BBCF/Taokaka/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Taokaka 10,000 4F 22F (1-7F Inv All) Triple Jump
2 Air Dashes
Dancing Edge


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 7 2 12 -2 100 80 Normal CSJR 1 11 12 12 16 23 5 +0 +0
5B 300 All 6 2 12 -2 100 80 Normal S(J)R 1 11 12 14 16 25 5 +0 +0
5C 630 Mid 11 2 20 -5 100 89 Long SJR 3 16 17 17 22 31 5 +0 +2
2A 300 Low/Air 6 2 14 -4 90 80 Normal CSR 1 11 12 12 16 23 5 +0 +0
2B 560 Low 10 7 24 -14 90 89 Long SR 3 16 17 17 22 31 5 +0 +2
2C 700 Mid 17 2 23 -8 100 89 Long SR 3 16 17 21 Crumple 40 35 5 +0 +2
6A 420×2 Mid 12 2 (4) 2 20 -8 7~13 H 100 85 Long R, SJR 2 13 14 19 Launch 31 5 +0 +1
6B 700 High/Air 26 4 3+14L -4 4~29 F 80 89 Normal SR 3 16 21 17 29 33 + GBounce 5 +0 +2
6C 910 [1300] Mid 19 [42] 3 29 -14 90 92 Long SR 4 18 23 40 + WBounce 40 Launch 58 + WBounce 40 16 [24] +0 +5
3C 300×2, 600 Low 10 1(4)2(12)5 18 -6 90 89 Long SR 3 16 17×2, Launch 40 22×2, Launch 54 + Down 23 5 +0 +2
j.A 300 High/Air 6 2 9 80 80 Normal CSJR 1 11 12 12 16 23 5 +0 +0
j.B 500 High/Air 9 6 15 80 85 Long SJR 2 13 14 17 18 29 5 +0 +1
j.2B 600 All 14 2 18 80 89 Long SJR 3 13 17 17 22 31 5 +0 +2
j.C 700 High/Air 11 3 20 80 89 Long SJR 3 13 17 19 22 33 5 +0 +2
Taunt 100×2 All 11 5(10)5 15 -10 100 20 Long SJR 0 9 10 30, 10 14 41, 21 8 +0 +0


Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 800 All 19 8 Until L+24 80 89 Normal R 4 14 Launch 35 + Slide 15 Launch 50 + Slide 15 5 +0 +5
2D 800 All 13 10 9+3L 80 89 Normal R 4 14 Launch 35 Launch 50 5 +0 +5
4D 1000 All 25 Until L 8 80 89 Normal R 4 14 Crumple 34 35 + Down 23 Crumple 78 50 + Down 23 5 +0 +5
j.D 900 All 11 12 Until L+20 80 89 Normal R 4 14 19 35 24 50 + WBounce 5 +0 +5
j.2D 850 All 15 Until L 24 80 82 Normal R 4 14 Launch 35 + Slide 10 Launch 60 + Slide 10 5 +0 +5
j.4D 550, 800 All Until L +15 10 9 90 79 Normal R 4 14 19 35 24 50 5 +0 +5
j.8D 930 All 10 10+4L 9 80 89 Normal R 4 14 Launch 35 Launch 50 5 +0 +5
[2]8D Triangle Jump Attack 950 Until Wall+3 Until L 24 80 89 Normal 4 18 Launch 40 Launch 55 5 +0 +5
[2]8D~2 Triangle Jump > Drop Attack 900 Until Wall+3 Until L 28 80 89 Normal 4 18 Launch 40 Launch 55 5 +0 +5
6DA Forward D > Stop 17+13L
8DA Upwards D > Stop 17+14L
2DA Downwards D > Stop 17+14L
6DB Forward D > Turn Ground: 24
Air: 21
8DB Upward D > Turn 24
2DB Ground: 30
Air: 16
xDC D > Jump 16
xD6 D > 6 18
xD4 D > 4 20


Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 1500 Throw(70) 7 3 23 100 50 (Once) Normal SR 4 Launch 60 + WBounce 40 0, 12 +0
4BC Back Throw 0, 1500 Throw(70) 7 3 23 100 50 (Once) Normal SR 4 Launch 60 + GBounce + Down 33 0, 12 +0
j.BC Air Throw 0, 1500 Thtow(120) 7 3 23+3L 100 50 (Once) Normal SR 4 Launch 60 + GBounce 0, 12 +0
6AB Counter Assault 0 All 13 4 30 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2


Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
63214A Kitty Litter Special 30 Total 52
Chibikaka Chibikaka 500 All 30 Until Hit 90 80 Short R 1 11 12 12 16 23 0/+9 +9 +9
Fish Fish 500 All 30 Until Hit 90 80 Short R 1 11 12 12 16 23 0/+9 +9 +9
Apple Apple 500 All 30 Until Hit 90 80 Short R 1 11 12 12 16 23 0/+9 +9 +9
Hammer Hammer 500 All 30 Until Hit 90 80 Short R 1 11 12 12 16 23 0/+18 +18 +18
Baseball Baseball 500 All 30 Until Offscreen (120) Until Offscreen 90 80 Short R 1 11 12 12 16 23 0/+9 +9 +9
Bomb Bomb 500×2 All 30 Until Hit(1)1 90 80 Short R 1 11 Launch 30 Launch 41 0/+9 +9 +9
Pillow Pillow 500×2 All 30 Until Hit 90 80 Short R 1 11 12 12 16 23 0/+9 +9 +9
63214C Bowling Ball 500×2 All 56 Until Hit Total 79 90 80 Short R 1 11 12 12 16 23 0/+9 +9 +9
214D Cat Jump 37+5L
236A Cat Spirit One! 400×N All 12 2 [(9)2]×N 19 -4 100 89 Long R 3 16 17 22 22 36 5 +0 +2
22C Slashy Slashy 110×3 Mid 8 [2,2,6]×3 15 100 85 Long R 2 13 14 25 Launch 37 5 +0 +1
j.236B Cat Spirit Two! 300×4, 1000 All 9 4(3)4(3)4(3)4(3)4 15+9L 100 85 Long R 2 13 14×4, Launch 17×4, 36 + WBounce 18×4, Launch 29×4, 47 + WBounce 5×4, 20 +0 +1
236C Cat Spirit Three! 800,800 [900,900] All [High, All] 21 [35] 90 89,79 [92,82] Normal, Long R 3 [4] 16 [18] 17, Launch [19, Launch] 22 + GBounce, 26 22, Launch [24, Launch] 36 + GBounce, 40 [41 + Gbounce, 41] 11 [12] +0 +2 [+5]
236AB Cat Spirit Encore! 1000 Low 11 3 33 -19 80 89 Normal R 3 16 Crumple 47 40 Crumple 58 54 5 +0 +2
j.214D Sticky Kitty


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Hexa Edge 720×4, 2160
[720×4, 100×16, 2160]
All 4+(28 Flash)+3 2(6)2(4)2(6)2(18)2 43 -26 1~14 All 80 82 Normal R 4 18 23×4 [×20], Launch 60×4, 55 28×4 [×20], Launch 75×4 [×20], 70 6×4, 12
[6×4, 1×16, 12]
+0 +5
214214C Imma Beat The Crap Outta You 0, 4000
[0, 4800]
Unblockable 5+11 10 ??+50L 1~15 All
16~25 FT
100 100, 20 Very Short 4 Launch 1000 0 +0
j.236236D Unison Nyaibu 800, 100×8, 800×4
[800, 100×28, 800×5]
All 4+(68 Flash)+5 3 Until L 1~11 All 80 80 Normal R 4 18 Launch 60 + Slide 49 + Down 94 20 20, 1×12 [×33] +0


Overdrive

All normals, drives and specials that are strikes create a shadow that:

  • hit 20F after the original attack
  • have hitstop 5F
  • can be guarded All

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Kaka Clan Hospitality! 600, 440, 0, 40×18, 1200
{600, 440, 0, 60×18, 1200×3}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
100 100 Long 26 Launch 200 + Slide 40 20 20, 0×2, 0/+3×18, 0/+20 +0


Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
[4]128D Attack Meow Pow! 0,100×5,10×5,20,21000 All Until Wall+(60 Flash)+3 Until L 54 Flash-Landing All Long 1 12 0


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCS Taokaka 5A.png
Guard:
All
Startup:
7
Recovery:
12
Advantage:
-2
[3]
5A[+], 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Jump[-], Throw, Special
5B
BBCS Taokaka 5B.png
Guard:
All
Startup:
6
Recovery:
12
Advantage:
-2
5A, 6A 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Jump[-], Special
5C
BBCS Taokaka 5C.png
Guard:
Mid
Startup:
11
Recovery:
20
Advantage:
-5
[1]
- - 2C, 6C, 3C 5D, 2D, 4D Jump, Special
5D
BBCS Taokaka 5D.png
Guard:
All
Startup:
19
Recovery:
Until L+24
Advantage:
-
- - - - D Followups[+]
2A
BBCS Taokaka 2A.png
Guard:
Low/Air
Startup:
6
Recovery:
14
Advantage:
-4
[2]
5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Special
2B
BBCS Taokaka 2B.png
Guard:
Low
Startup:
10
Recovery:
24
Advantage:
-14
6A 5B 5C, 2C, 6C 5D, 2D, 4D Special
2C
BBCS Taokaka 2C.png
Guard:
Mid
Startup:
17
Recovery:
23
Advantage:
-8
[1]
- - 5C, 6C, 3C 5D, 2D, 4D Special
2D
BBCS Taokaka 2D.png
Guard:
All
Startup:
13
Recovery:
9+3L
Advantage:
-
- - - - D Followups[+]
6A
BBCS Taokaka 6A.png
Guard:
Mid
Startup:
12
Recovery:
20
Advantage:
-8
- 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump
6B
BBCS Taokaka 6B.png
Guard:
High/Air
Startup:
26
Recovery:
3+14L
Advantage:
-4
- - - j.D, j.2D, j.4D, j.8D Special
6C
BBCS Taokaka 6C.png
Guard:
Mid
Startup:
19 [42]
Recovery:
29
Advantage:
-14
- - - 5D, 2D, 4D Special
4D
BBCS Taokaka 4D.png
Guard:
All
Startup:
25
Recovery:
8
Advantage:
-
- - - - D Followups[+]
3C
BBCS Taokaka 3C.png
Guard:
Low
Startup:
10
Recovery:
18
Advantage:
-6
- - - - Special
Air Revolver Action Table
A B C D Cancels
j.A
BBCS Taokaka jA.png
Guard:
High/Air
Startup:
6
Recovery:
9
Advantage:
-
j.A j.B, j.2B j.C j.D, j.2D, j.4D, j.8D Throw, Jump, Special
j.B
BBCS Taokaka jB.png
Guard:
High/Air
Startup:
9
Recovery:
15
Advantage:
-
- j.2B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.2B
BBCS Taokaka j2B.png
Guard:
All
Startup:
14
Recovery:
18
Advantage:
-
- j.B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.C
BBCS Taokaka jC.png
Guard:
High/Air
Startup:
11
Recovery:
20
Advantage:
-
- - - j.D, j.2D, j.4D, j.8D Jump, Special
j.D
BBCS Taokaka jD.png
Guard:
All
Startup:
11
Recovery:
Until L+20
Advantage:
-
- - - - D Followups[+]
j.2D
BBCS Taokaka j2D.png
Guard:
All
Startup:
15
Recovery:
24
Advantage:
-
- - - - D Followups[+]
j.4D
BBCS Taokaka j4D.png
Guard:
All
Startup:
Until L +15
Recovery:
9
Advantage:
-
- - - - D Followups[+]
j.8D
BBCS Taokaka 2D.png
Guard:
All
Startup:
10
Recovery:
9
Advantage:
-
- - - - D Followups[+]
  • All cancels from 6A are on the 2nd hit
  • All cancels from 3C are on the 2nd or 3rd hit
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References


Navigation

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