- Be sure to update both the
move
and themove Full
sections. One is shown on the character page, while the other is shown on the frame data page.
Links
System Data
Health: 12,500
Combo Rate: 60%
Prejump: 4
Backdash Time 22 / Invul: 1-5
Movement Options
- Double Jump, 1 Air Dash, Dash type: Delayed Run
Normal Moves
5A Data
| height="25px"| 450 | All | 8 | 5 | 6 | - | B | -
450 All 8 5 6 - - B -
5B Data
| height="25px"| 770 | Mid | 9 | 6 | 16 | - | B | -
770 Mid 9 6 16 - - B -
5C Data
| height="25px"| 1000 | Mid | 17 | 6 | 18 | - | B | -
1000 Mid 17 6 18 - - B -
2A Data
| height="25px"| 300 | All | 7 | 2 | 10 | - | F | -
300 All 7 2 10 - - F -
2B Data
| height="25px"| 720 | Mid | 10 | 3 | 19 | - | F | -
720 Mid 10 3 19 - - F -
2C Data
| height="25px"| 700*2 | Mid | 10 | 3 (2) 5 | 22 | - | B | -
700*2 Mid 10 3 (2) 5 22 - - B -
6A Data
| height="25px"| 800 | All | 16 | 3 | Total 52 | - | P | -
800 All 16 3 Total 52 - - P -
6B Data
| height="25px"| 800*2 | Mid | 18 | 4 (11) 5 | 10 | - | B, B | -
800*2 Mid 18 4 (11) 5 10 - - B, B -
6C Data
| height="25px"| 1120 | High | 25 | 4 | 20 | - | B | -
1120 High 25 4 20 - - B -
3C Data
| height="25px"| 800*2 | Low | 12 | 4 (8) 4 | 23 | - | F | -
800*2 Low 12 4 (8) 4 23 - - F -
j.A Data
| height="25px"| 450 | High/Air | 8 | 5 | 15 | - | H | -
450 High/Air 8 5 15 - - H -
j.B Data
| height="25px"| 740 | High/Air | 10 | 4 | 22 | - | H | -
740 High/Air 10 4 22 - - H -
j.C Data
| height="25px"| 770*2 | High/Air | 12 | 2 (2) 3 | 23 | - | H | -
770*2 High/Air 12 2 (2) 3 23 - - H -
Drive Moves
5D Data
| height="25px"| 1100 | Mid | 17 | 3 | 28 | - | B | -
1100 Mid 17 3 28 - - B -
2D Data
| height="25px"| 1080 | Low | 16 | 5 | 22 | - | F | -
1080 Low 16 5 22 - - F -
6D Data
| height="25px"| 1150 | High | 20 | 3 (3) 1 | 26 | - | B | -
1150 High 20 3 (3) 1 26 - - B -
4D Data
| height="25px"| | | | | 42 | - | | -
42 - - -
j.D Data
| height="25px"| 1100 | All | 15 | 6 | 21 | - | H | -
1100 All 15 6 21 - - H -
Universal Mechanics
BC Data
| height="25px"| 0, 1500 | Throw | 7 | 3 | 23 | - | T | -
0, 1500 Throw 7 3 23 - - T -
4BC Data
| height="25px"| 0, 1500 | Throw | 7 | 3 | 23 | - | T | -
0, 1500 Throw 7 3 23 - - T -
j.BC Data
| height="25px"| 0, 1500 | Throw | 7 | 3 | 23+3L | - | T | -
0, 1500 Throw 7 3 23+3L - - T -
6AB Data
| height="25px"| 0 | All | 13 | 3 | 31 | - | B | -
0 All 13 3 31 - - B -
5AB Data
| height="25px"| 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | - | B | -
1000 Guard Break 32/Barrier 20 1 25 - - B -
5[AB] Data
| height="25px"| 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | - | B | -
1000 Guard Break 30/Barrier 30~61 1 25 - - B -
Specials
236A Lv1 Data
| height="25px"| 900 | | 15 | 6 | 19 | - | B | -
900 15 6 19 - - B -
236A Lv2 Data
| height="25px"| 900 | | 15 | 12 | 19 | - | B | -
900 15 12 19 - - B -
236A Lv3 Data
| height="25px"| 900*2 | | 15 | 12 [(10)4] | 19 [12+16L] | - | B | -
900*2 15 12 [(10)4] 19 [12+16L] - - B -
623C Data
| height="25px"| 1400 | | 12 | 12 | Total 70 | - | P1* | -
1400 12 12 Total 70 - - P1* -
214A Lv1 Data
| height="25px"| 900 | All | 20 | 4 | Total 42 | - | P1* | -
900 All 20 4 Total 42 - - P1* -
214A Lv2 Data
| height="25px"| 1000 | All | 30 | 4 | Total 52 | - | P1* | -
1000 All 30 4 Total 52 - - P1* -
214A Lv3 Data
| height="25px"| 1100 | Guard Break 30/Barrier | 30 | 4 | Total 52 | - | P1* | -
1100 Guard Break 30/Barrier 30 4 Total 52 - - P1* -
214B Lv1 Data
| height="25px"| 840*2 | High/Air | 23 | Until L, 3 | 24 | - | H | -
840*2 High/Air 23 Until L, 3 24 - - H -
214B Lv2 Data
| height="25px"| 840*3 | High/Air | 23 | Until L, 3 | 24 | - | H*2, P1* | -
840*3 High/Air 23 Until L, 3 24 - - H*2, P1* -
j.214B Lv1 Data
| height="25px"| 660*N, 660 | High/Air | 9 | Until L, 3 | 24 | - | H | -
660*N, 660 High/Air 9 Until L, 3 24 - - H -
j.214B Lv2 Data
| height="25px"| 660*N, 660, 660 | High/Air | 9 | Until L, 3 | 24 | - | H*N, P1* | -
660*N, 660, 660 High/Air 9 Until L, 3 24 - - H*N, P1* -
236B Data
| height="25px"| 390*5, 780 | Low | 18 | 4*5 (18) 4 | 19+11L | - | F*5, B | -
390*5, 780 Low 18 4*5 (18) 4 19+11L - - F*5, B -
CCCC Data
| height="25px"| 570*N | All | 6 | [3*3]*N | 20 | - | P2* | -
570*N All 6 [3*3]*N 20 - - P2* -
63214C Data
| height="25px"| 0, 1800*2 | Unblockable | 30 | 16 | 37 | - | T | -
0, 1800*2 Unblockable 30 16 37 - - T -
236D Data
| height="25px"| 1650 | All | 19 | 3 | 24 | - | B | -
1650 All 19 3 24 - - B -
Distortion Drives
236236D Data
| height="25px"| 2800 [3500] | All | 7+8 | 6 | 55 | - | B | -
2800 [3500] All 7+8 6 55 - - B -
[2]8D Data
| height="25px"| | | | | 10+26 | - | | -
10+26 - - -
632146D Data
| height="25px"| 1000, see notes | All | 5+11 | 4 | 40 | - | B | -
1000, see notes All 5+11 4 40 - - B -
Exceed Accel
ABCD Data
| height="25px"| 600, 500, 210*5, 0, 1000
{600, 500, 210*14, 0, 2000}
| All
| 20 [10]
| 3
| 34
| -
| B
| -
600, 500, 210*5, 0, 1000
{600, 500, 210*14, 0, 2000}
All
20 [10]
3
34
-
-
B
-
Astral Heat
Astral Data
| height="25px"| 99999 | All | 4+12 | 6 | 36 | - | B | -
99999 All 4+12 6 36 - - B -
Category
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- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •