BBCF/Rachel Alucard/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Rachel Alucard 11,000 4F 25F (1~7F Inv All, ???~24 airborne) Sylpheed


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300×2 All 6 2(6)3 11 -2 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 8 6 15 -7 100 85 Long SJR 2 13 14 17 18 29 10 +0 +1
5C 850 Mid 13 8 22 -13 100 89 Long SR 3 16 17 17 Spin Fall 41 + Down 10 34 + Down 23 11 +0 +2
5CC 850 Mid 11 8 24 -11 100 84 Long SR 5 20 Launch 50 + Slide + WBounce 60 + WStick 26 Launch 66 + Slide + WBounce 60 + WStick 26 13 +0 +8
2A 300 All 7 4 9 -1 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 550 Low 10 6 18 -10 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 1200 Mid 23 13 42 -34 5~35 Guard HBFP 50 94 Normal R 5 20 Launch 64 Launch 64 13 +0 +8
6A 700 Mid 13 5 17 -5 7~12 Guard H 90 79 Long S(J)R 3 16 Launch 30 Launch 44 11 +0 +2
6B 700 Mid 11 3 15 -1 100 89 Long SJR 3 16 17 17 Crumple 120 + Slide + WBounce 11 +0 +2
6C See notes All 13 3×N 13 +4 100 99×N Long SR 4 18 19 19 Launch 34 3 +0 +5
4B 750 High 26 4 17 -2 90 92 Normal SR 4 18 19 53 + GBounce 27 71 + GBounce 12 +0 +5
3C 400×3 Low 10 4×3 15 -2 100 79 Long SR 3 16 Launch 80 Launch 94 8 +0 +2
3[C] 400×7 Low 10 4×7 15 -2 100 79 Long SR 3 16 Launch 80 Launch 94 8 +0 +2
j.A 300 High/Air 8 3 12 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 600 All 9 6 12 80 85 Long SJR 2 13 14 15 18 27 10 +0 +1
j.C 800 All 8 6 20 80 89 Long SJR 3 16 17 32 22 46 11 +0 +2
j.[C] Until L+16L
j.2C Lv1 800 High/Air→All 13 Until L 20L 80 79 Normal R 3 16 17 25 22 39 11 +0 +2
j.2C Lv2 1200 High/Air→All 13 Until L 20L 90 89 Normal R 4 18 Launch 62 + GBounce Launch 77 + GBounce 20 +0 +5
j.2C Lv3 1800 High/Air→All 13 Until L 20L 90 89 Long R 5 20 Launch 100 + GBounce Launch 116 + GBounce 30 +0 +8

Drive Moves

  • Can be activated at any time, except when Rachel is in hitstun, blockstun, is performing any tech roll or is performing distortion drives, exceed accels or astral heats.
  • Can be performed during another sylpheed, stacking their effects.
  • Push force adds a velocity of 1000 for each frame in one direction.
  • For diagonal pushes, a value of 707 is used in both the X and Y directions.
  • Rachel is pushed for 60F
  • Opponent is pushed for 6F

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SR 0, 4 Launch 80 0, 12 +0
j.B+C Air Throw 0, 1500 Throw(120) 7 3 23+3L 100 50 Normal SR 0, 4 80 + GBounce 0, 12 +0
6A+B Counter Assault 0 All 13 3 33 -17 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 100 60 Normal 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 100 100 Long 24 Crumple 60 + GBounce + Down 23 Crumple 74 + GBounce + Down 23 11 +0 +2

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Tiny Lobelia A 850 All 11 Total: 47 -9 80 89 Long R 3 16 17 30 22 44 0/+11 +11 +13
236B Tiny Lobelia B 850 All 20 Total: 52 -5 80 89 Long R 3 16 Launch 40 Launch 54 0/+11 +11 +13
236C Tiny Lobelia C 850 All 20 Total: 52 -5 80 89 Long R 3 16 Launch 40 Launch 54 0/+11 +11 +3
j.236A Tiny Lobelia (A, air) 850 All 9 Total: 53+9L 80 89 Long R 3 16 17 30 22 44 0/+11 +11 +13
j.236B Tiny Lobelia (B, air) 850 All 22 Total: 55+9L 80 89 Long R 3 16 17 30 22 44 0/+11 +11 +13
j.236C Tiny Lobelia (C, air) 850 All 22 Total: 55+9L 80 89 Long R 3 16 17 30 22 44 0/+11 +11 +13
214A George XIII 25 540 Total: 49
j.214A George XIII (Air Summon) 24 540 Total: 78*
214A Attack George XIII (attack) 250×6 All 27 2×6 80 92 Long 3 16 Launch 35 Launch 47 0/+4 +4 +6
214B Ivy Blossom 61 Total 32
j.214B Ivy Blossom 61 Total 30
214C Sword Iris 900 All 17 8 Total: 40 +2 80 82 Long R 2 13 Launch 100 Launch 112 0/+12 +12 +13
j.214C Sword Iris 900 All 22 8 Total: 45+3L +24 80 82 Long R 2 13 Launch 100 Launch 112 0/+12 +12 +13
22A Barrel Lotus 600 per bat All 97 Total: 36 70 92 Normal 2 13 20 20 24 32 0/+9 +9 +10
j.22A Barrel Lotus 600 per bat All 97 Total: 36 70 92 Normal 2 13 20 20 24 32 0/+9 +9 +10

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C Baden Baden Lily 450×6 [350×12] All 13+(30 Flash)+4 2×6 [2×12] Total 35+14L +51 14~22 All 100 75 Normal R 2 13 Launch 100 Launch 112 0/+10 +10 +11
632146C Rod Baden Baden Lily 250×4 All 2×4 75 100 Normal 2 13 Launch 100 Launch 112 0/+10 +10 +11
632146B Lv0 Tempest Dahlia 300×8 [300×12] All 10+(34 Flash)+?? see notes Total 81 +15 [+28] 1~27 P 100 94×8 [94×12] Very Short R 3 see notes see notes see notes see notes see notes see notes see notes see notes
632146B Lv1 Tempest Dahlia 300×10
[300×14, 400]
All 10+(34 Flash)+?? see notes Total 81 +20 [+40] 1~27 P 100 94×10 [94×15] Very Short R 3 see notes see notes see notes see notes see notes see notes see notes see notes
632146B Lv2 Tempest Dahlia 300×11, 400
[300×14 400]
All 10+(34 Flash)+?? see notes Total 81 +42 [+50] 1~27 P 100 94×12 [94×15] Very Short R 3 see notes see notes see notes see notes see notes see notes see notes see notes
632146B Lv3 Tempest Dahlia (300×2, 400)×3, 500×3
[(300×2, 400×2)×3, 400×2, 500×3]
All 10+(34 Flash)+?? Total 81 +48 [+68] 1~27 P 100 94×12 [94×14] Very Short R see notes see notes see notes see notes see notes see notes see notes see notes see notes
632146B Lv4 Tempest Dahlia 400×6, 500×3, 600×3
[400×6, 500×6, 600×6]
All 10+(34 Flash)+?? Total 81 +58 [+76] 1~27 P 100 94×12 [94×18] Very Short R see notes see notes see notes see notes see notes see notes see notes see notes see notes
Bat Tempest Dahlia (Bat) 300 All 100 94 Very Short 3 16 25 40 30 54 0/+11 +11 +13
Cow Tempest Dahlia (Cow) 400 All 100 94 Very Short 3 16 Launch 50 Launch 64 0/+11 +11 +13
Pumpkin Tempest Dahlia (Pumpkin) 500×3 All 100 94×3 Very Short 4 16 Launch 90 Launch 105 0/+3×2, 0/+11 +3×2, +11 +8×2, +16
King Frog Tempest Dahlia (King Frog) 600×3 All 100 94×3 Very Short 5 16 Launch 90 Launch 105 0/+3×2, 0/+20 +3×2, +20 +11×2, +28

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Gerber Lute 600, 1000, 1400
{600, 1000, 4200}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 Long 26 Launch 400 + Down 48 20 20, 0/+9, 0 +0, +9, +0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
2363214C Clownish Calendula 34200 all 6+(120 Flash)+10 40 26 -45 1~55 Guard All 100 94 Long 5 20 0

Revolver Action Table

Ground Revolver Action Table
A B C Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5B 6A 2B two times, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5C - - Followup, 6C, 3C Special
5CC - - 3C Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
2B - 5B two times, 6B, 4B 5C, 2C, 6C, 3C Special
2C - - - -
6A - 5B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
6B - - 5C, 6C, 3C Throw, Jump, Special
4B[1] - - 5C, 2C, 6C, 3C Special
6C - - j.C, j.2C Special
3C - - - Special on first 3 hits
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Throw, Jump, Special
j.C - - j.2C Jump, Special
j.2C - - - Special on landing and hit
  • j.2C can cancel ground recovery into ground normals on landing
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[1] = X can be done only once per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Rachel Alucard/Data.