BBCF/Tsubaki Yayoi/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Tsubaki Yayoi 11,000 4F 22F (1-5F Inv All) BBCF Tsubaki Portrait.png BBCF Tsubaki Yayoi Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 11 -2 B CSJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Tsubaki 5A.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Mid 10 5 17 -5 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 9 +0 +2
BBCS Tsubaki 5B.png
Whiff cancellable into 5BB from frame 15 (first frame of recovery)

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Mid 11 3 19 -8 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 9 +0 +1
BBCS Tsubaki 5BB.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
660 Mid 8 3 23 -9 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Tsubaki 5C.png
Whiff cancellable into 5CC from frame 11 (first frame of recovery)

5CC

5CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 12 3 27 -11 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 27 37 12 +0 +5
BBCS Tsubaki 5CC.png
Fatal Counter

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 7 2 11 -1 F CSR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Tsubaki 2A.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550 Low 11 3 12 -1 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 9 +0 +1
BBCS Tsubaki 2B.png
Whiff cancellable into 2BB from frame 14 (first frame of recovery)

2BB

2BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 Low 10 3 18 -7 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 9 +0 +1
BBCS Tsubaki 2BB.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
660 Mid 13 3 22 -8 B 8~15 H SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 22 Crumple 48 36 11 +0 +2
BBCS Tsubaki 2C.png
Cancellable into 2CC (including on whiff) from frame 18

2CC

2CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
740 Mid 12 3 29 -15 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 22 Launch 36 11 +0 +2
BBCS Tsubaki 2CC.png

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High 26 2 24 -9 B SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Normal 3 16 17 17 + Down 23 25 34 + Down 23 11 +0 +2
BBCS Tsubaki 6A.png
Bonus Proration 110%
Fatal Counter

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Low 17 3 17 -3 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 Launch 31 + Down 23 11 +0 +2
BBCS Tsubaki 6B.png
Cancellable into 6BB (including on whiff) from frame 20

6BB

6BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Low 11 4 20 -7 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 19 35 24 49 11 +0 +2
BBCS Tsubaki 6BB.png

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×6 Mid 23 1×6 38 -18 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 21 21 + Down 23 27 37 + Down 23 2 +6 +6
BBCS Tsubaki 6C.png
Cancellable into 6CC (including on whiff) from frame 33

6CC

6CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×3 Mid 20 1×3 35 -15 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 29 Launch 45 4 +0 +8
BBCS Tsubaki 6CC.png
Bonus proration 110%

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Low 18 10 23 -12 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 54 Launch 73 13 +0 +8
BBCS Tsubaki 3C.png
Fatal Counter
Whiff cancellable into 3CC from frame 18 (first active frame)

3CC

3CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 17 4 17+18L -18 B 1~17 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Long 5 20 Launch 54 Launch 73 13 +0 +8
BBCS Tsubaki 3CC.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 2 9 H CSJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Tsubaki jA.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 High/Air 8 4 12 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 17 18 29 10 +0 +1
BBCS Tsubaki jB.png
Cancellable into j.BB (including on whiff) from frame 12

j.BB

j.BB
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 High/Air 7 3 24 H S(J)R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Tsubaki jBB.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 11 4 23 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 22 22 36 11 +0 +2
BBCS Tsubaki jC.png
Cancellable into j.CC (including on whiff) from frame 15

j.CC

j.CC
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 10 2 29 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 22 22 27 37 12 +0 +5
BBCS Tsubaki jCC.png

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
18 [14] While held 9
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Tsubaki 5D.png
Active time refers to when Install gauge increases

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
18 [14] While held 9
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Tsubaki 2D.png
Active time refers to when Install gauge increases

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
13 [9] While held 5L
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Tsubaki jD.png
Active time refers to when Install gauge increases
Ends automatically if Tsubaki lands

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Launch 60 + GBounce 0, 12 +0
BBCS Tsubaki FThrow.png
Minimum Damage 100%: 1500

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Crumple 36 0, 12 +0
BBCS Tsubaki BThrow.png
Minimum Damage 100%: 1500

j.BC

j.BC
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 60 + GBounce + Down 23 0 +0
BBCS Tsubaki AThrow.png
Minimum Damage 100%: 1500

6AB

6AB
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 4 35 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Tsubaki Decus.png

5AB

5AB
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Tsubaki CT.png

5[AB]

