BBCP/Ragna the Bloodedge/Frame Data

From Dustloop Wiki

System Data

Health: 10,000

Combo Rate: 70%

Jump Startup: 4

Backdash Time: 22

Backdash Invincibility: 1-5

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 120F 210F 210F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - all 1 B 5 3 9 0 11 12 16 14 26 -
5B
660 SOR 100 89 N - HL 3 B 8 8 16 -7 16 17 22 19 34 -
5C
800 SO(J)R 100 92 N - HL 4 B 13 4 20 -5 18 19 24 19 34 -
2A
300 CSOR 100 77 S - all 1 F 7 2 10 0 11 12 16 14 26 -
2B
500 SOR 90 85 N - L 2 F 9 2 15 -3 13 14 18 14 26 -
2C
720 SOR 100 89 N - HL 3 F 12 3 13 +1 16 17 S30 20 36 -
6A
620 SO(J)R 90 79 N - HL 3 B 13 4 24 -11 16 F26 F45 26 45 4-13H
6B
720 SOR 80 89 N - H 3 B 24 4 19 -6 16 17 22 GD17 GD31 -
6C
620*2 (S)OR, SOJR 90 82(once) N - L, HL 4 F, B 20 3(8)2 33 -16 18 19, F40 24, F68 19, 40 34, 68 -
3C
720 SOJR 90 92 N - L 4 F 12 3 27 -11 18 F40 D68 40 D68 -
j.A
300 CSOJR 80 77 S - HA 1 H 7 3 9 - 11 12 16 14 26 -
j.B
500 SOJR 80 85 N - HA 2 H 10 9 12 - 13 14 18 14 26 -
j.C
620 SOJR 80 89 N - HA 3 H 12 4 26 - 16 17 22 17 31 -
Dash Cancel
- - - - - - - - - - - 22T - - - - - - -
Counter Assault
0 R 50 92 VS - all 4 B 13 3 32 -16 18 F19 F34 19 34 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~59 1 23 +2 24 S60 S120 GD60 GD100 -
  • Chargeable
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D
550, 760 SOR 100 94, 75 N - HL, all 5 B 15 5(12)3 29 -11 20 21 27 24, B38 42, B64 -
  • Lifesteal: 100
5D (OD)
550, 860 SRDa 100 94, 75 N - HL, all 5 B 15 5(12)3 29 -11 20 F24, B50 F42, B84 24, B50 42, B84 -
  • Lifesteal: 125
2D
750 R 80 94 N - L 5 F 18 2 23 -4 20 D46 BD54 G46 B54 -
  • Lifesteal: 100
2D (OD)
850 RDa 80 94 N - L 5 F 18 2 23 -4 20 D54 BD54 G54 B54 -
  • Lifesteal: 125
6D
750 SOJR 90 94 N - HL 5 H 26 3 14+16L -12 20 F30 F52 30 52 10-25F
  • Lifesteal: 100
6D (OD)
850 SJR 90 94 N - HL 5 H 22 3 14+16L -12 20 F40 F68 40 68 8-21F
  • Lifesteal: 125
j.D
590 SOJR 80 75 N - HA 3 H 13 4 20 - 16 17 F39 22 39 -
  • Lifesteal: 100
j.D (OD)
690 SJR 80 75 N - HA 3 H 11 4 20 - 16 17 F61 36 61 -
  • Lifesteal: 125

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0, 1400 -, SOR 100 100, 60 S - T (70) 0, 4 T 7 3 19 - - -, F100 - - - -
  • 100% minimum damage: 1400
Back Throw
0, 1400 -, SOR 100 100, 60 S - T (70) 0 T 7 3 19 - - -, F60 - - - -
  • 100% minimum damage: 1400
Air Throw
0, 1400 -, SOR 100 100, 60 S - T (90) 0, 4 T 7 3 15+3L - - - - -, Wb*80 - -
  • 100% minimum damage: 1400

