BBCF/Taokaka/Frame Data

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< BBCF‎ | Taokaka
Revision as of 21:37, 11 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Taokaka 5A.png


5BBBCS Taokaka 5B.png


5CBBCS Taokaka 5C.png


2ABBCS Taokaka 2A.png


2BBBCS Taokaka 2B.png


2CBBCS Taokaka 2C.png


6ABBCS Taokaka 6A.png


6BBBCS Taokaka 6B.png


  • Bonus Proration 110%
  • Fatal Counter
6CBBCS Taokaka 6C.png


  • Values in [] for max charge
  • Bonus Proration 110%
  • [Fatal Counter]
3CBBCS Taokaka 3C.png


j.ABBCS Taokaka jA.png


j.BBBCS Taokaka jB.png


j.2BBBCS Taokaka j2B.png


j.CBBCS Taokaka jC.png


TauntBBCS Taokaka Taunt.png


Drive Moves

Template:FullFrameDataHeader-BBCF
5DBBCS Taokaka 5D.png


  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
2DBBCS Taokaka 2D.png


  • On hit/block, has 2F recovery before transitioning to followups
4DBBCS Taokaka 4D.png


  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
  • Fatal Counter
j.DBBCS Taokaka jD.png


  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.2DBBCS Taokaka j2D.png


  • On hit/block, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.4DBBCS Taokaka j4D.png


  • On hit/block of 2nd hit, has 2F recovery before transitioning to followups, landing recovery reduced to 3
j.8DFile:BBCS Taokaka j8D.png


Triangle Jump AttackBBCS Taokaka Trick.png
[2]8D


  • On hit/block, has 2F recovery before transitioning to followups
Triangle Jump > Drop Attack
[2]8D~2


  • On hit/block, has 2F recovery before transitioning to followups
Forward D > StopBBCS Taokaka ACancel.png
xD > A


Upwards D > StopBBCS Taokaka ACancel.png
xD > A


Downwards D > StopBBCS Taokaka ACancel.png
xD > A


Forward D > TurnBBCS Taokaka BCancel.png
xD > B


  • Can pass through oppoonent 2-16
Upward D > TurnBBCS Taokaka BCancel.png
xD > B


  • Can pass through oppoonent 2-16
Downards D > TurnBBCS Taokaka BCancel.png
xD > B


  • Can pass through oppoonent 2-14
D > JumpBBCS Taokaka CCancel.png
xD > C


D > 6BBCS Taokaka 6Cancel.png


D > 4BBCS Taokaka 4Cancel.png


Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCS Taokaka FThrow.png


  • Minimum Damage 100%
Back ThrowBBCS Taokaka BThrow.png


  • Minimum Damage 100%
Air ThrowBBCS Taokaka AThrow.png


  • Minimum Damage 100%
Counter AssaultBBCS Taokaka 2C.png


Crush TriggerBBCP Taokaka CrushTrigger.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Kitty Litter SpecialBBCS Taokaka Litter.png
63214A/B


ChibikakaBBCS Taokaka Items.png


FishBBCS Taokaka Items.png


AppleBBCS Taokaka Items.png


HammerBBCS Taokaka Items.png


BaseballBBCS Taokaka Items.png


BombBBCS Taokaka Items.png


PillowBBCS Taokaka Items.png


Bowling BallBBCS Taokaka Items.png
63214C


Cat JumpBBCS Taokaka CatJump.png
214D


  • Can cancel into actions on 19
Cat Spirit One!BBCS Taokaka Spirit1.png
236A


  • Press button for more hits (max 9).
  • Followup hits will have startup 9 and 2 active frames.
  • Can cancel in Drives on hit/block.
  • Can cancel into Cat Sprit Encore! on hit/block/whiff
Slashy SlashyBBCS Taokaka Slashy.png
22C


  • Press button for more hits
Cat Spirit Two!BBCS Taokaka Spirit2.png
j.236B


  • Release button to stop attack and go into recovery.
  • Can cancel into Drive on hit/block
Cat Spirit Three!BBCS Taokaka Spirit3.png
236C


Cat Spirit Encore!File:BBCS Taokaka SpiritEncore.png
236A/C~B


Sticky KittyBBCS Taokaka Sticky.png
j.214D


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Hexa EdgeBBCS Taokaka Hexa.png
236236D


  • Values in [] are during OD
  • Minimum Damage 20%: 1008 [1328]
Imma Beat The Crap Outta YouBBCS Taokaka Tuna.png
214214C


  • Values in [] are during OD
  • Misses vs crouching opponents.
  • Minimum Damage 25%: 1000 [1200]
Unison NyaibuBBCP Taokaka Unison Nyaibu.png
j.236236D


  • Values in [] are during OD
  • Minimum Damage 15%: 720 [1140]

Overdrive

All normals, drives and specials that are strikes create a shadow that:

  • hit 20F after the original attack
  • have hitstop 5F
  • can be guarded All

Exceed Accel

Template:FullFrameDataHeader-BBCF
Kaka Clan Hospitality!File:BBCF Taokaka ExceedAccel.png
ABCD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 296 {572+46}

Astral Heat

Template:FullFrameDataHeader-BBCF
Attack Meow Pow!BBCS Taokaka NyamberOne.png
[4]128D


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 6A 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Jump, Special
5B 5A, 6A 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Jump[-], Special
5C[1] - - 2C, 6C, 3C 5D, 2D, 4D Jump, Special
5D - - - - D Followups[+]
2A[2] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 4D Throw, Special
2B 6A 5B 5C, 2C, 6C 5D, 2D, 4D Special
2C[1] - - 5C, 6C, 3C 5D, 2D, 4D Special
2D - - - - D Followups[+]
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D, 4D Jump
6B - - - j.D, j.2D, j.4D, j.8D Special
6C - - - 5D, 2D, 4D Special
6D - - - - D Followups[+]
4D - - - - D Followups[+]
3C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B, j.2B j.C j.D, j.2D, j.4D, j.8D Throw, Jump, Special
j.B - j.2B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.2B - j.B j.C j.D, j.2D, j.4D, j.8D Jump, Special
j.C - - - j.D, j.2D, j.4D, j.8D Jump, Special
j.D - - - - D Followups[+]
j.2D - - - - D Followups[+]
j.4D - - - - D Followups[+]
j.8D - - - - D Followups[+]
  • All cancels from 6A are on the 2nd hit
  • All cancels from 3C are on the 2nd or 3rd hit
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Taokaka/Data.