BBCF/Relius Clover/Combos

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 Relius Clover


Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+A becomes 236A.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
RC = Rapid Cancel
OD = Overdrive
ODc / cOD / ODC / OD Cancel = Overdrive Cancel
EA = Exceed Accel
AM =  Amane
AR =  Arakune
AZ =  Azrael
BG =  Bang
BU =  Bullet
CR =  Carl
CE =  Celica
ES =  Es
HK =  Hakumen
HZ =  Hazama
HI =  Hibiki
TG =  Tager
IN =  Izanami
IZ =  Izayoi
JI =  Jin
JU =  Jubei
KG =  Kagura
KO =  Kokonoe
LA =  Λ-No.11-
LI =  Litchi
MA =  Mai
MK =  Makoto
MU =  Mu-12
NA =  Naoto
NI =  Nine
NO =  Noel
NU =  ν-No.13-
PL =  Platinum
RC =  Rachel
RG =  Ragna
RE =  Relius
SU =  Susano'o
TK =  Taokaka
TS =  Tsubaki
VK =  Valkenhayn
TE =  Terumi


Combo List

These combos are pulled from Myoro's Combo Doc. The combos here are the tip of the iceberg, so to speak.

  • Unsummoned specials are referred to with U.


___ starter
# Combo Position Damage Heat Gain Works on: Difficulty Notes
1 2A > 2A > 3C > 22A Anywhere 712 5 Basic combo.
2 2A > 2A > 3C > 236C~214B Midscreen 1402 10 Costs 10% IG
3 Airhit 2C > jc > j.B > djc > j.B > j.C > j.41236C~j.214B Anywhere 2548 18 Basic Anti-air combo
4 2B > 5B > 6D > 6C > 41236B > 5B > 2C > sj.B > j.C > j.236C~j.214 Anywhere 2750 19 Costs 23% IG. Midscreen BnB without Gad Leis Loops
5 Airdash > j.B > j.C > 6B > 41236B > delay > 5B > 2C > 6C > 41236B > 3C > 22A Midscreen 2285 15 Gad Leis loop! Great for stalling out Ignis so she can regenerate
6 2A > 5B > 6D > 6C > 41236B > 5B > 2C > 6C > 41236B > 5B > 2C > sj.B > j.C > j.236C~j.214B Midscreen 2715 19 Costs 23% IG, requires Ignis summoned

Combo Theory

Refer to Myoro's Combo Doc. This is currently the most in depth explanation of Relius's combo theory. Most of Relius's theory involves around optimizing IG costs and regenerating Ignis, on top of the usual resources (e.g oki, damage, corner carry). Certain combo pieces take up more time in order to let Ignis regenerate.

Video Examples

BBCF2 Relius combo collections


External References

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