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Hell's Fang
214A
730 R 75 82 N 2 all 4 B 15 13 28 -4 24 29 36 40 68 -
Follow-up
Hell's Fang -> 214D
950 R 100 92 N 2A all 4 B 23 3 35 -19 18 F56 F93 56 93 -
  • Lifesteal: 200
  • 200% Heat Gain
Follow-up (OD)
Hell's Fang -> 214D
1150 R 100 92 N 2A all 4 B 23 3 27 -11 18 Wb*80 Wb*132 Wb*80 Wb*132 -
  • Lifesteal: 300
  • 200% Heat Gain
C.png Inferno Divider
623C
550*2 R 80 92 S 2 HL 4 B 9 5, 8 20+19L -28 18 F42 F71 42 71 1-17 All
Aerial C.png Inferno Divider
j.623C
550*2 R 85 92 S 2 all 4 H 5 5, 8 19L - 18 F42 F71 42 71 1-13 All
GGD.png Inferno Divider
623D
600*2 R 100 92 N 2B HL, all 4 B 7 5, 8 29+19L -37 18 F42 F71 42 71 -
  • Lifesteal: 50+50
  • Fatal Counter possible
GGD.png Inferno Divider (OD)
623D
700*2 R 100 92 N 2B HL, all 4 B 7 5, 8 29+19L -37 18 F42 F71 42 71 -
  • Lifesteal: 75+75
  • Fatal Counter possible
Aerial GGD.png Inferno Divider
j.623D
600*2 R 100 92 N 2C all 4 H 7 5, 8 19L - 18 F42 F71 42 71 -
  • Lifesteal: 50+50
  • Fatal Counter possible
Aerial GGD.png Inferno Divider (OD)
j.623D
700*2 R 100 92 N 2C all 4 H 7 5, 8 19L - 18 F42 F71 42 71 -
  • Lifesteal: 75+75
  • Fatal Counter possible
Upper
Inferno Divider -> 236C
310 R 100 100 N - all 4 H 14 3 19L - - - - 42 71 -
Straight Punch
Upper -> 236C
400 R 100 70 N 2 all 4 H 15 3 12L - - - - Ws18(F26) Ws32(F26) -
Ax Kick
Upper -> 214D
480 R 100 90 N 2D all 4 H 19 4 13L - - - - B60 B100 -
  • Lifesteal: 100
Ax Kick (OD)
Upper -> 214D
680 R 100 90 N 2D all 4 H 19 4 11+13L - - - - B60 B100 -
  • Lifesteal: 150
Gauntlet Hades
214B
800 R 90 92 S 2 HA 4 H 20 7 14+13L -11 18 B35 B60 B35 B60 -
Aerial Gauntlet Hades
j.214B
700 R 90 92 S 2 HA 4 H 12 9 15L - 18 F35 F60 35 60 -
Spin Kick
Gauntlet Hades -> 214D
800 R 100 67 S 2E all 4 H 9 3 12L - 18 F44 F74 44 74 -
  • Lifesteal: 100
  • Cannot hit crouchers
Spin Kick (OD)
Gauntlet Hades -> 214D
1000 (J)R 90 92 S 2E all 4 H 9 3 12L - 18 F70 F116 70 116 -
  • Lifesteal: 150
Dead Spike
236D
1000 RDa 90 92 N 2 all 4 HBFP 26 13 57T -1 18 19 24 36 61 -
  • Lifesteal: 100
Dead Spike (OD)
236D
600*3 RDa 90 92(once) N 2 all 4 HBFP 26 19 57T +9 18 19 24 36 61 -
  • Lifesteal: 100*3
Not Over Yet
downed opponent -> 22C
0, 952 -, SORDa 100 100, 92 L 3 - 0, 4 T 11 8 11 - - - - SdWs60(F30) - -
  • 2nd hit gains no Heat
Belial Edge
j.214C
600, 100*N RDi 90 87(once) N 2 all 4 H 15 4, till L(1)1 16 +1 18 19*N, 19 24*N, 27 G25*N, B35 G44*N, B68 -
Blood Scythe
214D
1200 R 90 82 N 2F all 5 H 37 3 7+6L +5 20 G21 S39 G60 B100 -
  • Lifesteal: 300
  • Fatal Counter possible
Blood Scythe (OD)
214D
1400 R 90 82 N 2F all 5 H 37 3 7+6L +9 24 B60 S39 B60 B100 -
  • Lifesteal: 450
  • Fatal Counter possible
Aerial Blood Scythe
j.214D
900 R 90 82 N 2G all 4 H 19 4 till L+18 - 18 B60 B100 B60 B100 -
  • Lifesteal: 300
Aerial Blood Scythe (OD)
j.214D
1100 R 90 82 N 2G all 4 H 19 4 till L+18 - 18 B60 B100 B60 B100 -
  • Lifesteal: 450

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Carnage Scissors
632146D
1000, 2500 R 85 92*2 N - all 4 B 9+7~12 2(38)4 58 -43 18 S42, F80 S84, F132 B90, 80 B148, 132 1-14 All
  • Can cancel 2nd hit by holding down D button
  • 30% minimum damage: 1050
  • Lifesteal: 200
  • 180F Heat Gauge Cooldown
  • Start-up after super freeze varies based on distance from opponent
  • Start-up/Active/Recovery becomes 9+7/2/37 if button is held after 1st attack
Carnage Scissors (OD)
632146D
1000, 2500, 300*4 R 85 92*2, 99*4 N - all 4 B 9+7~12 2(38)4, 1*4 58 -40 18 S42, F80 S84, F132 B90, 80 B148, 132 1-14 All
  • Can cancel 2nd hit by holding down D button
  • 30% minimum damage: 1410
  • Lifesteal: 200+50*4
  • 180F Heat Gauge Cooldown
  • Start-up after super freeze varies based on distance from opponent
  • Start-up/Active/Recovery becomes 9+7/2/37 if button is held after 1st attack
Devoured by Darkness
214214D
0, 3000 R 80 100, 5 VS - all 4 B 13+12 3 56 -40 18 F100 - 100 - 1-16 All
  • 25% minimum damage: 750
  • Lifesteal: 500
  • 180F Heat Gauge Cooldown
Devoured by Darkness (OD)
214214D
0, 6000 R 80 100, 5 VS - UNB 4 B 13+12 3 56 - - F100 - 100 - 1-16 All
  • 25% minimum damage: 1500
  • Lifesteal: 1000
  • 180F Heat Gauge Cooldown

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Black Onslaught
2141236C
death - - - - - all 5 B 3+25 2 25 -12 20 - - - - 1-29 All
  • 180F Heat Gauge Cooldown

Revolver Action Table

NOTE: 5A and 2A can only be done three times in any string of normals, even on whiff.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special, Overdrive
5B 6A 2B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
5C 6A - 2C, 6C, 3C 5D, 2D, 6D Jump, Special, Overdrive
5D - - - - Special, Overdrive
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2B - 5B, 6B 5C, 2C, 3C 5D, 2D, 6D Special, Overdrive
2C 6A 6B 5C, 6C, 3C 5D, 2D, 6D Special, Overdrive
2D - - - - -
6A - - - - Jump, Special, Overdrive
6B 6A - - 5D, 2D, 6D Special, Overdrive
6C - - - 6D Jump (2nd Hit), Special, Overdrive
6D - - - j.D Jump, Special, Overdrive
3C - - - 2D Jump, Special, Overdrive
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D Jump, Throw, Special, Overdrive
j.B - - j.C j.D Jump, Special, Overdrive
j.C - - - j.D Jump, Special, Overdrive
j.D - - - - Jump, Special, Overdrive
Black = On hit or block
Red = On hit only
Green = Available on whiff
Blue = Only once per string

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc