BBCF/Platinum the Trinity/Frame Data: Difference between revisions

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{{CharNav |charMainPage=BBCF/Platinum the Trinity
{{CharNav |charMainPage=BBCF/Platinum the Trinity
|image=BBCF_Platinum_Icon.png
|image=BBCF_Platinum_Icon.png
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{{FrameData-BBCF
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{{FrameData-BBCF
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  |version=Magical Bat Special |subtitle=5D
  |version=Magical Bat Special |subtitle=5D
  |cancel= |damage=1200 |starter= |p1=60 |p2=82 |guard=
  |cancel= |damage=1200 |starter=Very Short |p1=60 |p2=82 |guard=
  |level=4 |attribute=B |startup=11 |active=5 |recovery=24 |frameAdv=-10 |invul=1-15 All
  |level=4 |attribute=B |startup=11 |active=5 |recovery=24 |frameAdv=-10 |invul=1-15 All
  |blockstun=18 |airHit=30, Wall 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=18 |airHit=30, Wall 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Magical Bat Special |subtitle=j.D
  |version=Air Magical Bat Special |subtitle=j.D
  |cancel= |damage=1200 |starter= |p1=60 |p2=82 |guard=
  |cancel= |damage=1200 |starter=Very Short |p1=60 |p2=82 |guard=
  |level=4 |attribute=H |startup=11 |active=5 |recovery=26 |frameAdv= |invul=1-15 All
  |level=4 |attribute=H |startup=11 |active=5 |recovery=26 |frameAdv= |invul=1-15 All
  |blockstun=18 |airHit=30, Wall 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=18 |airHit=30, Wall 40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Magical Bomb |subtitle=5D/j.D
  |version=Magical Bomb |subtitle=5D/j.D
  |cancel= |damage=450, 800 |starter= |p1=80 |p2=80, 80 |guard=
  |cancel= |damage=450, 800 |starter=Normal |p1=80 |p2=80, 80 |guard=
  |level=1,3 |attribute=P1* |startup=19 |active=Until Contact (7) 15 |recovery=Total 40 |frameAdv= |invul=
  |level=1,3 |attribute=P1* |startup=19 |active=Until Contact (7) 15 |recovery=Total 40 |frameAdv= |invul=
  |blockstun=11+5, 15+0 |airHit=14+5, 40+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=11+5, 15+0 |airHit=14+5, 40+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Magical Bomb Special |subtitle=5D/j.D
  |version=Magical Bomb Special |subtitle=5D/j.D
  |cancel= |damage=550, 1200 |starter= |p1=80 |p2= |guard=
  |cancel= |damage=550, 1200 |starter=Normal |p1=80 |p2= |guard=
  |level=1,3 |attribute=P1* |startup=19 |active=Until Contact (7) 15 |recovery=Total 40 |frameAdv= |invul=
  |level=1,3 |attribute=P1* |startup=19 |active=Until Contact (7) 15 |recovery=Total 40 |frameAdv= |invul=
  |blockstun=11+9, 16+0 |airHit=14+9, 40+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=11+9, 16+0 |airHit=14+9, 40+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Magical Missile |subtitle=5D/j.D
  |version=Magical Missile |subtitle=5D/j.D
  |cancel= |damage=550, 600 |starter= |p1=80 |p2=80, 80
  |cancel= |damage=550, 600 |starter=Normal |p1=80 |p2=80, 80
  |level=3 |attribute=P2* |startup=19 |active=Until Offscreen, 10 |recovery=Total 40 |frameAdv= |invul=
  |level=3 |attribute=P2* |startup=19 |active=Until Offscreen, 10 |recovery=Total 40 |frameAdv= |invul=
  |blockstun=16+6, 16+0 |airHit=16+6, 40+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=16+6, 16+0 |airHit=16+6, 40+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Magical Missile Special |subtitle=5D/j.D
  |version=Magical Missile Special |subtitle=5D/j.D
  |cancel= |damage=650, 1100 |starter= |p1=80 |p2=80, 80 |guard=
  |cancel= |damage=650, 1100 |starter=Normal |p1=80 |p2=80, 80 |guard=
  |level=4, 3 |attribute=P2* |startup=19 |active=Until Offscreen, 10 |recovery=Total 40 |frameAdv= |invul=
  |level=4, 3 |attribute=P2* |startup=19 |active=Until Offscreen, 10 |recovery=Total 40 |frameAdv= |invul=
  |blockstun=18+6, 16+0 |airHit=18+6, 55+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=18+6, 16+0 |airHit=18+6, 55+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Magical Dreamy Box |subtitle=
  |version=Magical Dreamy Box |subtitle=
  |cancel= |damage=1000 |starter= |p1=70 |p2=89 |guard=
  |cancel= |damage=1000 |starter=Normal |p1=70 |p2=89 |guard=
  |level=3 |attribute=P1* |startup=7? |active=15 |recovery= |frameAdv= |invul=
  |level=3 |attribute=P1* |startup=7? |active=15 |recovery= |frameAdv= |invul=
  |blockstun=16+0 |airHit=55+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=16+0 |airHit=55+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Magical Dreamy Box Special |subtitle=
  |version=Magical Dreamy Box Special |subtitle=
  |cancel= |damage=900, 800 |starter= |p1=80, 70 |p2=89 |guard=
  |cancel= |damage=900, 800 |starter=Normal |p1=80, 70 |p2=89 |guard=
  |level=3 |attribute=P2* |startup=8? |active=20, 72 |recovery= |frameAdv= |invul=
  |level=3 |attribute=P2* |startup=8? |active=20, 72 |recovery= |frameAdv= |invul=
  |blockstun=16+0 |airHit=55+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=16+0 |airHit=55+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Magical Boomerang |subtitle=5D/j.D
  |version=Magical Boomerang |subtitle=5D/j.D
  |cancel= |damage=800 |starter= |p1=90 |p2=79 |guard=
  |cancel= |damage=800 |starter=Normal |p1=90 |p2=79 |guard=
  |level=3 |attribute=P1* |startup=21 |active=Until Offscreen |recovery=Total 42 |frameAdv=-4 |invul=
  |level=3 |attribute=P1* |startup=21 |active=Until Offscreen |recovery=Total 42 |frameAdv=-4 |invul=
  |blockstun=16+1 |airHit=55+1 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=16+1 |airHit=55+1 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 410: Line 409:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Magical Boomerang Special |subtitle=5D/j.D
  |version=Magical Boomerang Special |subtitle=5D/j.D
  |cancel= |damage=1100 |starter= |p1=90 |p2=82 |guard=
  |cancel= |damage=1100 |starter=Normal |p1=90 |p2=82 |guard=
  |level=4 |attribute=P2* |startup=21 |active=Until Offscreen |recovery=Total 42 |frameAdv=-2 |invul=
  |level=4 |attribute=P2* |startup=21 |active=Until Offscreen |recovery=Total 42 |frameAdv=-2 |invul=
  |blockstun=18+1 |airHit=60+1 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=18+1 |airHit=60+1 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 426: Line 425:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Forward Throw |subtitle=
  |version=Forward Throw |subtitle=
  |cancel=0, 1500 |damage= |starter= |p1=100 |p2=50 |guard=
  |cancel=0, 1500 |damage= |starter=Normal |p1=100 |p2=50 |guard=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun= |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 435: Line 434:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Back Throw |subtitle=
  |version=Back Throw |subtitle=
  |cancel= |damage=0, 1500 |starter= |p1=100 |p2=50 |guard=
  |cancel= |damage=0, 1500 |starter=Normal |p1=100 |p2=50 |guard=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23 |frameAdv= |invul=
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 444: Line 443:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Air Throw |subtitle=
  |version=Air Throw |subtitle=
  |cancel= |damage=0, 1500 |starter= |p1=100 |p2=50 |guard=
  |cancel= |damage=0, 1500 |starter=Normal |p1=100 |p2=50 |guard=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |level=4 |attribute=T |startup=7 |active=3 |recovery=23+3L |frameAdv= |invul=
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 453: Line 452:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Counter Assault |subtitle=
  |version=Counter Assault |subtitle=
  |cancel= |damage=0 |starter= |p1=50 |p2=92 |guard=
  |cancel= |damage=0 |starter=Very Short |p1=50 |p2=92 |guard=
  |level=4 |attribute= |startup=13 |active=4 |recovery=29 |frameAdv=-14 |invul=1-20 All
  |level=4 |attribute= |startup=13 |active=4 |recovery=29 |frameAdv=-14 |invul=1-20 All
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=18 |airHit=19 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 462: Line 461:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Uncharged
  |version=Crush Trigger |subtitle=Uncharged
  |cancel= |damage=1000 |starter= |p1=80 |p2=60 |guard=
  |cancel= |damage=1000 |starter=Normal |p1=80 |p2=60 |guard=
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
  |level= |attribute=B |startup=20 |active=1 |recovery=25 |frameAdv=0 |invul=
  |blockstun=24 |airHit=60, Slide 15 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=24 |airHit=60, Slide 15 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 471: Line 470:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Crush Trigger |subtitle=Charged
  |version=Crush Trigger |subtitle=Charged
  |cancel= |damage=1000 |starter= |p1=80 |p2=100 |guard=
  |cancel= |damage=1000 |starter=Long |p1=80 |p2=100 |guard=
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
  |level= |attribute=B |startup=30~61 |active=1 |recovery=25 |frameAdv=0 |invul=
  |blockstun=24 |airHit=60, Slide 15 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=24 |airHit=60, Slide 15 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 487: Line 486:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Dream Sally |subtitle=214A/B/C
  |version=Dream Sally |subtitle=214A/B/C
  |cancel= |damage=800 |starter= |p1=80 |p2=95 |guard=
  |cancel= |damage=800 |starter=Normal |p1=80 |p2=95 |guard=
  |level=0 |attribute=P0* |startup=28 |active=Until Offscreen |recovery=Total 48 |frameAdv=-6 |invul=
  |level=0 |attribute=P0* |startup=28 |active=Until Offscreen |recovery=Total 48 |frameAdv=-6 |invul=
  |blockstun=9+5 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=9+5 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 514: Line 513:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=A Air Persia Attack |subtitle=Persia > A
  |version=A Air Persia Attack |subtitle=Persia > A
  |cancel= |damage=450 |starter= |p1=90 |p2=94 |guard=
  |cancel= |damage=450 |starter=Long |p1=90 |p2=94 |guard=
  |level=2 |attribute=H |startup=6 |active=6 |recovery= |frameAdv= |invul=
  |level=2 |attribute=H |startup=6 |active=6 |recovery= |frameAdv= |invul=
  |blockstun=13 |airHit=20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=13 |airHit=20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 523: Line 522:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=B Air Persia Attack |subtitle=Persia > B
  |version=B Air Persia Attack |subtitle=Persia > B
  |cancel= |damage=450 |starter= |p1=90 |p2=94 |guard=
  |cancel= |damage=450 |starter=Long |p1=90 |p2=94 |guard=
  |level=2 |attribute=H |startup=6 |active=6 |recovery= |frameAdv= |invul=
  |level=2 |attribute=H |startup=6 |active=6 |recovery= |frameAdv= |invul=
  |blockstun=13 |airHit=20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=13 |airHit=20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 532: Line 531:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=C Air Persia Attack |subtitle=Persia > C
  |version=C Air Persia Attack |subtitle=Persia > C
  |cancel= |damage=450 |starter= |p1=90 |p2=94 |guard=
  |cancel= |damage=450 |starter=Long |p1=90 |p2=94 |guard=
  |level=2 |attribute=H |startup=6 |active=6 |recovery= |frameAdv= |invul=
  |level=2 |attribute=H |startup=6 |active=6 |recovery= |frameAdv= |invul=
  |blockstun=13 |airHit=20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=13 |airHit=20 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 541: Line 540:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Mami Circular (Horizontal) |subtitle=236B
  |version=Mami Circular (Horizontal) |subtitle=236B
  |cancel= |damage=1100 |starter= |p1=90 |p2=82 |guard=
  |cancel= |damage=1100 |starter=Long |p1=90 |p2=82 |guard=
  |level=4 |attribute=F |startup=13 |active=15 |recovery=28 |frameAdv=-10 |invul=
  |level=4 |attribute=F |startup=13 |active=15 |recovery=28 |frameAdv=-10 |invul=
  |blockstun=18 |airHit=40, Slide 9 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=18 |airHit=40, Slide 9 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 551: Line 550:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Mami Circular (Vertical) |subtitle=236C
  |version=Mami Circular (Vertical) |subtitle=236C
  |cancel= |damage=1300 |starter= |p1=90 |p2=92 |guard=
  |cancel= |damage=1300 |starter=Normal |p1=90 |p2=92 |guard=
  |level=4 |attribute=H |startup=20 |active=19 |recovery=16+6L |frameAdv= |invul=1-9 B
  |level=4 |attribute=H |startup=20 |active=19 |recovery=16+6L |frameAdv= |invul=1-9 B
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 561: Line 560:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Dramatic Sammy |subtitle=41236D
  |version=Dramatic Sammy |subtitle=41236D
  |cancel= |damage=1500 |starter= |p1=100 |p2=60 |guard=
  |cancel= |damage=1500 |starter=Normal |p1=100 |p2=60 |guard=
  |level=3 |attribute=T |startup= |active= |recovery= |frameAdv= |invul=
  |level=3 |attribute=T |startup= |active= |recovery= |frameAdv= |invul=
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 570: Line 569:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Falling Melody |subtitle=22C
  |version=Falling Melody |subtitle=22C
  |cancel= |damage=800 |starter= |p1=100 |p2=94 |guard=
  |cancel= |damage=800 |starter=Long |p1=100 |p2=94 |guard=
  |level=5 |attribute= |startup= |active= |recovery= |frameAdv= |invul=
  |level=5 |attribute= |startup= |active= |recovery= |frameAdv= |invul=
  |blockstun= |airHit=33 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun= |airHit=33 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Happy Magicka (Attack) |subtitle=
  |version=Happy Magicka (Attack) |subtitle=
  |cancel= |damage=100 |starter= |p1=100 |p2= |guard=
  |cancel= |damage=100 |starter=Normal |p1=100 |p2= |guard=
  |level=0 |attribute=P1* |startup=2 |active=?? |recovery=Total 70 |frameAdv=-52 |invul=1-29 All
  |level=0 |attribute=P1* |startup=2 |active=?? |recovery=Total 70 |frameAdv=-52 |invul=1-29 All
  |blockstun=9+8 |airHit=100+8 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=9+8 |airHit=100+8 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Mystique Momo |subtitle=214D
  |version=Mystique Momo |subtitle=214D
  |cancel= |damage=See notes |starter= |p1=80 |p2=94 |guard=
  |cancel= |damage=See notes |starter=Normal |p1=80 |p2=94 |guard=
  |level=5 |attribute=P1* |startup=19 |active= |recovery=Total 40 |frameAdv=12 |invul=
  |level=5 |attribute=P1* |startup=19 |active= |recovery=Total 40 |frameAdv=12 |invul=
  |blockstun=20+13 |airHit=30+13 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=20+13 |airHit=30+13 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Cure Dot Typhoon |subtitle=632146C (air OK)
  |version=Cure Dot Typhoon |subtitle=632146C (air OK)
  |cancel= |damage=440*13 |starter= |p1=80 |p2=82 |guard=
  |cancel= |damage=440*13 |starter=Normal |p1=80 |p2=82 |guard=
  |level=4 |attribute=B |startup=4+12 |active=4 (12) 9*11,5 |recovery=44 |frameAdv=-30 |invul=1-16 All
  |level=4 |attribute=B |startup=4+12 |active=4 (12) 9*11,5 |recovery=44 |frameAdv=-30 |invul=1-16 All
  |blockstun=18 |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=18 |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
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{{FrameData-BBCF
{{FrameData-BBCF
  |version=Cure Dot Typhoon |subtitle=OD Followup
  |version=Cure Dot Typhoon |subtitle=OD Followup
  |cancel= |damage=200*7 |starter= |p1=80 |p2=99 |guard=
  |cancel= |damage=200*7 |starter=Normal |p1=80 |p2=99 |guard=
  |level= |attribute= |startup= |active= |recovery= |frameAdv= |invul=
  |level= |attribute= |startup= |active= |recovery= |frameAdv= |invul=
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun= |airHit=100 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 672: Line 671:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Angelic Blast |subtitle=ABCD during Overdrive
  |version=Angelic Blast |subtitle=ABCD during Overdrive
  |cancel= |damage=Normal: 600, 800*3<br/>AF: 600, 800*4, 1950 |starter= |p1=100 |p2=100 |guard=
  |cancel= |damage=Normal: 600, 800*3<br/>AF: 600, 800*4, 1950 |starter=Long |p1=100 |p2=100 |guard=
  |level= |attribute=B |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast: 1-12 All<br/>Slow: 1-22 All
  |level= |attribute=B |startup=Fast: 10<br/>Slow: 20 |active=3 |recovery=34 |frameAdv=-10 |invul=Fast: 1-12 All<br/>Slow: 1-22 All
  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=26 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
Line 688: Line 687:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Shining Layered Force |subtitle=236236C
  |version=Shining Layered Force |subtitle=236236C
  |cancel= |damage= |starter= |p1= |p2= |guard=
  |cancel= |damage= |starter=Long |p1= |p2= |guard=
  |level=5 |attribute=B |startup=10+31 |active=3 |recovery=9 |frameAdv=9 |invul=1-43 All
  |level=5 |attribute=B |startup=10+31 |active=3 |recovery=9 |frameAdv=9 |invul=1-43 All
  |blockstun=20 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/
  |blockstun=20 |airHit= |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/pt/

Revision as of 00:47, 8 December 2017

System Data

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-7
Movement Options

Double Jump, Air Dash, Dash type: Run


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 6 2 11 - - B -
580 11 6 15 - - B -
810 9 6 19 - - B -
300 8 3 10 - - F -
560 10 3 21 - - F -
870 15 8 24 - - B -
630 12 4 22 - - B -
640 20 12 7 - - H -
950 19 5 21+5L - - B -
850 12 3 24 - - F -
300 7 2 9 - - H -
300 6 2 9 - - H -
540 8 6 9 - - H -
830 12 4 13+4L - - H -
450*3 12 4,4,4 18+2L - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
29 - - -
28 - - -
1200 16 5 17 - - B -
700, see notes 12 Until L, 3 20 - - H -
1500 16 5 18 - - B -
900, see notes 12 Until L, 3 19 - - H -
0 21 1 - - P2 -
950 11 8 20 - - B -
950 16 5 20 - - H -
1200 16 8 21 - - B -
1200 11 5 20 - - H -
850 10 6 18 - - B -
850 14 4 20 - - H -
1300 10 6 18 - - B -
1300 13 4 20 - - H -
900 11 4 26 - - B -
900 11 4 26 - - H -
1200 11 5 24 - - B -
1200 11 5 26 - - H -
450, 800 19 Until Contact (7) 15 Total 40 - - P1* -
550, 1200 19 Until Contact (7) 15 Total 40 - - P1* -
550, 600 - 19 Until Offscreen, 10 Total 40 - - P2* -
650, 1100 19 Until Offscreen, 10 Total 40 - - P2* -
20 Total 33 - - -
22 Total 47 - - -
1000 7? 15 - - P1* -
900, 800 8? 20, 72 - - P2* -
800 21 Until Offscreen Total 42 - - P1* -
1100 21 Until Offscreen Total 42 - - P2* -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
7 3 23 - - T -
0, 1500 7 3 23 - - T -
0, 1500 7 3 23+3L - - T -
0 13 4 29 - - -
1000 20 1 25 - - B -
1000 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
800 28 Until Offscreen Total 48 - - P0* -
31+6L - - -
Until L+6 - - -
450 6 6 - - H -
450 6 6 - - H -
450 6 6 - - H -
1100 13 15 28 - - F -
1300 20 19 16+6L - - H -
1500 - - T -
800 - - -
- - -
135 - - -
100 2  ?? Total 70 - - P1* -
See notes 19 Total 40 - - P1* -
See notes 19 Total 40 - - -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
440*13 4+12 4 (12) 9*11,5 44 - - B -
200*7 - - -
7+1 - - -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 800*3
AF: 600, 800*4, 1950
Fast: 10
Slow: 20
3 34 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
10+31 3 9 - - B -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Special
5C 6A 6B 6C, 3C 5D Jump, Special
5D - - - - Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 3C 5D Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D Special
2C - - - 5D Special
6A - 6B 5C, 2C, 6C 5D Jump, Special
6B - - - - -
6C - j.B j.C, j.2C j.D Special
3C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Special
j.2C - - - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only