BBCF/Rachel Alucard/Data

From Dustloop Wiki
Jump to navigation Jump to search

Nav

Links


Infobox Data

Name Health Prejump Backdash Unique Movement Options Portrait Icon
Rachel Alucard 11,000 4F 23F (1-7F Inv All) Sylpheed BBCF Rachel Portrait.png BBCF Rachel Alucard Icon.png

Normal Moves

5A

5A - 300*2 - All - 6 - 2(6)3 - 11 - -2 - B - - - CSJR - 100 - 80(once) - Normal - 1 - 11 - 12 - 12 - 16 - 23 - 9 - +0 - +0 - BBCF_Rachel_5A.png - - - normal - -


5B

5B - 600 - Mid - 8 - 6 - 15 - -7 - BP - - - SJR - 100 - 85 - Long - 2 - 13 - 14 - 17 - 18 - 29 - 10 - +0 - +1 - BBCF_Rachel_5B.png - - - normal - -


5C

5C - 850 - Mid - 13 - 8 - 22 - -13 - B - - - SR - 100 - 89 - Long - 3 - 16 - 17 - 17 - Spin Fall 41 + Down 10 - 34 + Down 23 - 11 - +0 - +2 - BBCF_Rachel_5C.png - - - normal - Fatal counter;


5CC

5CC - 850 - Mid - 9 - 8 - 24 - -11 - B - - - SR - 100 - 84 - Long - 5 - 20 - Launch - 50 + WBounce 60 + WStick 26 + Slide 30 - Launch - 66 + WBounce 60 + WStick 26 + Slide 30 - 13 - +0 - +8 - BBCF_Rachel_5CC.png - - - normal - -


2A

2A - 300 - All - 7 - 4 - 9 - -1 - F - - - CSR - 100 - 80 - Normal - 1 - 11 - 12 - 12 - 16 - 23 - 9 - +0 - +0 - BBCF_Rachel_2A.png - - - normal - -


2B

2B - 550 - Low - 10 - 6 - 18 - -10 - FP - - - SR - 90 - 85 - Long - 2 - 13 - 14 - 14 - 18 - 26 - 10 - +0 - +1 - BBCF_Rachel_2B.png - - - normal - -


2C

2C - 1200 - Low - 23 - 13 - 42 - -34 - B - 5~(End of Active) Guard HBFP - R - 50 - 94 - Normal - 5 - 20 - Launch - 64 - Launch - 64 - 13 - +0 - +8 - BBCF_Rachel_2C.png - - - normal - Cannot guard against throws and unblockable attacks;Bonus Proration 110%;


6A

6A - 700 - Mid - 13 - 5 - 17 - -5 - B - 7~12 Guard H - S(J)R - 90 - 79 - Long - 3 - 16 - Launch - 30 - Launch - 44 - 11 - +0 - +2 - BBCF_Rachel_6A.png - - - normal - On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged;


6B

6B - 700 - Mid - 11 - 3 - 15 - -1 - B - - - SJR - 100 - 89 - Long - 3 - 16 - 17 - 17 - Crumple 30 - 120 + WBounce + Slide 20 - 11 - +0 - +2 - BBCF_Rachel_6B.png - - - normal - -


4B

4B - 750 - High - 26 - 4 - 17 - -2 - B - - - SR - 90 - 92 - Normal - 4 - 18 - 19 - 53 + GBounce - 27 - 71 + GBounce - 12 - +0 - +5 - BBCF_Rachel_4B.png - - - normal - -


6C

6C - 83-711 - All - 13 - 3*N - 13L - +4 - H - - - SR - 80 - 99 - Long - 4 - 18 - 19 - 19 - Launch - 34 - 3 - +0 - +5 - BBCF_Rachel_6C.png - - - normal - -


3C

3C - 400*3 - Low - 10 - 4*3 - 15 - -2 - F - - - SR - 100 - 79(once) - Long - 3 - 16 - Launch - 80 - Launch - 94 - 8 - +0 - +2 - BBCF_Rachel_3C.png - - - normal - -


3[C]

3[C] - 400*7 - Low - 11 - 4*7 - 15 - -2 - F - - - SR - 100 - 79(once) - Long - 3 - 16 - Launch - 80 - Launch - 94 - 8 - +0 - +2 - BBCF_Rachel_3C.png - - - normal - -


j.A

j.A - 300 - High/Air - 8 - 3 - 12 - - - H - - - CSJR - 80 - 80 - Normal - 1 - 11 - 12 - 12 - 16 - 23 - 9 - +0 - +0 - BBCF_Rachel_jA.png - - - normal - -


j.B

j.B - 600 - All - 9 - 6 - 12 - - - H - - - SJR - 90 - 85 - Long - 2 - 13 - 14 - 15 - 18 - 27 - 10 - +0 - +1 - BBCF_Rachel_jB.png - - - normal - -


j.C

j.C - 800 - All - 8 - 6 - 20 - - - H - - - SJR - 80 - 89 - Long - 3 - 16 - 17 - 32 - 22 - 46 - 11 - +0 - +2 - BBCF_Rachel_jC.png - - - normal - -


j.[C]

j.[C] - - - - - - - - - 16L - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BBCS_Rachel_jC_2.png - - - normal - -


j.2C Lv1

j.2C Lv1 - 800 - High/Air - 13 - Until L - 20L - - - H - - - R - 80 - 79 - Normal - 3 - 16 - 17 - 25 - 22 - 39 - 11 - +0 - +2 - BBCS_Rachel_j2C.png - - - normal - -


j.2C Lv2

j.2C Lv2 - 1200 - All - 13 - Until L - 20L - - - H - - - R - 90 - 89 - Normal - 4 - 18 - Launch - 62 + GBounce - Launch - 77 + GBounce - 20 - +0 - +5 - BBCS_Rachel_j2C.png - - - normal - -


j.2C Lv3

j.2C Lv3 - 1800 - All - 13 - Until L - 20L - - - H - - - R - 90 - 89 - Long - 5 - 20 - Launch - 100 + GBounce - Launch - 116 + GBounce - 30 - +0 - +8 - BBCS_Rachel_j2C.png - - - normal - Fatal Counter;Bonus Proration 110%;


Drive Moves

Universal Mechanics

BC

BC
Forward Throw
- 0, 1500 - Throw(70) - 7 - 3 - 23 - - - T - - - SR - 100 - 50 (Once) - Normal - 0, 4 - - - Launch - 80 - - - - - - - 0, 12 - +0 - BBCS_Rachel_FThrow.png - - - other - 100% Minimum Damage 1500;


4BC

4BC
Back Throw
- 0, 1500 - Throw(70) - 7 - 3 - 23 - - - T - - - SR - 100 - 50 (Once) - Normal - 0, 4 - - - Launch - 80 - - - - - - - 0, 12 - +0 - BBCS_Rachel_BThrow.png - - - other - 100% Minimum Damage 1500;


j.BC

j.BC
Air Throw
- 0, 1500 - Throw(120) - 7 - 3 - 23+3L - - - T - - - SR - 100 - 50 - Normal - 0, 4 - - - - - 80 + GBounce - - - - - - - 0, 12 - +0 - BBCS_Rachel_AThrow.png - - - other - 100% Minimum Damage 1500;


6AB

6AB
Counter Assault
- 0 - All - 13 - 4 - 33 - -18 - B - 1~20 All - R - 50 - 92 - Very Short - 4 - 18 - Launch - 19 - Launch - 34 - 12 - +0 - +5 - BBCS_Rachel_6B.png - - - other - -


5AB

5AB
Crush Trigger
- 1000 - Guard Break 32/Barrier - 20 - 1 - 25 - 0 - B - - - - - 100 - 60 - Normal - - - 24 - Crumple 50 - 60 + GBounce + Down 23 - Crumple 100 - 74 + GBounce + Down 23 - 11 - +0 - +2 - BBCP_Rachel_CT.png - - - other - -


5[AB]

5[AB]
Crush Trigger
- 1000 - Guard Break 60/Barrier - 30~61 - 1 - 25 - 0 - B - - - - - 100 - 100 - Long - - - 24 - Crumple 50 - 60 + GBounce + Down 23 - Crumple 100 - 74 + GBounce + Down 23 - 11 - +0 - +2 - BBCP_Rachel_CT.png - - - other - -


Specials

236A

236A
Tiny Lobelia A
- 850 - All - 11 - - - Total 47 - -9 - P1 - - - R - 80 - 89 - Long - 3 - 16 - 17 - 30 - 22 - 44 - 0/+11 - +11 - +13 - BBCS_Rachel_TinyLobeliaA.png - - - special - -


236B

236B
Tiny Lobelia B
- 850 - All - 20 - - - Total 52 - -5 - P1 - - - R - 80 - 89 - Long - 3 - 16 - Launch - 40 - Launch - 54 - 0/+11 - +11 - +13 - BBCS_Rachel_TinyLobeliaA.png - - - special - -


236C

236C
Tiny Lobelia C
- 850 - All - 20 - - - Total 52 - -5 - P1 - - - R - 80 - 89 - Long - 3 - 16 - Launch - 40 - Launch - 54 - 0/+11 - +11 - +3 - BBCS_Rachel_TinyLobeliaA.png - - - special - -


j.236A

j.236A
Tiny Lobelia (A, air)
- 850 - All - 9 - - - Total 53+9L - - - P1 - - - R - 80 - 89 - Long - 3 - 16 - 17 - 30 - 22 - 44 - 0/+11 - +11 - +13 - BBCS_Rachel_TinyLobeliaB.png - - - special - -


j.236B

j.236B
Tiny Lobelia (B, air)
- 850 - All - 22 - - - Total 53+9L - - - P1 - - - R - 80 - 89 - Long - 3 - 16 - 17 - 30 - 22 - 44 - 0/+11 - +11 - +13 - BBCS_Rachel_TinyLobeliaB.png - - - special - -


j.236C

j.236C
Tiny Lobelia (C, air)
- 850 - All - 22 - - - Total 53+9L - - - P1 - - - R - 80 - 89 - Long - 3 - 16 - 17 - 30 - 22 - 44 - 0/+11 - +11 - +13 - BBCS_Rachel_TinyLobeliaB.png - - - special - -


214A

214A - - - - - 25 - 540 - Total: 49 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BBCS_Rachel_GeorgeXIII.png - - - special - Active frames are how long George stays out in uninterrupted;George disappears if: 1. active frames end 2. George attacks 3. George the 13th is summoned again while another is out 4. Rachel gets hit 5. George receives at least 750 damage;

j.214A

j.214A
George the 13th (air summon)
- - - - - 25 - 540 - Total: 82 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BBCS_Rachel_GeorgeXIII.png - - - special - Active frames are how long George stays out in uninterrupted;George disappears if: 1. active frames end 2. George attacks 3. George the 13th is summoned again while another is out 4. Rachel gets hit 5. George receives at least 750 damage;


214A Attack

214A Attack
George the 13th (attack)
- 250*6 - All - 27 - 2*6 - - - - - P1 - - - - - 80 - 92n(once) - Long - 3 - 16 - Launch - 35 - Launch - 47 - 0/+4 - +4 - +6 - BBCS_Rachel_GeorgeXIII.png - - - special - Startup occurs when George arrives at opponent's position;George gauge will appear when George disappears for any of the above reasons except if another George was summoned; While gauge fills up (299F duration), cannot use George the 13th;


214B

214B
Ivy Blossom
- - - - - 61 - - - Total 32 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BBCF_Rachel_IvyBlossom.png - - - special - -

j.214B

j.214B
Ivy Blossom
- - - - - 61 - - - Total 30 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - BBCF_Rachel_IvyBlossom.png - - - special - Only possible to perform once in the air;


214C

214C
Sword Iris
- 900 - All - 17 - 8 - Total 42 - +2 - P1 - - - R - 80 - 82 - Long - 2 - 13 - Launch - 100 - Launch - 112 - 0/+12 - +12 - +13 - BBCS_Rachel_SwordIris.png - - - special - -


j.214C

j.214C
Sword Iris
- 900 - All - 22 - 8 - Total: 45+3L - +24 - P1 - - - R - 80 - 82 - Long - 2 - 13 - Launch - 100 - Launch - 112 - 0/+12 - +12 - +13 - BBCS_Rachel_SwordIris.png - - - special - Frame advantage calculated off of shortest jump;


22A

22A
Barrel Lotus
- 600 per bat - All - - - 54 - Total: 36 - - - P1 - - - - - 70 - 92 - Normal - 2 - 13 - 20 - 20 - 24 - 32 - 0/+9 - +9 - +10 - BBCP_Rachel_BeelzeLotus.png - - - special - -


j.22A

j.22A
Barrel Lotus
- 600 per bat - All - - - 54 - Total: 36 - - - P1 - - - - - 70 - 92 - Normal - 2 - 13 - 20 - 20 - 24 - 32 - 0/+9 - +9 - +10 - BBCP_Rachel_BeelzeLotus.png - - - special - -


Distortion Drives

632146C

632146C
Baden Baden Lily
- 450*6 [350*12] - All - 13+(30 Flash)+4 - 2*6 [2*12] - - - +51 - P2 - 13~28 All
[13~40 All]
- R - 100 - 75 (Once) - Normal - 2 - 13 - Launch - 100 - Launch - 112 - 0/+10 - +10 - +11 - BBCS_Rachel_BadenBadenLily.png - - - super - Values in [] are during OD;15% minimum damage: 402 [624]


632146C Rod

632146C Rod
Baden Baden Lily
- 250*4 - All - - - 2*4 - - - - - P2 - - - R - 75 - 100 (Once) - Normal - 2 - 13 - Launch - 100 - Launch - 112 - 0/+10 - +10 - +11 - BBCS_Rachel_BadenBadenLily.png - - - super - 15% minimum damage: 150;After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance;


632146B Lv0

632146B Lv0
Tempest Dahlia
- 300*8 [300*12] - all - 10+(34 Flash)+?? - see notes - Total 81 - +15 [+28] - P2 - 1~27 P
10 All
- R - 100 - 94 - Very Short - 3 - 16 - 25 - 40 - 30 - 54 - 0/+11 - +11 - +13 - BBCS_Rachel_TempestDahlia.png - - - super - Values in [] are during OD;Minimum Damage 10%: 240 [360];Air version has 7F landing recovery;Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range;Sheets 8 Bats [11 Bats, 1 Large Bat];


632146B Lv1

632146B Lv1
Tempest Dahlia
- 300*10
[300*14, 400]
- All - 10+(34 Flash)+?? - - - Total 81 - +20 [+40] - P2 - 1~27 P
10~10 All
- R - 100 - 94 - Very Short - 3 - 16 - 25 - 40 - 30 - 54 - 0/+11 - +11 - +13 - BBCS_Rachel_TempestDahlia.png - - - super - Values in [] are during OD;Minimum Damage 10%: 310 [460];Air version has 7F landing recovery;Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range;Shoots 10 Bats [14 Bats, 1 Large Bat];


632146B Lv2

632146B Lv2
Tempest Dahlia
- 300*11, 400
[300*14 400]
- All - 10+(34 Flash)+?? - - - Total 81 - +42 [+50] - P2 - 1~27 P
10~10 All
- R - 100 - 94 - Very Short - 3 - 16 - 25*11 [*14], Launch - 40*11 [*14], 50 - 30*11 [*14], Launch - 54*11 [*14], 64 - 0/+11 - +11 - +13 - BBCS_Rachel_TempestDahlia.png - - - super - Values in [] are during OD;Minimum Damage 10%: 370 [490];Air version has 7F landing recovery;Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range;Shoots 11 Bats, 1 Cow [14 Bats, 1 Cow];


632146B Lv3

632146B Lv3
Tempest Dahlia
- (300*2, 400)*3, 500*3
[(300*2, 400*2)*3, 400*2, 500*3]
- All - 10+(34 Flash)+?? - - - Total 81 - +48 [+68] - P2 - 1~27 P
10~10 All
- R - 100 - 94 - Very Short - 3*9, 4*3 [3*12, 4*3] - 16*9 [*14], 18*3 - (25*2, Launch)*3, Launch*3
[(25*2, Launch*2)*3, Launch*5]
- (40*2, 50)*3, 90*3
[(40*2, 50*2)*3, 50*2, 90*3]
- (30*2, Launch)*3, Launch*3
[(30*2, Launch*2)*3, Launch*5]
- (54*2, 64)*3, 90*3
[(54*2, 64*2)*3, 64*2, 105*3]
- 0/+11*9 [*14], 0/+3*2, 0/+11 - +11*9 [*14], +3*2, +11 - +13*9 [*12], +8*2, +18 - BBCS_Rachel_TempestDahlia.png - - - super - Values in [] are during OD;Minimum Damage 10%: 450 [510];Air version has 7F landing recovery;Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range;Shoots 2 Bats, 1 Cow, 2 Bats, 1 Cow, 2 Bats, 1 Cow, 1 Pumpkin [2 Bats, 2 Cows, 2 Bats, 2 Cows, 2 Bats, 4 Cows, 1 Pumpkin];


632146B Lv4

632146B Lv4
Tempest Dahlia
- 400*6, 500*3, 600*3
[400*6, 500*6, 600*6]
- All - 10+(34 Flash)+?? - - - Total 81 - +58 [+76] - P2 - 1~27 P
10 All
- R - 100 - 94 - Very Short - 3*6, 4*3, 5*3
[3*6, 4*6, 5*6]
- 16*6, 18*3, 20*3
[16*6, 18*6, 20*6]
- Launch - 50*6, 90*6
[50*6, 90*12]
- Launch - 64*6, 105*6
[64*6, 105*12]
- 0/+11*6, 0/+3*6
[0/+11*6, 0/+3*11, 0/+20]
- +11*6, +3*6
[+11*6, +3*11, +20]
- +13*6, +5*3, +8*3
[+13*6, +5*6, +8*5, +28]
- BBCS_Rachel_TempestDahlia.png - - - super - Values in [] are during OD;Minimum Damage 10%: 570 [900];Air version has 7F landing recovery;Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range;Shoots 6 Cows, 1 Pumpkin, 1 King Frog [6 Cows, 2 Pumpkins, 1 King Frog];


Bat

Bat
Tempest Dhalia (Bat)
- 300 - All - - - - - - - - - P2 - - - - - 100 - 94 - Very Short - 3 - 16 - 25 - 40 - 30 - 54 - 0/+11 - +11 - +13 - - - - - super - Large Bat has 400 damage;Minimum Damage 10%: 30;Chip Damage 15%: 45;


Cow

Cow
Tempest Dhalia (Cow)
- 400 - All - - - - - - - - - P2 - - - - - 100 - 94 - Very Short - 3 - 16 - Launch - 50 - Launch - 64 - 0/+11 - +11 - +13 - - - - - super - Minimum Damage 10%: 40;Chip Damage 15%: 60;


Pumpkin

Pumpkin
Tempest Dhalia (Pumpkin)
- 500*3 - All - - - - - - - - - P2 - - - - - 100 - 94 - Very Short - 4 - 16 - Launch - 90 - Launch - 105 - 0/+3*2, 0/+11 - +3*2, +11 - +8*2, +16 - - - - - super - Minimum Damage 10%: 150;Chip Damage 15%: 225;


King Frog

King Frog
Tempest Dhalia (King Frog)
- 600*3 - All - - - - - - - - - P2 - - - - - 100 - 94 - Very Short - 5 - 16 - Launch - 90 - Launch - 105 - 0/+3*2, 0/+20 - +3*2, +20 - +11*2, +28 - - - - - super - Minimum Damage 10%: 180;Chip Damage 15%: 270;


Exceed Accel

ABCD

ABCD
Gerber Lute
- 600, 1000, 1400
[600, 1000, 4200]
- All - 20 [10] - 3 - 34 - -10 - B - 1~(End of Active) All - - - 100 - 100 - Long - - - 26 - Launch - 400 + Down 48 - - - - - 20 - 20, 0/+9, 0 - +0, +9, +0 - BBCF_Rachel_ExceedAccel.png - - - exceed accel - Values in [] are when canceled into or immediately after activating Overdrive;Values in {} are during Active Flow;Minimum Damage 10%: 300 {580+58};


Astral Heat

2363214C

2363214C
Clownish Calendula
- 34200 - all - 1+(120 Flash)+10 - 40 - 26 - -45 - HBFP - 1~50 Guard All - - - 100 - 94 - Long - 5 - 20 - - - - - - - - - 0 - - - - - BBCS_Rachel_ClownishCalendula.png - - - astral - 180F Heat Gauge Cooldown;On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged;


Category