BBCF/Tsubaki Yayoi/Frame Data

From Dustloop Wiki
< BBCF‎ | Tsubaki Yayoi
Revision as of 22:10, 11 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Tsubaki 5A.png


5BBBCS Tsubaki 5B.png


5BBBBCS Tsubaki 5BB.png


5CBBCS Tsubaki 5C.png


5CCBBCS Tsubaki 5CC.png


  • Fatal Counter
2ABBCS Tsubaki 2A.png


2BBBCS Tsubaki 2B.png


2BBBBCS Tsubaki 2BB.png


2CBBCS Tsubaki 2C.png


2CCBBCS Tsubaki 2CC.png


6ABBCS Tsubaki 6A.png


  • Bonus Proration 110%.
  • Fatal Counter
6BBBCS Tsubaki 6B.png


6BBBBCS Tsubaki 6BB.png


6CBBCS Tsubaki 6C.png


6CCBBCS Tsubaki 6CC.png


  • Bonus proration 110%
3CBBCS Tsubaki 3C.png


  • Fatal Counter
3CCBBCS Tsubaki 3CC.png


j.ABBCS Tsubaki jA.png


j.BBBCS Tsubaki jB.png


j.BBBBCS Tsubaki jBB.png


j.CBBCS Tsubaki jC.png


j.CCBBCS Tsubaki jCC.png


Drive Moves

  • Install gauge consists of 5 stocks
  • Each stock is 10,000 install points
Template:FullFrameDataHeader-BBCF
5DBBCS Tsubaki 5D.png


  • Active time refers to when Install gauge increases
2DBBCS Tsubaki 2D.png


  • Active time refers to when Install gauge increases
j.DBBCS Tsubaki jD.png


  • Ends automatically if Tsubaki lands.

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCS Tsubaki FThrow.png


  • Minimum Damage 100%
Back ThrowBBCS Tsubaki BThrow.png


  • Minimum Damage 100%
Air ThrowBBCS Tsubaki AThrow.png


  • Minimum Damage 100%
Counter AssaultBBCS Tsubaki Decus.png


CrushTriggerBBCF Tsubaki CT.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
A Sanctus AequumBBCS Tsubaki Aequum.png
236A


B Sanctus AequumBBCS Tsubaki Aequum.png
236B


C Sanctus AequumBBCS Tsubaki Aequum.png
236C


  • On hit/block, Tsubaki goes behind opponent. Recovery 26 in that case
D Sanctus AequumBBCS Tsubaki Aequum.png
236D


Shot > D Sanctus AequumBBCP Tsubaki ShingiAura.png
421D > 236D


  • On Guard Point, hitstop for Tsubaki is 0F. Opponent hitstop unchanged
B Sanctus VeritasBBCS Tsubaki Veritas.png
214B


D Sanctus VeritasBBCS Tsubaki Veritas.png
214D


  • Values in [] are when canceled into from a Special Attack
C Benedictus RexBBCS Tsubaki BenedictusRex.png
623C


D Benedictus RexBBCS Tsubaki BenedictusRex.png
623D


A Aequum ElesionBBCF Tsubaki AequumElesion.png
j.236A


  • Second hit is a projectile
D Aequum ElesionBBCF Tsubaki AequumElesion.png
j.236D


  • Second hit is a projectile
D Aequum Elesion (Followup)BBCF Tsubaki AequumElesion.png
Special > j.236D


  • Second hit is a projectile
A Lux AeternaBBCS Tsubaki LuxAeterna.png
j.214A


B Lux AeternaBBCS Tsubaki LuxAeterna.png
j.214B


C Lux AeternaBBCS Tsubaki LuxAeterna.png
j.214C


D Lux AeternaBBCS Tsubaki LuxAeterna.png
j.214D


D Lux Aeterna (Followup)BBCS Tsubaki LuxAeterna.png
Special > j.214D


Shot > D Lux AeternaBBCS Tsubaki AequumElesionD.png
j.236D > j.214D


Sactus AerolataBBCF Tsubaki Shinsa.png
63214C


A Lux MactoBBCP Tsubaki Shingi.png
421A


D Lux MactoBBCP Tsubaki Shingi.png
421D


B Agnus DeiBBCP Tsubaki Hammer.png
22B


D Agnus DeiBBCP Tsubaki Hammer.png
22D


Agnus Dei (Followup)BBCP Tsubaki Hammer.png
Special > 22D


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
C Confutatis MaledictisBBCS Tsubaki ConfutatisMaledictis.png
236236C


  • Values in [] are during OD
  • Minimum Damage 15%: 600 [750]
D Confutatis MaledictisBBCS Tsubaki ConfutatisMaledictis.png
236236D


  • Values in [] are during OD
  • Minimum Damage 15% Lv0: 525 Lv1: 600 Lv2: 750 Lv3: 900 Lv4: 1050 Lv5: 1500
  • [Minimum Damage 15% Lv0: 600 Lv1: 750 Lv2: 895 Lv3: 1042 Lv4: 1360 Lv5: 1740]
  • Base Damage of projectile Lv0: 2500, Lv1: 3000, Lv2: 4000, Lv3: 5000, Lv4: 1200*5 Lv5: 1000*9
  • [Base Damage of projectile Lv0: 500*4, Lv1: 750*4, Lv2: 570*7, Lv3: 710*7, Lv4: 710*10 Lv5: 960*10]
Macto MaledictisBBCS Tsubaki MactoMaledictis.png
214214D


  • Consumes 100 install points per frame normally, 50 during overdrive.
Requiem MaledictusBBCP Tsubaki Shinpatsu.png
632146B


  • Values in [] are during OD
  • Shots fire in 4F intervals starting on 41F
  • Minimum Damage 20%: 630 [960]

Exceed Accel

Template:FullFrameDataHeader-BBCF
Macto Lux KyrieBBCF Tsubaki ExceedAccel.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 300 {572+38}

Astral Heat

Template:FullFrameDataHeader-BBCF
Requiem AeternamBBCS Tsubaki RequiemAeternam.png
632146C


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special
5B[1] 6A 5BB[+], 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
5BB 6A 2B, 6B 5C, 2C, 6C, 3C Yes Jump[-], Special
5C[1] - 6B 5CC[+], 2C Yes Special
5CC - 6B 6C, 2C Yes Jump[-], Special
2A[3] 5A, 2A[+], 6A 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Throw, Special
2B[1] 6A 2BB[+] 5C, 2C, 6C, 3C Yes Special
2BB - 5B 5C, 2C, 6C Yes Special
2C[1] - - 2CC[+] - Jump, Special
2CC - - 5C - Jump, Special
6A - - 5C - Special
6B - 6BB[+] - - Special
6BB - - - - Special
6C - - 6CC[+] - Jump[-], Special
6CC - - - - Jump[-], Special
3C - - 3CC[+] - -
3CC - - - - -
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Jump, Throw, Special
j.B - j.BB[+] j.C Yes Jump, Special
j.BB - - j.C Yes Jump, Special
j.C - - j.CC[+] Yes Jump, Special
j.CC - - - Yes Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Tsubaki Yayoi/Data.