BBCP/Mu-12/Frame Data

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System Data[edit]

Health: 10,000

Combo Rate: 80%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - all 1 B 6 6 7 -1 11 12 16 11 21 -
5B
530 SOJR 100 89 N - HL 3 B 8 3 20 -6 16 17 22 17 31 -
5C
720 SOR 100 92 N - HL 4 B 12 3 20 -4 18 19 24 22 39 -
2A
300 CSOJR 100 77 S - all 1 F 7 4 10 -2 11 12 16 14 26 -
2B
450 SOR 85 85 N - L 2 F 8 4 10 ±0 13 14 18 14 26 -
2C
720 SO(J)R 90 92 N - HL 4 B 14 3 27 -11 18 19 F52 26 52 11-16H
6A
620 SOJR 80 89 N - HL 3 B 11 4 20 -7 16 17 F45 26 45 5-14H
6B
680*2 R 70 92 N 2 H 4 B 22 2(8)2 26 -6 18 19 24 19,B40 34,B68 -
6C
820 SOR 100 84 N 2 all 5 BP 20 9 39 -27 20 Wb*60 Wb*100 Wb*60 Wb*100 -
  • Fatal Counter.
3C
660 SOJR 90 89 N - L 3 F 14 3 24 -10 16 F24 D42 24 42 -
j.A
300 CSOJR 90 77 S - HA 1 H 8 2 15 - 11 14 18 14 26 -
j.B
440 SOJR 90 85 N - HA 2 H 10 6 21 - 13 14 18 17 31 -
j.C
700 SO(J)R 90 89 N - HA 3 H 13 6 18 - 16 17 22 23 40 -
j.2C
750 SOR 85 84 N - HA 3 H 21 6 till L+10 - 16 17 27 GD40 GD68 -
Counter Assault
0 R 50 92 VS - all 4 B 13 3 32 -16 18 F19 F34 19 34 1-20 All
  • 180F Heat Gauge Cooldown.
Crush Trigger
1000 R 80 100 N 3 B 3 BP 30~61 1 29 ±0 28 F60 F100 60 100 -
  • Possible to charge.
  • 180F Heat Gauge Cooldown.
  • Ignores character combo rate

Drive Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D
300 SJ 70 97 S - all 2 HBFP* 115 - 42T - 13 14 18 26 44 -
  • Possible to charge
5D (charge)
430*3 SJ 70 97(once) S - all 2 HBFP* 148 - 69T - 13 14 18 25 44 -
2D
300 SJ 70 97 S - all 2 HBFP* 120 - 40T - 13 14 18 26 44 -
  • Possible to charge
2D (charge)
430*3 SJ 70 97(once) S - all 2 HBFP* 153 - 65T - 13 14 18 25 44 -
6D
300 SJ 70 97 S - all 2 HBFP* 120 - 45T - 13 14 18 26 44 -
  • Possible to charge
6D (charge)
430*3 SJ 70 97(once) S - all 2 HBFP* 153 - 58T - 13 14 18 25 44 -
4D
300 SJ 70 97 S - all 2 HBFP* 120 - 45T - 13 14 18 26 44 -
  • Possible to charge
4D (charge)
430*3 SJ 70 97(once) S - all 2 HBFP* 153 - 58T - 13 14 18 25 44 -
j.D
300 SJ 70 97 S - all 2 HBFP* 121 - 42+5LT - 13 14 18 26 44 -
  • Possible to charge
j.D (charge)
430*3 SJ 70 97(once) S - all 2 HBFP* 154 - 62+5LT - 13 14 18 25 44 -
j.2D
300 SJ 70 97 S - all 2 HBFP* 121 - 42+5LT - 13 14 18 26 44 -
  • Possible to charge
j.2D (charge)
430*3 SJ 70 97(once) S - all 2 HBFP* 154 - 62+5LT - 13 14 18 25 44 -
j.6D
300 SJ 70 97 S - all 2 HBFP* 121 - 42+5LT - 13 14 18 26 44 -
  • Possible to charge
j.6D (charge)
430*3 SJ 70 97(once) S - all 2 HBFP* 154 - 62+5LT - 13 14 18 25 44 -
j.4D/j.8D
300 SJ 70 97 S - all 2 HBFP* 121 - 42+5LT - 13 14 18 26 44 -
  • Possible to charge
j.4D/j.8D (charge)
430*3 SJ 70 97(once) S - all 2 HBFP* 154 - 62+5LT - 13 14 18 25 44 -

Throws[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 1400 - 100 100, 60 S - T(70) 0, 4 T 7 3 26 - - -, F100 - - - -
  • 100% minimum damage (1400).
Back Throw
0, 1400 - 100 100, 60 S - T(70) 0, 4 T 7 3 26 - - -, F100 - - - -
  • 100% minimum damage (1400).
Air Throw
j.B+C
0, 1400 -, R 100 100, 60 S - T(120) 0, 4 T 7 3 18+3L - - - - -, B60 - -
  • 100% minimum damage (1400).

Specials[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Totsuka Blade
236D
570 (OD: 570*N) R 80 89 S - all 3 HBFP* 40 - 81T - 16 17 22 25 44 -
Totsuka Blade (air)
j.236D
570 (OD: 570*N) R 80 89 S - all 3 HBFP* 40 - till L+5 - 16 17 22 25 44 -
Arrows of Heaven
236A
400*5 R 60 60(once) S - all 3 HBFP* 17 - 64T - 16 1 22 17 31 -
Arrows of Heaven (air)
j.236A
400*5 R 60 60(once) S - all 3 HBFP* 30 - 66+3LT - 16 1 22 17 31 -
Origins
623C
800 R 60 92 S 2 all 4 B 14 8 37 -26 18 Wb28 SdWb48 Wb28 SdWb48 1-21GP(A)
Origins (air)
j.623C
800 R 60 92 S 2 all 4 H 10 5 till L+15 - 18 Ws28 (F40) Ws48 (F40) Ws48 (F40) Ws48 (F40) 1-14GP(A)
Sword of Decimation (Lv 1)
63214C
840 R 100 94 N 2A HL 5 B 19 7 22 -8 20 Sd46 Wb*D77 Sd46 Wb*D77 -
  • Possible to charge.
Sword of Decimation (Lv 2)
63214C
1260 R 100 94 N 2A HL 5 B 41 7 22 -8 20 Sd54 Wb*D90 Sd54 Wb*D90 -
  • Possible to charge.
  • Fatal Counter.
Sword of Decimation (Lv 3)
63214C
1680 R 100 94 N 2A HL 5 B 61 7 22 -8 20 Wb*D68 Wb*D112 Wb*D68 Wb*D112 -
  • Fatal Counter.
Divine Wrath of the Heavens
214D
570 - 80 92(once) S - all 4 HBFP* 35 14 41T +16 18 F40 F68 40 68 -
  • Possible to charge.
Divine Wrath of the Heavens (charge)
214D
570*2 - 80 92(once) S - all 4 HBFP* 41~59 7,15 47~65T +23 18 F40 F68 40 68 -
  • Possible to charge.
Divine Wrath of the Heavens (max charge)
214D
570*4 - 80 92(once) S - all 4 HBFP* 60 7*3,9 66T +37 18 F40 F68 40 68 -
(OD) Divine Wrath of the Heavens
214D
570*4 - 80 92(once) S - all 4 HBFP* 35~60 7*3,9 41~66T +37 18 F40 F68 40 68 -
  • Possible to charge.
Divine Wrath of the Heavens (air)
j.214D
570 - 80 92(once) S - all 4 HBFP* 31 14 till L+5 - 18 F40 F68 40 68 -
  • Possible to charge.
Divine Wrath of the Heavens (air) (charge)
j.214D
570*2 - 80 92(once) S - all 4 HBFP* 37~55 7,15 till L+5 - 18 F40 F68 40 68 -
  • Possible to charge.
Divine Wrath of the Heavens (air) (max charge)
j.214D
570*4 - 80 92(once) S - all 4 HBFP* 56 7*3, 9 till L+5 - 18 F40 F68 40 68 -
(OD) Divine Wrath of the Heavens (air)
j.214D
570*4 - 80 92(once) S - all 4 HBFP* 31~56 7*3, 9 till L+5 - 18 F40 F68 40 68 -
Sword of Rebirth / Ikutachi
63214B
840 (Dr)R 100 82 S 2 all 4 H 33 4 2+16L -22 18 F56 F93 56 93 -

Distortion Drives[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Wisdom of the Divine
632146C
800,400*8 R* 100 92 N - all 4 B 5+5 8 43 -32 18 1000,S500*8 1202,S500*8 1000,S500*8 1604,S500*8 1-17 All
  • 20% minimum damage (800).
  • 180F Heat Gauge Cooldown.
  • Only possible to rapid cancel on block.
Wisdom of the Divine (OD)
632146C
800,250*24 R* 100 92 N - all 4 B 5+5 8 43 -32 18 1000,S500*24 1202,S500*24 1000,S500*24 1604,S500*24 1-17 All
  • 20% minimum damage (1360).
  • 180F Heat Gauge Cooldown.
  • Only possible to rapid cancel on block.
Blessed Mirror
632146D
640 R 80 92 S - all 4 HBFP*(2) 5+33 - 142T - 18 30 38 45 76 -
  • 10% minimum damage (64).
  • 180F Heat Gauge Cooldown.
Blessed Mirror (reflected lasers)
640 - 80 92 S - all 4 HBFP*(2) 5+9 - - - 18 30 38 45 76 -
  • 10% minimum damage (64).
Blessed Mirror (air)
j.632146D
640 R 80 92 S - all 4 HBFP*(2) 5+38 - till L+5 - 18 30 38 45 76 -
  • 10% minimum damage (64).
  • 180F Heat Gauge Cooldown.
Blessed Mirror (reflected lasers) (air)
640 - 80 92 S - all 4 HBFP*(2) 5+14 - - - 18 30 38 45 76 -
  • 10% minimum damage (64).

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Sword of the Godslayer
222D
death - - - - - all 4 F 8+9 4 51 -36 18 - - - - 8-25 All
  • 180F Heat Gauge Cooldown.

Revolver Action Table[edit]

Ground Revolver Action Table
A B C Steins Cancels
5A 5A, 2A, 6A 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special, Stein
5B 6A 2B, 6B 5C, 2C, 3C Yes Jump, Special
5C - - 2C, 6C, 3C Yes Special, Stein
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special, Stein
2B 6A 5B 5C, 2C, 3C Yes Special
2C - - 5C, 6C, 3C Yes Jump, Special
6A - 5B, 2B, 6B 5C, 2C, 6C, 3C Yes Jump, Special
6B - - 6C Yes -
6C - - - Yes Special
3C - - - Yes Jump, Special
Air Revolver Action Table
A B C Steins Cancels
j.A j.A j.B j.C, j.2C Yes Throw, Jump, Special
j.B j.A - j.C, j.2C Yes Jump, Special
j.C - j.B j.2C Yes Jump, Special
j.2C - - - Yes Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only
BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc