BBCF/Yuuki Terumi/Frame Data
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System Data[edit]
Health |
10,500 |
---|---|
Combo Rate |
60% |
Prejump |
4F |
Backdash |
22F (1-5F Inv) |
Normal Moves[edit]
Drive Moves[edit]
Universal Mechanics[edit]
Specials[edit]
- All Terumi's specials are super cancelable.
Distortion Drives[edit]
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
- Under Terumi's Overdrive, Distortion Drives have the following properties:
- Can cancel Distortion Drives into other Distortion Drives/Exceed Accel, provided that one has at least 50 Heat
- No Heat Gauge Cooldown is applied
Name | Damage | CancelWhat this attack can cancel into. Any other cases will be listed in its respective notes. C - self cancellable S - special/distortion cancellable Dr - drive/distortion cancellable O - overdrive cancellable J - jump cancellable R - rapid cancellable Da - dash cancellable (X) - X cancellable on hit only |
P1Proration value that is applied only when the corresponding move is used as a starter. Click the link for the full article. | P2Proration value that is applied to the combo proration value when the corresponding move is used. Click the link for the full article. | StarterCombo time modifier when used as the starting hit of a combo. | GuardHow this attack can be guarded. Throw range is listed in parentheses All strikes can be air Barrier Blocked unless otherwise stated |
LevelAttack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | AttributeSome attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses. H - Head B - Body F - Foot P - Projectile. Independant Projectiles will have their Durability level listed. For example a projectile that his Durability level 2 will show P2 T - Throw D - Doll move such as Nirvana and Ignis |
StartupNumber of frames to reach the first active frame (includes the first active frame). | ActiveNumber of active frames in this attack values in () are for gaps betwen hits of an attack. Occurs after Startup. | RecoveryHow long this attack is in a recovery state before returning to neutral. | Frame AdvThe difference between the attacker's recovery and the period that the opponent is in blockstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. | BlockstunWhen blocked, how long the opponent is struck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | HitstunWhen hitting a grounded opponent, how much hitstun they experience. | UntechWhen hitting an airborne opponent, how long they can't air tech. | Hitstun CHWhen Counter Hitting a grounded opponent, how much hitstun they experience | Untech CHWhen Counter Hitting an airborne opponent, how long they can't air tech. | BlockstopWhen an opponent blocks the attack, how long both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experences Y additional frames of blockstop. |
HitstopWhen an opponent gets hit by the attack, how long both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. |
CHstopWhen an opponent gets Counter Hit the attack, how much additional hitstop the opponent experiences. |
Inv.Attribute and Hitbox Invincibility information. | HitboxHitbox link for this move |
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Gleaming Fang 41236C |
0, 2400 | R | 100 | 100, 70 | Normal | All | 5 | B | 4+(15 Flash)+6 | 10 | 39 | -4 | 25 | Launch | 21, 60 | Launch | 40, 79 | 0/+10, 0/+7 | +10, +7 | +10, +15 | 1-21 P | Click! |
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Gleaming Fang OD 41236C |
0, 1000, 0, 2400 | R | 100 | 100*3, 70 | Normal | All | 5 | B | 4+(15 Flash)+6 | 10 [(24)4] | 36 | -4 | 25 | Launch | 21*3, 60 | Launch | 40*3, 79 | 0/+10, 0*2, 0/+5 | +10, 0*2, +5 | +10, 0*2, 0/+13 | 1-21 P | Click! |
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Air Gleaming Fang j.41236C |
0, 2400 | R | 100 | 100, 70 | Normal | All | 5 | H | 4+(15 Flash)+3 | Until L | 20 | -4 | 25 | Launch | 21, 60 | Launch | 40, 79 | 0/+10, 0/+7 | +10, +7 | +10, +15 | 1-Until L P | Click! |
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Air Gleaming Fang OD j.41236C |
0, 1000, 0, 2400 | R | 100 | 100*3, 70 | Normal | All | 5 | H, B | 4+(15 Flash)+3 | Until L [(17)4] | 21 [36] | -4 | 25 | Launch | 21, 60, 21, 60 | Launch | 40, 79, 40, 79 | 0/+10, 0/+5, 0/+10, 0/+5 | +10, +5, +10, +5 | +10, +13, +10, +13 | 1-Until L P | Click! |
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Divine Twin Blades 623B |
1100*2, 1800 | R | 80 | 92 | Very Short | Mid | 4 | B*2, H | 4+(15 Flash)+3 | 4,8(15)6 | 27+21L | -35 | 18 | Launch | 48 | Launch | 63 | 4*2, 20 | +0 | +5 | 1-10 All | Click! |
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Divine Twin Blades OD 623B |
1000*5 | R | 80 | 92 | Very Short | Mid | 4 | B*4, H | 4+3 | 4,4,4(15)6(14)4 | 9+21L | -35 | 18 | Launch | 60 + GBounce | Launch | 75 + GBounce | 2*3,12*2 | +0 | +5 | 1-10 All | Click! |
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Air Divine Twin Blades j.623B |
1100*2, 1800 | R | 80 | 92 | Very Short | All | 4 | H | 4+(15 Flash)+3 | 4,8(15)6 | Until L+21L | - | 18 | Launch | 48 | Launch | 63 | 4*2, 20 | +0 | +5 | 1-14 All | Click! |
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Air Divine Twin Blades OD j.623B |
1000*5 | R | 80 | 92 | Long | All | 4 | H | 4+3 | 4,4,4(15)6(14)4 | Until+21L | - | 18 | Launch | 60 + GBounce | Launch | 75 + GBounce | 2*3,12*2 | +0 | +5 | 1-14 All | Click! |
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A Serpent's Laceration 63214A |
800, 500, 1000, 2000 [800, 400*14, 1000, 2500] |
R | 90 | 89 [89, 98*16] |
Long | Low | 3 | F | 13+(48 Flash)+2 | 2 | 28 | -13 | 16 | Launch | 30 + Down 43 | Launch | 44 + Down 43 | 9 | +0 | +2 | 13-16 All | Click! |
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B Serpent's Laceration 63214B |
800, 200*4, 1000, 2500 [800, 400*14, 1000, 2500] |
R | 90 | 89 [89, 98*16] |
Normal | High | 3 | B | 13+(48 Flash)+2 | 2 | 16 | -1 | 16 | Launch | 30 + GBounce + Down 43 | Launch | 44 + GBounce + Down 43 | 9 | +0 | +2 | 13-16 All | Click! |
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Venomous Bite (catch) 236236A |
- | - | - | - | - | - | - | - | - | - | 187 | - | - | - | - | - | - | - | - | - | 1-112 HBF Guard | Click! |
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Venomous Bite (attack) | 0, 2800 [0, 80*5, 2800] |
R | - | 94 [96] | Normal | Unblockable | 5 | - | - | 6 | - | - | - | Launch | 90 | Launch | 116 | - | 0, 30/+10 [0, 1*5, 30/+10] |
+0, +10 [+0*6, +10] |
All | Click! |
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Serpent's Cursed Sting 632146D |
800*2, 0, 250*N, 800, see notes | R | 80 | 94*2, 89, 100*N, 100, see notes [94*2, 100, 101*N, 100, see notes] |
Very Short | All | 5 | B | 7+10 | 4 | 34 | -17 | 20 | Launch | 60 | - | - | 13 | +0 | - | 1-23 All | Click! |
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Screeches of the Condemned 236236D |
800*4, 2000, 3500 [800*8, 3000, 4000] |
- | 100 | 94 | Long | Barrier [Unblockable] | 5 | P* | 9+18 | Until Offscreen | Total 103 | 0 | 20 | 21 | 100 | - | - | 1/+40 | 1/+40*2, 13, 9, 5, 0 [1/+40*2, 13, 9*5, 5, 0] |
- | 1-41 All | Click! |
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Screeches of the Condemned 214214D |
800*4, 2000, 3500 [800*8, 3000, 4000] |
- | 100 | 94 | Long | Barrier [Unblockable] | 5 | P* | 9+18 | Until Offscreen | Total 103 | 0 | 20 | 21 | 100 | - | - | 1/+40 | 1/+40*2, 13, 9, 5, 0 [1/+40*2, 13, 9*5, 5, 0] |
- | 1-41 All | Click! |
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Exceed Accel[edit]
Astral Heat[edit]
Revolver Action Table[edit]
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A[3] | 5A[+], 2A, 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Throw, Jump, Special |
5B[1] | 6A | 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Special |
5C[1] | - | 6B | 2C, 6C, 3C | 5D, 2D, 6D, 4D | Jump (first hit),Special |
5D | - | 6B | 6C | 2D, 6D | Special |
2A[3] | 5A, 2A[+], 6A | 5B, 2B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Throw, Special |
2B[1] | 6A | 5B, 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Special |
2C[1] | - | 6B | 5C, 6C, 3C | 5D, 2D, 6D, 4D | Jump, Special |
2D | - | - | - | - | - |
6A | - | 6B | 5C, 2C, 6C, 3C | 5D, 2D, 6D, 4D | Jump, Special |
6B | - | - | 6C[-] | 6D[-] | Special[-] |
6B feint | - | - | - | - | Throw[+] |
6C | - | - | - | - | - |
6D | - | - | 6C[-] | - | Special[-] |
3C | - | - | 6C | 5D, 6D, 2D | Special |
4D | - | - | - | - | Jump,Special |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A | j.B | j.C | j.D, j.2D | Throw, Jump, Special |
j.B | - | - | j.C | j.D, j.2D | Jump, Special |
j.C | - | - | - | j.D, j.2D | Jump, Special |
j.D | - | - | - | j.2D | Special |
j.2D | - | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- Special = Specials and Supers
- Super = Supers only
[edit]
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To edit frame data, edit values in BBCF/Yuuki Terumi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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System Explanations