BBCF/Susano'o/Frame Data

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< BBCF‎ | Susano'o
Revision as of 17:55, 11 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCF Susanoo 5A.png


5BBBCF Susanoo 5B.png


5CBBCF Susanoo 5C.png


2ABBCF Susanoo 2A.png


2BBBCF Susanoo 2B.png


2CBBCF Susanoo 2C.png


6ABBCF Susanoo 6A.png


  • The shot has armor against other projectiles, and will cancel out one hit of opponent's projectiles, regardless of projectile durability level.
6BBBCF Susanoo 6B.png


  • Fatal Counter
6CBBCF Susanoo 6C.png


  • Can cancel startup into Inevitable Calamity
3CBBCF Susanoo 3C.png


j.ABBCF Susanoo jA.png


j.BBBCF Susanoo jB.png


j.CBBCF Susanoo jC.png


Drive Moves

  • On hits that unlock, hitstop becomes 20F
Template:FullFrameDataHeader-BBCF
5DBBCF Susanoo 5D.png


2DBBCF Susanoo 2D.png


6DBBCF Susanoo 6D.png


  • Only does one hit.
  • Hits crouching opponents on last active frame therefore startup 26, frame adv -8
4DBBCF Susanoo 4D.png


  • Unlocks on 16F
j.DBBCF Susanoo jD.png


Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowFile:BBCF Susanoo ForwardThrow.png


  • Minimum Damage 100%
Back ThrowFile:BBCF Susanoo BackThrow.png


  • Minimum Damage 100%
Air ThrowFile:BBCF Susanoo AirThrow.png


  • Minimum Damage 100%
Counter AssaultBBCF Susanoo 5D.png


Crush TriggerBBCF Susanoo CT.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Sundering ClawsBBCF Susanoo SunderingClaws.png
236A
Lv 1/2/3


  • On block, immediately enters recovery animation
  • Level 3 only does follow-up hit on hit (not blocked). Values in [] are for follow-up.
Towering FlameBBCF Susanoo ToweringFlame.png
623C


  • Counterhit state for entire move
MegalithBBCF Susanoo Megalith.png
214A
Lv 1/2/3


  • Fatal Counter
  • Counterhit state until 10F after active frames
  • Lv 3 Guard Breaks on normal block. Opponent recovers 20F after Susano'o
Hunter's FangBBCF Susanoo HuntersFang.png
214B
Lv 1/2


  • Level 2 Projectile appers the frame Susanoo lands, has 8 active frames, 8F hitstop
Air Hunter's FangBBCF Susanoo HuntersFang.png
j.214B
Lv 1/2


  • Level 2 Projectile appers the frame Susanoo lands, has 8 active frames, 8F hitstop
Dancing Dual KickBBCF Susanoo DancingDualKick.png
236B


Inevitable CalamityBBCF Susanoo InevitableCalamity.png
CCCC....


  • Mash C for more hits.
  • Press B+C/C+D to stop and go into recovery.
  • Chip Damage 15% of base damage
Splintering ThrustBBCF Susanoo SplinteringThrust.png
63214C


  • Counterhit state for entire move
Blade of JudgementBBCF Susanoo BladeOfJudgement.png
236D


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Liberating DaggerFile:BBCF Susanoo LiberatingDagger.png
236236D


  • Values in [] are during OD
  • Only available when Blade of Judgement is unlocked
  • Minimum Damage 40%: 1120 [1400]
  • Counterhit state for entire move
Collapsing ResentmentBBCF Susanoo 4D.png
[2]8D


  • Unlocks all Special Attacks to level 1.
  • Counterhit state for entire move
  • On Guard Point, hitstop for Susano'o reduced by 1F. Opponent hitstop unchanged
Strike of the Possessed GodFile:BBCF Susanoo StrikeOfThePossessedGod.png
BBCF Susanoo StrikeOfThePossessedGod2.png

632146D


  • Values in [] are during OD
  • Minimum Damage range: 499 - 2014 [765 - 2355]
  • First hit and final part (the laser) have Minimum Damage 10%
  • All other hits Minimum Damage 15%
  • Performs the following parts only if the matching seal is unlocked. (Final part always activates)
  • P2 only applies to first hit, all other hits have 100% P2.
  • 1st part does 0 damage if Lv1, 500 damage if Lv2, 500*2 if Lv3
  • 2nd part does 500 damage iv Lv1
  • 3rd part does 500 damage if Lv1, 600 damage if Lv2, 700 if Lv3
  • 4th part does 100*5, 300 damage if Lv1, 100*5, 900 if Lv2
  • 5th part does 200*6 if Lv1
  • 6th part does 350*6 if Lv1
  • 7th part does 500*2 if Lv1
  • 8th part does 1500 [2000] if Lv1
  • final part does 190*21 [190*35]
  • Counterhit state for entire move

Exceed Accel

Template:FullFrameDataHeader-BBCF
BloodsplitterFile:BBCF Susanoo Bloodsplitter.png
ABCD


  • Minimum Damage 10%: 315 {604+59}
  • Counterhit state for entire move

Astral Heat

Template:FullFrameDataHeader-BBCF
Roar of the Mad KingFile:BBCF Susanoo RoarOfTheMadKing.png
BBCF Susanoo RoarOfTheMadKing2.png

2141236C


  • Counterhit state for entire move

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Jump, Special
5B[1] 6A 2B, 6B 5C, 2C, 3C 5D, 2D, 6D, 4D Jump[-], Special
5C[1] 6A - 2C 5D, 2D, 4D Jump[-], Special
5D - - - 2D, 6D, 4D Special
2A[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Throw, Special
2B[1] 6A 5B 5C, 2C, 3C 5D, 2D, 6D, 4D Special
2C[1] - - 5C, 6C, 3C 5D, 2D, 6D, 4D Jump, Special
2D - - - - Special[-]
6A - - - 4D -
6B 6A - 6C, 3C 5D, 2D, 6D, 4D Special
6C - - - 5D, 2D, 6D, 4D Special
6D - - - - Special[-]
3C - - - 4D Special
Air Revolver Action Table
A B C D Cancels
j.A - j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - j.D Jump, Special
j.D - - - - Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Susano'o/Data.