BBCF/Tsubaki Yayoi/Frame Data: Difference between revisions

From Dustloop Wiki
Line 308: Line 308:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=A Sanctus Aequum |subtitle=236A
  |version=A Sanctus Aequum |subtitle=236A
  |cancel= |damage=600 |starter= |p1=90 |p2=79 |guard=
  |cancel= |damage=600 |starter=Long |p1=90 |p2=79 |guard=All
  |level=3 |attribute=B |startup=13 |active=4 |recovery=18 |frameAdv=-5 |invul=
  |level=3 |attribute=B |startup=13 |active=4 |recovery=18 |frameAdv=-5 |invul=
  |blockstun=16 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=16 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 317: Line 317:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=B Sanctus Aequum |subtitle=236B
  |version=B Sanctus Aequum |subtitle=236B
  |cancel= |damage=800 |starter= |p1=90 |p2=82 |guard=
  |cancel= |damage=800 |starter==Long |p1=90 |p2=82 |guard=All
  |level=4 |attribute=B |startup=18 |active=9 |recovery=18 |frameAdv=-8 |invul=
  |level=4 |attribute=B |startup=18 |active=9 |recovery=18 |frameAdv=-8 |invul=
  |blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=30 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 326: Line 326:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=C Sanctus Aequum |subtitle=236C
  |version=C Sanctus Aequum |subtitle=236C
  |cancel= |damage=800 |starter= |p1=90 |p2=82 |guard=
  |cancel= |damage=800 |starter==Long |p1=90 |p2=82 |guard=All
  |level=4 |attribute=B |startup=18 |active=9 |recovery=18 |frameAdv=-8 |invul=
  |level=4 |attribute=B |startup=18 |active=9 |recovery=18 |frameAdv=-8 |invul=
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=40 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 335: Line 335:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Sanctus Aequum |subtitle=236D
  |version=D Sanctus Aequum |subtitle=236D
  |cancel= |damage=900 |starter= |p1=90 |p2=94 |guard=
  |cancel= |damage=900 |starter==Long |p1=90 |p2=94 |guard=All
  |level=5 |attribute=B |startup=19 |active=10 |recovery=10 |frameAdv=+2 |invul=
  |level=5 |attribute=B |startup=19 |active=10 |recovery=10 |frameAdv=+2 |invul=
  |blockstun=20 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=20 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 344: Line 344:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Shot > D Sanctus Aequum |subtitle=421D > 236D
  |version=Shot > D Sanctus Aequum |subtitle=421D > 236D
  |cancel= |damage=900, 250*6 |starter= |p1=90 |p2=94 |guard=
  |cancel= |damage=900, 250*6 |starter= |p1=90 |p2=94 |guard=All
  |level=5 |attribute=B |startup=19 |active=10,2*6 |recovery=18 |frameAdv=1 |invul=19-40 Guard P
  |level=5 |attribute=B |startup=19 |active=10,2*6 |recovery=18 |frameAdv=1 |invul=19-40 Guard P
  |blockstun=20 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=20 |airHit=50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 353: Line 353:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=B Sanctus Veritas |subtitle=214B
  |version=B Sanctus Veritas |subtitle=214B
  |cancel= |damage=800 |starter= |p1=90 |p2=82 |guard=
  |cancel= |damage=800 |starter=Normal |p1=90 |p2=82 |guard=High/Low
  |level=4 |attribute=B |startup=21 |active=3 |recovery=23 |frameAdv=-7 |invul=9-20 B
  |level=4 |attribute=B |startup=21 |active=3 |recovery=23 |frameAdv=-7 |invul=9-20 B
  |blockstun=18 |airHit=45 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=45 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 362: Line 362:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Sanctus Veritas |subtitle=214D
  |version=D Sanctus Veritas |subtitle=214D
  |cancel= |damage=1000 |starter= |p1=90 |p2=92 |guard=
  |cancel= |damage=1000 |starter=Normal |p1=90 |p2=92 |guard=High/Low
  |level=4 |attribute=B |startup=20 |active=3 |recovery=23 |frameAdv=-7 |invul=6-22 B
  |level=4 |attribute=B |startup=20 |active=3 |recovery=23 |frameAdv=-7 |invul=6-22 B
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 380: Line 380:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=C Benedictus Rex |subtitle=623C
  |version=C Benedictus Rex |subtitle=623C
  |cancel= |damage=850 |starter= |p1=50 |p2=89 |guard=
  |cancel= |damage=850 |starter=Very Short |p1=50 |p2=89 |guard=High/Low
  |level=3 |attribute=B* |startup=10 |active=40 |recovery=Total 45+19L |frameAdv=-21 |invul=1-10 All
  |level=3 |attribute=B* |startup=10 |active=40 |recovery=Total 45+19L |frameAdv=-21 |invul=1-10 All
  |blockstun=29+4 |airHit=44+4 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=29+4 |airHit=44+4 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 389: Line 389:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Benedictus Rex |subtitle=623D
  |version=D Benedictus Rex |subtitle=623D
  |cancel= |damage=650*3 |starter= |p1=50 |p2=92 |guard=
  |cancel= |damage=650*3 |starter=Very Short |p1=50 |p2=92 |guard=High/Low
  |level=4 |attribute=B* |startup=10 |active=3,3,3 |recovery=Total 50+23L |frameAdv=-21 |invul=1-14 All
  |level=4 |attribute=B* |startup=10 |active=3,3,3 |recovery=Total 50+23L |frameAdv=-21 |invul=1-14 All
  |blockstun=24+4 |airHit=44+4 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=24+4 |airHit=44+4 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 398: Line 398:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=A Aequum Elesion |subtitle=j.236A
  |version=A Aequum Elesion |subtitle=j.236A
  |cancel= |damage=800, 500 |starter= |p1=100, 90 |p2=79, 89 |guard=
  |cancel= |damage=800, 500 |starter=Long |p1=100, 90 |p2=79, 89 |guard=All
  |level=3 |attribute=H, P1* |startup=16 |active=3 (6) 90 |recovery=Until L+5 |frameAdv= |invul=
  |level=3 |attribute=H, P1* |startup=16 |active=3 (6) 90 |recovery=Until L+5 |frameAdv= |invul=
  |blockstun=16 |airHit=30, 20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=16 |airHit=30, 20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 407: Line 407:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Aequum Elesion |subtitle=j.236D
  |version=D Aequum Elesion |subtitle=j.236D
  |cancel= |damage=800, 600 |starter= |p1=100, 90 |p2=92, 89 |guard=
  |cancel= |damage=800, 600 |starter=Long |p1=100, 90 |p2=92, 89 |guard=All
  |level=4, 3 |attribute=H, P1* |startup=16 |active=3 (6) 180 |recovery=37 |frameAdv= |invul=
  |level=4, 3 |attribute=H, P1* |startup=16 |active=3 (6) 180 |recovery=37 |frameAdv= |invul=
  |blockstun=18, 16+0 |airHit=60, 20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18, 16+0 |airHit=60, 20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 416: Line 416:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Aequum Elesion (Followup) |subtitle=Special > j.236D
  |version=D Aequum Elesion (Followup) |subtitle=Special > j.236D
  |cancel= |damage=700, 600 |starter= |p1=100, 90 |p2=92, 89 |guard=
  |cancel= |damage=700, 600 |starter=Long |p1=100, 90 |p2=92, 89 |guard=All
  |level=4, 3 |attribute=H, P1* |startup=16 |active=3 (6) 180 |recovery=Until L |frameAdv= |invul=
  |level=4, 3 |attribute=H, P1* |startup=16 |active=3 (6) 180 |recovery=Until L |frameAdv= |invul=
  |blockstun=18, 16+0 |airHit=60, 20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18, 16+0 |airHit=60, 20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 425: Line 425:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=A Lux Aeterna |subtitle=j.214A
  |version=A Lux Aeterna |subtitle=j.214A
  |cancel= |damage=600 |starter= |p1=80 |p2=82 |guard=
  |cancel= |damage=600 |starter=Normal |p1=80 |p2=82 |guard=All
  |level=4 |attribute=H |startup=9 |active=Until L |recovery=22 |frameAdv= |invul=
  |level=4 |attribute=H |startup=9 |active=Until L |recovery=22 |frameAdv= |invul=
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 434: Line 434:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=B Lux Aeterna |subtitle=j.214B
  |version=B Lux Aeterna |subtitle=j.214B
  |cancel= |damage=700 |starter= |p1=80 |p2=82 |guard=
  |cancel= |damage=700 |starter=Normal |p1=80 |p2=82 |guard=All
  |level=4 |attribute=H |startup=11 |active=Until L |recovery=24 |frameAdv= |invul=
  |level=4 |attribute=H |startup=11 |active=Until L |recovery=24 |frameAdv= |invul=
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 443: Line 443:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=C Lux Aeterna |subtitle=j.214C
  |version=C Lux Aeterna |subtitle=j.214C
  |cancel= |damage=800 |starter= |p1=80 |p2=82 |guard=
  |cancel= |damage=800 |starter=Normal |p1=80 |p2=82 |guard=All
  |level=4 |attribute=H |startup=17 |active=Until L |recovery=33 |frameAdv= |invul=
  |level=4 |attribute=H |startup=17 |active=Until L |recovery=33 |frameAdv= |invul=
  |blockstun=18 |airHit=62 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=62 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 452: Line 452:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Lux Aeterna |subtitle=j.214D
  |version=D Lux Aeterna |subtitle=j.214D
  |cancel= |damage=900 |starter= |p1=80 |p2=92 |guard=
  |cancel= |damage=900 |starter=Long |p1=80 |p2=92 |guard=All
  |level=4 |attribute=H |startup=13 |active=Until L |recovery=16 |frameAdv= |invul=11-Until L P
  |level=4 |attribute=H |startup=13 |active=Until L |recovery=16 |frameAdv= |invul=11-Until L P
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 461: Line 461:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Lux Aeterna (Followup) |subtitle=Special > j.214D
  |version=D Lux Aeterna (Followup) |subtitle=Special > j.214D
  |cancel= |damage=800 |starter= |p1=80 |p2=92 |guard=
  |cancel= |damage=800 |starter=Long |p1=80 |p2=92 |guard=All
  |level=4 |attribute=H |startup=9 |active=Until L |recovery=29 |frameAdv= |invul=11-Until L P
  |level=4 |attribute=H |startup=9 |active=Until L |recovery=29 |frameAdv= |invul=11-Until L P
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 470: Line 470:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Shot > D Lux Aeterna |subtitle=j.236D > j.214D
  |version=Shot > D Lux Aeterna |subtitle=j.236D > j.214D
  |cancel= |damage=250*7 |starter= |p1=80 |p2=92 |guard=
  |cancel= |damage=250*7 |starter=Long |p1=80 |p2=92 |guard=All
  |level=4 |attribute=H |startup=9 |active=Until L |recovery=29 |frameAdv= |invul=11-Until L P
  |level=4 |attribute=H |startup=9 |active=Until L |recovery=29 |frameAdv= |invul=11-Until L P
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=60 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 479: Line 479:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Sactus Aerolata |subtitle=63214C
  |version=Sactus Aerolata |subtitle=63214C
  |cancel= |damage=0, 100*12 |starter= |p1=100 |p2=80 |guard=
  |cancel= |damage=0, 100*12 |starter=Very Short |p1=100 |p2=80 |guard=U
  |level=3 |attribute=T |startup=11 |active=3 |recovery=30 |frameAdv= |invul=
  |level=3 |attribute=T |startup=11 |active=3 |recovery=30 |frameAdv= |invul=
  |blockstun=16 |airHit=40*12, 50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=16 |airHit=40*12, 50 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 488: Line 488:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=A Lux Macto |subtitle=421A
  |version=A Lux Macto |subtitle=421A
  |cancel= |damage=500 |starter= |p1=90 |p2=89 |guard=
  |cancel= |damage=500 |starter=Long |p1=90 |p2=89 |guard=All
  |level=3 |attribute=P1* |startup=25 |active=70 |recovery=Total 54 |frameAdv=-13 |invul=
  |level=3 |attribute=P1* |startup=25 |active=70 |recovery=Total 54 |frameAdv=-13 |invul=
  |blockstun=16+0 |airHit=20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=16+0 |airHit=20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 497: Line 497:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Lux Macto |subtitle=421D
  |version=D Lux Macto |subtitle=421D
  |cancel= |damage=600 |starter= |p1=90 |p2=89 |guard=
  |cancel= |damage=600 |starter=Long |p1=90 |p2=89 |guard=All
  |level=3 |attribute=P1* |startup=13 |active=95 |recovery=Total 47 |frameAdv=-18 |invul=
  |level=3 |attribute=P1* |startup=13 |active=95 |recovery=Total 47 |frameAdv=-18 |invul=
  |blockstun=16+0 |airHit=20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=16+0 |airHit=20+0 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 506: Line 506:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=B Agnus Dei |subtitle=22B
  |version=B Agnus Dei |subtitle=22B
  |cancel= |damage=800 |starter= |p1=90 |p2=79 |guard=
  |cancel= |damage=800 |starter=Long |p1=90 |p2=79 |guard=All
  |level=3 |attribute=H |startup=28 |active=6 |recovery=1+10L |frameAdv=0 |invul=7-38 F
  |level=3 |attribute=H |startup=28 |active=6 |recovery=1+10L |frameAdv=0 |invul=7-38 F
  |blockstun=16 |airHit=44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=16 |airHit=44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 515: Line 515:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=D Agnus Dei |subtitle=22D
  |version=D Agnus Dei |subtitle=22D
  |cancel= |damage=660*2 |starter= |p1=90 |p2=92 |guard=
  |cancel= |damage=660*2 |starter=Normal |p1=90 |p2=92 |guard=High/Air
  |level=4 |attribute=H |startup=28 |active=3,3 |recovery=3+10L |frameAdv=+3 |invul=5-36 FT
  |level=4 |attribute=H |startup=28 |active=3,3 |recovery=3+10L |frameAdv=+3 |invul=5-36 FT
  |blockstun=18 |airHit=44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
Line 524: Line 524:
{{FrameData-BBCF
{{FrameData-BBCF
  |version=Agnus Dei (Followup) |subtitle=Special > 22D
  |version=Agnus Dei (Followup) |subtitle=Special > 22D
  |cancel= |damage=660*2 |starter= |p1=90 |p2=92 |guard=
  |cancel= |damage=660*2 |starter=Normal |p1=90 |p2=92 |guard=High/Air
  |level=4 |attribute=H |startup=22 |active=3,3 |recovery=4+9L |frameAdv=+3 |invul=5-37 FT
  |level=4 |attribute=H |startup=22 |active=3,3 |recovery=4+9L |frameAdv=+3 |invul=5-37 FT
  |blockstun=18 |airHit=44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/
  |blockstun=18 |airHit=44 |hitbox=http://boxdox-bb.dantarion.com/#/viewer/bbcf_200/tb/

Revision as of 10:22, 8 December 2017

System Data

Health: 11,000
Combo Rate: 60%
Prejump:
Backdash Time 22 / Invul: 1-5
Movement Options

Double Jump, Air Dash, Dash type: Run


Normal Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
300 All 6 3 11 - - B -
550 High/Low 10 5 17 - - B -
500 High/Low 11 3 19 - - B -
660 High/Low 8 3 23 - - B -
600 High/Low 12 3 27 - - B -
300 All 7 2 11 - - F -
550 Low 11 3 12 - - F -
500 Low 10 3 18 - - F -
660 High/Low 13 3 22 - - B -
740 High/Low 12 3 29 - - B -
800 High 26 2 24 - - B -
600 Low 17 3 17 - - F -
600 Low 11 4 15 - - F -
200*6 High/Low 23 1*6 38 - - B -
200*3 High/Low 20 1*3 35 - - B -
800 Low 18 8 24 - - F -
800 High/Low 17 4 17+18L - - B -
300 High/Air 7 2 9 - - H -
600 High/Air 8 4 12 - - H -
750 High/Air 7 3 24 - - H -
700 High/Air 11 4 23 - - H -
800 High/Air 10 2 29 - - H -

Drive Moves

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
18~?? - - -
18~?? - - -
13~??+5L - - -

Universal Mechanics

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1500 T 7 3 23 - - T -
1500 T 7 3 23 - - T -
1500 T 7 3 23+3L - - T -
0 All 13 4 35 - - B -
1000 Barrier 20 1 25 - - B -
1000 Barrier 30~61 1 25 - - B -

Specials

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
600 All 13 4 18 - - B -
800 All 18 9 18 - - B -
800 All 18 9 18 - - B -
900 All 19 10 10 - - B -
900, 250*6 All 19 10,2*6 18 - - B -
800 High/Low 21 3 23 - - B -
1000 High/Low 20 3 23 - - B -
900 17 3 23 - - B -
850 High/Low 10 40 Total 45+19L - - B* -
650*3 High/Low 10 3,3,3 Total 50+23L - - B* -
800, 500 All 16 3 (6) 90 Until L+5 - - H, P1* -
800, 600 All 16 3 (6) 180 37 - - H, P1* -
700, 600 All 16 3 (6) 180 Until L - - H, P1* -
600 All 9 Until L 22 - - H -
700 All 11 Until L 24 - - H -
800 All 17 Until L 33 - - H -
900 All 13 Until L 16 - - H -
800 All 9 Until L 29 - - H -
250*7 All 9 Until L 29 - - H -
0, 100*12 U 11 3 30 - - T -
500 All 25 70 Total 54 - - P1* -
600 All 13 95 Total 47 - - P1* -
800 All 28 6 1+10L - - H -
660*2 High/Air 28 3,3 3+10L - - H -
660*2 High/Air 22 3,3 4+9L - - H -

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Minimum Damage 20%
    • Heat Gauge Cooldown 180F
Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
1000*4 5+7 21? Total 51 - - B -
1000, See notes 5+0 18? Total 51 - - B -
1000*5 5+7 21? Total 51 - - B -
1000, See notes, 1000 5+0 18? Total 51 - - B -
7+4 - - -
450 per shot 1+40 Total 1+57 - - P2* -
600 per shot 1+40 Total 1+57 - - P2* -

Exceed Accel

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
Normal: 600, 120*20
AF: 600, 160*32
Fast: 10
Slow: 20
3 34 - - B -

Astral Heat

Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupHow many frames the attack needs to go through in order to reach its active frames. The listed startup frame coincides with the move's first active frame. ActiveHow many frames where there is a hitbox that can hit an opponent. The first active frame occurs on the listed startup frame. RecoveryHow many frames that the character must go through after an attack's active frames to automatically go back to a neutral stance, or the total duration of the move if it has no hitbox/creates projectiles. Frame AdvHow many frames the attacker's recovery ends before the defender's blockstun ends if the attack is blocked. A positive value indicates that the attacker recovers first, while a negative value indicates that the defender recovers first. This value usually assumes that the attack's first active frame (of each hit, if multi-hit) is blocked. On ODRThe difference between the attacker's total animation length and the period the opponent is in overdrive raid. This frame advantage is based off the assumption that both players input during the hitstop of a prior move, so that this attack and ODR start on the same frame. AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
H - Head
B - Body
F - Foot
P - Projectile. Independent projectiles will have their Durability level listed, e.g. a projectile with Durability level 2 will show P2
T - Throw
D - Doll attack, such as Carl's or Relius' doll
Burst - Burst, which has its own unique attribute
Invuln
3+17 10 23 - - B -

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] 6A 5BB[+], 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
5BB 6A 2B, 6B 5C, 2C, 6C, 3C Yes Jump[-], Special
5C[1] - 6B 5CC[+], 2C Yes Special
5CC - 6B 6C, 2C Yes Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B[1] 6A 2BB[+] 5C, 2C, 6C, 3C Yes Special
2BB - 5B 5C, 2C, 6C Yes Special
2C[1] - - 2CC[+] - Jump, Special
2CC - - 5C - Jump, Special
6A - - 5C - Special
6B - 6BB[+] - - Special
6BB - - - - Special
6C - - 6CC[+] - Jump[-], Special
6CC - - - - Jump[-], Special
3C - - 3CC[+] - -
3CC - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Jump, Throw, Special
j.B - j.BB[+] j.C Yes Jump, Special
j.BB - - j.C Yes Jump, Special
j.C - - j.CC[+] Yes Jump, Special
j.CC - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only