BBCP/Rachel Alucard/Frame Data

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System Data

Health: 11,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 23

Backdash Invincibility: 1-7

Movement Options: Wind, Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300*2 CSOJR 100 77(once) S - all 1 B 6 2(6)3 11 -2 11 12 16 14 26 -
5B
550 SOJR 100 89 N - HL 3 BP 8 6 19 -8 16 17 22 17 31 -
5C
750 SOR 100 92 N - HL 4 B 17 4 32 -17 18 19 SpD 19 34 -
  • Fatal counter
5CC
850 SOR 100 94 N 3 HL 5 B 9 8 24 -11 20 SdWs50 (F35) SdWs84 (F35) SdWs50 (F35) SdWs84 (F35) -
2A
300 CSOR 100 77 S - all 1 F 7 4 8 0 11 12 16 14 26 -
2B
480 SOR 90 85 N - L 2 FP 10 6 18 -10 13 14 18 14 26 -
2C
1000 R 50 94 S - HL 5 B 23 13 42 -34 20 FD42 FD64 30 64 5-35GP
  • Cannot guard against throws and unblockable attacks
6A
620 SOR 80 89 N - HL 3 B 13 5 17 -3 16 17 22 30 52 7-12GP(H)
6B
580 SOJR 100 85 N - HL 3 B 13 3 15 -1 16 17 Wb*120 17 120 -
4B
680 SOR 85 92 N 2 H 4 B 26 7 22 -9 18 B53 B88 B53 88 -
  • Fatal counter
6C
89~464 SOR 80 95 N - all 4 H 13 3*N 13L +4 18 19 24 19 34 -
  • All successive hits after 1st hit will be multiplied by 1.11 from the last attack's damage value, max 464 (18 hits)
3C
300*3 SOR 90 92(once) N 2A L 4 F 11 4, 4, 5 15 -1 18 F80 F132 80 132 -
  • Possible to charge
3[C]
300*7 SOR*2, R*5 90 92(once)*3, 100*4 N 2A*2, 2*4 L 4 F 11 4*6, 5 15 -1 18 F80 F132 80 132 -
j.A
300 SOJR 80 77 S - HA 1 H 8 3 7 - 11 12 16 14 26 -
j.B
460 SOJR 90 85 N - HA 2 H 9 6 12 - 13 14 18 14 26 -
j.C
550 SOJR 90 89 N - all 3 H 8 6 20 - 16 17 22 32 55 -
  • Possible to charge
j.[C]
- - - - - - - - - - - 16L - - - - - - -
j.2C (Lv 1)
680 SOR 90 89 N - all 3 H 13 till L 31L - 16 17 22 25G 44G -
j.2C (Lv 2)
880 SOR 90 92 N - all 4 H 13 till L 31L - 18 B62 B103 B62 B103 -
j.2C (Lv 3)
1380 SOR 90 94 N - all 5 H 13 till L 31L - 20 - B164 - B164 -
  • Forces fatal counter
Counter Assault
0 R 50 92 VS - all 4 B 13 3 33 -17 18 F14 F26 14 26 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~60 1 37 -8 28 S70 S140 BD60 BD100 -
  • Possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Silpheed
- - - - - - - - - - - - - - - - - - -

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 1200 --, SOR 100 100, 60 S - T (70) 0, 4 T 7 3 18 - - --, Wb80 - - - -
  • 100% minimum damage (1200)
Back Throw
0, 1200 --, SOR 100 100, 60 S - T (70) 0, 4 T 7 3 18 - - --, Wb80 - - - -
  • 100% minimum damage (1200)
Air Throw
0, 1600 --, SOR 100 100, 60 S - T (70) 0, 4 T 7 3 24+3L - - - - --, GD34 - -
  • 100% minimum damage (1600)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Tiny Lobelia A
236A
600 R 80 89 N 2 all 4 HBFP* 11 - 47T -6 18 19 24 30 52 -
Tiny Lobelia B
236B
600 R 80 89 N - all 4 HBFP* 20 - 58T -8 18 19 24 30 52 -
Tiny Lobelia C
236C
600 R 80 89 N - all 4 HBFP* 20 - 58T -8 18 19 24 30 52 -
Tiny Lobelia A (air)
j.236A
600 R 80 89 N - all 4 HBFP* 9 - 53T - 18 19 24 30 52 -
Tiny Lobelia B (air)
j.236B
600 R 80 89 N - all 4 HBFP* 22 - 55T - 18 19 24 G30 52 -
Tiny Lobelia C (air)
j.236C
600 R 80 89 N - all 4 HBFP* 22 - 55T - 18 23 29 G30 52 -
George the 13th (summon)
214A / j.214A
- - - - - - - - - 25 540 49T [till L] - - - - - - -
  • Startup and active frames belong to George
  • Values in [ ] refer to aerial version
  • George disappears if: 1. active frames end; 2. George follows through attack; 3. George the 13th is used while another is out; 4. Rachel gets hit; 5. frog receives at least 700 damage
George the 13th (attack)
150*8 - 80 92(once) N - all 3 HBFP* 27 3*8 - - 16 F22 F39 22 39 -
  • Startup occurs when George arrives at opponent's position
  • George gauge will appear when George disappears for any of the above reasons except if another George was summoned; while gauge fills up (299F duration), cannot use George the 13th
Impish Gypsophila (summon)
214B / j.214B
- - - - - - - - - 27 300 46T [41T] - - - - - - -
  • startup and active frames belong to Pumpkin
  • Pumpkin disappears if: 1. active frames end; 2. after 180F of using most recent wind; 3. Pumpkin stops at any location except the ground three times; 4. Rachel gets hit
  • Values in [] refer to aerial version
  • Only possible to perform once in the air
Impish Gypsophila (attack)
300 - 80 92 S - all 2 HBFP* 5 after using wind 20 - - 13 20 26 20 36 -
Sword Iris
214C
600 - 80 82 N - all 2 HBFP* 19 8 42T +2 13 F42 F71 42 71 -
Sword Iris (air)
j.214C
600 - 80 82 N - all 2 HBFP* 22 8 45+3LT +24 13 F42 F71 42 71 -
  • Frame advantage calculated off of shortest jump
Beelze Lotus
22A
300 - 70 92 N - all 2 HBFP* 44 54 51T +5 9 10 14 12 23 -
Beelze Lotus (air)
j.22A
300 - 100 75 N - all 0 HBFP* 39 54 till L+10 - 9 10 14 12 23 -
Barrel Lotus
22B
300 - 70 92 N - all 2 HBFP* 44 54 51T +5 9 10 14 12 23 -
Barrel Lotus (air)
j.22B
300 - 100 75 N - all 0 HBFP* 39 54 till L+10 - 9 10 14 12 23 -

