BBCF/Platinum the Trinity/Frame Data

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< BBCF‎ | Platinum the Trinity
Revision as of 17:04, 11 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Platinum 5A.png


5BBBCS Platinum 5B.png


5CBBCS Platinum 5C.png


2ABBCS Platinum 2A.png


2BBBCS Platinum 2B.png


2CBBCS Platinum 2C.png


6ABBCS Platinum 6A.png


6BBBCS Platinum 6B.png


  • recovery in [] are on block/hit
  • Bonus Proration 110%
6CBBCS Platinum 6C.png


  • Fatal Counter
3CBBCS Platinum 3C.png


j.ABBCS Platinum jA.png


j.AABBCS Platinum jA.png


j.BBBCS Platinum jB.png


j.CBBCS Platinum jC.png


j.2CBBCS Platinum j2C.png


Drive Moves

Template:FullFrameDataHeader-BBCF
5DBBCS Platinum noItem5D.png
No Item


j.DBBCS Platinum noItem5D.png
No Item


Piko HammerBBCS Platinum hammer5D.png
5D


Air Piko HammerBBCS Platinum hammerjD.png
j.D


  • 2nd hit damage is 800/900/1000 depending on height
  • At tall height, second hit also ground bounces opponent
Piko Hammer SpecialBBCS Platinum superHammer5D.png
5D


Air Piko Hammer SpecialBBCS Platinum superHammerjD.png
j.D


  • 2nd hit damage is 800/900/1000 depending on height
  • At tall height, second hit also ground bounces opponent
Piko Hammer Special Quake


  • Quake only appears if hammer strike whiffs
Magical Cat HammerBBCS Platinum CatStick5D.png
5D


Air Magical Cat HammerBBCS Platinum CatStickjD.png
j.D


Magical Cat Hammer SpecialBBCS Platinum superCatStick5D.png
5D


  • Bonus Proration 110%
Air Magical Cat Hammer SpecialBBCS Platinum superCatStickjD.png
j.D


  • Bonus Proration 110%
Magical Frying PanBBCS Platinum FryingPan5D.png
5D


Air Magical Frying PanBBCS Platinum FryingPanjD.png
j.D


Magical Frying Pan SpecialBBCS Platinum Fan5D.png
5D


  • Bonus Proration 110%
Air Magical Frying Pan SpecialBBCS Platinum FanjD.png
j.D


  • Fatal Counter
  • Bonus Proration 110%
Magical BatBBCS Platinum homerun5D.png
5D


Air Magical BatBBCS Platinum homerunjD.png
j.D


Magical Bat SpecialBBCS Platinum superHomerun5D.png
5D


  • Bonus Proration 110%
Air Magical Bat SpecialBBCS Platinum superHomerunjD.png
j.D


  • Bonus Proration 110%
Magical BombBBCS Platinum Bomb.png
5D/j.D


Magical Bomb SpecialBBCS Platinum superBomb.png
5D/j.D


  • Bonus Proration 110%
Magical MissileBBCS Platinum Missile.png
5D/j.D


Magical Missile SpecialBBCS Platinum superMissile.png
5D/j.D


  • Bonus Proration 110%
Magical Dreamy Box SummonFile:BBCP Platinum Box.png
BBCP Platinum superBox.png

5D


Air Magical Dreamy Box SummonFile:BBCP Platinum Box.png
BBCP Platinum superBox.png

j.D


Magical Dreamy BoxFile:BBCP Platinum Box.png


Magical Dreamy Box SpecialBBCP Platinum superBox.png


  • Bonus Proration 110%
Magical BoomerangBBCF Platinum Halo.png
5D/j.D


Magical Boomerang SpecialBBCF Platinum superHalo.png
5D/j.D


  • Bonus Proration 110%

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCS Platinum throw.png


Back ThrowBBCS Platinum throw.png


Air ThrowBBCS Platinum AThrow.png


Counter AssaultBBCS Platinum 5B.png


Crush TriggerBBCP Platinum CT.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Dream SallyBBCS Platinum DreamSally.png
214A/B/C


Air PersiaBBCS Platinum AirPersia.png
236A


  • Can cancel into folloups 12F until landing
Air PersiaBBCS Platinum AirPersia.png
j.236A


  • Can cancel into folloups 7F until landing
Air Persia AttackBBCS Platinum AirPersiaA.png
Persia > X


A Air Persia FinisherBBCS Platinum AirPersiaA.png
Persia > A


  • Values in [] are when done from j.236A
B Air Persia FinisherBBCS Platinum AirPersiaB.png
Persia > B


  • Values in [] are when done from j.236A
C Air Persia FinisherBBCS Platinum AirPersiaC.png
Persia > C


  • Values in [] are when done from j.236A
Mami Circular (Horizontal)BBCF Platinum MamiCircular2.png
236B


  • Fatal Counter
  • On hit/block, transitions into recovery animation (28F)
Mami Circular (Vertical)BBCS Platinum MamiCircular.png
236C


  • Fatal Counter
  • Frame Adv listed is tested on standing Ragna
Dramatic SammyBBCS Platinum DramaticSammy.png
41236D


  • Minimum Damage 100%
Falling MelodyBBCS Platinum AirPersiaA.png
22C


Swallow MoonBBCS Platinum SwallowMoon.png
j.236C


  • Can cancel into attacks on 14F
Happy Magicka (Catch)BBCP Platinum HappyMagicka1.png
[2]8C


On Guard Point, hitstop for Platinum is 0F. Opponent hitstop is 7F

Happy Magicka (Attack)BBCP Platinum HappyMagicka2.png


Mystique MomoBBCS Platinum MystiqueMomo.png
214D


  • Damage depends on item thrown
  • Halo or Frying Pan: 850, Bat: 900, Cat Stick 950, Hammer: 1200, Fan: 1300, Super Cat Stick: 1500, Super Bat: 1400, Super Hammer 1800.
Mystique Momo (Bomb/Missile/Box)BBCS Platinum MystiqueMomo.png
214D


  • Projectiles appear on 19, 22, 25
  • Damage, P1, P2, etc are equal to the individual items thrown

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Cure Dot TyphoonBBCS Platinum CureDotTyphoon.png
632146C (air OK)


  • Minimum Damage 20%: 1144
Cure Dot TyphoonBBCS Platinum CureDotTyphoon.png
OD Followup


  • Minimum Damage 20%: 280
Miracle JeanneBBCS Platinum noItem5D.png
236236D


  • Powers up the next item
  • OD Version powers up the next 2 items

Exceed Accel

Template:FullFrameDataHeader-BBCF
Angelic BlastBBCF Platinum BlastAngel.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {575+57}

Astral Heat

Template:FullFrameDataHeader-BBCF
Shining Layered ForceBBCS Platinum ShiningLayeredForce.png
236236C (air OK)


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 6C, 3C 5D Special
5C 6A 6B 6C, 3C 5D Jump, Special
5D - - - - Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 3C 5D Special
2B[1] 6A 5B, 6B 5C, 2C, 6C, 3C 5D Special
2C - - - 5D Special
6A - 6B 5C, 2C, 6C 5D Jump, Special
6B - - - - -
6C - j.B j.C, j.2C j.D Special
3C - - - 5D Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.B j.A j.C, j.2C j.D Jump, Special
j.C - - j.2C j.D Jump, Special
j.D - - - - Special
j.2C - - - - Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Platinum the Trinity/Data.