BBCP/Nu-13

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Revision as of 19:46, 14 March 2018 by Shtkn (talk | contribs)
Nu-13
BBCP Nu Portrait.png

Health: 10,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 25

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Movement Options
Double Jump, 1 Airdash, Dash type: Run, Situational teleports
Play-style
Defensive. Zoning
Full Frame Data
Nu_Frame_Data_(BBCP)

Overview

After the events in Calamity Trigger following her battle with Ragna the Bloodedge, she was thought to have perished in the Cauldron alone. Nu is later revived by her own will to fuse with Ragna in a form referred to by Hazama as the “Sword of Hades”; though she retains her appearence and personality from the previous games. She is re-tuned by Hazama to stand in Ragna’s way once again.

Drive: Sword Summoner
Nu manifests sword-like projectiles which she can shoot off at different angles. All drive moves have a follow-up attack initiated by pressing D shortly after the attack connects. In Luna mode, it is currently believed that the follow-up attack cannot be done on block (confirmed for 5D and j.2D). Drive moves are all special cancelable and in Dia mode, all of them can be canceled into her 44 or 66 act parser.

Overdrive: Unlimited Drive

  • All drive moves summon two swords instead of one
  • Special moves are no longer dependent on the mode Nu is in. Dia can use Luna-specific specials and vice versa.
  • For special moves that the two forms share, it will act the same as it normally does for whatever mode Nu is in (sickle storm in Dia mode is still the full screen low and sickle storm in Luna mode is still the multi-hit area based move)
  • Luna mode gains access to modify certain special moves with ~C like Dia mode can
  • Legacy Edge lasts longer and does more hits
  • Calamity Sword summons 4 swords in a wave motion instead of just one

Pros/Strengths:

  • Extremely strong zoning game gives her an amazing neutral game very few characters can challenge
  • Amazing back dash
  • Combos featuring her drive moves are typically tough to burst properly. If someone bursts during the wrong time, Nu can easily pick up another combo
  • Mode change gives her access to different movesets to mess with the opponent's expectations

  • Her strong attacks are all multi hit moves, and as such when clashing against another opponent's attack will hit anyway
  • Fantastic Anti Air Game
  • Has a significant advantage against most other characters who rely heavily on zoning
  • Can inflict pressure in many situations: pressuring shielding opponents, pressuring opponents who want to approach, etc.
  • Has an extremely versatile moveset that lets her function as almost anything
  • Overall combo damage is high, some combos exceeding half of an opponent's health
  • Spike Chaser
  • One of the best Overdrives in the game

Cons/Weaknesses:

  • Low health
  • Reliant on system mechanics to escape pressure
  • Needs match-up experience to know how to zone many characters and her gameplan is completely dependent on whichever character she is facing
  • Need to know when to switch modes to gain access to a different playstyle
  • Relies heavily on both precision and speed: Neither of which are forgiving at all


External References:


Move List

Normal Moves

5A
5A
BBCP Nu 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 CSOJR all 6 6 9 -3 B - Click!

Quick jab. Good as a quick AA and for pressure.

5B
5B
BBCP Nu 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
410 SOJR HL 8 1 14 -1 B - Click!

Nu knees the opponent. Good for pressure and has a lot of options off of it. Short range though.

5C
5C
BBCP Nu 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
125x8 SOR all 16 4(1),4x7 Total 72 -8 BP - Click!
  • Fatal Counter


Nu throws her blade wings at the opponent. Good range but given its start-up and recovery, its not gonna be used as a poke. Is a projectile.

2A
2A
BBCP Nu 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 CSOR all 7 4 12 -4 F - Click!

A crouching jab. Main use is for poking out of pressure.

2B
2B
BBCP Nu 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
380 SOR L 9 4 10 ±0 F - Click!

Quick crouching kick. Great range for its start-up and recovers fast. A good poke you will be using often.

2C
2C
BBCP Nu 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
112x8 SOJR HLx2,Ax6 14 1x6,2x2 24 -9 B 11-17H Click!
  • 11-17H invul


Slow AA with a lot of head invulnerability and good vertical range.

6A
6A
BBCP Nu 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
620 SOJR HL 11 3 20 -6 B 5-13H Click!
  • 5-13H invul


Quick AA with a small vertical hitbox and decent horizontal range. Mainly used for people approaching in with deep jump attacks.

6B
6B
BBCP Nu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
640 SOJR HL 10 3 17 -3 B - Click!

A basic kick. Good for pressure.

4B
4B
BBCP Nu 4B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
880 R H 23 2 23 -6 H - Click!
  • Overhead

A weird backflip. Now is only one hit in CP and is slower. Has SMP.

6C
6C
BBCP Nu 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
125x8 SOR HLx2,Ax6 22 1x8 24 -3 B - Click!

Nu throws her blade wings in an arc in front of her. Has SMP. Mainly used in combos or end a blockstring in Dia mode by cancelling into her 44 act parser.

3C
3C
BBCP Nu 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
96x8 SOR Lx3,Ax5 11 1x7,2 25 -10 F - Click!
  • Launches higher in Dia Forma


Nu swipes her blade wings at the opponent's feet. Great range. In Dia mode, this floats on hit and can be cancelled with 22A to combo. In Luna mode, this downs on hit.

j.A
j.A
BBCP Nu jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
300 SOR HA 8 2 15 - H - Click!

Standard air jab. Bad range but it is the fastest move you have in the air.

j.B
j.B
BBCP Nu jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
440 SOJR HA 9 4 12 - H - Click!

An air kick. Useful for jumping in and when the opponent is locked down by 236D

j.C
j.C
BBCP Nu jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
112x8 SOJR HA 11 1x2, 2x6 25 - H - Click!

Thrusts blade wings forward horizontally. Good horizontal range and has a hitbox behind her. Has practically no vertical range.

j.2C
j.2C
BBCP Nu j2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
120x8 SOJR HAx2,Ax6 15 1x8 10 - H - Click!

Thrusts blade wings forward vertically. Massive vertical hitbox and easy to confirm on hit. Not that great of a jump-in since its horizontal range isn't that good.


Drive Moves

5D
5D
BBCP Nu 5D.png
"Give'em the D"
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
5D 480 SOJR [SOR] all 15 12 48T -17 HBFP* [HBFP*(2)] - Click!
5DD 200 SOR all 13 13 48T -12 HBFP* [HBFP*(2)] - Click!
5D (Overdrive) 300*2 SJR [SR] all 15 12*2 48T -11 HBFP*(2) - Click!
5DD (Overdrive) 200*2 SR all 13 13*2 48T -15 HBFP*(2) - Click!

In Dia Forma:

  • Can be followed up regardless of whether it hits the opponent on Block.
  • Can be Jump Canceled only on the first hit.
  • The second hit stuns the opponent in place, allowing for follow ups into 4D or Act Parser.
  • Has a projectile level of 1.


In Luna Forma:

  • The follow up is unusable if the opponent blocks the first hit.
  • Does not link into 4D.
  • Has a projectile level of 2.


Shoots a sword directly in front of Nu.

2D
2D
BBCP Nu 2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
2D 480 SJOR all 11 15 45T -18 HBFP* [HBFP*(2)] - Click!
2DD 200 SOJR all 4 13 48T -18 HBFP* [HBFP*(2)] - Click!
2D (Overdrive) 300*2 SJR all 11 15*2 45T -16 HBFP*(2) - Click!
2DD (Overdrive) 200*2 SJR all 4 13*2 48T -13 HBFP*(2) - Click!

General:

  • Can be jump canceled regardless of Nu's current Forma.


In Dia Forma:

  • Has a Projectile Level of 1.
  • Can be followed up regardless of whether the opponent blocked the first hit.


In Luna Forma:

  • Has a Projectile Level of 2
  • The follow up is unusable if the opponent blocks the first hit.


Shoots a sword at a 80 degree angle. This is steeper than it was in previous games.

6D
6D
BBCP Nu 6D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
6D 480 SOJR all 13 9 45T -16 HBFP* [HBFP*(2)] - Click!
6DD 200 SOJR all 6 13 60T -28 HBFP* [HBFP*(2)] - Click!
6D (Overdrive) 300*2 SJR all 13 9*2 45T -10 HBFP*(2) - Click!
6DD (Overdrive) 200*2 SJR all 6 13*2 60T -30 HBFP*(2) - Click!

General:

  • Can be jump canceled regardless of Nu's current Forma.


In Dia Forma:

  • Has a Projectile Level of 1.
  • Can be followed up regardless of whether the opponent blocked the first hit.


In Luna Forma:

  • Has a Projectile Level of 2
  • The follow up is unusable if the opponent blocks the first hit.


Shoots a sword at a 30 degree angle.

4D
4D
BBCP Nu 4D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
4D 480 SOR HA 30 2 57T -11 HBFP* [HBFP*(2)] - Click!
4DD 200 SOR all 9 13 50T -18 HBFP* [HBFP*(2)] - Click!
4D (Overdrive) 300*2 SJR HA 30 2*2 57T -6 HBFP*(2) - Click!
4DD (Overdrive) 200*2 SJR all 9 13*2 50T -20 HBFP*(2) - Click!

General:

  • Tracks
  • Overhead
  • Cannot be Jump Canceled in either Forma.


In Dia Forma:

  • Has a Projectile Level of 1.
  • Can be followed up regardless of whether the opponent blocked the first hit.


In Luna Forma:

  • Has a Projectile Level of 2
  • The follow up is unusable if the opponent blocks the first hit.


Shoots a sword from behind the opponent aiming at their head.

j.D
j.D
BBCP Nu jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
j.D 480 SOR all 13 8 44+5LT - HBFP* [HBFP*(2)] - Click!
j.DD 200 SO(J)R all 4 13 5L - HBFP* [HBFP*(2)] - Click!
j.D (Overdrive) 300*2 SJR all 13 8*2 44+5LT - HBFP*(2) - Click!
j.DD (Overdrive) 200*2 S(J)R all 4 13*2 5L - HBFP*(2) - Click!

In Dia Forma:

  • Follow-up can be jump canceled.
  • Has a Projectile Level of 1.
  • Can be followed up regardless of whether the opponent blocked the first hit.


In Luna Forma:

  • Has a Projectile Level of 2
  • The follow up is unusable if the opponent blocks the first hit.


Shoots a sword at a 30 degree angle upwards while she is in the air.

j.2D
j.2D
BBCP Nu j2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
j.2D 480 SOR all 13 8 44+5LT - HBFP* [HBFP*(2)] - Click!
j.2DD 200 SO(J)R all 4 13 5L - HBFP* [HBFP*(2)] - Click!
j.2D (Overdrive) 300*2 SR all 13 8*2 44+5LT - HBFP*(2) - Click!
j.2DD (Overdrive) 200*2 S(J)R all 4 13*2 5L - HBFP*(2) - Click!

In Dia Forma:

  • Follow-up can be jump canceled.
  • Has a Projectile Level of 1.
  • Can be followed up regardless of whether the opponent blocked the first hit.


In Luna Forma:

  • Has a Projectile Level of 2
  • The follow up is unusable if the opponent blocks the first hit.


Shoots a sword at a 30 degree angle downwards while she is in the air.

Universal Mechanics

Throw
Throw
BBCP Nu Throw.png
Forward/Back
BBCP Nu AThrow.png
Air
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Forward Throw 0,1400 - T (70) 7 3 26 - T - Click!
Back Throw 0,1400 - T (70) 7 3 26 - T - Click!
Air Throw 0,1400 -, R T (120) 7 3 18+3L - T - Click!
  • 100% minimum damage


Forwards Grab: Nu grabs the opponent, lifts them above her head and impales them with her swords. Launches the opponent just like BB:EX version.


Backwards Grab: Same as the above, the opponent just ends up on the other side.


Air Grab: Nu Grabs the opponent, does a small flip that puts them beneath her, dives downwards, and crushes them with her knees. Is slightly different than it's previous incarnations in that it causes the opponent to bounce into the air upon making contact with the ground, allowing for follow ups with 2D and 6D.

Counter Assault
Counter Assault
6A+B during blockstun
BBCP Nu 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
0 R all 13 2 32 -15 B 1-20 All -
  • 1-20 invul
  • 180F cooldown


Essentially her 6B. It is invincible but can be low profiled.

Crush Trigger
Crush Trigger
5A+B
BBCP Nu CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
1000 R B 30~60 1 25 +2 B - -
  • Possible to charge
  • 180F cooldown


Nu slams her blade wings together in front of her. Guard breaks. Useful in combos.


Specials

Spike Chaser
Spike Chaser
214D(~C)
BBCP Nu SpikeChaser.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
214D (Dia Forma) 1200 R all 35 45 75T -7 HBFP* - Click!
214D~C (Dia Forma) 1200 R all 31+32 - 76T +20 - - Click!

In Dia Forma:

  • Goes about 3/4 of the screen
  • Can be charged.
    • If charged goes full screen.


In Luna Forma:

  • Sends out only two blades
  • Has a Projectile Level of 2.


Summons a wave of spikes that rise from the ground. In Luna mode, it goes about 2 character width in front of her.

214D (Luna Forma) 900 R all 29 28 69T ±0 HBFP* - Click!
Sickle Storm
Sickle Storm
236D(~C)
BBCP Nu SickleStormDia.png
Dia is 1 hit, knocks down, and goes full screen
BBCP Nu SickleStormLuna.png
Luna is 5 hits, locks down opponents for mixup
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
236D (Dia Forma) 900 R LA 17 - 62T -18 HBFP* - Click!
236D~C (Dia Forma) 980 R LA 15+8 - 62T -12 HBFP* - Click!
236D (Luna Forma) 250*5 R all 36 6(2)*5 54T +50 HBFP* - Click!
236D~C (Overdrive Luna Forma) 250*5 R all 15+27 6(2)*5 54T +48 HBFP* - Click!

In Dia Forma:

  • Hits low.
  • Causes Knock-Down.
  • (~C) version possible.
    • Causes the blade to move towards Nu and hit the opponent from behind.


In Luna Forma:

  • Hits Neutral.
  • Tracks the opponent up to a certain distance
  • (~C) version only possible in OD.


Summons a circular saw. It hits 5 times in the same area 5 times (instead of 6 like it did in Extend). Has SMP but each mode's sickle storm is counted as a different move.

Crescent Saber
Crescent Saber
j.214D(~C)
BBCP Nu CrescentSaber.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
j.214D (Dia Forma) 1000 R HA 17 4 57T -10 HBFP* - Click!
j.214D (Luna Forma) 1000 R HA 17 4 57T -10 HBFP* - Click!
j.214D~C (Dia Forma) - - - - - 12+21T - HBFP* - Click!
  • Frame advantage calculated off of lowest jump possible
  • For j.214D~C, 18F~ possible to cancel into any action except blocking or barrier
  • For j.214D~C, only possible to perform once per jump


Summons a curved blade that starts above Nu and comes down in an arc. Overhead. In Dia mode, it acts exactly like Extend's crescent saber and can be feinted with ~C. In Luna mode, it no longer has the dead space in front of her and cannot be feinted. Has SMP.

Act Parser
Act Parser
66/44 after certain moves
BBCP Nu ActParser.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
66 (Dia Forma) - - - - - 41T - - - Click!
44 (Dia Forma) - - - - - 33T - - - Click!
j.66 (Dia Forma) - - - - - 37T - - - Click!
j.44 (Luna Forma) - - - - - 33T - - - Click!
  • For 66, 27F~ possible to cancel into any action except blocking or barrier
  • For 44, 25F~ possible to cancel into any action except blocking or barrier
  • For j.66 and j.44, 22F~ possible to cancel into any action except blocking or barrier


Nu teleports either forward (66) or backward (44) after drive moves and 6C. Acts like CT Nu's teleports with less range. Can only do in Dia mode. Can be done in the air.

Gravity Seed
Gravity Seed
214A/B/C
BBCP Nu GravitySeed.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
Gravity Seed (Dia Forma) - - - - - 33T - - - Click!
Gravity Seed (Luna Forma) 800 R all 13 3 18 -2 B - Click!
Gravity Seed Field - - - 35 220 - - - - Click!
  • Opponents in gravity field will travel at 25% speed
  • Whiffing Gravity Seed changes active frames to 30
  • Getting hit by opponent causes gravity field to disappear
  • Gravity gauge total 990 points
  • Consumes 330 points when in Dia Forma
  • Consumes 990 points when in Luna Forma, but consumes only 330 if attack whiffs
  • Gravity gauge recovery rate 1 point per frame
  • Gravity Seed (Luna Forma) can fatal counter

Places down a gravity well, which drastically slows down the opponent's movements. Different versions place the well at different ranges. Has a cool down timer, which is depicted by a gravity gauge. In Dia mode, there is no hitbox. In Luna mode, it now causes ground bounce on air hit. If whiffed, it takes less of the gravity gauge. Dia mode takes 30% of the gauge and Luna mode takes 70%.

Supra Rage
Supra Rage
623C
BBCP Nu SupraRage.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
623C (Dia Forma) 140*8 R HL 12 1*8 37 -21 B 4-19H Click!
623C (Luna Forma) 140*8 R HL 12 1*8 32 -16 B - Click!

General:

  • Fatal Counter
  • Launches Opponent into the air.


In Dia Forma:

  • Has 4-19H invulnerability
  • Launches opponent higher than Luna Forma version.


In Luna Forma:

  • Loses head Invulnerability(?).
  • Launches opponent lower than Dia Forma version, allowing for Oki set ups and even extends combos in some cases.


Nu does a Flash Kick-esque attack. Large untechable time and typically used as a combo ender to cause knockdown. Has SMP.

Act Parser Zwei
Act Parser Zwei
236A
BBCP Nu ActParserZwei.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - 34T - - - Click!
  • 8~13F able to pass through opponent
  • 26F~ possible to cancel into throw, Gravity Seed, or Sword of Destruction


Teleports towards the opponent. Can go through the opponent. Can only do in Luna mode.

Act Parser Zwei: Blade
Act Parser Zwei: Blade
236B
BBCP Nu ActParserZweiBlade.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
700 R LA 18~27 2 29 -7 F - Click!
  • Startup changes depending on distance to opponent


Teleports towards the opponent and hits them low. Now causes spinning down on ground hit and wallstick on air hit. Can easily be combo'd midscreen without meter now with 22A cancel. Can only do in Luna mode. Has SMP.

Act Parser Zwei: Cavalier
Act Parser Zwei: Cavalier
236C
BBCP Nu ActParserZweiCavalier.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
1250 R HL 30 4 23 -6 B - Click!
  • Wallbounces on counterhit
  • Wallsticks on normal hit

Teleports towards the opponent and rams them. Can only do in Luna mode. Has SMP.

Phase Lift
Phase Lift
22A
BBCP Nu PhaseLift.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
- - - - - 31T - - - Click!

General:

  • 21F~ possible to cancel into any action except blocking or barrier


In Dia Forma:

  • Allows access to all Drive follow ups regardless of whether they hit or not.
  • Gains Access to Act Parser.
  • Gains access to Legacy Edge.


In Luna Forma:

  • Gains a small damage boost to certain (all?) attacks.
  • Drive follow ups can only be used if the opponent doesn't Block the first hit.
  • Gains access to Act Parser Zwei, Zwei: Blade, and Zwei: Cavalier.
  • Gains access to Calamity Sword.
  • Loses (~C) versions of Sickle Storm, Spike Chaser, and Crescent Saber.


Mode change special that changes Nu between Dia mode and Luna mode. Can be used off any ground normal, ground drive and many special moves.


Distortion Drives

Legacy Edge
Legacy Edge
236236D
BBCP Nu LegacyEdge.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
236236D (Dia Forma) 93*22 R all 16+10 - 57T +73 HBFP*(2) - Click!
236236D (Overdrive) 93*37 R all 16+10 - 57T +133 HBFP*(2) - Click!
  • 20% minimum damage
  • 180F cooldown


Sends an endless stream of knives in front of her at the opponent. Goes full screen but has a dead spot directly in front of her similar to her drives. Have enough time to get a mix-up if the opponent blocks or combo if it is hits. Lasts longer in OD.

Calamity Sword
Calamity Sword
632146D/j.632146D
BBCP Nu CalamitySword.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
632146D (Luna Forma) 2000 R H 10+1 9 68T -27 HBFP*(2) 1-11 All Click!
632146D (Overdrive) 1250*4 R HL 10+1 9(6)*4 68T +7 HBFP*(2) 1-11 All Click!
j.632146D (Luna Forma) 2600 R HA 8+5 9 till L+5 - HBFP*(2) - Click!
j.632146D (Overdrive) 1250*4 R all 8+5 9(6)*4 till L+5 ±0 HBFP*(2) - Click!
  • Both ground versions have 1-11 invul
  • Ground version has 20% minimum damage
  • Air version has 40% minimum damage
  • Overdrive versions (both ground and air) have 30% minimum damage
  • 180F cooldown

Summons a massive sword from above and hits overhead. The air version is a great combo ender and adds about 1K damage to any combo. Has invincibility. In OD, 4 swords appear.


Astral Heat

Sword of Destruction
214214D
BBCP Nu SwordofDestruction.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul Hitbox
DESTROY - c.T (40) 13+0 8 25 - T 13-20 All Click!
  • 13-20 invul
  • 180F cooldown


Command Grab. In v1.1, Buffed to be a Strike. Now can be comboed into.


Strategy

Offense

In this part, you can talk about anything you feel like beginner players should know.

Split up your topics like this

  • And even further split it up
  • Like this.

Add more asterisks to further indent your text as necessary.

The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.


Defense


Neutral

Combos

Combo Notation Guide:
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
dc = dash cancel
(N) = only use the Nth attack of the move (for example, if 5D(1) is written, you only use the first hit of 5D)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.

Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.
Format

Phase/Mode : Combo ---- (Usual) Damage --- (Usual) Heat Gained/Heat Lost

Notations -- in case you forgot, of course

D : Dia Mode
L : Luna Mode
CT : Crush Trigger
OD : Overdrive
j / dj [ ] : [move] during normal or double jump

Day 1 BnB (works nearly everywhere)

D : 2B > 6B > 5C > 3C > 236D ----- 1703 --- 12/0
L : 2B > 6B > 5C > 236B > 22A > 5DD > 4DD > 236D ---- 2446 --- 17/0
  • Note: Quick and easy combo that typically ends with the opponent a fair distance away to return to neutral. Ends you in Dia mode

D : 5DD > 4DD > 236D ---- 1333 --- 9/0
D/L : 6DD > 2DD > jDD > j2DD > djDD > dj2DD > j214D ---- 2051/2463 --- 14-17/0
  • Note: Basic combo after catching the opponent with anti-air 6DD, or after a throw

Midscreen Combos

D : 2B > 6B > 3C > 22A > 6A > 4B > 2DD > 214D > dashing 5C > 2C > 623C
  • Note: Should be done close to the opponent. Ends in Luna mode while the enemy should be able to tech in mid-air
    • Note: Incorporates Phase Shift (22A) into combo, so be sure to practice shifting. Also, be sure to accurately input 623C, not 6236C or any of that ilk. It is really precise

Taken from her page on dustloop forums

Midscreen to Corner

Corner Only


BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc