BBCF/Rachel Alucard/Frame Data: Difference between revisions

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{{AttackVersion|name={{Tt|Gerber Lute|[[File:BBCF_Rachel_Exceed_Accel.png|200x200px]]}}|subtitle=ABCD during OD|rowspan=2}}
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Revision as of 17:21, 11 April 2021


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Rachel 5A.png


5BBBCS Rachel 5B.png


5CBBCS Rachel 5C.png


  • Fatal counter
5CCBBCS Rachel 5CC.png


2ABBCS Rachel 2A.png


2BBBCS Rachel 2B.png


2CBBCS Rachel 2C.png


  • Cannot guard against throws and unblockable attacks
  • 110% bonus proration
6ABBCS Rachel 6A.png


  • On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged
6BBBCS Rachel 6B.png


4BBBCS Rachel 4B.png


  • Fatal counter
6CBBCS Rachel 6C.png


3CBBCS Rachel 3C.png


3[C]BBCS Rachel 3C.png


j.ABBCS Rachel jA.png


j.BBBCS Rachel jB.png


j.CBBCS Rachel jC.png


j.[C]BBCS Rachel jC 2.png


j.2CBBCS Rachel j2C.png
Lv 1/2/3


  • Level 3 has Fatal Counter
  • Level 3 has 110% bonus proration

Drive Moves

Template:FullFrameDataHeader-BBCF
Silpheed


  • Can be activated at any time, except when Rachel is in hitstun, blockstun, is performing any tech roll or is performing distortion drives, exceed accels or astral heats.
  • Can be performed during another sylpheed, stacking their effects.
  • Push force adds a velocity of 1000 for each frame in one direction.
  • For diagonal pushes, a value of 707 is used in both the X and Y directions.
  • Active time is for Rachel herself, for her opponent, only the first 6 frames affect them.

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCS Rachel FThrow.png


  • 100% minimum damage (1500)
Back ThrowBBCS Rachel BThrow.png


  • 100% minimum damage (1500)
Air ThrowBBCS Rachel AThrow.png


  • 100% minimum damage (1500)
Counter AssaultBBCS Rachel 6B.png


Crush TriggerBBCP Rachel CT.png
Uncharged/Charged


Specials

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Tiny Lobelia ABBCS Rachel TinyLobeliaA.png
236A


Tiny Lobelia BBBCS Rachel TinyLobeliaA.png
236B


Tiny Lobelia CBBCS Rachel TinyLobeliaA.png
236C


Tiny Lobelia A (air)BBCS Rachel TinyLobeliaB.png
j.236A


Tiny Lobelia B (air)BBCS Rachel TinyLobeliaB.png
j.236B


Tiny Lobelia C (air)BBCS Rachel TinyLobeliaB.png
j.236C


George the 13th (summon)BBCS Rachel GeorgeXIII.png
214A


  • Startup and active frames belong to George
  • George disappears if: 1. active frames end; 2. George follows through attack; 3. George the 13th is used while another is out; 4. Rachel gets hit; 5. frog receives at least 750 damage
George the 13th (air summon)BBCS Rachel GeorgeXIII.png
j.214A


  • Startup and active frames belong to George
  • George disappears if: 1. active frames end; 2. George follows through attack; 3. George the 13th is used while another is out; 4. Rachel gets hit; 5. frog receives at least 750 damage
George the 13th (attack)BBCS Rachel GeorgeXIII.png


  • Startup occurs when George arrives at opponent's position
  • George gauge will appear when George disappears for any of the above reasons except if another George was summoned; while gauge fills up (299F duration), cannot use George the 13th
Ivy BlossomBBCF Rachel IvyBlossom.png
214B


Air Ivy BlossomBBCF Rachel IvyBlossom.png
j.214B


  • Only possible to perform once in the air
Sword IrisBBCS Rachel SwordIris.png
214C


Sword Iris (air)BBCS Rachel SwordIris.png
j.214C


  • Frame advantage calculated off of shortest jump
Barrel LotusFile:BBCP Rachel BeelzelLotus.png
22A/j.22A


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Baden Baden LilyBBCS Rachel BadenBadenLily.png
632146C


  • Values in [] are during OD
  • 15% minimum damage: 402 [624]
  • Also invincible during superflash
Baden Baden LilyBBCS Rachel BadenBadenLily.png
Rod


  • 15% minimum damage: 150
  • After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance
Tempest Dahlia Lv0BBCS Rachel TempestDahlia.png
632146B (air OK)


  • Values in [] are during OD
  • Minimum Damage 10%: 240 [360]
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat = 3
Tempest Dahlia Lv1BBCS Rachel TempestDahlia.png


  • Values in [] are during OD
  • Minimum Damage 10%: 310 [460]
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat = 3
Tempest Dahlia Lv2BBCS Rachel TempestDahlia.png


  • Values in [] are during OD
  • Minimum Damage 10%: 370 [490]
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack level per bat and cow: 3
  • Blockstun/untech+hitstop per bat and cow: 16+11, 40+11
Tempest Dahlia Lv3BBCS Rachel TempestDahlia.png


  • Values in [] are during OD
  • Minimum Damage 10%: 450 [510]
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack levels per projectile: bat and cow = 3, pumpkin = 4
  • Blockstun/untech+hitstop per projectile: bat and cow = 16, 40+11 pumpkin = 18+3, 90+3 frog = 20+3, 90+3
Tempest Dahlia Lv4BBCS Rachel TempestDahlia.png


  • Values in [] are during OD
  • Minimum Damage 10%: 570 [900]
  • Air version has 7F landing recovery
  • Frame advantage calculated when Rachel is in the corner and opponent is at point-blank range
  • Attack levels per projectile: cow = 3, pumpkin = 4, frog = 5
  • Blockstun/untech+hitstop per projectile: cow = 16+11, 40+11 pumpkin = 18+3, 90+3 frog = 20+3, 90+3

Exceed Accel

Template:FullFrameDataHeader-BBCF
Gerber LuteBBCF Rachel ExceedAccel.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {580+58}

Astral Heat

Template:FullFrameDataHeader-BBCF
Clownish CalendulaBBCS Rachel ClownishCalendula.png
2363214C


  • 180F Heat Gauge Cooldown
  • On Guard Point, hitstop for Rachel is 0F. Opponent hitstop unchanged

Revolver Action Table

Ground Revolver Action Table
A B C Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5B 6A 2B two times, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5C - - Followup, 6C, 3C Special
5CC - - 3C Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
2B - 5B two times, 6B, 4B 5C, 2C, 6C, 3C Special
2C - - - -
6A - 5B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
6B - - 5C, 6C, 3C Throw, Jump, Special
4B[1] - - 5C, 2C, 6C, 3C Special
6C - - j.C, j.2C Special
3C - - - Special on first 3 hits
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Throw, Jump, Special
j.C - - j.2C Jump, Special
j.2C - - - Special on landing and hit
  • j.2C can cancel ground recovery into ground normals on landing
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Rachel Alucard/Data.