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Ragna the Bloodedge |
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Overview
The main character of the series. Him and his siblings, Jin and Saya lived peacefully being cared for by their guardian at a Church within the forest. One day, the man known as Yuuki Terumi would arrive and burn down the church and sever Ragna's right arm, kidnapping his sister in the process. Ragna is saved by Rachel Alucard when she gives him the Azure Grimoire (aka, the titular "BlazBlue") and it replaces the arm that had been sliced off. Ragna swore vengeance and would start a one man crusade against the NOL to find Terumi using the Azure's power, becoming the most wanted criminal ever recorded in NOL history.
Drive: Soul Eater
Soul Eater allows Ragna to absorb a portion of the damage of certain attacks for his own health. This mechanic was to offset the very low health that Ragna has. Soul Eater works regardless of hit or block, but does not work against Barrier Guard. Soul Eater has another mechanic where different percentages are applied to different Soul Eater moves depending on where it was in the combo. More specifically, the lifesteal increases depending on how many Soul Eater hits landed on the opponent before using the move. The formula is as follows:
- 1st to 5th Soul Eater hit = 100% lifesteal
- 6th Soul Eater hit = 110% lifesteal
- 7th Soul Eater hit = 120% lifesteal
- 8th Soul Eater hit = 130% lifesteal
- 9th Soul Eater hit = 140% lifesteal
- 10th Soul Eater hit = 150% lifesteal
- 11th Soul Eater hit = 150% lifesteal
The scaling remains at 150% for any Soul Eater hit beyond the 10th.
Overdrive: Blood Kain IDEA
Ragna's Overdrive augments all of his Soul Eater moves. Not only do all of his Soul Eater moves have higher damage and steal more life from the opponent, but some also have different move properties and different hitboxes.
Strengths/Weaknesses
Normal Moves
5A | Template:AttackDataHeader-BBCF |
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5B | Template:AttackDataHeader-BBCF |
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5C | Template:AttackDataHeader-BBCF |
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2A | Template:AttackDataHeader-BBCF |
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2B | Template:AttackDataHeader-BBCF |
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2C | Template:AttackDataHeader-BBCF |
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6A | Template:AttackDataHeader-BBCF |
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6B | Template:AttackDataHeader-BBCF |
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6C | Template:AttackDataHeader-BBCF |
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3C | Template:AttackDataHeader-BBCF |
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j.A | Template:AttackDataHeader-BBCF |
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j.B | Template:AttackDataHeader-BBCF |
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j.C | Template:AttackDataHeader-BBCF |
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Drive Moves
5D | Template:AttackDataHeader-BBCF |
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2D | Template:AttackDataHeader-BBCF |
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6D | Template:AttackDataHeader-BBCF |
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j.D | Template:AttackDataHeader-BBCF |
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Universal Mechanics
Forward Throw 5B+C or 6B+C |
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Back Throw 4B+C |
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Air Throw j.B+C |
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Counter Assault 6A+B during blockstun |
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Crush Trigger 5A+B |
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Specials
Hell's Fang 214A |
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Additional Attack (Hell's Fang) 214D after Hell's Fang |
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Inferno Divider 623C/D (Air OK) |
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Upper 236C during Inferno Divider |
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Straight Punch 236C after Upper |
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Ax Kick 214D after Upper |
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Gauntlet Hades 214B (air OK) |
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Spin Kick 214D after Gauntlet Hades |
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Dead Spike 236D |
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Not Over Yet 22C |
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Blood Scythe 214D, j.214D |
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Nightmare Edge j.214C |
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Additional Attack (Nightmare Edge) 214D after Nightmare Edge |
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Distortion Drives
Carnage Scissors 632146D |
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Devoured by Darkness 214214D |
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Exceed Accel
Seed of Tartarus A+B+C+D during Overdrive |
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Astral Heat
Black Onslaught 2141236C |
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External References
- Japanese Name: ラグナ=ザ=ブラッドエッジ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
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Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •