}}
{{#lst:{{BASEPAGENAME}}/Data|2A Full}}
|-
|-
{{AttackVersion|name=2B|subtitle=}}
{{AttackVersion|name=2B|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|2B Full}}
{{#lst:{{BASEPAGENAME}}/Data|2B Full}}
|-
|-
{{AttackVersion|name=2C|subtitle=}}
{{AttackVersion|name=2C|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|2C Full}}
|-
|-
{{AttackVersion|name=6A|subtitle=}}
{{AttackVersion|name=6A|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|6A Full}}
{{#lst:{{BASEPAGENAME}}/Data|6A Full}}
|-
|-
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{AttackVersion|name=6B|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|6B Full}}
{{#lst:{{BASEPAGENAME}}/Data|6B Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*recovery in [] are on block/hit
|18|text={{ColumnList |text=*On whiff, recovery is 19
*Bonus Proration 110%
*Bonus Proration 110%
}}
}}
Line 44: Line 58:
|-
|-
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{AttackVersion|name=6C|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|6C Full}}
{{#lst:{{BASEPAGENAME}}/Data|6C Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Fatal Counter
|18|text={{ColumnList |text=*Fatal Counter
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=3C|subtitle=}}
{{AttackVersion|name=3C|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|3C Full}}
{{#lst:{{BASEPAGENAME}}/Data|3C Full}}
|-
|-
{{AttackVersion|name=j.A|subtitle=}}
{{AttackVersion|name=j.A|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|j.A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.A Full}}
|-
|-
{{AttackVersion|name=j.AA|subtitle=}}
{{AttackVersion|name=j.AA|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|j.AA Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.AA Full}}
|-
|-
{{AttackVersion|name=j.B|subtitle=}}
{{AttackVersion|name=j.B|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|j.B Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.B Full}}
|-
|-
{{AttackVersion|name=j.C|subtitle=}}
{{AttackVersion|name=j.C|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|j.C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.C Full}}
|-
|-
{{AttackVersion|name=j.2C|subtitle=}}
{{AttackVersion|name=j.2C|subtitle=}}
{{#lst:BBCF/Platinum the Trinity/Data|j.2C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2C Full}}
|-
|-
|}
|}
Line 77: Line 90:
|-
|-
{{AttackVersion|name=5D|subtitle=No Item|rowspan=2}}
{{AttackVersion|name=5D|subtitle=No Item|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=j.D|subtitle=No Item|rowspan=2}}
{{AttackVersion|name=j.D|subtitle=No Item|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Piko Hammer|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Piko Hammer|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Hammer Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Piko Hammer|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Piko Hammer|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Hammer Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
*2nd hit damage is 800/900/1000 depending on height
*2nd hit damage is 800/900/1000 depending on height
*At tall height, second hit also ground bounces opponent
*At tall height, second hit also ground bounces opponent
Line 111: Line 120:
|-
|-
{{AttackVersion|name=Piko Hammer Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Piko Hammer Special|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Hammer Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Piko Hammer Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Piko Hammer Special|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Super Hammer Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Hammer Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
*2nd hit damage is 800/900/1000 depending on height
*2nd hit damage is 800/900/1000 depending on height
*At tall height, second hit also ground bounces opponent
*At tall height, second hit also ground bounces opponent
Line 129: Line 136:
|-
|-
{{AttackVersion|name=Piko Hammer Special Quake|subtitle=|rowspan=2}}
{{AttackVersion|name=Piko Hammer Special Quake|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|Super Hammer Quake Full}}
{{#lst:{{BASEPAGENAME}}/Data|Super Hammer Quake Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Quake only appears if hammer strike whiffs
|18|text={{ColumnList |text=*Quake only appears if hammer strike whiffs
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Cat Hammer|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Cat Hammer|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Cat Stick Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Cat Stick Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Magical Cat Hammer|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Cat Hammer|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Cat Stick Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Cat Stick Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Cat Hammer Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Cat Hammer Special|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Cat Stick Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Cat Stick Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Magical Cat Hammer Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Cat Hammer Special|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Super Cat Stick Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Cat Stick Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Frying Pan|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Frying Pan|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Pan Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Pan Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Magical Frying Pan|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Frying Pan|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Pan Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Pan Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Frying Pan Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Frying Pan Special|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Pan Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Pan Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Magical Frying Pan Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Frying Pan Special|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Super Pan Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Pan Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Fatal Counter
|18|text={{ColumnList |text=*Fatal Counter
*Bonus Proration 110%
*Bonus Proration 110%
}}
}}
Line 202: Line 200:
|-
|-
{{AttackVersion|name=Magical Bat|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Bat|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Bat Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Bat Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Magical Bat|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Bat|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Bat Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Bat Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Bat Special|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Bat Special|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Bat Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Bat Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Magical Bat Special|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Bat Special|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Super Bat Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Super Bat Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Bomb|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Bomb|subtitle=5D/j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Bomb Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Bomb Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Bomb Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Bomb Special|subtitle=5D/j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Bomb Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Bomb Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Missile|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Missile|subtitle=5D/j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Missile Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Missile Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Missile Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Missile Special|subtitle=5D/j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Missile Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Missile Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Dreamy Box Summon|subtitle=5D|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box Summon|subtitle=5D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Summon Trap Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Summon Trap Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Magical Dreamy Box Summon|subtitle=j.D|rowspan=2}}
{{AttackVersion|name=Air Magical Dreamy Box Summon|subtitle=j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.D Summon Trap Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.D Summon Trap Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Dreamy Box|subtitle=|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|Trap Full}}
{{#lst:{{BASEPAGENAME}}/Data|Trap Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Dreamy Box Special|subtitle=|rowspan=2}}
{{AttackVersion|name=Magical Dreamy Box Special|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|Super Trap Full}}
{{#lst:{{BASEPAGENAME}}/Data|Super Trap Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Boomerang|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Boomerang|subtitle=5D/j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Boomerang Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Boomerang Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Magical Boomerang Special|subtitle=5D/j.D|rowspan=2}}
{{AttackVersion|name=Magical Boomerang Special|subtitle=5D/j.D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5D Super Boomerang Full}}
{{#lst:{{BASEPAGENAME}}/Data|5D Super Boomerang Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%
|18|text={{ColumnList |text=*Bonus Proration 110%
}}
}}
}}
}}
Line 321: Line 305:
|-
|-
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|BC Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|4BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|4BC Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.BC Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.BC Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{AttackVersion|name=Counter Assault|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|6AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|6AB Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{AttackVersion|name=CrushTrigger|subtitle=Uncharged/Charged|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5AB Full}}
{{#lst:{{BASEPAGENAME}}/Data|5AB Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Crush Trigger|subtitle=Charged|rowspan=2}}
{{AttackVersion|name=Crush Trigger|subtitle=Charged|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|5[AB] Full}}
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
Line 376: Line 354:
|-
|-
{{AttackVersion|name=Dream Sally|subtitle=214A/B/C|rowspan=2}}
{{AttackVersion|name=Dream Sally|subtitle=214A/B/C|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|214A/B/C Full}}
{{#lst:{{BASEPAGENAME}}/Data|214A/B/C Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Persia|subtitle=236A|rowspan=2}}
{{AttackVersion|name=Air Persia|subtitle=236A|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|236A Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Can cancel into folloups 12F until landing
|18|text={{ColumnList |text=*Can cancel into folloups 12F until landing
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Persia|subtitle=j.236A|rowspan=2}}
{{AttackVersion|name=Air Persia|subtitle=j.236A|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.236A Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236A Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Can cancel into folloups 7F until landing
|18|text={{ColumnList |text=*Can cancel into folloups 7F until landing
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Air Persia Attack|subtitle=Persia > X|rowspan=2}}
{{AttackVersion|name=Air Persia Attack|subtitle=Persia > X|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|236AX Full}}
{{#lst:{{BASEPAGENAME}}/Data|236AX Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=A Air Persia Finisher|subtitle=Persia > A|rowspan=2}}
{{AttackVersion|name=A Air Persia Finisher|subtitle=Persia > A|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|236AXA Full}}
{{#lst:{{BASEPAGENAME}}/Data|236AXA Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
|18|text={{ColumnList |text=*Values in [] are when done from j.236A
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=B Air Persia Finisher|subtitle=Persia > B|rowspan=2}}
{{AttackVersion|name=B Air Persia Finisher|subtitle=Persia > B|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|236AXB Full}}
{{#lst:{{BASEPAGENAME}}/Data|236AXB Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
|18|text={{ColumnList |text=*Values in [] are when done from j.236A
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=C Air Persia Finisher|subtitle=Persia > C|rowspan=2}}
{{AttackVersion|name=C Air Persia Finisher|subtitle=Persia > C|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|236AXC Full}}
{{#lst:{{BASEPAGENAME}}/Data|236AXC Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Values in [] are when done from j.236A
|18|text={{ColumnList |text=*Values in [] are when done from j.236A
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Mami Circular (Horizontal)|subtitle=236B|rowspan=2}}
{{AttackVersion|name=Mami Circular (Horizontal)|subtitle=236B|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|236B Full}}
{{#lst:{{BASEPAGENAME}}/Data|236B Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Fatal Counter
|18|text={{ColumnList |text=*Fatal Counter
*On hit/block, transitions into recovery animation (28F)
*On hit/block, transitions into recovery animation (28F)
}}
}}
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|-
|-
{{AttackVersion|name=Mami Circular (Vertical)|subtitle=236C|rowspan=2}}
{{AttackVersion|name=Mami Circular (Vertical)|subtitle=236C|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|236C Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Fatal Counter
|18|text={{ColumnList |text=*Fatal Counter
*Frame Adv listed is tested on standing Ragna
*Frame Adv listed is tested on standing Ragna
}}
}}
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|-
|-
{{AttackVersion|name=Dramatic Sammy|subtitle=41236D|rowspan=2}}
{{AttackVersion|name=Dramatic Sammy|subtitle=41236D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|41236D Full}}
{{#lst:{{BASEPAGENAME}}/Data|41236D Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Minimum Damage 100%
|18|text={{ColumnList |text=*Minimum Damage 100%
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Falling Melody|subtitle=22C|rowspan=2}}
{{AttackVersion|name=Falling Melody|subtitle=22C|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|22C Full}}
{{#lst:{{BASEPAGENAME}}/Data|22C Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Swallow Moon|subtitle=j.236C|rowspan=2}}
{{AttackVersion|name=Swallow Moon|subtitle=j.236C|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|j.236C Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236C Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Can cancel into attacks on 14F
|18|text={{ColumnList |text=*Can cancel into attacks on 14F
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Happy Magicka (Catch)|subtitle=[2]8C|rowspan=2}}
{{AttackVersion|name=Happy Magicka (Catch)|subtitle=[2]8C|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|[2]8C Full}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8C Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
On Guard Point, hitstop for Platinum is 0F. Opponent hitstop is 7F
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Happy Magicka (Attack)|subtitle=|rowspan=2}}
{{AttackVersion|name=Happy Magicka (Attack)|subtitle=|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|[2]8C Attack Full}}
{{#lst:{{BASEPAGENAME}}/Data|[2]8C Attack Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Mystique Momo|subtitle=214D|rowspan=2}}
{{AttackVersion|name=Mystique Momo|subtitle=214D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|214D Melee Full}}
{{#lst:{{BASEPAGENAME}}/Data|214D Melee Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Damage depends on item thrown
|18|text={{ColumnList |text=*Damage depends on item thrown
*Halo or Frying Pan: 850, Bat: 900, Cat Stick 950, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800.
*Halo or Frying Pan: 850, Bat: 900, Cat Stick 950, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800.
}}
}}
Line 499: Line 463:
|-
|-
{{AttackVersion|name=Mystique Momo (Bomb/Missile/Box)|subtitle=214D|rowspan=2}}
{{AttackVersion|name=Mystique Momo (Bomb/Missile/Box)|subtitle=214D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|214D Projectile Full}}
{{#lst:{{BASEPAGENAME}}/Data|214D Projectile Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Projectiles appear on 19, 22, 25
|18|text={{ColumnList |text=*Projectiles appear on 19, 22, 25
*Damage, P1, P2, etc are equal to the individual items thrown
*Damage, P1, P2, etc are equal to the individual items thrown
}}
}}
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|-
|-
{{AttackVersion|name=Cure Dot Typhoon|subtitle=632146C (air OK)|rowspan=2}}
{{AttackVersion|name=Cure Dot Typhoon|subtitle=632146C (air OK)|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|632146C Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146C Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 1144
|18|text={{ColumnList |text=*Minimum Damage 20%: 1144
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Cure Dot Typhoon|subtitle=OD Followup|rowspan=2}}
{{AttackVersion|name=Cure Dot Typhoon|subtitle=OD Followup|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|632146C OD Followup Full}}
{{#lst:{{BASEPAGENAME}}/Data|632146C OD Followup Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Minimum Damage 20%: 280
|18|text={{ColumnList |text=*Minimum Damage 20%: 280
}}
}}
}}
}}
|-
|-
{{AttackVersion|name=Miracle Jeanne|subtitle=236236D|rowspan=2}}
{{AttackVersion|name=Miracle Jeanne|subtitle=236236D|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|236236D Full}}
{{#lst:{{BASEPAGENAME}}/Data|236236D Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=*Powers up the next item
|18|text={{ColumnList |text=*Powers up the next item
*OD Version powers up the next 2 items
*OD Version powers up the next 2 items
}}
}}
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|-
|-
{{AttackVersion|name=Angelic Blast|subtitle=ABCD during OD|rowspan=2}}
{{AttackVersion|name=Angelic Blast|subtitle=ABCD during OD|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|ABCD Full}}
{{#lst:{{BASEPAGENAME}}/Data|ABCD Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
|18|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive
*Values in {} are during Active Flow
*Values in {} are during Active Flow
*Minimum Damage 10%: 300 {575+57}
*Minimum Damage 10%: 300 {575+57}
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|-
|-
{{AttackVersion|name=Shining Layered Force|subtitle=236236C (air OK)|rowspan=2}}
{{AttackVersion|name=Shining Layered Force|subtitle=236236C (air OK)|rowspan=2}}
{{#lst:BBCF/Platinum the Trinity/Data|Astral Full}}
{{#lst:{{BASEPAGENAME}}/Data|Astral Full}}
|-
|-
{{Description
{{Description|22|text={{ColumnList |text=
|18|text={{ColumnList |text=
}}
}}
}}
}}
Line 645: Line 603:
: '''Super''' = Supers only
: '''Super''' = Supers only
==Navigation==
==Navigation==
{{#lst:BBCF/Platinum the Trinity/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[BBCF/Platinum the Trinity/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue: Central Fiction]]
[[Category:Frame Data]]
[[Category:Platinum the Trinity]]

