A reliable ninja who is prepared to spill his blood for love and justice. After fleeing from his home country of Ikaruga, he became a vigilante, biding his time until he could restore his country's honor. After learning of the existence of his former lord's son, he appears on the scene once again. In BBCP, the story takes place in Bang's home country of Ikaruga, in which he will have a major role in story's plot.
Bang is a balanced character with all sorts of ninja tools. Bang is good at extremely close range combat. He has attacks that are straight-forward, as well as attacks that are tricky. He is a fun character for both beginners and advanced players alike. A major part of his playstyle is his mix-up tools, with advanced mix-ups coming from his "Bumpers" and "FRKZ".
Drive: Burning Heart
Bang's Drive is called "Burning Heart." Most attacks that involve "D" will have an auto-guard period, in which the attack itself can block most incoming attacks. After blocking an attack, Bang will continue with the "D" attack and can perform "Secret Art: Bang's Shadowstep Jutsu" or simply put "Teleport". Each "D" attack has different auto-guard attributes, and each button pressed (A/B/C) after an auto-guard will cause Bang to travel different distances. Also, when any of the "D" attacks hit your opponent, an icon in the "Fu-Rin-Ka-Zan" Gauge will light up. In BBCP, Bang needs to get one of each specific drive hit to satisfy the conditions to use his new Distortion Drive: Hurricane Fury. This attack functions as a ground to ground/air command grab that does massive damage.
5D = Fu - Gives 4 Airdashes in FRKZ
6D = Rin - Allows Bang to dash through characters in FRKZ
j.D = Kaa - Gives better proration in combos
2D = Zan - Makes all Drives full guardpoint in FRKZ
Overdrive: FuRinKaZan (FRKZ)
FuRinKaZan, previously a distortion drive, is now Bang's overdrive in Chrono Phantasma. It offers similar properties as before where Bang loses the ability to block in exchange for very strong movement options. He gains a dash that goes in 8 ways which he can cancel into normals and specials for strong mixup and good combos. Both of Bang's fire punches now wall bounce both in corner and midscreen. Generally used to close out a round. It isn't used very often in neutral due to it's relative short period duration compared to previous iterations. When used in combos, j.C loops are very strong. Within blockstrings, the ability to dash cancel most of Bang's normals make this very strong for mixup. Bang's attack power also rises to 120%.
- Strong neutral game
- FuRinKaZan makes Bang one of the fastest characters in the game.
- Really good mobility
- High Health
- Very poor defensive options without meter
- Guardpoints have very specific uses
- Inability to late-chain (gatling into normals late) most of his normals
Drive Moves (Burning Heart)
Teleport / Air Teleport (Secret Art: Bang's Shadowstep Jutsu) (A/B/C after Guard Point off Drives)
When your D move autoguards an attack, pressing A, B, or C will have Bang teleport, then finish the attack. Button pressed determines distance teleported, A being the shortest, C being the longest. Typically you will teleport behind the opponent. Learn to know which to use, or even to teleport at all, depending on the situation.
Ground Throw (Forward)
|Ground Throw (Forward)|
Bang's Void Tempest Kick
|Bang's Void Tempest Kick
Bang's Void Tempest Kick EX
|Bang's Void Tempest Kick EX
Bang's Unstoppable Double Palm Thrust
|Bang's Unstoppable Double Palm Thrust
Bang's Heavenly Double Palm Thrust
|Bang's Heavenly Double Palm Thrust
Bang's Shishigami-style Ultimate Technique: "Steel Rain"
|Bang's Shishigami-style Ultimate Technique: "Steel Rain"
Flaming Air Attack
|Flaming Air Attack
214A/B/C/D air OK
Any direction off Set Nail
Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
|Shishigami-style Secret Technique: "Fatal Eruption" / Daifunka
Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
|Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" / Ashura
Ultra Technique:"Hyper Shadowstep Strike"
|Ultra Technique:"Hyper Shadowstep Strike"
|Shishigami-style Forbidden Technique: "The Ultimate Bang"
In this part, you can talk about anything you feel like beginner players should know.
Split up your topics like this
- And even further split it up
- Like this.
Add more asterisks to further indent your text as necessary.
The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.
*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
- move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
- Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
- Damage: ----, Heat Gain: --
- + move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
- Notes: Write notes for the combo if necessary.
Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Midscreen to Corner