BBCF/Valkenhayn R. Hellsing/Frame Data

From Dustloop Wiki
< BBCF‎ | Valkenhayn R. Hellsing
Revision as of 22:39, 11 April 2021 by Shtkn (talk | contribs) (adding image tooltips to names)


System Data


Normal Moves

Template:FullFrameDataHeader-BBCF
5ABBCS Valkenhayn 5A.png


5BBBCS Valkenhayn 5B.png


5CBBCS Valkenhayn 5C.png


2ABBCS Valkenhayn 2A.png


2BBBCS Valkenhayn 2B.png


2CBBCS Valkenhayn 2C.png


6ABBCS Valkenhayn 6A.png


  • On Guard Point, hitstop for Valk is 0F. Opponent hitstop unchanged
6BFile:BBCF Valkenhayn 6B.png


  • First 2 active frames only hit above Valk
6CBBCS Valkenhayn 6B.png


  • Fatal Counter
3CBBCS Valkenhayn 3C.png


j.ABBCS Valkenhayn jA.png


j.BBBCS Valkenhayn jB.png


j.CBBCS Valkenhayn jC.png


Drive Moves

Template:FullFrameDataHeader-BBCF
Human > Wolf


Wolf > Human


  • Can cancel into ground normals and throws on 7F
Air Human > Wolf


  • Can cancel into air normals and throw on 7F
Air Wolf > Human


  • Can cancel into air normals and throw on 7F
5ABBCS Valkenhayn 5Aw.png


5BBBCS Valkenhayn 5Bw.png


  • Hitbox fully extended on 10F
5CBBCP Valkenhayn 5Cw.png


j.ABBCS Valkenhayn jAw.png


j.AABBCS Valkenhayn jAw.png


j.AAABBCS Valkenhayn jAw.png


j.BBBCS Valkenhayn jBw.png


j.CBBCP Valkenhayn JCw.png


6DBBCS Valkenhayn ND.png


  • Can cancel into attacks on 5F
4DBBCS Valkenhayn ND.png


  • Can cancel into attacks on 11F
2D/1D/3DBBCS Valkenhayn ND.png


  • Can cancel into attacks on 3F
8DBBCS Valkenhayn ND.png


  • Can cancel into attacks on 9F
7DBBCS Valkenhayn ND.png


  • Can cancel into attacks on 11F
9DBBCS Valkenhayn ND.png


  • Can cancel into attacks on 5F
6D CancelBBCS Valkenhayn ND.png


  • Can cancel into attacks on 14F. During OD, on 7F
4D CancelBBCS Valkenhayn ND.png


  • Can cancel into attacks on 21F. During OD, on 3F
2D/1D/3D CancelBBCS Valkenhayn ND.png


  • Can cancel into attacks on 12F. During OD, on 10F
8D CancelBBCS Valkenhayn ND.png


  • Can cancel into attacks on 20F. During OD, on 14F
7D CancelBBCS Valkenhayn ND.png


  • Can cancel into attacks on 15F. During OD, on 3F
9D CancelBBCS Valkenhayn ND.png


  • Can cancel into attacks on 15F. During OD, on 9F

Universal Mechanics

Template:FullFrameDataHeader-BBCF
Forward ThrowBBCS Valkenhayn FThrow.png


  • Minimum Damage 100%
Back ThrowBBCS Valkenhayn BThrow.png


  • Minimum Damage 100%
Air ThrowBBCS Valkenhayn AThrow.png


  • Minimum Damage 100%
Himmel WolfBBCS Valkenhayn HimmelWolf.png
BC[w]


  • Minimum Damage 100%
Air Himmel WolfBBCS Valkenhayn HimmelWolf.png
j.BC[w]


  • Minimum Damage 100%
Counter AssaultBBCS Valkenhayn 5C.png


CrushTriggerBBCP Valkenhayn CT.png
Uncharged/Charged


Specials

Template:FullFrameDataHeader-BBCF
Nacht JagerBBCS Valkenhayn NachtJager.png
236A


On hit/block, Valk goes into Recovery animation (23F)

Schwarz JagdBBCS Valkenhayn SchwarzJagd.png
236B


Weiss JagdBBCS Valkenhayn WeisJagd.png
236B > 236B


Nacht RosenBBCS Valkenhayn NachtRosen.png
236C


MondlichtBBCS Valkenhayn Mondlicht.png
j.214B


A Konig WolfFile:BBCF Valkenhayn KonigWolf.png
236A[w]


Air A Konig WolfFile:BBCF Valkenhayn KonigWolf.png
j.236A[w]


B Konig WolfFile:BBCF Valkenhayn KonigWolf.png
236B[w]


Air B Konig WolfFile:BBCF Valkenhayn KonigWolf.png
j.236B[w]


C Konig WolfFile:BBCF Valkenhayn KonigWolf.png
236C[w]


Air C Konig WolfFile:BBCF Valkenhayn KonigWolf.png
j.236C[w]


A Eisen WolfFile:BBCF Valkenhayn EisenWolf.png
j.214A[w]


B Eisen WolfFile:BBCF Valkenhayn EisenWolf.png
j.214B[w]


C Eisen WolfFile:BBCF Valkenhayn EisenWolf.png
j.214C[w]


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
Template:FullFrameDataHeader-BBCF
Sturm WolfBBCS Valkenhayn SturmWolf.png
632146D


  • Values in [] are during OD
  • Minimum Damage 20%: 1012 [1280]
Konig FlugBBCS Valkenhayn KonigFlug.png
j.236236C


  • Values in [] are during OD
  • Minimum Damage 20%: 1000 [1280]

Exceed Accel

Template:FullFrameDataHeader-BBCF
Sieg NagelFile:BBCF Valkenhayn ExceedAccel.png
ABCD during OD


  • Values in [] are when canceled into or immediately after activating Overdrive
  • Values in {} are during Active Flow
  • Minimum Damage 10%: 295 {570+57}

Astral Heat

Template:FullFrameDataHeader-BBCF
Blut VollmondBBCS Valkenhayn BlutVollmond.png
214214C


Revolver Action Table

Human Ground Revolver Action Table
A B C D Cancels
5A[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Jump, Special
5B[1] - 2B 5C, 2C, 6C, 3C - Jump, Special
5C - - 6C Wolf Dash[+] Jump[-], Special
2A[3] 5A, 2A[+] 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 4D Throw, Special
2B[1] - 5B 5C, 2C, 6C, 3C - Special
2C - 6B 5C, 6C, 3C Wolf Dash[+] Jump, Special
6A - - - - -
6B - - - 5D, 4D -
6C - 6B 3C Wolf Dash[+] Special
3C - - - Wolf Dash[+] Special
Human Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Special
j.B j.A - j.C j.D Jump, Special
j.C - - - - Special
Wolf Ground Revolver Action Table
A B C D Cancels
5A[3] 5A 5B 5C Wolf Dash Throw, Jump, Special
5B - - 5C Wolf Dash Jump, Special
5C - - - Wolf Dash Special
Wolf Air Revolver Action Table
A B C D Cancels
j.A[3] j.A j.B j.C Wolf Dash Throw, Jump, Special
j.B - - j.C Wolf Dash Jump, Special
j.C - - - Wolf Dash Jump, Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

Navigation

To edit frame data, edit values in BBCF/Valkenhayn R. Hellsing/Data.