BBCP/Bullet/Frame Data

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< BBCP‎ | Bullet

System Data

Health: 11,000

Combo Rate: 65%

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-7

Movement Options: Lock-On, Double Jump, 1 Airdash, Dash type: Step

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 360F 390F 420F 540F 600F

Normals

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - All 1 B 6 3 9 0 11 12 16 14 26 -
5B
550 SOJR 100 89 N - HL 3 B 10 3 15 -1 16 17 22 17 31 -
5C
750 SOR 100 92 N - HL 3 BP 13 5 13 -1 16 20 42S Sd21 Sd37 -
5[C]
800 SOR 100 92 N - HL 4 BP 19 5 12 +1 17 20 42S Sd21 Sd37 -
  • Fatal possible
2A
300 CSOJR 100 77 S - All 1 F 6 3 8 +1 11 12 16 14 26 -
2B
500 SOR 90 85 N - L 2 F 9 5 18 -9 16 17 18 17 26 -
2C
400,700 R 90 92, 89 N - L 4, 3 F 14 3(12)3 19 -5 18, 16 19, F30 24, F52 18, 16 19, 30 -
6A
800 SOR 85 92 N - H 4 B 24 3 19 -3 18 19 24 B34 B58 -
6B
650 SOJR 90 89 N - HL 3 B 12 3 18 -4 16 17 D45 26 D45 5-14H
6C
1100 SOJR 90 92 N 2 HL 4 H 23 6 14+8 -9 18 Wb37 Wb63 Wb37 Wb63 5-42F
  • Fatal possible
3C
850 SOR 95 89 N - L 3 F 21 3 21 -7 16 F40 D68 68 45 4-21B
j.A
300 CSOJR 80 77 S - HA 1 H 7 3 8 - 11 12 16 14 26 -
j.B
500 SOJR 80 89 N - HA 3 H 10 3 15 - 16 17 22 17 31 -
j.C
700 SOR 80 89 N - HA 3 H 13 3 15 - 16 17 22 24 B60 -
Counter Assault
0 R 50 92 VS - all 4 B 13 3 30 -14 18 F19 F34 19 34 1-20 Inv
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 BP 30-60 1 24 +4 27 S S Wb Wb -
  • Can be charged
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

  • Bullet starts each round with the Lock On Lv0.
  • All Drive normals can be charged.
  • All Drive normals increase the Lock-On level by 1 on hit.
  • All Drive normals decrease the Lock-On level by 1 if whiffed or blocked.
  • The maximum number of stocks Bullet can hold is 2
Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D (Lv0)
300, 0x2, 700 R*, -, Rx2 80 89, 100, 100 N - All 3, 0x2, 4 H 10+8 18 20+10 -10 9 17, 12, 50, B60 - 17, 12, 50, B60 - 1-19P
5D (Lv0) (Red Lock)
700, 0x2, 700 R*, -, Rx2 80 94, 100, 100 N - All 5, 0x2, 4 H 29+8 18 20+10 +2 21 21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv
5D (Lv1)
300, 0x2, 700 R*, -, Rx2 80 89, 100, 100 N - All 3, 0x2, 4 H 10+6 18 20+10 +4 23 17, 12, 50, B60 - 17, 12, 50, B60 - 1-19P
5D (Lv1) (Red Lock)
700, 0x2, 700 R*, -, Rx2 80 94, 100, 100 N - All 5, 0x2, 4 H 24+6 18 20+10 +6 25 21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv
5D (Lv2)
300, 0x2, 700 R*, -, Rx2 80 89, 100, 100 N - All 3, 0x2, 4 H 10+4 18 20+10 +6 25 17, 12, 50, B60 - 17, 12, 50, B60 - 1-19P
5D (Lv2) (Red Lock)
700, 0x2, 700 R*, -, Rx2 80 94, 100, 100 N - All 5, 0x2, 4 H 15+4 18 20+10 +9 28 21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv
2D (Lv0)
800 R 80 92 N - L 4 F 17+31 3 26 -10 18 F60 F100 60 100 6-24FT
2D (Lv0) (Red Lock)
1000 R 80 94 N - L 5 F 36+31 3 26 -8 20 F60 F100 60 100 6-24FT
2D (Lv1)
800 R 80 92 N - L 4 F 15+28 3 26 0 28 F60 F100 60 100 6-24FT
2D (Lv1) (Red Lock)
1000 R 80 94 N - L 5 F 29+28 3 26 +2 30 F60 F100 60 100 6-24FT
2D (Lv2)
800 R 80 92 N - L 4 F 13+23 3 26 +2 30 F60 F100 60 100 6-24FT
2D (Lv2) (Red Lock)
1000 R 80 94 N - L 5 F 29+28 3 26 +2 30 F60 F100 60 100 6-24FT
6D (Lv0)
800 R 80 92 N - HA 4 H 17+29 3 26 -10 18 B60 B100 B60 B100 6-32FT
6D (Lv0) (Red Lock)
1000 R 80 94 N - HA 5 H 36+29 3 26 -8 20 B60 B100 B60 B100 6-32FT
6D (Lv1)
800 R 80 92 N - HA 4 H 15+26 3 26 0 28 B60 B100 B60 B100 6-32FT
6D (Lv1) (Red Lock)
1000 R 80 94 N - HA 5 H 29+26 3 26 +2 30 B60 B100 B60 B100 6-32FT
6D (Lv2)
800 R 80 92 N - HA 4 H 13+21 3 26 +2 30 B60 B100 B60 B100 6-32FT
6D (Lv2) (Red Lock)
1000 R 80 94 N - HA 5 H 18+21 3 26 +4 32 B60 B100 B60 B100 6-32FT
j.D (Lv0)
300, 0x2, 700 R*, -, Rx2 80 89, 100, 100 N - All 3, 0x2, 4 H 10+8 18 20+10 - 9 17, 12, 50, B60 - 17, 12, 50, B60 - 1-19P
j.D (Lv0) (Red Lock)
700, 0x2, 700 R*, -, Rx2 80 94, 100, 100 N - All 5, 0x2, 4 H 29+8 18 20+10 - 21 21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv
j.D (Lv1)
300, 0x2, 700 R*, -, Rx2 80 89, 100, 100 N - All 3, 0x2, 4 H 10+6 18 20+10 - 9 17, 12, 50, B60 - 17, 12, 50, B60 - 1-19P
j.D (Lv1) (Red Lock)
700, 0x2, 700 R*, -, Rx2 80 94, 100, 100 N - All 5, 0x2, 4 H 24+6 18 20+10 - 21 21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv
j.D (Lv2)
300, 0x2, 700 R*, -, Rx2 80 89, 100, 100 N - All 3, 0x2, 4 H 10+4 18 20+10 - 25 17, 12, 50, B60 - 17, 12, 50, B60 - 1-19P
j.D (Lv2) (Red Lock)
700, 0x2, 700 R*, -, Rx2 80 94, 100, 100 N - All 5, 0x2, 4 H 15+4 18 20+10 - 28 21, 12, 50, B60 - 21, 12, 50, B60 - 1-19 Inv
5D, 2D, 6D Stance Cancel
- - - - - - - - - - 18 total 11F - - - - - - -
  • Can cancel the move 23F~
j.D Stance Cancel
- - - - - - - - - - 18 total 10F - - - - - - -
  • Can cancel the move 23F~

R* - Can only be canceled on block.

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 1400 -, SOR 100 100, 60 S - 80 0, 4 ground throw 7 3 16 - - -, Wb*65 - - - -
  • 100% minimum damage (1400)
Backward Throw
0, 1400 -, SOR 100 100, 60 S - 80 0, 4 ground throw 7 3 16 - - -, D19 - - - -
  • 100% minimum damage (1400)
Air Throw
0, 1400 -, SOR 100 100, 60 S - 120 0, 4 air throw 7 3 15+3 - - - - -, Wb*60 - -
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Wadcut Engage (Lv1)
D during D normals
0, 1000 -, R 100 100, 84 - 2A - 0, 5 HB - - Total 55 - - - - -, Wb35 - -
Wadcut Engage (Lv2)
D during D normals
0, 2000 -, R 100 100, 84 - 2A - 0, 5 HB - - Total 55 - - - - -, Wb40 - -
Flint Shooter (Lv0)
236A
350 R 100 89 N - All 3 HBP 17 36 Total 46 -5 16 22 28 22 39 -
  • Can be charged
Flint Shooter (Lv1)
236A
500 R 100 89 N - All 3 HBP 17 69 Total 46 -5 16 22 28 22 39 -
  • Can be charged
Flint Shooter (Lv2)
236A
700 R 100 89 N - All 3 HBP 17 Whole screen Total 46 -5 16 22 28 22 39 -
  • Can be charged
Flint Shooter (Charged)
236[A]
1200 R 100 80 N 2 All 4 HBP 25 9 Total 58 +3 18 F40 F68 40 68 -
Cutting Shear
623B
0x2, 1400 -x2, R 90 75, 100x2 VS 2 All 0x2, 5 HB 15 2 37 -29 9 12x2, F100 - 12x2, 100 - 1-16 Inv
Explode Engage (Lv1)
22D during Cutting Shear
0, 1600, 100 -, Rx2 100 100, 40 - 2B - 0, 5, 2 HB - - Total 68 - - - - -, D21, 40 - -
  • Can be charged to cancel the third hit
  • 100% minimum damage for third hit
Explode Engage (Lv2)
22D during Cutting Shear
0, 3200, 100 -, Rx2 100 100, 40 - 2B - 0, 5, 2 HB - - Total 68 - - - - -, D21, 40 - -
  • Can be charged to cancel the third hit
  • 100% minimum damage for third hit
Miquelet Capture
41236C
0, 1500 -, R 100 100, 70 N 2 Unblockable 0, 5 ground throw 5 3 20~37 - - -, F55 - -, 55 - 8-until recovery P
  • Can’t hit crouching opponents
Piercing Engage (Lv1)
236D during Miquelet Capture
800 R 100 84 - 2C - 5 HBP - - Total 49 - - - - Wb*17 - -
Piercing Engage (Lv2)
236D during Miquelet Capture
2400 R 100 84 - 2C - 5 HBP - - Total 49 - - - - Wb*17 - -
Snaphance Fist (ground)
623C
0, 1700 -, R 100 100, 80 N 2D Unblockable 0, 5 Throw 13 4 29+9 - - - - 12, Wb35 - 4-16H
  • Can’t hit grounded opponents
Snaphance Fist (air)
j.623C
0x2, 1700 R*, -, R 100 100x2, 80 N 2D All 0x2, 5 H 13 2 30 - 9 - - 12x2, Wb35 - -
  • First hit can only be canceled on block.
Flechette Engage (Lv1)
623D during Snaphance Fist
0, 900 -, R 100 100, 84 - 2E - 0, 5 HB - - Total 72 - - - - B60 - -
Flechette Engage (Lv2)
623D during Snaphance Fist
0, 2500 -, R 100 100, 84 - 2E - 0, 5 HB - - Total 72 - - - - B60 - -
Afterburner
214D
- - - - - - - - - - - Total 55~79 - - - - - - 7-26~49PGP
  • Can be charged
  • Increases the Lock-On level by 1.
  • If charged, increases the Lock-On level by 2.

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Rage Aggressor
2363214C
200x3, 600x2, 300x7, 3000 R 100 92x3, 89x2, 94x8 N - All 4x3, 3x2, 5x8 HB 1+14~23 3x3 11+20 -15 18 F60x3, —x10 F100x3, —x10 60x3, 40, B40, 21x7, D90 100x3, —x10 -
  • 1~12 hits have 20% minimum damage, 13 hit has 10% minimum damage (1080)
  • 180F Heat Gauge Cooldown
(OD) Rage Aggressor
2363214C
200x3, 600x2, 300x7, 500, 2800x5 R 100 92x3, 89x2, 94x8, 20x5 N - All 4x3, 3x2, 5x13 HB 1+14~23 3x3 11+20 -15 18 F60x3, —x15 F100x3, —x15 60x3, 40x2, 21x7, 90, 60x4, D60 100x3, —x15 -
  • 1~13 hits have 20% minimum damage, 14~18 hits have 5% minimum damage (1580)
  • 180F Heat Gauge Cooldown
Serpentine Assault
720A
0xn, 320x2, 1520 —, Rxn 100 100x2, 100xn, 92x2, 60 N - 150 0, 3, 3xn, 0, 4x2, 5 ground throw 5+0 5 42 - - 17xn, 12, 19x2, WbD21 - - - 1-10 Inv
  • 100% minimum damage (2160)
  • 180F Heat Gauge Cooldown
Frangible Engage
Serpentine Assault -> 720D
0, 350 - 100 100, 92 - - - 0, 4 HB - - - Total 81 - F100 - - - -
  • 100% minimum damage (350)
Blackout
Frangible Engage -> 1080D
100x4, 2110 - 100 94 - - - 5x5 HB - - - Total 158 - - - D100 - -
  • 100% minimum damage (2510)
  • 180F Heat Gauge Cooldown
(OD) Blackout
Frangible Engage -> 1080D
100x10, 2110 - 100 94x11 - - - 5x11 HB - - - Total 164 - - - D100 - -
  • 100% minimum damage (3110)
  • 180F Heat Gauge Cooldown

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Hard Kill Bringer
632146D
Death - - - - - All 5 HB 4+21 3 31 -13 20 - - - - 1-26 Inv
  • 180F Heat Gauge Cooldown

Revolver Action Table

Note #1 = 5A and 2A are restricted to 3 times max.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Overdrive, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Overdrive, Special
5C - - 2C, 6C, 3C 5D, 2D, 6D Overdrive, Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Overdrive, Special
2B - 5B 5C, 2C, 6C, 3C 5D, 2D, 6D Overdrive, Special
2C - - - 5D, 2D, 6D -
6A - - 5C - Overdrive, Special
6B - - - - Jump, Overdrive, Special
6C - - - - Jump, Overdrive, Special
3C - - - - Overdrive, Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Throw, Jump, Overdrive, Special
j.B j.A - j.C j.D Jump, Overdrive, Special
j.C - - - j.D Overdrive, Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc