BBCP/Hakumen/Frame Data

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< BBCP‎ | Hakumen

System Data

Health: 12,000

Combo Rate: 60% (Normal) / 30% (Mugen)

Jump Startup: 4

Backdash Time: 15

Backdash Invincibility: 0

Movement Options: Double Jump, 1 Airdash, Dash type: Step

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 150F 180F 210F 240F 300F 360F 420F 480F 540F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
350 SOJR 90 77 S - HL 1 B 5 3 6 +3 11 14 20 18 32 --
5B
590 SOJR 100 89 N - HL 3 B 10 2 16 0 16 17 22 17 31 --
5C
1210 SOR 100 92 N - HL 4 B 14 2 20 -3 18 19 24 GD19 GD34 13-15GP(P)
  • Projectile guard point applies only to blade.
2A
300 CSOR 100 77 S - all 1 F 7 3 8 +1 11 12 16 14 26 --
2B
450 SOR 90 89 N - L 3 F 8 6 15 -4 16 17 22 17 31 --
2C
1150 SOR 90 92 N - HL 4 B 13 3 33 -17 18 19 24 19 50 10-18GP(P)
  • Projectile guard point applies only to blade.
6A
620 DrR 80 89 N 2 HL 3 B 16 3 18 -4 16 S32 S64 27 47 6-18H
  • Cannot cancel into Shippu.
6B
590*2 DrR 90 92(once) N - H, HL 4 B 18 2, 3 23 -4 21 19, B40 24, BD68 B40 BD68 1-22F
  • Cannot cancel into Shippu or Mugen.
6C
1500 DrR 100 94 N 2A HL 5 B 20 3 25 -7 20 32 40 Sd36 Sd61 Starting 2F before active to end of active frames GP(P)
  • Fatal counter
  • Can be held
  • Projectile guard point only on blade.
6C (held)
1700 DrR 100 94 N 2A HL 5 B 24 3 25 -7 20 32 40 Sd36 Sd61 Starting 2F before active to end of active frames GP(P)
  • Fatal counter
  • Can be held
  • Projectile guard point only on blade.
6C (max hold)
2000 DrR 100 94 N 2A HL 5 B 60 3 25 -7 20 -- S68 -- Wb*449 58-62GP(P)
  • Forces Fatal counter even on normal hit
  • Projectile guard point only on blade
3C
1200 R 90 92 N - L 4 F 8 3 28 -12 18 F36 D61 36 61 7-14GP(P)
  • Projectile guard point only on blade.
4C
700 SR 100 89 N - HL 3 B 15 1 27 -11 16 17 22 17 31 11-16GP(P)
  • Can be held
  • Projectile guard point only on blade
4C (max hold)
1600 R 100 94 N 2 HL 5 B 68 7 27 +2 35 S50 S100 Wb*40 Wb*68 66-79GP(P)
  • Projectile guard point applies only on blade.
4C (cancel)
- - - - - - - - - - - 19T - - - - - - --
j.A
320 CSOR 90 77 S - HA 1 H 7 3 9 - 11 12 16 18 32 --
j.2A
780 SOJR 90 70 N - HA 4 H 11 6 20 - 18 19 24 38 64 5-24GP(P)
  • Projectile guard point only on blade.
j.B
590 SOJR 90 89 N - HA 3 H 9 3 20 - 16 17 22 21 37 --
j.C
1300 SOR 90 92 N - all 4 H 12 2 32+3 upon landing - 18 19 24 Ws30(F0) Ws52(F0) 10-19GP(P)
  • Projectile guard point only on blade.
j.2C
1100 SOR 90 92 N - HA 4 H 16 4 30 - 18 19 24 19 34 14-19GP(P)
  • Projectile guard point only on blade.
Counter Assault
0 R 50 92 VS 0 All 4 B 13 3 30 -14 18 F19 F34 19 34 1-20 All
  • 180F cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30-60 1 27 +4 30 F60 F100 60 100 --
  • Can be held
  • Ignores character combo rate
  • 180F cooldown

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D (catch)
- - - - - - - - - 6 20 15 - - - - - - 6-20C
  • Can be held
  • Doesn't catch throws, lows, and unblockables.
5D (catch)(held)
- - - - - - - - - 6 30 15 - - - - - - 6-30C
  • Can be held
  • Doesn't catch throws, lows, and unblockables.
5D (catch)(max hold)
- - - - - - - - - 6 35 20 - - - - - - 6-35C
  • Can be held
  • Doesn't catch throws, lows, and unblockables.
5D (attack)
0, 1800 --, DrR (OD: --, SR) 100 100,60 S - all 0, 4 BT 6 10 10 -10 10 10, GD42 14,-- 12, 42 23,-- all
  • 100% minimum damage (1800)
  • 0% heat gain multiplier
2D (catch)
- - - - - - - - - 1 8 30 - - - - - - 1-8C
  • Doesn't catch throws, highs, and unblockables.
2D (attack)
0, 1800 --, DrR (OD: --, SR) 100 100,60 S - all 0, 4 FT 6 10 15 -15 9 10, GD50 14,-- 12, 50 23,-- all
  • 100% minimum damage (1800)
  • 0% heat gain multiplier
6D (catch)
- - - - - - - - - 17 14 4 - - - - - - 17-30C
  • Doesn't catch throws, lows, and unblockables.
6D (attack)
0, 1400 --, DrR (OD: --, SR) 100 100, 70 S - all 0, 4 BT 6 10 10 -10 9 10, Sp 14, -- - - all
  • 100% minimum damage (1400)
j.D (catch)
- - - - - - - - - 1 7 till landing + 12 - - - - - - 1-10C
  • Doesn't catch throws, lows, or unblockables.
j.D (attack)
0, 2000 --, R (OD: --, SR) 100 100, 45 S - all 4 HT 4 10 7 0 18 19, F83 28, -- 19, 83 34, -- all
  • 100% minimum damage (2000)
  • 0% heat gain multiplier

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 1400 --, SOR 100 100, 60 S - T(90) 0, 4 T 7 3 21 - - -, S45 - - - --
  • 100% minimum damage (1400)
Back Throw
0, 700*2 --, SR 100 100, 60 S - T(90) 0, 2, 4 T 7 3 21 - - -, D60, Sd60 - - - --
  • 100% minimum damage (1400)
Air Throw
0*2, 1400 --, SOR*2 100 100*2, 60 -, Sp, S - T(100) 0, 1, 4 T 7 3 15+3Landing - - - - -, D70*2 - --
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Fuumajin
Cut Projectile
800 - 85 89 N - all 3 HBFP* 1 92 - - 16 F40 F68 40 68 --
  • Resets to 91 more active frames if hitbox is bit by a projectile
Guren
214A
560 SR 100 92 N 2 all 4 B 14 3 15 +1 18 27 34 Wb*60 Wb*100 --
  • 30F Heat Gauge Cooldown
Kishuu
623A
- - - - - - - - - - - 18T - - - - - - 5-14HBP
  • Low profile from frame 1
  • 30F Heat Gauge Cooldown
Enma
Kishuu -> A
860 SJR 100 72 N 2B HL 4 B 6 7 31 -19 18 F42 (Mugen: F48) F71 (Mugen: F80) 42 (Mugen: 48) 71(Mugen: 80) --
  • 30F Heat Gauge Cooldown
Enma
D Attack -> A
860 SJR 100 82 N 2B HL 4 B 6 7 31 -19 18 F42 (Mugen: F48) F71 (Mugen: F80) 42 (Mugen: 48) 71 (Mugen: 80) --
  • 30F Heat Gauge Cooldown
  • Fatal Counter
Renka
236B
750*2 SR 90 92, 60 N 2 L, HL 4 F, B 9 3(10)3 15 +1 18 D50, F34 D84, F58 D50, Wb*34 D84, Wb*58 --
  • 60F Heat Gauge Cooldown
Zantetsu
41236C
2100, 450 SR 90 94, 62 N 2 HA, LA 5, 4 B, F 21 3(14)3 20, 18 -2 18 BD30, D30 BD52 BD30 BD52 21-23, 38-40GP(P)
  • 90F Heat Gauge Cooldown
  • Projectile guard point only on blade
  • First hit ignores character combo rate
Hotaru
j.214B
1200 SJDrR 90 82 N 2 HL 3 H 11 3 35 - 16 F55 F92 55 92 1-17A
  • 60F Heat Gauge Cooldown
  • Can only be used one time in the air
Tsubaki
j.214C
2800 SR 90 92 N 2 HA 4 H 15 3 22 - 24 B60 (Mugen: BD100) B100 (Mugen: BD100) B60 (Mugen: BD60) B100 (Mugen: BD100) 15-17GP(P)
  • 90F Heat Gauge Cooldown
  • Projectile guard point only on blade
  • Ignores character combo rate
  • Can only be used one time in the air
Agito
j.214A
800 SR 70 92 N - all 3 HBFP* 12 4 20 - 16 B60 (Mugen: BD100) B100 (Mugen: BD100) B60 (Mugen: BD60) B100 (Mugen: BD100) --
  • 30F Heat Gauge Cooldown

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Shippu
632146C
3200 SR 100 60 N - all 4 B 3+7 4 41 -26 18 F50 F84 50 84 1-SF, all active frames GP(P)
  • Can be held
  • 35% minimum damage (1120)
  • 180F cooldown
  • Ignores character combo rate
  • Projectile guard point only on blade
Shippu (Lv.2)
632146C
3800 SR 100 60 N - all 4 B 3+22 4 41 -26 18 F50 F84 50 84 1-SF, all active frames GP(P)
  • Can be held
  • 35% minimum damage (1330)
  • 180F cooldown
  • Ignores character combo rate
  • Projectile guard point only on blade
Shippu (Lv.3)
632146C
4400 SR 100 60 N - all 4 B 3+54 4 41 -26 18 F50 F84 50 84 1-SF, all active frames GP(P)
  • Can be held
  • 35% minimum damage (1540)
  • 180F cooldown
  • Ignores character combo rate
  • Projectile guard point only on blade
Shippu (Lv.Max)
632146C
5000 SR 100 60 N - UNB 4 B 3+86 4 41 - - F50 F84 50 84 1-SF, 89-92 GP(P)
  • 35% minimum damage (1750)
  • 180F cooldown
  • Ignores character combo rate
  • Projectile guard point only on blade
Shippu (projectile)
2500 R 100 80 N - all 4 HBFP*(3) 3+11 - - - 18 F50 F84 50 84 --
  • 20% minimum damage (500)
Shippu (projectile) (OD)
3000 R 100 80 N - all 5 HBFP*(3) 3+11 - - - 20 S50 S100 Wb*50 Wb*84 -
  • 20% minimum damage (600)
Yukikaze (catch)
236236D
- - - - - - - - - 1 27 17 - - - - - - 1-27C
  • 180F cooldown
  • Doesn't catch throws and unblockables.
Yukikaze (attack)
3800 SR 100 30 S - UNB 4 B 1+43 12 39 - - F60 F100 60 100 all
  • 20% minimum damage (760)
  • Fatal Counter
Yukikaze (attack) (OD)
1000, 120*18, 1900 --*19, SR 100 98*19, 45 N - UNB 4, 3*18, 5 B 1+43 12 39 - - F60, --*19 F100, --19 60 100 all
  • 20% minimum damage (1012)
  • Fatal Counter
Mugen
214214B
- - - - - - - - - - - 22T - - - - - - -
  • 360F duration
  • Ends after performing Shippu(blade), Yukikaze(attack), or Akumetsu
  • Damage multiplied by 1.2 while in Mugen
  • Cannot use RC, CA, or CT while in Mugen
  • Character combo rate changes to 30
  • Causes some moves to have different properties
  • Gauge stops draining during OD

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Akumetsu
[2]8D
Death - - - - - UNB - HBFT 1+0 20 15 - - - - - - 1-(SF+19)C
  • 180F cooldown
  • Doesn't catch projectiles or doll attacks

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A - 5B* 3C Yes Special, Jump, Throw
5B 5A*, 2A* - - Yes Special, Jump
5C - - - - Special
2A 5A*, 2A*, 6A 5B*, 2B* 3C Yes Special, Throw
2B 5A*, 2A* - - Yes Special
2C - - - - Special, Jump
6A - 6B - Yes -
6B - - - Yes -
6C - - - - Super
3C - - - - -
4C - - - - Special
Air Revolver Action Table
A B C D Cancels
j.A j.A* j.B* - - Special, Jump
j.B j.2A* - - - Special, Jump
j.C - - - - Special
j.2A - - - - Special, Jump
j.2C - - - - Special
* = Delayed cancel
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc