BBCF/Ragna the Bloodedge/Frame Data

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< BBCF‎ | Ragna the Bloodedge
Revision as of 16:26, 31 October 2021 by Shtkn (talk | contribs)


System Data

name health prejump backdash forwarddash Unique Movement Options
Ragna the Bloodedge 10,000 4F 22F (1~5F Inv All, 2~15 airborne)


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 5 3 9 0 B 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 660 Mid 8 8 16 -7 B 100 89 Long SR 3 16 17 17 22 31 11 +0 +2
5C 900 Mid 13 4 20 -5 B 100 92 Long S(J)R 4 18 19 19 24 34 12 +0 +5
2A 300 All 7 2 10 0 F 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 550 Low 9 2 15 -3 F 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 800 Mid 12 3 13 +1 F 100 89 Long SR 3 16 17 19 Crumple 33 11 +0 +2
6A 700 Mid 12 4 24 -11 B 4~13 H 90 79 Long S(J)R 3 16 Launch 26 Launch 40 11 +0 +2
6B 800 High 24 4 19 -6 B 80 89 Normal SR 3 16 19 17 + Down 23 24 31 + Down 23 11 +0 +2
6C 700×2 Low, Mid 20 2(4)2 33 -16 F, B 90 82 Long (S)R, SJR 4 18 19, Launch 40 24, Launch 55 12 +0 +5
3C 900 Low 12 3 27 -11 F 90 92 Long SJR 4 18 Launch 40 Launch 55 + Down 16 12 +0 +5
j.A 300 High/Air 7 3 9 H 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 600 High/Air 10 6 15 H 80 85 Long SJR 2 13 14 14 18 26 10 +0 +1
j.C 900 High/Air 12 4 32 H 80 89 Long SJR 3 16 17 19 22 33 11 +0 +2

Drive Moves

Lifesteal bonus during combos
  • 1st to 5th Soul Eater hit = 100% lifesteal
  • 6th Soul Eater hit = 110% lifesteal
  • 7th Soul Eater hit = 120% lifesteal
  • 8th Soul Eater hit = 130% lifesteal
  • 9th Soul Eater hit = 140% lifesteal
  • 10th+ Soul Eater hit = 150% lifesteal
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 500, 600
[500, 660]
Mid, All 15 5(12)3 29 -11 B 100 94, 84 Long SR
[SR, SRDa]
5 20 21 [Launch] 24, 38 + GBounce + Down 23 30 [Launch] 43, 57 + GBounce + Down 23 6, 13 [6, 16] +0 +8
2D 800 [880] Low 17 2 23 -6 F 100 82 Long SR
[SRDa]
4 18 Launch 19 + GBounce + Down 25 [+ Down 33] Launch 34 + GBounce + Down 25 [+ Down 33] 12 [16] +0 +5
6D 1000 [1100] Mid 21 3 14+16L -12 H 4~20 F 80 84 Long SJR 5 20 Crumple 25 [40] Crumple 44 [56] 13 [16] +0 +8
j.D 740 [814] High/Air 13 [11] 4 20+3L H 80 79 Long SJR 3 16 17 22 [36] Launch 36 [50] 11 [16] +0 +2

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0, 1500 Throw (70) 7 3 23 T 100 50 Normal -, SR 0, 4 Launch 60 0, 12 +0
4B+C Back Throw 0, 1500 Throw (70) 7 3 23 T 100 50 Normal -, SR 0 Launch 60 0 +0
j.B+C Air Throw 0, 1500 Throw (90) 7 3 23 T 100 50 Normal -, SR 0, 4 80 + WBounce 0, 12 +0
6A+B Counter Assault 0 All 13 3 32 -16 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 3 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~60 1 25 0 B 80 100 Long R 3 24 Crumple + Down 10 60 + GBounce + Down 23 Crumple + Down 10 74 + GBounce + Down 23 11 +0 +2
44 Backdash Total 22 1~5 All
AP Taunt Total 71
66 Dash Cancel Total 22

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214A Hell's Fang 900 All 15 13 26 -4 B 80 92 Long R 4 22 27 40 32 55 12 +0 +5
214A~214D Additional Attack 1000 [1100] All 19 3 35 -19 B 100 82 Long R [RDa] 4 18 Launch 56 [80 + WBounce] Launch 71 [95 + WBounce] 12 [20] +0 +5
214B Gauntlet Hades 800 High/Air 20 7 28 -12 H 90 92 Normal R 4 18 Crumple 30 Crumple 45 12 +0 +5
j.214B Aerial Gauntlet Hades 700 High/Air 12 9 Until L+15 H 90 92 Normal R 4 18 Launch 30 Launch 45 12 +0 +5
214B~214D Spin Kick 800 [880] All 9 4 Until L+12 H 100 82 Normal R 4 18 Launch 38 [70] Launch 53 [85] 12 [20] +0 +5
623C C Inferno Divider 600×2 Mid 9 5, 8 39 -28 B 1~13 All 60 82×2 Very Short R 4 18 Launch 42 Launch 57 12 +0 +0
j.623C Aerial C Inferno Divider 600×2 All 5 5, 8 Until L+19 H 1~9 All 60 82×2 Very Short R 4 18 Launch 42 Launch 57 12 +0 +0
623D D Inferno Divider 600×2 [660×2] Mid, All 7 5, 8 48 -37 B 100 82×2 Long R 4 18 Launch 42 Launch 57 12 [16] +0 +0
j.623D Aerial D Inferno Divider 600×2 [660×2] All 7 5, 8 Until L+19 H 100 82×2 Long R 4 18 Launch 42 Launch 57 12 [16] +0 +0
623X~236C Uppercut 460 All 14 3 Until L+19 H 100 92 Long R 4 18 Launch 42 Launch 57 12 +0 +5
623X~236C~236C Straight Punch 500 All 15 3 Until L+17 H 100 82 Long R 4 18 Launch 35 + WBounce 30 + WStick 18 Launch 50 + WBounce 30 + WStick 18 24 +0 +5
623X~236C~214D Ax Kick 1400 [1540] All 19 4 Until L+19 H 100 82 Long R 4 18 Launch 60 [60 + GBounce] Launch 75 [75 + GBounce] 12 +0 +5
236D Dead Spike 900 [900, 300×2] All 26 13 [19] Total 57 -1 [+9] P1 80 82 Normal RDa 4 18 Launch 36 Launch 51 0/+12
[0/+6]
+12 [+6] +17 [+11]
214D Blood Scythe 1250 [1375] All 37 3 15 +3 [+7] H 5~16 BFP 80 84 Long R 5 20 [24] Launch 28 + Slide [+ GBounce 60] Launch 47 + Slide [+ GBounce 60] 16 +0 +8
j.214D Aerial Blood Scythe 1000 All 21 4 Until L+14 H 80 84 Normal R 5 20 Launch 60 + Slide [+ GBounce 60] Launch 76 + Slide [+ GBounce 60] 13 +0 +8
j.214C Nightmare Edge 480×N All 17 2, [4]×N(2)2 20 -5 H 80 79 Long R 3 16 17×N, Launch 60 + GBounce×N, 60 + GBounce + Down 23 22×N, Launch 74 + GBounce×N, 74 + GBounce + Down 23 11, 2×N, 11 -1, -1×N, -7 +2, +1×N, +2
j.214C~214D Additional Attack 1200 [1320] All 12 3 33 -17 B 100 82 Long R [RDa] 4 18 Launch 60 [80 + WBounce] Launch 75 [95 + WBounce 16 [20] +0 +5
22C Not Over Yet 0, 1110 11 8 11 T 100 100, 92 Long -, SRDa 0, 4 Launch 30 + Slide 0, 18 +0

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146D Carnage Scissors 1250, 3200
[1250, 3200, 320×4]
All 9+(40 Flash)+4~12 2(38)4
[2(38)4,1,1,1,1]
58 -43 [-40] B 1~18 All 80 82 Normal R 4 18 Crumple, Launch 90 + GBounce, 90 [×5] Crumple, Launch 105 + GBounce, 105 [×5] 12,6
[12,6,5×4]
+0 +5
214214D Devoured by Darkness 0, 4000 [0, 5000] All [Unblockable] 13+(30 Flash)+12 3 55 -39 B 1~16 All 80 100, 25 Very Short R 4 18 Launch 100 10 10, 14 +0

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
2141236C Black Onslaught 0, 2100×6, 300×8, 15000 All 3+(75 Flash)+15 2 25 -12 B 1~19 All 100 94 Long 5 20 60/-6

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCF Ragna the Bloodedge 5A.pngGuardAllStartup5Recovery9Advantage0[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5BBBCF Ragna the Bloodedge 5B.pngGuardMidStartup8Recovery16Advantage-7[1] 6A 2B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
5CBBCF Ragna the Bloodedge 5C.pngGuardMidStartup13Recovery20Advantage-5[1] 6A - 2C, 6C, 3C 5D, 2D, 6D Jump[-], Special, Overdrive
5DBBCF Ragna the Bloodedge 5D 1.pngGuardMid, AllStartup15Recovery29Advantage-11 - - - - Special, Overdrive
2ABBCF Ragna the Bloodedge 2A.pngGuardAllStartup7Recovery10Advantage0[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2BBBCF Ragna the Bloodedge 2B.pngGuardLowStartup9Recovery15Advantage-3[1] - 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
2CBBCF Ragna the Bloodedge 2C.pngGuardMidStartup12Recovery13Advantage+1[1] 6A 6B 5C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2DBBCF Ragna the Bloodedge 2D.pngGuardLowStartup17Recovery23Advantage-6 - - - - Special, Overdrive
6ABBCF Ragna the Bloodedge 6A.pngGuardMidStartup12Recovery24Advantage-11 - - - 5D, 2D, 6D Jump[-], Special, Overdrive
6BBBCF Ragna the Bloodedge 6B.pngGuardHighStartup24Recovery19Advantage-6 6A - - 5D, 2D, 6D Special, Overdrive
6CBBCF Ragna the Bloodedge 6C.pngGuardLow, MidStartup20Recovery33Advantage-16 - - - 5D, 6D Jump (2nd Hit), Special, Overdrive
6DBBCF Ragna the Bloodedge 6D.pngGuardMidStartup21Recovery14+16LAdvantage-12 - - - j.D Jump, Special, Overdrive
3CBBCF Ragna the Bloodedge 3C.pngGuardLowStartup12Recovery27Advantage-11 - - - 2D Jump, Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.ABBCF Ragna the Bloodedge jA.pngGuardHigh/AirStartup7Recovery9Advantage- j.A j.B j.C j.D Jump, Throw, Special, Overdrive
j.BBBCF Ragna the Bloodedge jB.pngGuardHigh/AirStartup10Recovery15Advantage- - - j.C j.D Jump, Special, Overdrive
j.CBBCF Ragna the Bloodedge jC.pngGuardHigh/AirStartup12Recovery32Advantage- - - - j.D Jump, Special, Overdrive
j.DBBCF Ragna the Bloodedge jD.pngGuardHigh/AirStartup13 [11]Recovery20+3LAdvantage- - - - - Jump, Special, Overdrive
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Ragna the Bloodedge/Data.