BBCF/Relius Clover: Difference between revisions

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  |version=Ignis Withdrawn |damage=Normal: 0, 700*6<br/>OD: 0, 420*11 |guard=Throw |attribute=TD*
  |version=Ignis Withdrawn |damage=Normal: 0, 700*6<br/>OD: 0, 420*11 |guard=Throw |attribute=TD*
  |startup=42 |active=2 |recovery=Normal: 42<br/>OD: 24 |frameAdv=  
  |startup=42 |active=2 |recovery=Normal: 42<br/>OD: 24 |frameAdv=  
  |description=20%IG, 40% if unsummoned or in OD.  
  |description=20%IG, 40% if unsummoned, 30% in OD.  


The Command throw, or more specifically the unblockable. Geara Kaas is actually not capable of purple throws and will instead simply combo. This move is quite slow, but it can catch people sleeping. This move is also costly, so it's definitely something one shouldn't put in heavy rotation. Like Id Naiads this move only prorates once, so not letting the rest of the moves hits play out is really a waste. The move can be used when Ignis is in the air. If she's close enough to the ground she'll sink to ground level and execute the command grab as normal, however if she's high up enough she'll do an airgrab version instead and restand the opponent! One can actually combo the air version from ~j.214A or ~214C/~j.214C in OD! It's also worth noting that the OD version of the move also travels faster.
The Command throw, or more specifically the unblockable. Geara Kaas is actually not capable of purple throws and will instead simply combo. This move is quite slow, but it can catch people sleeping. This move is also costly, so it's definitely something one shouldn't put in heavy rotation. Like Id Naiads this move only prorates once, so not letting the rest of the moves hits play out is really a waste. The move can be used when Ignis is in the air. If she's close enough to the ground she'll sink to ground level and execute the command grab as normal, however if she's high up enough she'll do an airgrab version instead and restand the opponent! One can actually combo the air version from ~j.214A or ~214C/~j.214C in OD! It's also worth noting that the OD version of the move also travels faster. Used in some unblockable set-ups.
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Revision as of 21:08, 22 August 2018

Relius Clover
BBCF Relius Portrait.png

Health:
Combo Rate:
Prejump:
Backdash Time / Invul:


Play-style
Frame Traps, Footsies, Pressure

Overview

Mad Scientists are common in all forms of media, but few are madder and more frightening than Relius. Working alongside Hazama and the Imperator, Relius sees all forms of biological life as merely objects, due to being able to literally look beyond their physical appearance and see their very soul. Relius turned his wife and daughter into subservient robot dolls, and was responsible for the creation of the Murakumo units.

Drive: Detonator

Summons and dismisses Ignis, giving Relius access to many tools to pressure and trap the opponent with. Similar to a Stand, for those familiar with Jojo's series.

  • Ignis is either present or not present at any given time, and Relius starts a round with her not present.
    • Ignis can be summoned with 5D, 2D and j.D and dismissed with 5D and j.D
    • If Ignis is not present when commanded to do a move, she will appear behind Relius first to do the move unless there is a specific location she teleports to for that move.
    • While ignis is present, she will normally float just behind Relius, including in the air, however Ignis will lag behind Relius' position slightly.
    • Ignis' state is indicated by her arm position, if she's holding her hands in front of her, she's in a grounded state, if had hands are by her sides, she's in her airborne state, note that this can be different to Relius' own state.
    • However when Ignis recovers from an attack on the opposite side of an opponent she will linger in that position for about 80F. This can be refreshed by using additional moves while in that state.
    • Ignis is normally untouchable, can be she can hit when in the start-up, actives, or recovery of an attack that is not 2D, 632146D, 236236D, or 214214D.
    • Normal Drive moves can be performed by Ignis while Relius is performing other actions, however special and distortion drives that use Ignis require Relius to perform his own gesture.
    • Unless the move teleports Ignis to a specific place, she will perform any move she is commanded to do in whatever position she happens to be in, changing facing towards her opponent if required.
  • Ignis has a guage similar to Nirvana's, which is used up when using attacks.
    • The amount of guage used varies per move. If Ignis is also summoned by a move, it will consume even more of her gauge.
    • Her Gauge will also very slowly deplete whenever she is present.
    • Unlike Nirvana, Ignis taking damage does not deplete her gauge.
  • Ignis' gauge can only be regenerated when she is not present or has completely depleted, however, the rate varies depending on the situation
    • It is still possible to summon Ignis without a full bar, unless she has been incapacitated, (see below)
    • If she is dismissed with 5D or j.D, she will have a red bar and regenerate very rapidly
    • If Ignis is interrupted by being hit or if Relius is put in hitstun while she is summoned Ignis will be desummoned and given blue Ignis gauge as a penalty. No regeneration will happen while it is blue, but it will switch to red after some time
    • Progress toward erasing the blue bar is saved when Ignis is summoned with the blue bar, and the duration does not refresh, therefore Ignis will not accrue any additional penalty whatsoever for being force desummoned while she already has a Blue bar. For example: if Ignis has 20 frames of "non-regeneration" left before the blue bar expires and is summoned in only to be forced desummoned once more, she will still only have 20 frames of blue bar to recover from.
    • If Ignis gets completely depleted she becomes incapacitated for a set amount of time and her gauge will turn grey, filling up at the slowest rate. She cannot be interacted with or used at all until it refills, afterwards she will dismiss herself.

Overdrive: Maxim Dance

  • Increases Ignis Gauge recovery
  • Ignis can recover gauge even when she has blue bar status
  • Ignis recovers gauge while summoned and idle
  • Ignis cannot die while OD is active
  • All of Ignis' moves have their recovery cut in half
  • Each of Ignis' special moves and distortion drives recieves a buff in some way. However, they all cost their full unsummoned amount:
    • Val Lanto (214A) is faster, causes a longer slide with much greater hitstun. Always costs 20% IG
    • Val Lyra (214B) launches even on grounded hits and has more hitstun. Always costs 30% IG
    • Val Tus (214C) launches on grounded hits, last swipe shoots the opponent forward and has wall stick. Always costs 30% IG
    • Geara Kaas (236D) Ignis moves quicker. The move itself Has more hits that deal less base damage. Always costs 40% IG
    • Geara Nose (214D) bounces foe higher. Always costs 35% IG
    • Bel Lafino (j.214B) tracks to the opponent's location. Always costs 30% IG
    • Id Haas (~214A/~j.214A) causes a ground slide similar to Val Lanto. Always costs 20% IG
    • Id Naiads (~214B/~j.214B) gains an additional ending hit that bounces the foe. Always costs 40% IG
    • Id Zain (~214C/~j.214C) floats the opponent backwords in an untechable arc until they reach the ground. Always costs 40% IG.
    • Req Vinum (2363214C) does more damage, more hits, and restands in the crouching position.
    • Vol Tedo (632146D) does more damage
    • Duo Bios (236236D) does more damage, more hits, lasts longer and launches the opponent higher


Strengths/Weaknesses

Strengths Weaknesses
  • Having Ignis active gives him powerful various pressure options and overall mixups; can lead to disrespectful setups or tick throws.
  • Has a solid amount of damage from his combos with various ways to extend them.
  • Solid control in the neutral game which is furthered through Ignis' presence.
  • Is very resource dependent to keep momentum. When Ignis is recharging, he becomes much more vulnerable.
  • Without Ignis pressure, offensive potential and chances for extended damage are notably weaker.
  • Lack of meterless reversal outside of Exceed Accel; must often rely on defensive system mechanics when under pressure.

Template:CharLinks-BBCF

Normal Moves

5A
5A
BBCS Relius 5A.png
Relius' fastest normal!
300 All 6 3 9 - B -
5B
5B
BBCS Relius 5B.png
Demi-God level poke. Rule the world with an iron fist!
600 Mid 8 5 14 - B -
5C
5C
BBCS Relius 5C.png
Smaller horizontal range than 5B, take care not to whiff!
480*2 Mid 12 3,3 18 - B -
2A
2A
BBCS Relius 2A.png
This move is static on block. Take advantage of that.
300 All 7 3 8 - F -
2B
2B
BBCS Relius 2B.png
A slow but far reaching low.
550 Low 11 5 15 - F -
2C
2C
BBCS Relius 2C.png
Make them hate this move.
800 Mid 12 7 25 - B -
6A
6A
BBCS Relius 6A.png
The overhead of infamy.
800 High 26 3 21 - B -
6B
6B
BBCS Relius 6B.png
Better than nothing I guess.
690 Mid 10 3 22 - B -
6C
6C
BBCS Relius 6C.png
Delay longer to float lower.
1110 Mid 20 8 28 - B -
3C
3C
BBCS Relius 3C.png
Still good after all these years.
700 Low 9 3 18 - F -
j.A
j.A
BBCS Relius jA.png
Who ordered the actives?
160*N All 7 See notes 10 - H -
j.B
j.B
BBCS Relius jB.png
Still catches rolls when you safejump!
600 High/Air 10 8 13 - H -
j.C
j.C
BBCS Relius jC.png
Not a divekick.
800 High/Air 12 6 20 - H -


Drive/Ignis Moves

5D
5D
BBCS Relius 5D.png
Less IG used to summon, more for later.
- 22 - - -
2D
2D
BBCS Relius 2D.png
Don't go trying to use this to desummon.
- 22 - - -
j.D
j.D
BBCS Relius jD.png
Can also glide backwords for a safe retreat as you summon/desummon!
- 25 - - -
6D(/OD)
6D(/OD)
BBCS Relius Ignis 6D.png
Does everything.
560 All 17 3 [35T/27T] - BD* -
2D(/OD)
2D(/OD)
BBCS Relius Ignis 2D.png
"Don't touch my waifu."
620,780 All 25 3(12)3 [75T/55T] - BD* -
4D(/OD)
4D(/OD)
BBCS Relius Ignis 4D.png
Is still an air unblockable even if Ignis is high up in the air herself.
850 Mid 15 9 [54T/35T] - BD* -
j.6D(/OD)
j.6D(/OD)
BBCS Relius Ignis j6D.png
900 All 12~19 4 38T[16/5] - HD* -
j.2D(/OD)
j.2D(/OD)
BBCS Relius Ignis j2D.png
900 All 14~21 3 36T[16/5] - HD* -
j.8D(/OD)
j.8D(/OD)
BBCS Relius Ignis j8D.png
900 All 12~18 3 36T[20/6] - HD* -


Universal Mechanics

Forward Throw
Forward Throw
BBCS Relius FThrow.png
0, 1500 Throw(80) 7 5 15 - T -
Back Throw
Back Throw
BBCS Relius BThrow.png
0*2, 1500 Throw(80) 7 5 15 - T -
Air Throw
Air Throw
BBCS Relius AThrow.png
0, 1500 Throw(80) 7 3 15+3L - T -
Counter Assault
Counter Assault
6A+B while blocking
BBCS Relius 5C.png
0 All 13 6 30 - B -
Crush Trigger
Crush Trigger
5A+B
BBCP Relius CrushTrigger.png
1000 Barrier 20 1 25 - B - 1000 Barrier 30-61 1 25 - B -


Specials

Id Lauger
Id Lauger
236C
BBCS Relius IdLauger.png
Ground
BBCS Relius AirIdLauger.png
Air
1000 all 16 6 36 - B - 1000 all 14 3 till L+15 - H -
Id Haas
Id Haas
214A after Id Lauger
BBCS Relius IdHaas.png
Fireball?
1000 all 27 9 36T [53T] - BD* - 1000 all 27 9 36T [53T] - HD* -
Id Naiads
Id Naiads
214B after Id Lauger
BBCS Relius IdNaiads.png
300*N all 30 3*N 43T [23L] - HD* - 300*N all 30 3*N 45T [23L] - HD* -
Id Zain
Id Zain
214C after Id Lauger
BBCS Relius ValTus.png
1000 all - HD* - 1000 all - HD* -
Led Ley
Led Ley
236A
BBCS Relius LedLey.png
35T - -
Val Lanto (/OD)
Val Lanto (/OD)
214A
BBCS Relius IdHaas.png
1050 all 20 18 27T [63T/45T] - BD* - 1050 all 23 18 27T [66T/48T] - BD* -
Val Lyra (/OD)
Val Lyra (/OD)
214B
BBCS Relius ValLyra.png
1200 all 39 3 27T [95T/60T] - BD* - 1200 all 37 3 27 [93T/58T] - BD* -
Val Tus (/OD)
Val Tus (/OD)
214C
BBCS Relius ValTus.png
660*3 all 32~61 3(6)3(15)3 36T [30/19] - BD* - 660*3 all 42~71 3(6)3(15)3 36T [30/19] - BD* -
Geara Kaas
Geara Kaas
236D
BBCS Relius Geara Kaas.png
Normal: 0, 700*6
OD: 0, 420*11
Throw 32 2 Normal: 42
OD: 24
- TD* - Normal: 0, 700*6
OD: 0, 420*11
Throw 42 2 Normal: 42
OD: 24
- TD* -
Geara Nose (/OD)
Geara Nose (/OD)
214D
BBCS Relius GearaNose.png
920 High/Air 68 till L Normal: 30
OD: 13
- HD* - 920 High/Air 31 9 36T [30T/19T] - HD* -
Bel Lafino
Bel Lafino
j.214B
BBCS Relius IdNaiads.png
280*N all 30 3*N 54T [33L] - HD* - 280*N all 20 3*N 54T [33L] - HD* -
Geara Lugia
Geara Lugia
22A/B/C
BBCP Relius GearaLugia.png
840 all 42 12 58T - P1* - 840 all 34 12 58T - P1* - 840 all 26 12 58T - P1* -
Gad Leis
Gad Leis
41236B
BBCP Relius GadLeis.png
680*2 Mid 21 3(6)2 21 - B -


Distortion Drives

Req Vinum
Req Vinum
2363214C
BBCS Relius ReqVinum.png
400*1, 200*6 all 7+4 9 43 - P2* - 400*1, 200*12 all 7+4 9 43 - P2* -
Vol Tedo
Vol Tedo
632146D
BBCS Relius VolTedo.png
800, 3200 all 7+(4~12) 3 39T - BD* - 1000, 4300 all 7+(4~12) 3 39T - BD* -
Duo Bios
Duo Bios
236236D
BBCS Relius DuoBios.png
300*10, 1000 all 10+17 3(12)3(12)3(9)3(12)3(12)3(12)6(9)6(23)5(26)5(38)6 24T [48] - BD* - 300*3, 150*16, 300*2, 300, 300, 1000 all 10+17 3(12)3(12)3(9)3(12)3(14)4(4)2(6)4(4)3(18), [1(4)]*10, 6(9)6(23)5(26)5(38)6 24T [48] - BD* -


Exceed Accel

Zera Varius
ABCD during Overdrive
BBCF Relius ExceedAccel.png
600, 300*5, 0, 960 Fast: 10
Slow: 20
3 34 - B - 600, 300*5, 0, 2300 Fast: 10
Slow: 20
3 34 - B -


Astral Heat

Puppeteer's Altar
214214D
BBCS Relius PuppeteersAltar.png
BBCS Relius PuppeteersAltar2.png
36000 (DESTROY) all 6+14 4 50T [35] - BD* -


External References

  • Japanese Name: レリウス=クローバー
  • Japanese Wiki:
  • Japanese BBS:
  • Arcade Profile Dan Rankings:



Template:CharLinks-BBCF