5[AB]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
BBCF Tsubaki CT.png

Specials

236A

236A
A Sanctus Aequum
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 4 18 -7 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 17 30 22 44 11 +0 +2
BBCS Tsubaki Aequum.png

236B

236B
B Sanctus Aequum
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 18 9 18 -8 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 19 30 24 45 12 +0 +5
BBCS Tsubaki Aequum.png

236C

236C
C Sanctus Aequum
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 18 9 18 -8 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Spin Fall 31 40 Spin Fall 36 55 12 +0 +5
BBCS Tsubaki Aequum.png
On hit/block, Tsubaki goes behind opponent. Recovery 26 in that case

236D

236D
D Sanctus Aequum
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 19 10 10 +2 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 50 Launch 66 13 +0 +8
BBCS Tsubaki Aequum.png

421D 236D

421D 236D
Shot > D Sanctus Aequum
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×7 All 19 10 [2×6] 18 +6 B 19~End of Active Guard P R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 50 Launch 65 3/+5 +5 +13
BBCP Tsubaki ShingiAura.png
On Guard Point, hitstop for Tsubaki is 0F. Opponent hitstop unchanged

214B

214B
B Sanctus Veritas
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 21 3 23 -7 B 9~20 B R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 45 Launch 60 12 +0 +5
BBCS Tsubaki Veritas.png

214D

214D
D Sanctus Veritas
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [900] Mid [All] 20 [17] 3 23 -7 B 6~22 B [-] R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 60 Launch 75 12 +0 +5
BBCS Tsubaki Veritas.png
Values in [] are when canceled into from a Special Attack

623C

623C
C Benedictus Rex
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 10 40 Total 45+19L -21 B 1~10 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Very Short 3 29 Launch 44 Launch 60 0/+4 +4 +4
BBCS Tsubaki BenedictusRex.png

623D

623D
D Benedictus Rex
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650×3 Mid 10 3,3,3 Total 50+23L -21 B 1~14 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 24 Launch 44 Launch 59 0/+4 +4 +9
BBCS Tsubaki BenedictusRex.png

j.236A

j.236A
A Aequum Elesion
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 500 All 16 3(6)X Until L+5 H, P1 R 100, 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79, 89 Long 3 16 17 30, 20 22 44, 34 13, 0/+11 +0, +11 +2, +13
BBCF Tsubaki AequumElesion.png

j.236D

j.236D
D Aequum Elesion
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800, 600 All 16 3(6)X 37 H, P1 R 100, 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92, 89 Long 4, 3 18, 16 Crumple 50, 17 60 + GBounce + Down 23, 20 Crumple 100, 22 75 + GBounce + Down 23, 34 12/+0, 0/+11 -8, +11 -8, 0/+11
BBCF Tsubaki AequumElesion.png

Followup j.236D

Followup j.236D
D Aequum Elesion (Followup)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700, 600 All 16 3(6)X Until L H, P1 R 100, 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92, 89 Long 4, 3 18, 16 Crumple 50, 17 60 + GBounce + Down 23, 20 Crumple 100, 22 75 + GBounce + Down 23, 34 12/+0, 0/+11 -8, +11 -8, 0/+11
BBCF Tsubaki AequumElesion.png

j.214A

j.214A
A Lux Aeterna
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 9 Until L 22 -5~-10 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch + Down 23 60 Launch + Down 23 75 8 +0 +5
BBCS Tsubaki LuxAeterna.png

j.214B

j.214B
B Lux Aeterna
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 All 11 Until L 24 -6~-15 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch + Down 28 60 Launch + Down 28 75 8 +0 +5
BBCS Tsubaki LuxAeterna.png

j.214C

j.214C
C Lux Aeterna
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 17 Until L 33 -14~-24 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch + Down 23 62 + WBounce Launch + Down 23 77 + WBounce 8 +0 +5
BBCS Tsubaki LuxAeterna.png

j.214D

j.214D
D Lux Aeterna
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 13 Until L 16 +4~-4 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 + Down 23 Launch 75 + Down 23 8 +0 +5
BBCS Tsubaki LuxAeterna.png

Followup j.214D

Followup j.214D
D Lux Aeterna (Followup)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 All 9 Until L 29 -12~-17 H R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 + Down 23 Launch 75 + Down 23 8 +0 +5
BBCS Tsubaki LuxAeterna.png

j.236D j.214D

j.236D j.214D
Shot > D Lux Aeterna
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
250×N All 9 Until L 29 -5~-1 H 11~Until L P R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 + Down 33 Launch 75 + Down 33 3/+8 +8 13
BBCS Tsubaki AequumElesionD.pngFile:BBCS Tsubaki AequumElesionD2.png

63214C

63214C
Sactus Aerolata
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 100×12 Throw(90) 11 3 30 T R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80×13 Very Short 3 Launch 40×12, 50 0, 2×12 +0
BBCF Tsubaki Shinsa.png

421A

421A
A Lux Macto
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
500 All 25 70 Total 54 -2 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 0/+11 +11 +13
BBCP Tsubaki Shingi.png

421D

421D
D Lux Macto
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 All 13 95 Total: 47 -7 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 0/+11 +11 +13
BBCP Tsubaki Shingi.png

22B

22B
B Agnus Dei
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 High/Air 28 6 1+10L 0 H 7~38 F R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Normal 3 16 Launch 44 + GBounce Launch 58 + GBounce 11 +0 +2
BBCP Tsubaki Hammer.png

22D

22D
D Agnus Dei
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
660×2 High/Air 28 3,3 3+10L +3 H 5~36 FT R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 44 + GBounce Launch 59 + GBounce 12 +0 +5
BBCP Tsubaki Hammer.png

Followup 22D

Followup 22D
D Agnus Dei (Followup)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
660×2 High/Air 22 3,3 4+9L +3 H 5~37 FT R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 18 Launch 44 + GBounce Launch 59 + GBounce 12 +0 +5
BBCP Tsubaki Hammer.png

Distortion Drives

236236C

236236C
C Confutatis Maledictis
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000×4 [1000×5] All 5+(30 Flash)+7 21? Total 51 -21 B 1~14 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
65 Long 4 18 Launch 50 0, 0/+3×3 [×4] +0, +3×3 [×4] +0, +3×3 [×4]
BBCS Tsubaki ConfutatisMaledictis.png
Values in [] are during OD
Minimum Damage 15%: 600 [750]

236236D

236236D
D Confutatis Maledictis
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000, See notes
[1000, See notes, 1000]
All 5+(34 Flash)+1 18? Total 51 -28 B 5~5 All R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
65 Long 4 18 Launch 50 + GBounce 0 +0 +0
BBCS Tsubaki ConfutatisMaledictis.png
Values in [] are during OD
Minimum Damage 15% Lv0: 525 Lv1: 600 Lv2: 750 Lv3: 900 Lv4: 1050 Lv5: 1500
[Minimum Damage 15% Lv0: 600 Lv1: 750 Lv2: 895 Lv3: 1042 Lv4: 1360 Lv5: 1740]
Base Damage of projectile Lv0: 2500, Lv1: 3000, Lv2: 4000, Lv3: 5000, Lv4: 1200×5 Lv5: 1000×9
[Base Damage of projectile Lv0: 500×4, Lv1: 750×4, Lv2: 570×7, Lv3: 710×7, Lv4: 710×10 Lv5: 960×10]

214214D

214214D
Macto Maledictis
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
7+(125 Flash)+4 7~7 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Tsubaki MactoMaledictis.png
Consumes 100 install points per frame normally, 50 during overdrive

632146B

632146B
Requiem Maledictus
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
450×8 [600×8] All 1+40 Total 1+57 P2* 16~58 All 60
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
96×8 [96×8] Very Short 2 13 Launch 36 Launch 48 0 [0/+2] +0 [+2] +1 [+7]
BBCP Tsubaki Shinpatsu.png
Values in [] are during OD
Shots fire in 4F intervals starting on 41F
Minimum Damage 20%: 630 [960]

Exceed Accel

ABCD

ABCD
Macto Lux Kyrie
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 120×20
{600, 160×32}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 4 26 Launch 60 + Down 23 20 20, 0/+1×20 [×32] +0, +1×20 [×32]
BBCF Tsubaki ExceedAccel.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Minimum Damage 10%: 300 {572+38}

Astral Heat

632146C

632146C
Requiem Aeternam
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 9000 All 3+(127 Flash)+17 10 23 -19 B 1~29 All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 20/-5
BBCS Tsubaki RequiemAeternam.png

Category

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