< BBCF | Rachel Alucard
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Rachel Alucard | 11,000 | 4F | 25F (1~7F Inv All, ???~24 airborne) | Sylpheed |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300×2 | All | 6 | 2(6)3 | 11 | -2 | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 600 | Mid | 8 | 6 | 15 | -7 | 100 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||
5C | 850 | Mid | 13 | 8 | 22 | -13 | 100 | 89 | Long | SR | 3 | 16 | 17 | 17 | Spin Fall 41 + Down 10 | 34 + Down 23 | 11 | +0 | +2 | ||
5CC | 850 | Mid | 11 | 8 | 24 | -11 | 100 | 84 | Long | SR | 5 | 20 | Launch | 50 + Slide + WBounce 60 + WStick 26 | Launch | 66 + Slide + WBounce 60 + WStick 26 | 13 | +0 | +8 | ||
2A | 300 | All | 7 | 4 | 9 | -1 | 100 | 80 | Normal | CSR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
2B | 550 | Low | 10 | 6 | 18 | -10 | 90 | 85 | Long | SR | 2 | 13 | 14 | 14 | 18 | 26 | 10 | +0 | +1 | ||
2C | 1200 | Mid | 23 | 13 | 42 | -34 | 5~35 Guard HBFP | 50 | 94 | Normal | R | 5 | 20 | Launch | 64 | Launch | 64 | 13 | +0 | +8 | |
6A | 700 | Mid | 13 | 5 | 17 | -5 | 7~12 Guard H | 90 | 79 | Long | S(J)R | 3 | 16 | Launch | 30 | Launch | 44 | 11 | +0 | +2 | |
6B | 700 | Mid | 11 | 3 | 15 | -1 | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | Crumple | 120 + Slide + WBounce | 11 | +0 | +2 | ||
6C | See notes | All | 13 | 3×N | 13 | +4 | 100 | 99×N | Long | SR | 4 | 18 | 19 | 19 | Launch | 34 | 3 | +0 | +5 | ||
4B | 750 | High | 26 | 4 | 17 | -2 | 90 | 92 | Normal | SR | 4 | 18 | 19 | 53 + GBounce | 27 | 71 + GBounce | 12 | +0 | +5 | ||
3C | 400×3 | Low | 10 | 4×3 | 15 | -2 | 100 | 79 | Long | SR | 3 | 16 | Launch | 80 | Launch | 94 | 8 | +0 | +2 | ||
3[C] | 400×7 | Low | 10 | 4×7 | 15 | -2 | 100 | 79 | Long | SR | 3 | 16 | Launch | 80 | Launch | 94 | 8 | +0 | +2 | ||
j.A | 300 | High/Air | 8 | 3 | 12 | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
j.B | 600 | All | 9 | 6 | 12 | 80 | 85 | Long | SJR | 2 | 13 | 14 | 15 | 18 | 27 | 10 | +0 | +1 | |||
j.C | 800 | All | 8 | 6 | 20 | 80 | 89 | Long | SJR | 3 | 16 | 17 | 32 | 22 | 46 | 11 | +0 | +2 | |||
j.[C] | Until L+16L | ||||||||||||||||||||
j.2C Lv1 | 800 | High/Air→All | 13 | Until L | 20L | 80 | 79 | Normal | R | 3 | 16 | 17 | 25 | 22 | 39 | 11 | +0 | +2 | |||
j.2C Lv2 | 1200 | High/Air→All | 13 | Until L | 20L | 90 | 89 | Normal | R | 4 | 18 | Launch | 62 + GBounce | Launch | 77 + GBounce | 20 | +0 | +5 | |||
j.2C Lv3 | 1800 | High/Air→All | 13 | Until L | 20L | 90 | 89 | Long | R | 5 | 20 | Launch | 100 + GBounce | Launch | 116 + GBounce | 30 | +0 | +8 |
Drive Moves
- Can be activated at any time, except when Rachel is in hitstun, blockstun, is performing any tech roll or is performing distortion drives, exceed accels or astral heats.
- Can be performed during another sylpheed, stacking their effects.
- Push force adds a velocity of 1000 for each frame in one direction.
- For diagonal pushes, a value of 707 is used in both the X and Y directions.
- Rachel is pushed for 60F
- Opponent is pushed for 6F
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | Throw(70) | 7 | 3 | 23 | 100 | 50 | Normal | SR | 0, 4 | Launch 80 | 0, 12 | +0 | ||||||||
j.B+C | Air Throw | 0, 1500 | Throw(120) | 7 | 3 | 23+3L | 100 | 50 | Normal | SR | 0, 4 | 80 + GBounce | 0, 12 | +0 | ||||||||
6A+B | Counter Assault | 0 | All | 13 | 3 | 33 | -17 | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | |
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | 100 | 60 | Normal | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | 100 | 100 | Long | 24 | Crumple | 60 + GBounce + Down 23 | Crumple | 74 + GBounce + Down 23 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | Tiny Lobelia A | 850 | All | 11 | Total: 47 | -9 | 80 | 89 | Long | R | 3 | 16 | 17 | 30 | 22 | 44 | 0/+11 | +11 | +13 | |||
236B | Tiny Lobelia B | 850 | All | 20 | Total: 52 | -5 | 80 | 89 | Long | R | 3 | 16 | Launch | 40 | Launch | 54 | 0/+11 | +11 | +13 | |||
236C | Tiny Lobelia C | 850 | All | 20 | Total: 52 | -5 | 80 | 89 | Long | R | 3 | 16 | Launch | 40 | Launch | 54 | 0/+11 | +11 | +3 | |||
j.236A | Tiny Lobelia (A, air) | 850 | All | 9 | Total: 53+9L | 80 | 89 | Long | R | 3 | 16 | 17 | 30 | 22 | 44 | 0/+11 | +11 | +13 | ||||
j.236B | Tiny Lobelia (B, air) | 850 | All | 22 | Total: 55+9L | 80 | 89 | Long | R | 3 | 16 | 17 | 30 | 22 | 44 | 0/+11 | +11 | +13 | ||||
j.236C | Tiny Lobelia (C, air) | 850 | All | 22 | Total: 55+9L | 80 | 89 | Long | R | 3 | 16 | 17 | 30 | 22 | 44 | 0/+11 | +11 | +13 | ||||
214A | George XIII | 25 | 540 | Total: 49 | ||||||||||||||||||
j.214A | George XIII (Air Summon) | 24 | 540 | Total: 78* | ||||||||||||||||||
214A Attack | George XIII (attack) | 250×6 | All | 27 | 2×6 | 80 | 92 | Long | 3 | 16 | Launch | 35 | Launch | 47 | 0/+4 | +4 | +6 | |||||
214B | Ivy Blossom | 61 | Total 32 | |||||||||||||||||||
j.214B | Ivy Blossom | 61 | Total 30 | |||||||||||||||||||
214C | Sword Iris | 900 | All | 17 | 8 | Total: 40 | +2 | 80 | 82 | Long | R | 2 | 13 | Launch | 100 | Launch | 112 | 0/+12 | +12 | +13 | ||
j.214C | Sword Iris | 900 | All | 22 | 8 | Total: 45+3L | +24 | 80 | 82 | Long | R | 2 | 13 | Launch | 100 | Launch | 112 | 0/+12 | +12 | +13 | ||
22A | Barrel Lotus | 600 per bat | All | 97 | Total: 36 | 70 | 92 | Normal | 2 | 13 | 20 | 20 | 24 | 32 | 0/+9 | +9 | +10 | |||||
j.22A | Barrel Lotus | 600 per bat | All | 97 | Total: 36 | 70 | 92 | Normal | 2 | 13 | 20 | 20 | 24 | 32 | 0/+9 | +9 | +10 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146C | Baden Baden Lily | 450×6 [350×12] | All | 13+(30 Flash)+4 | 2×6 [2×12] | Total 35+14L | +51 | 14~22 All | 100 | 75 | Normal | R | 2 | 13 | Launch | 100 | Launch | 112 | 0/+10 | +10 | +11 | |
632146C Rod | Baden Baden Lily | 250×4 | All | 2×4 | 75 | 100 | Normal | 2 | 13 | Launch | 100 | Launch | 112 | 0/+10 | +10 | +11 | ||||||
632146B Lv0 | Tempest Dahlia | 300×8 [300×12] | All | 10+(34 Flash)+?? | see notes | Total 81 | +15 [+28] | 1~27 P | 100 | 94×8 [94×12] | Very Short | R | 3 | see notes | see notes | see notes | see notes | see notes | see notes | see notes | see notes | |
632146B Lv1 | Tempest Dahlia | 300×10 [300×14, 400] | All | 10+(34 Flash)+?? | see notes | Total 81 | +20 [+40] | 1~27 P | 100 | 94×10 [94×15] | Very Short | R | 3 | see notes | see notes | see notes | see notes | see notes | see notes | see notes | see notes | |
632146B Lv2 | Tempest Dahlia | 300×11, 400 [300×14 400] | All | 10+(34 Flash)+?? | see notes | Total 81 | +42 [+50] | 1~27 P | 100 | 94×12 [94×15] | Very Short | R | 3 | see notes | see notes | see notes | see notes | see notes | see notes | see notes | see notes | |
632146B Lv3 | Tempest Dahlia | (300×2, 400)×3, 500×3 [(300×2, 400×2)×3, 400×2, 500×3] | All | 10+(34 Flash)+?? | Total 81 | +48 [+68] | 1~27 P | 100 | 94×12 [94×14] | Very Short | R | see notes | see notes | see notes | see notes | see notes | see notes | see notes | see notes | see notes | ||
632146B Lv4 | Tempest Dahlia | 400×6, 500×3, 600×3 [400×6, 500×6, 600×6] | All | 10+(34 Flash)+?? | Total 81 | +58 [+76] | 1~27 P | 100 | 94×12 [94×18] | Very Short | R | see notes | see notes | see notes | see notes | see notes | see notes | see notes | see notes | see notes | ||
Bat | Tempest Dahlia (Bat) | 300 | All | 100 | 94 | Very Short | 3 | 16 | 25 | 40 | 30 | 54 | 0/+11 | +11 | +13 | |||||||
Cow | Tempest Dahlia (Cow) | 400 | All | 100 | 94 | Very Short | 3 | 16 | Launch | 50 | Launch | 64 | 0/+11 | +11 | +13 | |||||||
Pumpkin | Tempest Dahlia (Pumpkin) | 500×3 | All | 100 | 94×3 | Very Short | 4 | 16 | Launch | 90 | Launch | 105 | 0/+3×2, 0/+11 | +3×2, +11 | +8×2, +16 | |||||||
King Frog | Tempest Dahlia (King Frog) | 600×3 | All | 100 | 94×3 | Very Short | 5 | 16 | Launch | 90 | Launch | 105 | 0/+3×2, 0/+20 | +3×2, +20 | +11×2, +28 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | Gerber Lute | 600, 1000, 1400 {600, 1000, 4200} | All | 20 [10] | 3 | 34 | -10 | 1~22 All [1~12 All] | 125 | 80 | Long | 26 | Launch | 400 + Down 48 | 20 | 20, 0/+9, 0 | +0, +9, +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
2363214C | Clownish Calendula | 34200 | all | 6+(120 Flash)+10 | 40 | 26 | -45 | 1~55 Guard All | 100 | 94 | Long | 5 | 20 | 0 |
Revolver Action Table
A | B | C | Cancels | |
---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B, 4B | 5C, 2C, 6C, 3C | Throw, Jump, Special |
5B | 6A | 2B two times, 6B, 4B | 5C, 2C, 6C, 3C | Throw, Jump, Special |
5C | - | - | Followup, 6C, 3C | Special |
5CC | - | - | 3C | Special |
2A[3] | 5A, 2A[+], 6A | 5B, 2B, 6B, 4B | 5C, 2C, 6C, 3C | Throw, Special |
2B | - | 5B two times, 6B, 4B | 5C, 2C, 6C, 3C | Special |
2C | - | - | - | - |
6A | - | 5B, 6B, 4B | 5C, 2C, 6C, 3C | Throw, Special |
6B | - | - | 5C, 6C, 3C | Throw, Jump, Special |
4B[1] | - | - | 5C, 2C, 6C, 3C | Special |
6C | - | - | j.C, j.2C | Special |
3C | - | - | - | Special on first 3 hits |
A | B | C | Cancels | |
---|---|---|---|---|
j.A | j.A | j.B | j.C, j.2C | Throw, Jump, Special |
j.B | j.A | - | j.C, j.2C | Throw, Jump, Special |
j.C | - | - | j.2C | Jump, Special |
j.2C | - | - | - | Special on landing and hit |
- j.2C can cancel ground recovery into ground normals on landing
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[1] = X can be done only once per string
- Special = Specials and Supers
- Super = Supers only
External References
To edit frame data, edit values in BBCF/Rachel Alucard/Data.
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •