BBCP/Bang Shishigami/Frame Data

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System Data[edit]

Health: 11,500

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 36

Backdash Invincibility: 1-9

Movement Options: Double Jump, 2 Airdashes, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 120F 180F 240F 240F 300F 360F 360F 600F 600F

Normal Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 SOJR 100 77 S - all 1 B 6 3 9 ±0 11 12 16 14 26 -
5B
640 SOJR 100 89 N - HL 3 B 9 2 17 -2 16 17 22 17 31 -
5C
760 SOJR 80 92 N - H 4 B 18 8 19 -8 18 19 24 GD19 GD34 -
2A
300 CSOR 85 75 S - LA 0 F 8 3 9 -2 9 10 14 12 23 -
2B
620 SO(J)R 100 89 N - HL 3 B 13 5 20 -8 16 17 22 20 36 -
2C
750 SO(J)R 90 79 N - L 4 F 13 3 18 -2 18 F40 D68 40 D68 -
  • Launches opponents higher in OD
6A
540 SOR 90 89 N - L 3 F 17 3 13 +1 16 17 22 17 31 -
6B
780 R 80 92 N - HA 4 H 22 3 9+8L -1 18 19 24 B19 B34 -
6C
820 SOJR 100 84 N - H 5 H 14 3 15+27L -24 20 F25 F44 25 44 -
  • Cannot hit crouchers
3C
880 R 95 94 N - L 5 F 15 9 26 -14 20 D40 D68 D40 D68 11-23H
j.A
300 CSOJR 80 77 S - HA 1 H 7 2 9 - 11 12 16 14 26 -
j.A > A
300 CSOJR 80 77 S - HA 1 H 5 2 9 - 11 12 16 14 26 -
j.B
560 SOJR 80 85 N - HA 2 H 10 5 20 - 13 14 18 16 29 -
j.4B
840 SOJR 80 94 N - HA 3 H 11 4 16 - 16 17 22 20 36 -
j.C
600 SOJR 80 92 N - HA 4 H 10 4 18 - 18 19 24 22 39 -
j.2C
650 SOR 80 89 N - HA 3 H 12 4 21 - 16 17 22 G40 G68 -
Counter Assault
0 R 50 92 VS - all 4 B 13 3 34 -18 18 F19 F34 19 34 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 BP 30~59 1 23 ±0 22 Sp Sp 60 100 -
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D
560[672][840] R 80 84 S 3 HL 3 B 19 3 22 -4 20 S29 S58 Wb40 Wb*68 3-10GP
  • Obtains the 風 icon on hit
  • Guard point cannot work against throws, lows, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against lows either while in OD or already having 山 icon
2D (/ OD)
710[852][1065] SOJR 80 87 S 3 HL 4 B 24 3 26 -10 18 F30 / F40 F52 / F68 30 52 7-23GP
  • Obtains the 山 icon on hit
  • Guard point cannot work against throws, lows, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against lows either while in OD or already having 山 icon
6D (/ OD)
710[852][1065] (S)O(J)R 80 87 S 3 L 4 F 24 2 28 -7 22 F40 / D40 D68 40 D68 1-14GP
  • Obtains the 林 icon on hit
  • Guard point cannot work against throws, overheads, and unblockable attacks
  • Damage values are listed as [iconless, with icon, with all icons]
  • Guard point changes to work against overheads either while in OD or already having 山 icon
jD (/ OD)
630[756][945] (S)O(J)R 80 84 S 3 HA 3 H 24 3 24+15L - 16 B42 / BD42 B42 / BD42 B42 B42 4-15GP
  • Obtains the 火 icon on hit
  • Guard point cannot work against throws and unblockable attacks
  • Possible to cancel into The Ultimate Bang before attack starts up
  • Damage values are listed as [iconless, with icon, with all icons]

Throws[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (70) 0*2, 4 T 7 3 15 - - , S20, Wb*55 - - - -
  • 100% minimum damage (1400)
Back Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (70) 0*2, 4 T 8 3 15 - - , S20, Wb*55 - - - -
  • 100% minimum damage (1400)
Air Throw
0*2, 1400 , R, SOR 100 100*2, 60 Sp, S - T (120) 0*2, 4 T 7 3 18+3L - - - - , 25, Sd49 - -
  • 100% minimum damage (1400)

Specials[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Void Tempest Kick
623C
0*2, 600, 653, 842 *2, R*3 100 100, 90*2, 50*2 S 2 T (100) 0*2, 3, 4, 5 T 13 3 37 - - , 99*3, GD99 - - - -
Void Tempest Kick EX
j.623C
0, 700, 785, 1000 , R*3 100 100, 85*3 N 2 T (120) 0, 4, 4, 5 T 7 3 20+14L - - - - -, 99*2, 50 - -
Unstoppable Double Palm Thrust
623B
1300 R 80 72 N 2 HL 4 B 16 2 24 -7 18 Sd36 Wb*61 Sd36 Wb*61 -
Heavenly Double Palm Thrust
j.623B
1300 R 80 92 N 2 all 4 H 13 3 till L - 18 Ws36 (F60) Wb*61 Ws36 (F60) Wb*61 -
A Shuriken
j.236A
300 R 70 90 S - all 0 HBFP* 9 - 23+9LT - 9 10 14 12 23 -
A+D Shuriken
j.236AD
300*3 R 70 90 S - all 0 HBFP* 20 - till L+9 - 9 10 14 12 23 -
B Shuriken
j.236B
300*2 R 70 90 S - all 0, 3 HBFP* 16 till rebound (46)4 36+9LT - 9, 16 10, F17 14, F31 12, 17 23, 31 -
B+D Shuriken
j.236BD
(300*2)*3 R 70 90 S - all 0, 3 HBFP* 20 - 36+9LT - 9, 16 10, F17 14, F31 12, 17 23, 31 -
C Shuriken
j.236C
300 R 70 75 S - all 0 HBFP* 18 - till L+9 - 9 10 14 12 23 -
C+D Shuriken
j.214CD
300*3 R 70 75 S - all 0 HBFP* 20 - till L+9 - 9 10 14 12 23 -
D Shuriken
j.236D
300*3 R 70 90 S - all 0 HBFP* 9 - 23T - 9 10 14 12 23 -
Nail Set
214A/B/C/D
- - - - - - - - - - - 30T - - - - - - -
Nail Set (air)
j.214A/B/C/D
- - - - - - - - - - - 33T - - - - - - -
Nail Dash
Touch Nail Set + Direction
- - - - - - - - - - - 19T - - - - - - 9-14 All
  • 2F~ possible to cancel into specials or j.D
  • 9F~ possible to cancel into normals or throws
FRKZ Dash (ground)
- - - - - - - - - - - 16T - - - - - - 7-10 All
  • 2F~ possible to cancel into all normals, drives, throws, and specials
  • Invul only applies when Bang has 林 icon
FRKZ Dash (air)
- - - - - - - - - - - 19T - - - - - - 9-14 All
  • 2F~ possible to cancel into specials or j.D
  • 9F~ possible to cancel into normals or throws
  • Invul only applies when Bang has 林 icon
Steel Rain
632146B
100*64 - 100 97 N - all 0 HBFP* 92 till ground 61T - 9 10 14 12 23 -
  • 1% minimum damage (1*64)
Tempest Flying Squirrel Jutsu
j.22A
- - - - - - - - - - - 148+5LT - - - - - - -
  • 9F~ possible to cancel into normals and specials
Teleport
- - - - - - - - - - - - - - - - - - -
Air Teleport
- - - - - - - - - - - - - - - - - - -

Distortion Drives[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Ashura
236236A
0, 2476 R 100 100, 40 N - HL 5, 3 B 1+8 3 25 -7 20 F300, -- F484, -- 300, D300 484, D300 1-11 All
  • 1st attack has 20% minimum damage, 2nd attack has 40% minimum damage (990 total)
  • 180F Heat Gauge Cooldown
Fatal Eruption
2363214C
0, 760*4, 0, 4500 R 75, 100 80, 92*4, 100, 65 N - all 3, 4*4, 0, 4 B*5, T, B 1+17 24 20 -27 16, 18*4, 9, 18 S30, 50, S50, FD99, BD99, --*2 S60, --*6 S30, --*3, BD99, 12, 100 S60, --*6 1-25 All
  • Attacks 1~6 have 20% minimum damage (608)
  • 180F Heat Gauge Cooldown
  • Attacks 1~3 and 5 force standing
(OD) Fatal Eruption
2363214C
0, 760*6, 0, 4500 R 75, 100 80, 92*6, 100, 65 N - all 3, 4*6, 0, 4 B*7, T, B 1+17 24 20 -27 16, 18*6, 9, 18 S30, 50, S50, FD99, --*5 S60, --*8 S30, --*3, 99*3, 12, 100 S60, --*8 1-25 All
  • Attacks 1~8 have 20% minimum damage (912)
  • 180F Heat Gauge Cooldown
Hurricane Fury (ground)
236236D
0*2, 570*3, 2400 R* 100 100, 92*4 , Sp, S*4 - T (150) 0, 1, 4*4 T 19+3 2 40 - - , 14, 40*3, 120 - - - 1-19 All
  • 20% minimum damage (822)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
Hurricane Fury (air)
236236D
0*2, 490*3, 2400 R* 100 100, 92*4 , Sp, S*4 - T (150) 0, 1, 4*4 T 19+3 2 till L+14 - - - - , 14, 40*3, 120 - 1-19 All
  • 20% minimum damage (774)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
(OD) Hurricane Fury (ground)
236236D
0*2, 570*3, 2400, 600, 1000 R* 100 100, 92*5, 94*2 , Sp, S*6 - T (150) 0, 1, 4*4, 5*2 T 19+10 1 40 - - , 14, 40*3, 120, GD120, D120 - - - 1-19 All
  • Attacks 3~6 have 20% minimum damage
  • Attacks 7~8 have 100% minimum damage (2422 total)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack
(OD) Hurricane Fury (air)
236236D
0*2, 490*3, 2400, 600, 1000 R* 100 100, 92*5, 94*2 , Sp, S*6 - T (150) 0, 1, 4*4, 5*2 T 19+3 2 till L+14 - - - - 12, 14, 40*3, 120, GD120, D120 - 1-19 All
  • Attacks 3~6 have 20% minimum damage
  • Attacks 7~8 have 100% minimum damage (2374 total)
  • 180F Heat Gauge Cooldown
  • Invincibility lasts until superflash
  • Only possible to Rapid Cancel 2nd attack

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
The Ultimate Bang
j.6321463214D
death - - - - - UNB 3 T 9+24 3 till L - - - - - - 1-35GP(A)
  • 180F Heat Gauge Cooldown

Revolver Action Table[edit]

Ground Revolver Action Table
A B C D Cancels
5A 2A, 6A, 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Throw
5B 2A, 6A 2B 5C, 2C, 6C 5D, 2D, 6D Special, Jump
5C 6A 6B 2C 5D, 2D, 6D Special, Jump
5D - - - - -
2A 2A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Throw
2B - 5B, 6B 2C, 6C, 3C 5D, 2D, 6D Special, Jump
2C - - - 5D, 2D, 6D Special, Jump
2D - - - - Special, Jump
6A - 6B 2C, 6C - Special
6B - - - - -
6C - - - j.D Special, Jump
3C - - - - -
6D - - - - Special, Jump
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C, j.2C j.D Special, Jump, Throw
j.B - - j.2C j.D Special, Jump
j.C - - j.2C j.D Special, Jump
j.4B - - - - Special, Jump
j.2C - - - j.D Special
j.D - - - - Special, Jump
* = Delayed cancel
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc