Combo |
Position |
Damage |
Life Steal |
Heat Gain |
Works on: |
Difficulty |
Notes |
Video
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(all 5A/2A/j.A > 5B/2B/j.B routes will work with 5B/2B/j.B starter) |
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5B > 5C > 214A~214D |
Anywhere |
2032 |
200 |
14 |
All |
[1] Very Easy |
Universal confirm for maximum distance hits. |
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5B > (2C) > 5C > (3C) > 2D > 623D~236C~214D |
Anywhere |
2973 |
250 |
21 |
All |
[1] Very Easy |
2C and 3C can be omitted for less damage but less range dependency. |
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5B > (5C) > 6A > 214B~214D, 5B > 5C > hjc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Anywhere |
3525 |
500 |
25 |
All |
[2] Easy |
5C can be omitted for less damage but less range dependency. |
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5B > (5C) > 6A > 214B~214D, 663C > 22C~66, 665C > jc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Not Cornered |
3708 |
500 |
26 |
All |
[3] Medium |
With the added 5C, the combo is at timer limit, so any additional buttons added will make it drop. Use the OTG 5C hjc Air Combo Table for character specifics related to 665C > jc. |
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5B > (2C) > 5C > 6C > 214D, 665C > jc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Anywhere |
3867 |
500 |
27 |
All |
[2] Easy |
Jubei/Crouching hit only. Use the OTG 5C hjc Air Combo Table for character specifics related to 665C > jc. 2C can be omitted. |
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5B > (2C) > 5C > 6C > 214D, 665C > 5D(1) > 214B~214D, 5B > (2C) > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Anywhere |
4124 |
600 |
29 |
Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o |
[3] Medium |
Crouching hit only. Both 2Cs can be omitted for consistency. |
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5B > 5C > 6D > delay j.214B~214D, 5B > 5C > 5D(1) > 214B~214D, 5B > (2C) > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Anywhere |
4009 |
750 |
28 |
All |
[3] Medium |
Jubei/crouching hit only. Can replace 5B > 5C > 5D(1) with 5A > 5B > 5D(1) after Spin Kick for less timing dependance. Works from Counter Hit 5B if the 5C is omitted. Requires maximum delay on the j.214B. |
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5B > (2C) > 5C > 6C > jc > delay j.C > delay j.214B~214D, 5B > 5C > hjc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Anywhere |
4036 |
500 |
28 |
All |
[3] Medium |
Jubei/Crouching hit only. Requires a slight delay both before and after the first j.C. 2C can be omitted. |
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5B > 5C > 6D > (whiff) j.D, 665B > 3C > 22C~66, 665C > jc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Not Cornered |
4238 |
500 |
30 |
All |
[4] Hard |
Jubei/Crouching hit only. Use the OTG 5C hjc Air Combo Table for character specifics related to 665C > jc. Must get a fairly close starter to land 665B > 3C > 22C after the 6D. |
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5B > 3C > 22C~66, 665C > jc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Not Cornered |
3713 |
400 |
26 |
All |
[3] Medium |
Use the OTG 5C hjc Air Combo Table for character specifics related to 665C > jc. Must be fairly close for 3C > 22C to connect. |
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5B > 3C > 22C~66, 665C > 5D(1) > 214A, 5A > 5B > 5C > hjc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Not Cornered |
4130 |
400 |
29 |
Nu-13, Makoto, Valkenhayn, Relius, Lambda-11, Nine |
[3] Medium |
Needs extremely deep 665C on Nine for 5A to hit. On Tager, Kagura, and Susano'o, you can do 214A > 5A > 5B > 6A. |
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5B > 3C > 22C~66, 665C > 5D(1) > 214B~214D, 5B > (5C) > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Not Cornered |
4155 |
500 |
29 |
Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o |
[3] Medium |
Must be fairly close for 3C > 22C to connect. |
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5B > 3C > 22C~66, 6C > 6D > j.214D, 6C > hjc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Near Corner |
4294 |
600 |
30 |
All |
[3] Medium |
Must be fairly close for 3C > 22C to connect. |
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5B > 5C > 2D > 236D~66, 2C > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Corner |
3754 |
720 |
26 |
All |
[2] Easy |
If any more buttons are added, must 5B > 6A after Gauntlet Hades. If slightly out of the corner, can 236D~66, 5C > 5D(1) for slightly more damage. |
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5B > (5C) > 6A > 6D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Corner |
3898 |
720 |
27 |
All |
[2] Easy |
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5B > (5C) > 6A > 6D > j.214D, 6C > 214D, 3C > 2D > 22C > 236D~66, 3C > (2D) > 22C > 214A~214D |
Corner |
3926 |
850 |
27 |
All |
[2] Easy |
Final 2D whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. 5C can be omitted for less damage but less range dependency. |
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5B > (2C) > 5C > (3C) > 2D > 236D~66, 5B > 5C > 5D(1) > 214B~214D, 5B > (2C) > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Corner |
4006 |
720 |
28 |
All |
[2] Easy |
Delay 5B and walk backwards after 2D Dead Spike dash-cancel so that Ragna doesn't dash under the opponent. Can also do 2C > 5D(1) instead of 5B > 5C > 5D(1) for consistency. |
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5B > 3C > 22C~66, 5B > 5C > 5D(1) > 214B~214D, 5B > (5C) > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Corner |
4215 |
500 |
30 |
All |
[3] Medium |
Must be fairly close for 3C > 22C to connect. |
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5B > (2C) > 5C > 6C > 6D > j.214D, 6C > 214D, 3C > 2D > 22C > 236D~66, 3C > (2D) > 22C > 214A~214D |
Corner |
4327 |
850 |
30 |
All |
[2] Easy |
Jubei/Crouching hit only. Final 2D whiffs against Rachel, Taokaka, Bang, Makoto, Platinum, Relius, Naoto, Izanami, and Mai so omit it for consistency. |
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5B > 5C > 6D > (whiff) j.D, 665B > 3C > 22C~66, 5B > 5C > hjc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Corner |
4399 |
500 |
31 |
All |
[4] Hard |
Jubei/Crouching hit only. Must get a fairly close starter to land 665B > 3C > 22C after the 6D. |
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AA 5B > 5C > jc > j.C > jc > j.C > j.D > j.214C~214D |
Anti-Air, Anywhere |
3047 |
300 |
21 |
All |
[1] Very Easy |
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AA 5B > 5C > 5D(1) > 214B~214D, 5B > 5C > hjc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Anti-Air, Anywhere |
3814 |
500 |
27 |
All |
[2] Easy |
5C can be omitted before 5D(1) if opponent is too high. |
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AA 5B > 5C > jc > j.C > j.214B~214D, 5B > 5C > 5D(1) > 214B~214D, 5B > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Anti-Air, Anywhere |
3847 |
600 |
27 |
All |
[3] Medium |
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AA 5B > 5C > jc > j.C > jc > j.C > j.D > j.214D, 3C > 22C > 236D~66, 2C > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Anti-Air, Corner |
4000 |
720 |
28 |
All |
[2] Easy |
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CH 5B > 214B~214D, 665B > 5C > 5D > 236D~66, 66(5B) > 5C > hjc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Anywhere |
3769 |
720 |
32 |
All |
[3] Medium |
Counter hit 5B only. Must do a dashing 5C after Dead Spike against Carl and Izanami. |
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CH 5B > 214B~214D, 663C > 22C~66, 665C > jc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Not Cornered |
3848 |
500 |
27 |
All |
[3] Medium |
Counter hit 5B only. Requires maximum Spin Kick delay. Use the OTG 5C hjc Air Combo Table for character specifics related to 665C > jc. |
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CH 5B > 6D > (whiff) j.D, 665B > 3C > 22C~66, 665C > jc > j.C > j.D > jc > j.C > j.D > j.214C~214D |
Not Cornered |
4032 |
500 |
28 |
All |
[4] Hard |
Counter hit 5B only. Use the OTG 5C hjc Air Combo Table for character specifics related to 665C > jc. |
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CH 5B > 6D > (whiff) j.D, 665B > 3C > 22C~66, 665C > 5D(1) > 214B~214D, 5B > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Not Cornered |
4393 |
600 |
31 |
Tager, Arakune, Hakumen, Tsubaki, Mu-12, Valkenhayn, Relius, Azrael, Kagura, Izanami, Susano'o |
[4] Hard |
Counter hit 5B only. Requires maximum Spin Kick delay. |
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CH 5B > 6D > (whiff) j.D, 665B > 3C > 22C~66, 5B > 5C > 5D(1) > 214B~214D, 5B > 6A > hjc > j.C > j.D > jc > j.D > j.214C~214D |
Corner |
4419 |
600 |
31 |
All |
[4] Hard |
Counter hit 5B only. After 22C, if too close to the corner do 236D~66, 2C > 5D(1) > 214B~214D. |
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