BBCF/Susano'o/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Susano'o 12,500 4F 22F (1-5F Inv All)


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 450 All 8 5 6 3 100 85 Normal STJOR 2 13 14 14 18 26 10 +0 +1
5B 770 Mid 9 6 16 -5 90 89 Long SJ*OR 3 16 17 19 22 33 11 +0 +2
5C 1000 Mid 17 6 18 -5 100 92 Long SJ*OR 4 18 19 19 24 34 15 +0 +5
2A 300 All 7 2 10 0 100 80 Normal STOR 1 11 12 12 16 23 9 +0 +0
2B 720 Mid 10 3 19 -5 90 85 Long SOR 3 16 17 17 22 31 11 +0 +2
2C 700×2 Mid 10 3(2)5 22 -10 10~15 H 90 85 Long SJOR 3 16 17 22 22 36 11 +0 +2
6A 800 All 16 3 Total 52 -10 80 92 Normal R 4 18 Launch 19 + Slide 12 Launch 34 + Slide 12 0/+8 +8 +13
6B 800×2 Mid 18 4 (11) 5 10 +4 100 89 Long SOR 4 18 19 27 27 45 12 +0 +5
6C 1120 High 25 4 20 -3 90 94 Normal SOR 5 20 21 21 + Down 25 27 37 + Down 25 15 +0 +8
3C 800×2 Low 12 4(8)4 23 -8 90 82 Long SOR 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
j.A 450 High/Air 8 5 15 80 89 Normal STJOR 3 16 17 17 22 31 11 +0 +2
j.B 740 High/Air 10 4 22 80 89 Long SJOR 3 16 17 17 22 31 11 +0 +2
j.C 770×2 High/Air 12 2(2)3 23 80 92 Long SJOR 4 18 19 19, 30 24 34, 45 12 +0 +5


Drive Moves

  • On hits that unlock, hitstop becomes 20F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 1100 Mid 17 3 28 -10 100 84 Long SOR 5 20 21 45 + WBounce 27 61 + WBounce 13 +0 +8
2D 1080 Low 16 5 22 -10 90 79 Long R 3 16 Launch 40 + Down 23 Launch 54 + Down 23 11 +0 +2
6D 1150 High 20 3(3)1 26 -14 90 82 Normal SOR 4 18 Crumple 42 25 + Slide 15 Crumple 51 40 + Slide 15 12 +0 +5
4D 42
j.D 1100 All 15 6 21 80 82 Long SOR 4 18 19 30 24 45 12 +0 +5


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0×2, 1500 Throw 7 3 23 100 50 (Once) Normal SR 0×2, 4 Launch 60, 60 + Down 23 0/-1, 15
4BC Back Throw 0×2, 1500 Throw 7 3 23 100 50 (Once) Normal SR 0×2, 4 Launch 60×2, 60 + WBounce 60 0×2, 13
j.BC Air Throw 0, 1500 Throw 7 3 23+3L 100 50 Normal SR 0, 4 Launch 100 0, 15 +0
6AB Counter Assault 0 All 13 3 31 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Launch 60 + GBounce + Down 23 Launch 74 + GBounce + Down 23 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Launch 60 + GBounce + Down 23 Launch 74 + GBounce + Down 23 11 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Lv1 Sundering Claws 900 15 6 19 -3 80 79 Long R 3 16 23 30 28 44 11 +0 +2
236A Lv2 Sundering Claws 900 15 12 19 -3 80 79 Long R 3 16 23 30 28 44 11 +0 +2
236A Lv3 Sundering Claws 900×2 15 12 [(10)4] 19 [12+16L] -3 80 79 Long R 3 16 23, Launch 30, 48 28 44, 62 11 +0 +2
623C Towering Flame 1400 12 12 Total 70 -28 1~20 All 60 92 Very Short R 4 18 Launch 60 Launch 75 0/+12 +12 +17
214A Lv1 900 All 20 4 Total 42 +1 80 85 Long R 3 16 17 27 22 39 0/+7 +7 +9
214A Lv2 1000 All 30 4 Total 52 +8 80 89 Long R 4 18 19 29 24 44 0/+12 +12 +17
214A Lv3 1100 Guard Break 30/Barrier 30 4 Total 52 +12 80 92 Long R 5 20 21 31 Crumple 41 47 0/+13 +13 +21
214B Lv1 Hunter's Fang Lv 1 840×2 High/Air 23 Until L, 3 24 -10 5~(until L) F 90 79 (Once) Normal R 3 16 Launch 45 + GBounce Launch 59 + GBounce 8, 11 +0 +2
214B Lv2 Hunter's Fang Lv 2 840×3 High/Air 23 Until L, X, 3 24 -10 5~(until L) F 90 79 (Once) Normal R 3 16 Launch 45 + GBounce×2, 45 Launch 59 + GBounce×2, 59 8, 11, 0/+8 +0×2, +8 +2×2, +10
j.214B Lv1 Air Hunter's Fang Lv 1 660×N, 660 All 9 Until L, 3 24 -10 80 79 (Once) Normal R 3 16 17×N, Launch 45 + Down 23 22×N, Launch 59 + Down 23 8/-1×N, 11 -1×N, +0 +1×N, +2
j.214B Lv2 Air Hunter's Fang Lv 2 660×N, 660, 660 All 9 Until L, X,3 24 -10 80 79 (Once) Normal R 3 16 17×N, Launch×2 45 + Down 23×N, 45 22×N, Launch×2 59 + Down 23×N, 59 8/-1×N, 11 -1×N, +0, +8 +1×N, +2, +10
236B Dancing Dual Kick 390×5, 780 Low 18 4×5(18)4 19+11L -15 100 92 Normal JR 4 18 24×5, Launch 36 + Down 23×5, 36 29×5, Launch 59 + Down 23×5, 59 4×5, 15 +0 +5
CCCC Inevitable Calamity 570×N All 6 3×N 20 -7 100 89 Long R 3 16 Crumple 22 35 Crumple 42 49 + WBounce 3/-1 -1 +2
63214C Splintering Thrust 0, 1800×2 Throw 30 16 37 100 60 Normal R 0, 4 18 Launch 60 + WBounce 30 + WStick 30 + Down 28 0 +0
236D Blade of Judgement 1650 All 19 3 24 -6 80 94 Normal R 5 20 Launch 45 Launch 61 15 +0 +8


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Liberating Dagger 2800 [3500] All 7+(75 Flash)+8 6 55 -20 1~20 All 70 94 Very Short R 5 20 Launch 80 + WBounce + Slide 20 Launch 96 + WBounce + Slide 20 + Down 23 0/+20 +20 +28
[2]8D Collapsing Resentment 10+(60 Flash)+26 1~10 Guard BP
632146D Strike of the Possessed God 1000, see notes All 5+(40 Flash)+11 4 40 -23 1~19 All 100 60 Long R 5 20 Crumple 100 Stand Crumple 200 Stand 7 +0 +0


Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Bloodsplitter 600, 500, 210×5, 0, 1000
{600, 500, 210×14, 0, 2000}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 26 Launch 200 + Down 24 20 20, 12, 5×5 {×14}, 0×2 +0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
2141236C Roar of the Mad King 99999 All 4+(50 Flash)+12 6 36 -21 1~21 All Long 5 20 12


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCF Susanoo 5A.png
Guard:
All
Startup:
8
Recovery:
6
Advantage:
3
6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B
BBCF Susanoo 5B.png
Guard:
Mid
Startup:
9
Recovery:
16
Advantage:
-5
[1]
6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Jump[-], Special
5C
BBCF Susanoo 5C.png
Guard:
Mid
Startup:
17
Recovery:
18
Advantage:
-5
[1]
6A - 2C 5D, 2D, 4D Jump[-], Special
5D
BBCF Susanoo 5D.png
Guard:
Mid
Startup:
17
Recovery:
28
Advantage:
-10
- - - 2D, 6D, 4D Special
2A
BBCF Susanoo 2A.png
Guard:
All
Startup:
7
Recovery:
10
Advantage:
0
[3]
5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B
BBCF Susanoo 2B.png
Guard:
Mid
Startup:
10
Recovery:
19
Advantage:
-5
[1]
6A 5B 5C, 2C, 3C 5D, 2D, 6D, 4D Special
2C
BBCF Susanoo 2C.png
Guard:
Mid
Startup:
10
Recovery:
22
Advantage:
-10
[1]
- - 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D
BBCF Susanoo 2D.png
Guard:
Low
Startup:
16
Recovery:
22
Advantage:
-10
- - - - Special[-]
6A
BBCF Susanoo 6A.png
Guard:
All
Startup:
16
Recovery:
Total 52
Advantage:
-10
- - - 4D -
6B
BBCF Susanoo 6B.png
Guard:
Mid
Startup:
18
Recovery:
10
Advantage:
+4
6A - 6C, 3C 5D, 2D, 6D, 4D Special
6C
BBCF Susanoo 6C.png
Guard:
High
Startup:
25
Recovery:
20
Advantage:
-3
- - - 5D, 2D, 6D, 4D Special
6D
BBCF Susanoo 6D.png
Guard:
High
Startup:
20
Recovery:
26
Advantage:
-14
- - - - Special[-]
3C
BBCF Susanoo 3C.png
Guard:
Low
Startup:
12
Recovery:
23
Advantage:
-8
- - - 4D Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCF Susanoo jA.png
Guard:
High/Air
Startup:
8
Recovery:
15
Advantage:
-
- j.B j.C j.D Throw, Jump, Special
j.B
BBCF Susanoo jB.png
Guard:
High/Air
Startup:
10
Recovery:
22
Advantage:
-
j.A - j.C j.D Jump, Special
j.C
BBCF Susanoo jC.png
Guard:
High/Air
Startup:
12
Recovery:
23
Advantage:
-
- - - j.D Jump, Special
j.D
BBCF Susanoo jD.png
Guard:
All
Startup:
15
Recovery:
21
Advantage:
-
- - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Susano'o/Data.