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Baden Baden Lily
632146C
450*6 R 80 60(once) S - all 2 HBFP*(2) 13+4 2*6 49T +51 13 F100 F164 100 164 13-22 All
  • 20% minimum damage (540)
  • 180F Heat Gauge Cooldown
  • Also invincible during superflash
Baden Baden Lily (OD)
450*6*2 R 80 75(once) S - all 2 HBFP*(2) 13+4 2*18 (max 6 hits) 49T +71 13 F100 F164 100 164 13-22 All
  • 15% minimum damage (810)
  • 180F Heat Gauge Cooldown
  • Also invincible during superflash
  • Frame advantage also applies (as frame difference) when Rachel hits behind her
Baden Baden Lily (air)
j.632146C
450*6 R 80 60(once) S - all 2 HBFP*(2) 29+2 2*6 till L+8 +54 13 F100 F164 100 164 29-36 All
  • 20% minimum damage (540)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated off of shortest jump
Baden Baden Lily (OD) (air)
450*6*2 R 80 75(once) S - all 2 HBFP*(2) 29+2 2*18 (max 6 hits) till L+8 +74 13 F100 F164 100 164 13-22 All
  • 15% minimum damage (810)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated off of shortest jump
  • Frame advantage also applies (as frame difference) when Rachel hits behind her
Baden Baden Lily (rod)
200*4 R 70 100(once) S - all 2 HBFP*(2) refer to 1st note 2*4 - +31 13 F100 F164 100 164 -
  • After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance
  • 35% minimum damage (280)
  • 110% bonus proration
  • 180F Heat Gauge Cooldown
Baden Baden Lily (rod) (OD)
300*4 R 80 100(once) S - all 2 HBFP*(2) refer to 1st note 2*16 (max 4 hits) - +31 13 F100 F164 100 164 -
  • After Rachel's main lightning attack, rods start up in 4F intervals, in order of appearance
  • 40% minimum damage (480)
  • 110% bonus proration
  • 180F Heat Gauge Cooldown
Tempest Dahlia (Lv 1)
632146B / j.632146B
200*7, 500 R 100 90*7, 30 VS - all 3 HBFP*(2) 10+9 - 73T +38 16 17 22 40 68 10-11 All
  • 20% minimum damage (380)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack level per bat = 3
  • Launches eight bats
Tempest Dahlia (Lv 1) (OD)
200*10, 950 R 100 90*10, 30 VS - all 3 HBFP*(2) 10+9 - 73T +57 16 17 22 40 68 10-11 All
  • 20% minimum damage (590)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack level per bat = 3
  • Launches eleven bats
Tempest Dahlia (Lv 2)
200*9, 950 R 100 90*9, 30 VS - all 3 HBFP*(2) 10+1 - 73T +49 16 17 22 40 68 10-11 All
  • 20% minimum damage (550)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack level per bat = 3
  • Launches ten bats
Tempest Dahlia (Lv 2) (OD)
200*9, 950*3 R 100 90*9, 30*3 VS - all 3 HBFP*(2) 10+1 - 73T +77 16 17 22 40 68 10-11 All
  • 20% minimum damage (740)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack level per bat = 3
  • Launches twelve bats
Tempest Dahlia (Lv 3)
200*7, 1550 R 100 90*7, 30 VS - all 3 HBFP*(2) 10+0 - 73T +49 16 17*7, F50 22*7, F84 40*7, 50 68*7, 84 10-11 All
  • 20% minimum damage (590)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack level per bat and cow: 3
  • Blockstun per bat and cow: 16
  • Launches seven bats, one cow
Tempest Dahlia (Lv 3) (OD)
200*7, 950*3, 1550 R 100 90*7, 30*4 VS - all 3 HBFP*(2) 10+0 - 73T +97 16 17*10, F50 22*10, F84 40*10, 50 68*10, 84 10-11 All
  • 20% minimum damage (1160)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack level per bat and cow: 3
  • Blockstun per bat and cow: 16
  • Launches ten bats, one cow
Tempest Dahlia (Lv 4)
200*5, 300*3, 800*3 R 100 90*9, 30*3 VS - all 3*8, 4*3 HBFP*(2) 10+0 - 73T +81 16, 18 17*5, F50*3, F90*3 22*5, F84*3, F148*3 40*5, 50*3, 90*3 68*5, 84*3, 148*3 10-11 All
  • 20% minimum damage (860)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack levels per projectile: bat and cow = 3, pumpkin = 4
  • Blockstun per projectile: bat and cow = 16, pumpkin = 18
  • Launches five bats, three cows, one pumpkin (3 hits)
Tempest Dahlia (Lv 4) (OD)
200*5, 300*5, 1550, 800*3 R 100 90*10, 30*5 VS - all 3*11, 4 HBFP*(2) 10+0 - 73T +105 16, 18 17*5, F50*6, F90*3 22*5, F84*6, F148*3 40*5, 50*6, 90*3 68*5, 84*6, 148*3 10-11 All
  • 20% minimum damage (1290)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack levels per projectile: bat and cow = 3, pumpkin = 4
  • Blockstun per projectile: bat and cow = 16, pumpkin = 18
  • Launches five bats, three cows, one pumpkin (3 hits)
Tempest Dahlia (Lv 5)
300*8, 800*3 R 100 90*8, 30*3 VS - all 3*5, 4*3, 5*2 HBFP*(2) 10+0 - 73T +95 16, 18, 20 F50*5, F90*3, F60*3 F84*5, F148*3, F100*3 50*5, 90*3, 60*3 84*5, 148*3, 100*3 10-11 All
  • Attacks except frog have 20% minimum damage, frog has 10% minimum damage (720)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack levels per projectile: cow = 3, pumpkin = 4, frog = 5
  • Blockstun per projectile: cow = 16, pumpkin = 18, frog = 20
  • Contains: five cows, one pumpkin (3 hits), one frog (3 hits)
Tempest Dahlia (Lv 5) (OD)
300*14, 1100*3 R 100 90*14, 30*3 VS - all 3*5, 4*9, 5*2 HBFP*(2) 10+0 - 73T +126 16, 18, 20 F50*5, F90*9, F60*3 F84*5, F148*9, F100*3 50*5, 90*9, 60*3 84*5, 148*9, 100*3 10-11 All
  • Attacks except frog have 20% minimum damage, frog has 10% minimum damage (1173)
  • 180F Heat Gauge Cooldown
  • Frame advantage calculated when opponent was in corner and Rachel is at point-blank range to opponent
  • Recovery for aerial version is 7L
  • Attack levels per projectile: cow = 3, pumpkin = 4, frog = 5
  • Blockstun per projectile: cow = 16, pumpkin = 18, frog = 20
  • Contains: five cows, three pumpkins (3 hits each), one frog (3 hits)

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Clownish Calendula
2363214C
death - - - - - all 5 HBF 1+10 40 26 -45 20 - - - - 1-50GP(A)
  • 180F Heat Gauge Cooldown

Revolver Action Table

MAY REQUIRE CORRECTIONS

NOTE: 5A and 2A can each only be used up to 3 times in a single gatling string.

Ground Revolver Action Table
A B C Cancels
5A 5A up to 3 times, 2A, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5B 6A 2B two times, 6B, 4B 5C, 2C, 6C, 3C Throw, Jump, Special
5C - - Followup, 6C, 3C Special
5CC - - 3C Special
2A 5A, 2A up to 3 times, 6A 5B, 2B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
2B - 5B two times, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
2C - - - -
6A - 5B, 6B, 4B 5C, 2C, 6C, 3C Throw, Special
6B - - 5C, 6C, 3C Throw, Jump, Special
4B - - - -
6C - - j.C, j.2C Special
3C - - - Special on first 2 hits
Air Revolver Action Table
A B C Cancels
j.A j.A j.B j.C, j.2C Throw, Jump, Special
j.B j.A - j.C, j.2C Throw, Jump, Special
j.C - - j.2C Jump, Special
j.2C - - - Special on landing and hit
  • j.2C can cancel ground recovery into ground normals on landing


Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc