BBCF/Ragna the Bloodedge/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

System Data[edit]

Health:10,000
Prejump:4F
Backdash:22F (1-5F Inv All)
Unique Movements:


Normal Moves[edit]

Name Damage GuardHow this attack can be guarded. Throw range is listed in parentheses
All strikes can be air Barrier Blocked unless otherwise stated
StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent Projectiles will have their Durability level listed. For example a projectile that is Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
Dr - drive/distortion cancellable
O - overdrive cancellable
J - jump cancellable
R - rapid cancellable
Da - dash cancellable
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. StarterCombo time modifier when used as the starting hit of a combo. LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. HitstunWhen hitting a grounded opponent, how much hitstun they experience. UntechWhen hitting an airborne opponent, how long they can't air tech. Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
CHstopWhen an opponent gets Counter Hit by the attack, how much additional hitstop the opponent experiences.
HitboxHitbox link for this move
5ABBCS Ragna 5A.png 300 All 5 3 9 0 B - CSJR 100 80 Normal 1 11 12 12 16 23 9 +0 +0 Click!
5BBBCS Ragna 5B.png 660 Mid 8 8 16 -7 B - SR 100 89 Long 3 16 17 17 22 31 11 +0 +2 Click!
  • Hitbox fully extended on 10F
5CBBCS Ragna 5C.png 900 Mid 13 4 20 -5 B - S(J)R 100 92 Long 4 18 19 19 24 34 12 +0 +5 Click!
  • Hitbox fully extended on 13F
2ABBCS Ragna 2A.png 300 All 7 2 10 0 F - CSR 100 80 Normal 1 11 12 12 16 23 9 +0 +0 Click!
2BBBCS Ragna 2B.png 550 Low 9 2 15 -3 F - SR 90 85 Long 2 13 14 14 18 26 10 +0 +1 Click!
2CBBCS Ragna 2C.png 800 Mid 12 3 13 +1 F - SR 100 89 Long 3 16 17 19 Crumple 36 33 11 +0 +2 Click!
6ABBCS Ragna 6A.png 700 Mid 12 4 24 -11 B 4~14 H S(J)R 90 79 Long 3 16 Launch 26 Launch 40 11 +0 +2 Click!
  • Launches opponents on hit
6BBBCS Ragna 6B.png 800 High 24 4 19 -6 B - SR 80 89 Normal 3 16 19 17 + Down 23 24 31 + Down 23 11 +0 +2 Click!
  • 110% bonus proration
  • Forces crouching
6CBBCS Ragna 6C.png 700*2 Low, Mid 20 2(4)2 33 -16 F, B - SR, SJR 90 82(once) Long 4 18 19, Launch 40 24, Launch 55 12 +0 +5 Click!
  • 2nd hit launches opponents on hit
3CBBCS Ragna 3C.png 900 Low 12 3 27 -11 F - SJR 90 92 Long 4 18 Launch 40 Launch 55 + Down 16 12 +0 +5 Click!
  • Causes techable knockdown on hit
  • Causes untechable knockdown on Counter Hit
j.ABBCS Ragna jA.png 300 High/Air 7 3 9 - H - CSJR 80 80 Normal 1 11 12 12 16 23 9 +0 +0 Click!
j.BBBCS Ragna jB.png 600 High/Air 10 9 12 - H - SJR 80 85 Long 2 13 14 14 18 26 10 +0 +1 Click!
j.CBBCS Ragna jC.png 900 High/Air 12 4 26 - H - SJR 80 89 Long 3 16 17 19 22 33 11 +0 +2 Click!

Drive Moves[edit]

Name Damage GuardHow this attack can be guarded. Throw range is listed in parentheses
All strikes can be air Barrier Blocked unless otherwise stated
StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent Projectiles will have their Durability level listed. For example a projectile that is Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
Dr - drive/distortion cancellable
O - overdrive cancellable
J - jump cancellable
R - rapid cancellable
Da - dash cancellable
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. StarterCombo time modifier when used as the starting hit of a combo. LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. HitstunWhen hitting a grounded opponent, how much hitstun they experience. UntechWhen hitting an airborne opponent, how long they can't air tech. Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
CHstopWhen an opponent gets Counter Hit by the attack, how much additional hitstop the opponent experiences.
HitboxHitbox link for this move
5DBBCS Ragna 5D.png 500, 600
[500, 660]
Mid, All 15 5(12)3 29 -11 B - SR
[SR, SRDa]
100 94, 84 Long 5 20 21 [Launch] 24, 38 + GBounce + Down 23 30 [Launch] 43, 57 + GBounce + Down 23 6, 13 [6, 16] +0 +8 Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Fatal Counter
2DBBCS Ragna 2D.png 800 [880] Low 17 2 23 -6 F - SR
[SRDa]
100 82 Long 4 18 Launch 19 + GBounce + Down 25 [+ Down 33] Launch 34 + GBounce + Down 25 [+ Down 33] 12 [16] +0 +5 Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Causes untechable knockdown on hit
6DBBCS Ragna 6D.png 1000 [1100] Mid 21 3 30 -12 H 4~20F SJR 80 84 Long 5 20 Crumple 31 25 [40] Crumple 84 44 [56] 13 [16] +0 +8 Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • 15~37F in the air
  • 110% bonus proration
  • Fatal Counter
j.DBBCS Ragna jD.png 740 [814] High/Air 13 4 20 - H - SJR 80 79 Long 3 16 17 22 [36] Launch 36 [50] 11 [16] +0 +2 Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]

Universal Mechanics[edit]

Name Damage GuardHow this attack can be guarded. Throw range is listed in parentheses
All strikes can be air Barrier Blocked unless otherwise stated
StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent Projectiles will have their Durability level listed. For example a projectile that is Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
Dr - drive/distortion cancellable
O - overdrive cancellable
J - jump cancellable
R - rapid cancellable
Da - dash cancellable
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. StarterCombo time modifier when used as the starting hit of a combo. LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. HitstunWhen hitting a grounded opponent, how much hitstun they experience. UntechWhen hitting an airborne opponent, how long they can't air tech. Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
CHstopWhen an opponent gets Counter Hit by the attack, how much additional hitstop the opponent experiences.
HitboxHitbox link for this move
Forward ThrowBBCS Ragna FThrow.png 0, 1500 Throw(70) 7 3 23 - T - -, SR 100 50 (Once) Normal 0, 4 - Launch 60 - - - 0, 12 +0 Click!
  • 100% minimum damage
Back ThrowBBCS Ragna BThrow.png 0, 1500 Throw(70) 7 3 23 - T - -, SR 100 50 (Once) Normal 0 - Launch 60 - - - 0 +0 Click!
  • 100% minimum damage
Air ThrowBBCS Ragna AThrow.png 0, 1500 Throw(90) 7 3 23 - T - -, SR 100 50 (Once) Normal 0, 4 - - 80 + WBounce - - - 0, 12 +0 -
  • 100% minimum damage
Dash Cancel - - - - 22 - - - - - - - - - - - - - - - - Click!
Counter AssaultBBCS Ragna 5B.png 0 All 13 3 32 -18 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5 -
  • 180F Heat Gauge Cooldown
Crush TriggerBBCP Ragna CrushTrigger.png
Uncharged/Charged
1000 Guard Break 32/Barrier 20 1 25 0 B - R 80 60 Normal 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2 Click!
1000 Guard Break 60/Barrier 30~60 1 25 0 B - R 80 100 Long 3 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2 Click!
  • Lifesteal: 200 (in OD)
  • 180F Heat Gauge Cooldown

Specials[edit]

Name Damage GuardHow this attack can be guarded. Throw range is listed in parentheses
All strikes can be air Barrier Blocked unless otherwise stated
StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent Projectiles will have their Durability level listed. For example a projectile that is Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
Dr - drive/distortion cancellable
O - overdrive cancellable
J - jump cancellable
R - rapid cancellable
Da - dash cancellable
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. StarterCombo time modifier when used as the starting hit of a combo. LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. HitstunWhen hitting a grounded opponent, how much hitstun they experience. UntechWhen hitting an airborne opponent, how long they can't air tech. Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
CHstopWhen an opponent gets Counter Hit by the attack, how much additional hitstop the opponent experiences.
HitboxHitbox link for this move
Hell's FangBBCS Ragna HellsFang.png
214A
900 All 15 13 26 -4 B - R 80 92 Long 4 22 27 40 32 55 12 +0 +5 Click!
  • 27F hitstun on grounded hit
  • 28~46F cancelable into Additional Attack
  • Immediately enters recovery animation on block or hit
Additional AttackBBCS Ragna HellsFangFollowup.png
Hell's Fang > 214D
1000 [1100] All 19 3 35 -19 B - R [RDa] 100 82 Long 4 18 Launch 56 [80 + WBounce] Launch 71 [95 + WBounce] 12 [20] +0 +5 Click!
  • Values in [] are during OD
  • Lifesteal: 200 [300]
  • 200% Heat Gain
C.png Inferno DividerBBCS Ragna InfernoDivider.png
623C
600*2 Mid 9 5, 8 39 -28 B 1~13 All R 60 82 Very Short 4 18 Launch 42 Launch 57 12 +0 +0 Click!
  • 14~34F cancelable into Upper
  • 12~41F in the air
  • Launches opponent on hit
  • Counter Hit state for entire move
Aerial C.png Inferno DividerBBCS Ragna InfernoDivider.png
j.623C
600*2 All 5 5, 8 Until L+19 - H 1~9 All R 60 82 Very Short 4 18 Launch 42 Launch 57 12 +0 +0 Click!
  • 10~30F cancelable into Upper
  • Launches opponent on hit
  • Counter Hit state for entire move
GGXRD D Prompt.png Inferno DividerBBCS Ragna InfernoDivider.png
623D
600*2 [660*2] Mid, All 7 5, 8 48 -37 B - R 100 82 Long 4 18 Launch 42 Launch 57 12 [16] +0 +0 Click!
  • Values in [] are during OD
  • Lifesteal: 50+50 [75+75]
  • 12~32F cancelable into Upper
  • 10~49F in the air
  • Launches opponent on hit
  • Counter Hit state for entire move
Aerial GGXRD D Prompt.png Inferno DividerBBCS Ragna InfernoDivider.png
j.623D
600*2 [660*2] All 7 5, 8 Until L+19 - H - R 100 82 Long 4 18 Launch 42 Launch 57 12 [16] +0 +0 Click!
  • Values in [] are during OD
  • Lifesteal: 50+50
  • 12~32F cancelable into Upper
  • Launches opponent on hit
  • Counter Hit state for entire move
UpperBBCS Ragna Upper.png
C or D Inferno Divider > 236C
460 All 14 3 Until L+19 - H - R 100 92 Long 4 18 Launch 42 Launch 57 12 +0 +5 Click!
  • 15~25F cancelable into Straight Punch or Ax Kick
  • Launches opponent on hit
Straight PunchBBCS Ragna Straight.png
Upper > 236C
500 All 15 3 Until L+17 - H - R 100 82 Long 4 18 Launch 35 + WBounce 30 + WStick 18 Launch 50 + WBounce 30 + WStick 18 24 +0 +5 Click!
  • Causes wall stick on hit (adds 30F of hitstun)
Ax KickBBCS Ragna AxKick.png
Upper > 214D
1400 [1540] All 19 4 Until L+19 - H - R 100 82 Long 4 18 Launch 60 [60 + GBounce] Launch 75 [75 + GBounce] 12 +0 +5 Click!
  • Values in [] are during OD
  • Lifesteal: 50 [75]
Gauntlet HadesBBCS Ragna GauntletHades.png
214B
800 High/Air 20 7 28 -13 H - R 90 92 Normal 4 18 Crumple 29 30 Crumple 58 45 12 +0 +5 Click!
  • 30~41F cancelable into Spin Kick
  • 12~41F in the air
  • 24F overhead hitbox (frame advantage based on this frame)
Aerial Gauntlet HadesBBCS Ragna GauntletHades.png
j.214B
700 High/Air 12 9 Until L+15 -13 H - R 90 92 Normal 4 18 Launch 30 Launch 45 12 +0 +5 Click!
  • 24F~till landing cancelable into Spin Kick
  • 18F overhead hitbox
Spin KickBBCS Ragna SpinKick.png
Gauntlet Hades -> 214D
800 [880] All 9 4 Until L+12 - H - R 100 82 Normal 4 18 Launch 38 [70] Launch 53 [85] 12 [20] +0 +5 Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • Launches opponents on hit
Dead SpikeBBCP Ragna DeadSpike.png
236D
900 [900, 300*2] All 26 13 [19] Total 57 -1 [+9] P1 - RDa 80 82 (Once) Normal 4 18 Launch 36 Launch 51 0/+12
[0/+6]
+12 [+6] +17 [+11] -
  • Values in [] are during OD
  • Lifesteal: 100 [50*3]
  • 33~45F dash cancelable
  • Frame adv. is at least +2 when using dash cancel at 33F
  • Counter Hit state until frame 33
Not Over YetBBCS Ragna NotOverYet.png
downed opponent > 22C
0, 1110 - 11 8 11 - T - -, SRDa 0, 4 100 100, 92 Long - - Launch 30 + Slide 39 - - - 0, 18 +0 Click!
  • 2nd hit has 0% Heat Gain
  • Causes wall stick on hit (adds 30F of hitstun)
Nightmare EdgeBBCF Ragna NightmareEdge.png
j.214C
480*N All 17 2, [4]*N(2)2 20 -5 H - R 80 79(once) Long 3 16 17*N, Launch 60 + GBounce*N, 60 + GBounce + Down 23 22*N, Launch 74 + GBounce*N, 74 + GBounce + Down 23 11, 2*N, 11 -1, -1*N, -7 +2, +1*N, +2 Click!
  • After landing 1~14F cancelable into Additional Attack
  • Last hit causes ground bounce on ground hit, cannot be emergency teched
  • All hits cause ground bounce on air hit, can be emergency teched
Additional AttackBBCF Ragna NightmareEdgeFollowUp.png
Nightmare Edge > 214D
1200 [1320] All 12 3 33 -17 B - R [RDa] 100 82 Long 4 18 Launch 60 [80 + WBounce] Launch 75 [95 + WBounce 16 [20] +0 +5 Click!
  • Values in [] are during OD
  • Lifesteal: 200 [300]
Blood ScytheBBCP Ragna BloodScythe.png
214D
1250 [1375] All 37 3 15 +3 [+7] H 5~16 BFP R 80 84 Long 5 20 [24] Launch 28 + Slide 12 [+ GBounce 60] Launch 47 + Slide 12 [+ GBounce 60] 16 +0 +8 Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]
  • 5~46F in the air
  • Fatal Counter
Aerial Blood ScytheBBCP Ragna BloodScythe.png
j.214D
1000 All 21 4 Until L+14 - H - R 80 84 Normal 5 20 Launch 60 + Slide 15 [+ GBounce 60] Launch 76 + Slide 15 [+ GBounce 60] 13 +0 +8 Click!
  • Values in [] are during OD
  • Lifesteal: 100 [150]

Distortion Drives[edit]

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Name Damage GuardHow this attack can be guarded. Throw range is listed in parentheses
All strikes can be air Barrier Blocked unless otherwise stated
StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent Projectiles will have their Durability level listed. For example a projectile that is Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
Dr - drive/distortion cancellable
O - overdrive cancellable
J - jump cancellable
R - rapid cancellable
Da - dash cancellable
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. StarterCombo time modifier when used as the starting hit of a combo. LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. HitstunWhen hitting a grounded opponent, how much hitstun they experience. UntechWhen hitting an airborne opponent, how long they can't air tech. Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
CHstopWhen an opponent gets Counter Hit by the attack, how much additional hitstop the opponent experiences.
HitboxHitbox link for this move
Carnage ScissorsBBCS Ragna CarnageScissors.png
632146D
1250, 3200
[1250, 3200, 320*4]
All 9+(40 Flash)+4~12 2(38)4
[2(38)4,1,1,1,1]
58 -43 [-40] B 1~18 All R 80 82 (Once) Normal 4 18 Crumple 42, Launch 90 + GBounce, 90 [*5] Crumple 84, Launch 105 + GBounce, 105 [*5] 12,6
[12,6,5*4]
+0 +5 Click!
  • Values in [] are during OD
  • 20% minimum damage: 890 [1146]
  • Lifesteal: 300 [200, 100*4]
  • Can cancel 2nd hit by holding down D button
  • Start-up after super freeze varies based on distance from opponent
  • Start-up/Active/Recovery becomes 9+4~12/2/36 if button is held after 1st attack
  • Counter Hit state for entire move
Devoured by DarknessBBCS Ragna DevouredByDarkness.png
214214D
0, 4000 [0, 5000] All [Unblockable] 13+(30 Flash)+12 3 55 -39 B 1~16 All R 80 100, 25 Very Short 4 18 Launch 100 - - 10 10, 14 +0 -
  • Values in [] are during OD
  • 25% minimum damage: 1000 [1250]
  • Lifesteal: 500 [1000]
  • Counter Hit state for entire move

Exceed Accel[edit]

Name Damage GuardHow this attack can be guarded. Throw range is listed in parentheses
All strikes can be air Barrier Blocked unless otherwise stated
StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent Projectiles will have their Durability level listed. For example a projectile that is Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
Dr - drive/distortion cancellable
O - overdrive cancellable
J - jump cancellable
R - rapid cancellable
Da - dash cancellable
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. StarterCombo time modifier when used as the starting hit of a combo. LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. HitstunWhen hitting a grounded opponent, how much hitstun they experience. UntechWhen hitting an airborne opponent, how long they can't air tech. Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
CHstopWhen an opponent gets Counter Hit by the attack, how much additional hitstop the opponent experiences.
HitboxHitbox link for this move
Seed of TartarusBBCF Ragna SeedOfTartarus.png
ABCD during OD
600, 2450 {600, 700x4, 2450} All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
- 100 100 Long 4 26 Launch 60 + WBounce + Down 23 - - 20 20, 12 {20, 5*4, 20} +5 Click!
  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • 10% minimum damage: 305 {585+58}

Astral Heat[edit]

Name Damage GuardHow this attack can be guarded. Throw range is listed in parentheses
All strikes can be air Barrier Blocked unless otherwise stated
StartupNumber of frames to reach the first active frame (includes the first active frame). ActiveNumber of active frames in this attack values in () are for gaps between hits of an attack. Occurs after Startup. RecoveryHow long this attack is in a recovery state before returning to neutral. Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent Projectiles will have their Durability level listed. For example a projectile that is Durability level 2 will show P2
T - Throw
D - Doll move such as Nirvana and Ignis
Inv.Attribute and Hitbox Invincibility information. CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes.
C - self cancellable
S - special/distortion cancellable
Dr - drive/distortion cancellable
O - overdrive cancellable
J - jump cancellable
R - rapid cancellable
Da - dash cancellable
(X) - X cancellable on hit only
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. StarterCombo time modifier when used as the starting hit of a combo. LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. HitstunWhen hitting a grounded opponent, how much hitstun they experience. UntechWhen hitting an airborne opponent, how long they can't air tech. Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop.
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place.
If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop.
If numbers are in the format +Y, that means use the X number from blockstop.
CHstopWhen an opponent gets Counter Hit by the attack, how much additional hitstop the opponent experiences.
HitboxHitbox link for this move
Black OnslaughtBBCS Ragna BlackOnslaught2.png
2141236C
0, 2100x6, 300x8, 15000 All 3+(75 Flash)+15 2 24 -11 B 1~19 All - 100 94 Long 5 20 - - - - 60/-6 - - -
  • 180F Heat Gauge Cooldown
  • 60F Hitstop
  • Counter Hit state for entire move

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B[1] 6A 2B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
5C[1] 6A - 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special, Overdrive
5D - - - - Special, Overdrive
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2B[1] - 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
2C[1] 6A 6B 5C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2D - - - - Special, Overdrive
6A - - - 5D, 2D, 6D Jump[-], Special, Overdrive
6B 6A - - 5D, 2D, 6D Special, Overdrive
6C - - - 5D, 6D Jump (2nd Hit), Special, Overdrive
6D - - - j.D Jump, Special, Overdrive
3C - - - 2D Jump, Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Throw, Special, Overdrive
j.B - - j.C j.D Jump, Special, Overdrive
j.C - - - j.D Jump, Special, Overdrive
j.D - - - - Jump, Special, Overdrive
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation[edit]

Ambox notice.png To edit frame data, edit values in BBCF/Ragna the Bloodedge/Data.