Revision as of 14:56, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord   Forums   Videos    

System Data

Health
Combo Rate
Prejump
Backdash


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5A
5B
5C
2A
2B
2C
6A
6B
  • recovery in [] are on block/hit
  • Bonus Proration 110%
6C
  • Fatal Counter
3C
j.A
j.AA
j.B
j.C
j.2C

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
5D
No Item
j.D
No Item
Piko Hammer
5D
Air Piko Hammer
j.D
  • 2nd hit damage is 800/900/1000 depending on height
  • At tall height, second hit also ground bounces opponent
Piko Hammer Special
5D
Air Piko Hammer Special
j.D
  • 2nd hit damage is 800/900/1000 depending on height
  • At tall height, second hit also ground bounces opponent
Piko Hammer Special Quake
  • Quake only appears if hammer strike whiffs
Magical Cat Hammer
5D
Air Magical Cat Hammer
j.D
Magical Cat Hammer Special
5D
  • Bonus Proration 110%
Air Magical Cat Hammer Special
j.D
  • Bonus Proration 110%
Magical Frying Pan
5D
Air Magical Frying Pan
j.D
Magical Frying Pan Special
5D
  • Bonus Proration 110%
Air Magical Frying Pan Special
j.D
  • Fatal Counter
  • Bonus Proration 110%
Magical Bat
5D
Air Magical Bat
j.D
Magical Bat Special
5D
  • Bonus Proration 110%
Air Magical Bat Special
j.D
  • Bonus Proration 110%
Magical Bomb
5D/j.D
Magical Bomb Special
5D/j.D
  • Bonus Proration 110%
Magical Missile
5D/j.D
Magical Missile Special
5D/j.D
  • Bonus Proration 110%
Magical Dreamy Box Summon
5D
Air Magical Dreamy Box Summon
j.D
Magical Dreamy Box
Magical Dreamy Box Special
  • Bonus Proration 110%
Magical Boomerang
5D/j.D
Magical Boomerang Special
5D/j.D
  • Bonus Proration 110%

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Forward Throw
Back Throw
Air Throw
Counter Assault
CrushTrigger
Uncharged/Charged
Crush Trigger
Charged

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Dream Sally
214A/B/C
Air Persia
236A
  • Can cancel into folloups 12F until landing
Air Persia
j.236A
  • Can cancel into folloups 7F until landing
Air Persia Attack
Persia > X
A Air Persia Finisher
Persia > A
  • Values in [] are when done from j.236A
B Air Persia Finisher
Persia > B
  • Values in [] are when done from j.236A
C Air Persia Finisher
Persia > C
  • Values in [] are when done from j.236A
Mami Circular (Horizontal)
236B
  • Fatal Counter
  • On hit/block, transitions into recovery animation (28F)
Mami Circular (Vertical)
236C
  • Fatal Counter
  • Frame Adv listed is tested on standing Ragna
Dramatic Sammy
41236D
  • Minimum Damage 100%
Falling Melody
22C
Swallow Moon
j.236C
  • Can cancel into attacks on 14F
Happy Magicka (Catch)
[2]8C

On Guard Point, hitstop for Platinum is 0F. Opponent hitstop is 7F

Happy Magicka (Attack)
Mystique Momo
214D
  • Damage depends on item thrown
  • Halo or Frying Pan: 850, Bat: 900, Cat Stick 950, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800.
Mystique Momo (Bomb/Missile/Box)
214D
  • Projectiles appear on 19, 22, 25
  • Damage, P1, P2, etc are equal to the individual items thrown

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Cure Dot Typhoon
632146C (air OK)
  • Minimum Damage 20%: 1144
Cure Dot Typhoon
OD Followup
  • Minimum Damage 20%: 280
Miracle Jeanne
236236D
  • Powers up the next item
  • OD Version powers up the next 2 items

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Angelic Blast
ABCD during OD
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {575+57}

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Shining Layered Force
236236C (air OK)

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Special
5C 6A 6B 6C, 3C 5D Jump, Special
5D - - - - Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 3C 5D Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D Special
2C - - - 5D Special
6A - 6B 5C, 2C, 6C 5D Jump, Special
6B - - - - -
6C - j.B j.C, j.2C j.D Special
3C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Special
j.2C - - - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Platinum the Trinity/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.