BBCF/Valkenhayn R. Hellsing/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Valkenhayn R. Hellsing 10,500 Human: 4F/ Wolf: 3F Human: 22F (1-5F Inv All)/ Wolf: 25F (1-7F Inv All) Human: 23F Wolf Movement


Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 9 0 B 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 10 3 15 -1 B 100 89 Long SJR 3 16 17 17 22 31 11 +0 +3
5C 900 Mid 14 6 22 -9 B 100 92 Long S(J)R 4 18 19 19 24 34 12 +0 +5
2A 300 All 7 2 10 0 F 100 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 550 Low 9 4 13 -3 F 90 85 Long SR 2 13 14 14 18 26 10 +0 +1
2C 820 Mid 12 3 26 -10 B 100 92 Long SJR 4 18 19 23 24 38 12 +0 +5
6A 800 Mid 10 3 27 -13 B 5~12 Guard HB 80 89 Normal R 3 16 Launch 40 Launch 54 4 +0 +2
6B 800 High 21 3 23 -7 B 90 92 Short R 4 18 19 19 + Down 23 24 34 + Down 23 12 +0 +5
6C 600×2 Mid 19 6 (4) 2 13 +4 B 100 92×2 Long R 4 18 19 24 27 42 12 +0 +5
3C 860 Low 12 3 18 -2 F 90 82 Long SR 4 18 Launch 40 Launch 55 + Down 26 12 +0 +5
j.A 300 High/Air 7 3 9 H 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
j.B 600 High/Air 9 3 14 H 80 85 Long SJR 2 13 14 18 18 30 10 +0 +1
j.C 900 High/Air 11 3 24+1L H 80 89 Long SJR 3 16 21 40 26 54 11 +0 +2


Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
Human > Wolf 12
Wolf > Human 9
Air Human > Wolf 12
Air Wolf Human 9
4D 30 4~10 All
5A[w] 300 All 6 3 12 -3 F 80 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B[w] 600 Mid 7 6 20 -12 B 4~6 H 80 85 Long SJR 2 13 14 24 18 36 10 +0 +1
5C[w] 900 Low 10 3 21 -5 F 100 92 Long SJR 4 18 Launch 24 Launch 39 + Down 23 12 +0 +5
j.A[w] 300 High/Air 6 4 19 H 80 100 Normal SJR 1 11 12 24 16 35 9 +0 +0
j.AA[w] 300 High/Air 6 2 7 H 80 100 Normal SJR 1 11 12 24 16 35 9 +0 +0
j.AAA[w] 300 High/Air 6 3 9 H 80 100 Normal SJR 1 11 12 24 16 35 9 +0 +0
j.B[w] 650 High/Air 9 3 12 H 80 85 Normal SJR 2 13 17 26 21 38 10 +0 +1
j.C[w] 900 High/Air 15 3 16 H 80 89 Normal SJR 3 16 17 26 22 40 11 +0 +2
6D[w]
4D[w] 1~10 All
2D[w]
8D[w]
7D[w] 1~10 All
9D[w]
6D[w] Cancel
4D[w] Cancel
2D[w] Cancel
8D[w] Cancel
7D[w] Cancel
9D[w] Cancel


Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4 Launch 100 + WBounce + Slide 20 0 +0
4BC Back Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4 Launch 100 + WBounce + Slide 20 0 +0
j.BC Air Throw 0, 1500 Throw(120) 7 3 23+3L T 100 50 Normal SR 0, 4 60 + WBounce 60 0 +0
BC[w] Himmel Wolf 0, 1400 Throw(70) 7 3 22 T 100 60 Normal SR 0, 4 Launch 50 + WBounce 60 0, 15 +0
j.BC[w] Air Himmel Wolf 0, 1400 Throw(90) 7 3 22+11L T 100 60 Normal SR 0, 4 Launch 50 + WBounce 60 0, 15 +0
6AB Counter Assault 0 All 13 4 30 B 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5AB Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 B 100 60 Normal R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2
5[AB] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 B 100 100 Long R 24 Crumple 50 60 + GBounce + Down 23 Crumple 100 74 + GBounce + Down 23 11 +0 +2


Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A Nacht Jager 900 All 14 15 23 0 B 90 79 Long R 3 23 25 35 30 49 11 +0 +2
236B Schwarz Jagd 900 Low/Air 19 4 21 -8 F 90 89 Long R 3 16 Launch 40 Launch 57 11 +0 +2
236B 236B Weiss Jagd 1000 All 15 5 25 -13 B 100 89 Long R 3 16 Launch 27 + Slide 40 Launch 41 + Slide 40 11 +0 +2
236C Nacht Rosen 1050 Mid 21 4 25 -10 B 90 92 Long R 4 18 Launch 42 Launch 57 12 +0 +5
j.214B Mondlicht 900 All 13 5 Until L+16 H 90 82 Long R 4 18 Launch 40 + WBounce 42 + WStick 20 Launch 55 + WBounce 42 + WStick 20 12 +0 +5
236A[w] A Konig Wolf 1000 All 20 8 19 H 80 89 Long R 3 16 Launch 42 Launch 56 6 +0 +2
j.236A[w] Air A Konig Wolf 1000 All 20 8 Until L+12 H 80 89 Long R 3 16 Launch 42 Launch 56 6 +0 +2
236B[w] B Konig Wolf 1000 All 20 8 Until L+12 H 80 89 Long R 3 16 Launch 50 Launch 64 6 +0 +2
j.236B[w] Air B Konig Wolf 1000 All 22 8 Until L+12 H 80 89 Long R 3 16 Launch 50 Launch 64 6 +0 +2
236C[w] C Konig Wolf 1000 All 20 8 Until L+12 H 80 89 Long R 3 16 Launch 50 Launch 64 6 +0 +2
j.236C[w] Air C Konig Wolf 1000 All 22 8 Until L+12 H 80 89 Long R 3 16 Launch 50 Launch 64 6 +0 +2
j.214A[w] A Eisen Wolf 1000 All 22 Until L 18L H 80 89 Long R 3 16 Launch 60 [+ Down 23] Launch 74 + Down 23 6 +0 +2
j.214B[w] B Eisen Wolf 1000 All 22 Until L 18L H 80 89 Long R 3 16 Launch 60 [+ Down 23] Launch 74 + Down 23 6 +0 +2
j.214C[w] C Eisen Wolf 1000 All 22 Until L 18L H 80 89 Long R 3 16 Launch 60 [+ Down 23] Launch 74 + Down 23 6 +0 +2


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146D Sturm Wolf 800, 180×17, 1200
[800, 180×20, 1000×2]
All 1+(69 Flash)+9 3 38 -22 B 1~12 All 80 82, 100×18
[82, 100×22]
Normal R 4, 3×17, 5
[4, 3×20, 5×2]
18 40×11, Launch×7 Stand, 40 + GBounce×17, 40
[Stand, 40 + GBounce×20, 40×2]
30 30, 10, 8, 6, 4, 2×7, 1×6, 20
[30, 10, 8, 6, 4, 2×7, 1×9, 10, 20]
+5, +2×17, +8
[+5, +2×20, +8×2]
j.236236C Konig Flug 1000×2, 3000
[1000×2, 350×4, 3000]
All 4+(53 Flash)+2 Until L+ 3 37 H 4~4 All 100 60 Normal R 4 18 Launch 60, 180, 120 [×4, 120 + GBounce] 6, 3 6, 3, 4
[6, 3, 0×4, 0/+4]
+0


Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Sieg Nagel 600×3, 0, 1150
{600,1200×2, 0, 2700}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 100 + GBounce + Down 23 20 20, 13×2, 0×2
{20, 20×2, 0×2}
+0


Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
214214C Blut Vollmond 0,800,900×21,6000 Mid 7+(55 Flash)+7 1,1,1 15+55L -52 B 1~19 All 4 18 15


Revolver Action Table

Human Ground Revolver Action Table
A B C D Cancels
5A
BBCS Valkenhayn 5A.png
Guard:
All
Startup:
6
Recovery:
9
Advantage:
0
[3]
5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Jump, Special
5B
BBCS Valkenhayn 5B.png
Guard:
Mid
Startup:
10
Recovery:
15
Advantage:
-1
[1]
- 2B 5C, 2C, 6C, 3C - Jump, Special
5C
BBCS Valkenhayn 5C.png
Guard:
Mid
Startup:
14
Recovery:
22
Advantage:
-9
- - 6C Wolf Dash[+] Jump[-], Special
2A
BBCS Valkenhayn 2A.png
Guard:
All
Startup:
7
Recovery:
10
Advantage:
0
[3]
5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Special
2B
BBCS Valkenhayn 2B.png
Guard:
Low
Startup:
9
Recovery:
13
Advantage:
-3
[1]
- 5B 5C, 2C, 6C, 3C - Special
2C
BBCS Valkenhayn 2C.png
Guard:
Mid
Startup:
12
Recovery:
26
Advantage:
-10
- 6B 5C, 6C, 3C Wolf Dash[+] Jump, Special
6A
BBCS Valkenhayn 6A.png
Guard:
Mid
Startup:
10
Recovery:
27
Advantage:
-13
- - - - -
6B
BBCF Valkenhayn 6B.png
Guard:
High
Startup:
21
Recovery:
23
Advantage:
-7
- - - 5D, 4D -
6C
BBCS Valkenhayn 6B.png
Guard:
Mid
Startup:
19
Recovery:
13
Advantage:
+4
- 6B 3C Wolf Dash[+] Special
3C
BBCS Valkenhayn 3C.png
Guard:
Low
Startup:
12
Recovery:
18
Advantage:
-2
- - - Wolf Dash[+] Special
Human Air Revolver Action Table
A B C D Cancels
j.A
BBCS Valkenhayn jA.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
-
j.A j.B j.C j.D Throw, Jump, Special
j.B
BBCS Valkenhayn jB.png
Guard:
High/Air
Startup:
9
Recovery:
14
Advantage:
-
j.A - j.C j.D Jump, Special
j.C
BBCS Valkenhayn jC.png
Guard:
High/Air
Startup:
11
Recovery:
24+1L
Advantage:
-
- - - - Special
Wolf Ground Revolver Action Table
A B C D Cancels
5A
BBCS Valkenhayn 5Aw.png
Guard:
All
Startup:
6
Recovery:
12
Advantage:
-3
[3]
5A 5B 5C Wolf Dash Throw, Jump, Special
5B
BBCS Valkenhayn 5Bw.png
Guard:
Mid
Startup:
7
Recovery:
20
Advantage:
-12
- - 5C Wolf Dash Jump, Special
5C
BBCP Valkenhayn 5Cw.png
Guard:
Low
Startup:
10
Recovery:
21
Advantage:
-5
- - - Wolf Dash Special
Wolf Air Revolver Action Table
A B C D Cancels
j.A
BBCS Valkenhayn jAw.png
Guard:
High/Air
Startup:
6
Recovery:
19
Advantage:
-
[3]
j.A j.B j.C Wolf Dash Throw, Jump, Special
j.B
BBCS Valkenhayn jBw.png
Guard:
High/Air
Startup:
9
Recovery:
12
Advantage:
-
- - j.C Wolf Dash Jump, Special
j.C
BBCP Valkenhayn JCw.png
Guard:
High/Air
Startup:
15
Recovery:
16
Advantage:
-
- - - Wolf Dash Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References


Navigation

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