BBCF/Relius Clover/Frame Data

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< BBCF‎ | Relius Clover
Revision as of 16:26, 31 October 2021 by Shtkn (talk | contribs)


System Data

name health prejump backdash forwarddash Unique Movement Options
Relius Clover 11,000 4F 22F (1~7F Inv All, 3~12 airborne)


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 9 ±0 B 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 8 5 14 -2 B 100 89 Long SR 3 16 17 17 22 31 11 +0 +2
5C 500×2 Mid 12 3,3 18 -2 B 100 92×2 Long S(J)R 4 18 19 19 24 34 12 +0 +5
2A 300 All 7 3 9 0 F 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 550 Low 11 5 15 -6 F 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 800 Mid 12 7 25 -15 B 7~14 H 90 89 Long SJR 3 16 17 26 Crumple 54 11 +0 +2
6A 800 High 26 3 21 -7 B 80 89 Normal SR 3 16 17 17 + Down 23 22 31 + Down 23 11 +0 +2
6B 690 Mid 10 3 22 -8 B 90 79 Long SJR 3 16 Launch 22 Launch 36 11 +0 +2
6C 1110 Mid 20 8 28 -17 B 90 82 Long SR 4 18 Launch 30 Launch 48 12 +0 +5
3C 700 Low 9 3 19 -5 F 90 79 Long SR 3 16 Launch 38 Launch 52 + Down 23 11 +0 +2
j.A 160×N All 7 [3,3,3]×N
(3,3,3,3,3,1)
9 H 80 92×N Normal SJR 1 11 12 12 16 23 6 +0 +0
j.B 600 High/Air 10 5 16 H 80 85 Long SJR 2 13 14 17 18 29 10 +0 +1
j.C 800 High/Air 12 6 20 H 80 89 Long SR 3 16 17 19 22 33 11 +0 +2

Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 22
2D Summon 22
j.D Summon 25
j.D Unsummon 24
Active 10F 10F
Disabled 776 [234]
6D 560 All 17 3 16 [8] +13 B 1~End Guard P 100 85 Normal 2 13 14 14 18 26 0/+10 +10 +11
2D 620, 780 All 25 3(12)3 33 [13] +32 B 1~End Guard HBFP 100 80×2 Normal 1 11 16 20 20 31 6, 7 +6, +7 +6, +7
4D 850 Mid 16 9 30 [11] +30 B 1~End Guard P 80 82 Normal 4 18 Launch 30 + WBounce 50 Launch 45 + WBounce 50 0/+12 +12 +17
j.2D 900 All 18 3 16 [5] +12 H 1~End Guard P 80 92 Long 4 18 19 19 24 34 0/+12 +12 +17
j.6D 900 All 16 4 16 [5] +10 H 1~End Guard P 80 92 Long 4 18 19 19 24 34 0/+12 +12 +17
j.8D 900 All 15 3 20 [6] +9 H 1~End Guard P 80 92 Long 4 18 19 19 24 34 0/+12 +12 +17

Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4 Launch 60 0, 12 +0
4B+C Back Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4 Launch 60 0, 12 +0
j.B+C Air Throw 0, 1500 Throw(120) 7 3 23+3L T 100 50 Normal SR 0, 4 80 + GBounce + Down 23 0, 12 +0
6A+B Counter Assault 0 All 13 6 30 -17 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 24 Crumple 60 Crumple 74 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 24 Crumple 60 Crumple 74 11 +0 +2

Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Led Ley Total 35 1~31 HBFP
4~12 Burst
41236B Gaad Leis 680×2 Mid 21 3(6)2 21 -4 B 100 82 Long R 4 18 25 35, 35 + GBounce 33 53, 53 + GBounce 12 +0 +5
236C Id Lauger 1000 All 16 6 36 -23 B 100 92 Long R 4 18 Launch 45 Launch 60 12 +0 +5
j.236C Air Id Lauger 1000 All 14 3 Until L+15 H 100 92 Long R 4 18 Launch 42 Launch 57 12 +0 +5
236C~214A Id Haas 1000 All 37 9 18 [6] H 1~End Guard P 100 82 Long 4 18 Launch 36 + Slide
[60 + Slide]
Launch 51 + Slide
[75 + Slide]
0/+8 +8 +13
236C~214B Id Naiads 300×N All 37 Until L, 3
[Until L, 1]
33 [11] H 1~End Guard P 100 92 Long 4 18 19 + Down 23 25 24 + Down 23 40 0/+1 +1 +6
236C~214C Id Zain 1000 39 3 32 [21] H 100 72 Long 4 18 Launch 30 [60] Launch 45 [75] 0/+12 +12 +17
214A Withdrawn Val Lanto 1050 All 19 18 26 [8] +7 B 1~End Guard P 90 89 Normal 3 16 Launch 40 + Slide [70 + Slide] Launch 54 + Slide [84 + Slide] 11 +0 +2
214A Deployed Val Lanto (Ignis Deployed) 1050 All 16 18 26 [8] +4 B 1~End Guard P 90 89 Normal 3 16 Launch 40 + Slide [70 + Slide] Launch 54 + Slide [84 + Slide] 11 +0 +2
214B Withdrawn Val Lyra 1200 All 33 3 54 [19] +18 B 1~End Guard P 90 92 Normal 4 18 Crumple [Launch] 40 [80] Crumple [Launch] 58 [95] 0/+3 +3 +8
214B Deployed Val Lyra (Ignis Deployed) 1200 All 35 3 54 [19] +20 B 1~End Guard P 90 92 Normal 4 18 Crumple [Launch] 40 [80] Crumple [Launch] 58 [95] 0/+3 +3 +8
214C Withdrawn Val Tus 660×3 All 32~53 3(6)3(15)3 30 [19] +59 B 1~End Guard P 100 94×3 Long 5 20 21 30×2, 30 [+WBounce 30 + WStick 30] 27 46×2, 46 [+ WBounce 30 + WStick 30] 0/+13 +13 +21
214C Deployed Val Tus (Ignis Deployed) 660×3 All 22~43 3(6)3(15)3 30 [19] +59 B 1~End Guard P 100 94×3 Long 5 20 21 30×2, 30 [+WBounce 30 + WStick 30] 27 46×2, 46 [+ WBounce 30 + WStick 30] 0/+13 +13 +21
j.214B Withdrawn j.214B 280×N All 30 Until L, 3
[Until L, 1]
33 [11] H 1~End Guard P 80 92 Long 4 18 19×N, Launch + Down 23 50×N, 50 24×N, Launch + Down 23 65×N, 65 0/+2 +2 +8
j.214B Deployed j.214B (Ignis Deployed) 280×N All 20 Until L, 3
[Until L, 1]
33 [11] H 1~End Guard P 80 92 Long 4 18 19×N, Launch + Down 23 50×N, 50 24×N, Launch + Down 23 65×N, 65 0/+2 +2 +8
22A A Geara Lugia 840 All 42 12 Total 58 +5 P1 100 89 Long R 3 16 Launch 30 Launch 44 0/+5 +5 +7
22B B Geara Lugia 840 All 34 12 Total 58 -3 P1 100 89 Long R 3 16 Launch 30 Launch 44 0/+5 +5 +7
22C C Geara Lugia 840 All 26 12 Total 58 -11 P1 100 89 Long R 3 16 Launch 30 Launch 44 0/+5 +5 +7
236D Withdrawn Geara Kaas 0, 700×6
[0, 420×11]
Unblockable 42 2 42 [24] T 1~End Guard P 80 100, 60 Normal 0, 3 16 Crumple 0 +0, +6×6 [×11]
236D Deployed Geara Kaas (Ignis Deployed) 0, 700×6
[0, 420×11]
Unblockable 32 2 42 [24] T 1~End Guard P 80 100, 60 Normal 0, 3 16 Crumple 0, 0/+6×6 [×11]
214D Withdrawn Geara Nose 920 High/Air 31 9 30 [11] +30 H 1~End Guard P 90 82 Normal 4 18 19 30 + GBounce [50 + GBounce] 24 45 + GBounce [45 + GBounce 0/+12 +12 +17
214D Deployed Geara Nose (Ignis Deployed) 920 High/Air 68 9 30 [11] +30 H 1~End Guard P 90 82 Normal 4 18 19 30 + GBounce [50 + GBounce] 24 45 + GBounce [45 + GBounce 0/+12 +12 +17

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
2363214C Req Vinum 400, 200×6 [400, 200×12] All 7+(76 Flash)+4 9 Total 62 -23 P2 1~10 All 80 72 Normal R 4 18 19 40 24 55 0/+10 +30 +30
632146D Vol Tedo 1000, 3200 [1000, 4300] All 7+(88 Flash)+4 3 Total 38 -9 B 80 84 Normal (R) 4 18 Crumple, Launch Stand, 200 + Down 38 Crumple, Launch Stand, 215 + Down 38 0 +0 +5
236236D Duo Bios 300×10, 1000 All 10+(57 Flash)+16 See notes 48 B Ignis: 1~End Guard All 80 82 Normal 4 20 30×8, 32, 44, Launch 20×8, 32, 44, 60 35×8, 37, 49, Launch 35×8, 47, 59, 75 0/+4×10, 0/+20 +4×10, +20 +5
236236D OD Duo Bios (OD) 300×3, 150×16, 300×2, 1000 All 10+(57 Flash)+16 See notes 48 +170 B 1~End Guard All 80 82 Normal 4 20 30×19, 32, 44, Launch 20×19, 32, 44, 120 35×19, 37, 49, Launch 35×19, 47, 59, 135 0/+2×3, 0/+1×18, 0/+20 +2×3, +1×18, +20 +5

Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Zera Varius 600, 300×5, 0, 960
{600, 300×5, 0, 2300}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125 80 Long 26 Launch 100 20 20, 8×5, 0, 30 +0

Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214D Puppeteer's Altar 0×3, 36000 All 6+(87 Flash)+14 4 87 -81 B 1~?? All Long 0 9 0

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCS Relius 5A.pngGuardAllStartup6Recovery9Advantage±0[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5BBBCS Relius 5B.pngGuardMidStartup8Recovery14Advantage-2[1] 6A 2B, 6B 5C, 2C, 6C, 3C Yes Special
5CBBCS Relius 5C.pngGuardMidStartup12Recovery18Advantage-2 - - 2C, 6C, 3C Yes Jump[-], Special
2ABBCS Relius 2A.pngGuardAllStartup7Recovery9Advantage0[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special
2BBBCS Relius 2B.pngGuardLowStartup11Recovery15Advantage-6[1] 6A 5B, 6B 5C, 2C, 6C, 3C Yes Special
2CBBCS Relius 2C.pngGuardMidStartup12Recovery25Advantage-15 - - 6C, 3C Yes Jump, Special
6ABBCS Relius 6A.pngGuardHighStartup26Recovery21Advantage-7 - - - - Special
6BBBCS Relius 6B.pngGuardMidStartup10Recovery22Advantage-8 - - - - Jump, Special
6CBBCS Relius 6C.pngGuardMidStartup20Recovery28Advantage-17 - - - - Special
3CBBCS Relius 3C.pngGuardLowStartup9Recovery19Advantage-5 - - - Yes Special
Air Revolver Action Table
A B C D Cancels
j.ABBCS Relius jA.pngGuardAllStartup7Recovery9Advantage-[3] j.A[+] j.B j.C Yes Throw, Jump, Special
j.BBBCS Relius jB.pngGuardHigh/AirStartup10Recovery16Advantage- - - j.C Yes Jump, Special
j.CBBCS Relius jC.pngGuardHigh/AirStartup12Recovery20Advantage- - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Relius Clover/Data.