BBCP/Valkenhayn R. Hellsing/Frame Data

From Dustloop Wiki
Jump to navigation Jump to search

System Data[edit]

Health: 10,500

Combo Rate: 70% (Human) / 80% (Wolf)

Jump Startup: 4

Backdash Time: 13

Backdash Invincibility: 1-5 (Human) / 1-10 (Wolf)

Movement Options: Wolf Form, Double Jump, 1 Airdash, Dash type: Step

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - all 1 B 6 3 9 0 11 12 16 14 26 -
5B
640 SOJR 100 89 N - HL 3 B 10 3 15 -1 16 17 22 17 31 -
5C
750 SO(J)R 100 92 N - HL 4 B 14 6 22 -9 18 19 24 19 34 -
2A
300 CSOJR 100 77 S - all 1 F 7 2 9 +1 11 12 16 14 26 -
2B
480 SOR 90 85 N - L 2 F 9 4 13 -3 13 14 18 14 26 -
2C
780 SOJR 100 92 N - HL 4 B 12 3 26 -10 18 19 24 25 44 -
6A
620 R 90 79 S - HL 3 B 10 3 31 -17 16 36f 61f 36 61 5-12 GP
  • Guard Point does not work against throws, lows and unblockable attacks.
  • floats opponent on hit
6B
600*2 SOR 100 92 N 2 HL 4 B 19 6(4)2 9 +8 18 19 24 24 42 -
  • Fatal counters
  • 34F~ can cancel into Geschwind Wolf
6C
1000 R 85 84 N 2 HA 5 H 25 4 3+9L +5 20 Wb40 Wb68 Wb40 Wb28 7-31F
  • Fatal counters
  • 7F~ in the air
  • Blows opponent back on hit
  • Wall bounces in corner on hit; adds 50F of untechable time
  • 23~24F can cancel into Geschwind Wolf
3C
720 SOR 90 92 N - L 4 F 12 3 18 -2 18 F40 D68 40 68 -
  • Downs opponent on hit
  • Cannot emergency tech on ground CH
j.A
300 CSOJR 90 77 S - HA 1 H 7 3 8 - 11 12 16 14 26 -
j.B
560 SOJR 90 85 N - HA 2 H 9 3 14 - 13 14 18 18 32 -
j.C
760 SOR 90 89 N - HA 3 H 11 3 24 - 16 21 27 G40 G68 -
  • 23F hitstun
  • 3F landing recovery
  • Grounds opponent on air hit
Counter Assault
0 R 50 92 VS - all 4 B 14 6 28 -15 18 F14 F26 14 26 1-20 All
  • 180F Heat Gauge Cooldown
Crush Trigger
1000 R 80 100 N 3 B 3 B 30~60 1 32 +4 35 S60 S120 BD60 BD100 -
  • possible to charge
  • 180F Heat Gauge Cooldown
  • Ignores character combo rate

Werewolf Normals[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A[w]
300 CSJR 100 75 S - all 0 F 6 3 7 0 9 10 14 12 23 -
5B[w]
640 SJR 90 89 N - HL 3 B 7 6 20 -9 16 17 22 24 42 4-6H
5C[w]
840 SR 90 89 N - L 3 F 10 3 21 -7 16 F24 D42 24 D42 -
  • Downs on hit
j.A[w]
180 CJSR 90 85 VS - HA 2 H 6 4 10 - 13 17 22 24 42 -
  • Can cancel into [w] j.A (2) until 16F
  • Can cancel into [w] j.A (3) until 11F
j.B[w]
450 SJR 90 85 S - HA 2 H 9 3 12 - 13 17 22 G26 G45 -
j.C[w]
650 SJR 90 89 N - HA 3 H 15 3 16 - 16 17 22 26 45 -

Drive Moves[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D
- - - - - - - - - - - - - - - - - - 1-6HT
  • Transforms to wolf form on 7F
5D[w]
- - - - - - - - - - - 9T - - - - - - -
  • 7F~ in human form and able to cancel into human attacks
4D
- - - - - - - - - - - 24 - - - - - - -
j.D
- - - - - - - - - - - 12T - - - - - - -
  • 7F~ possible to cancel
j.D[w]
- - - - - - - - - - - 10T - - - - - - -
  • 7F~ in human form and able to cancel into human attacks
Geschwind Wolf (5,6)
Cancel Human Attack with 5D, 6D
- - - - - - - - - - - - - - - - - - -
  • Ground version becomes airborne from 14F~
  • 19F~ possible to cancel
  • Can cancel into Rasen Wolf (break) 14F~
Geschwind Wolf (1,2,3)
Cancel Human Attack with 1D, 2D, 3D
- - - - - - - - - - - 7L - - - - - - -
  • 17F~ possible to cancel
  • Ground version becomes airborne from 12F onward
  • Can cancel into Rasen Wolf (break) 12F~
Geschwind Wolf (4)
Cancel Human Attack with 4D
- - - - - - - - - - - - - - - - - - 11-20 All
    • 31F~ possible to cancel
  • Ground version becomes airborne from 11F~
  • Can cancel into Rasen Wolf (break) 27F~
Geschwind Wolf (7)
Cancel Human Attack with 7D
- - - - - - - - - - - - - - - - - - 11-20 All
  • 29F~ possible to cancel
  • Ground version becomes airborne from 11F~
  • Can cancel into Rasen Wolf (break) 15F~
Geschwind Wolf (8,9)
Cancel Human Attack with 8D, 9D
- - - - - - - - - - - - - - - - - - -
  • 28F~ possible to cancel
  • Ground version becomes airborne from 20F~
  • Can cancel into Rasen Wolf (break) 20F~
Rasen Wolf (6)
6D[w]
- - - - - - - - - - - - - - - - - - -
  • 15F~ possible to cancel
Rasen Wolf (1,2,3)
1D, [w]2D[w], 3D[w]
- - - - - - - - - - - 7L - - - - - - -
  • 10F~ possible to cancel
Rasen Wolf (4)
4D[w]
- - - - - - - - - - - - - - - - - - 1-10 All
  • 21F~ possible to cancel
Rasen Wolf (7)
7D[w]
- - - - - - - - - - - - - - - - - - 1-10 All
  • 19F~ possible to cancel
Rasen Wolf (8,9)
8D[w], 9D[w]
- - - - - - - - - - - - - - - - - - -
  • 25F~ possible to cancel

Throws[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
0,1400 --, SOR 100 100,60 S - T(90) 0,4 T 7 3 19 - - --, SdWb100 - - - -
  • 100% minimum damage (1000)
Back Throw
0,1400 --, SOR 100 100,60 S - T(90) 0,4 T 7 3 19 - - --, SdWb100 - - - -
  • 100% minimum damage (1000)
Air Throw
0,1400 --, SOR 100,90 100,60 S - T(120) 0,4 T 7 3 15+3L - - - - --, Wb*80 - -
  • 100% minimum damage (1500)

Specials[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Nacht Jäger
236A
680 R 100 80 N 2 HL 3 B 14 15 19 0 19 21 20 35 60 -
  • 21F hitstun
  • 19F blockstun
  • Skips remaining active frames on hit or block
  • Can cancel into Geschwind Wolf either 27F~ or after hitstop
Schwarz Jagd
236B
750 R 90 89 N 2 LA 3 F 19 4 21 -8 16 F40 F68 40 68 -
  • Downs opponent on hit
  • Can cancel into Geschwind Wolf 22F~
  • Can cancel into Weiß Jagd on hit or block 24F~
Weiß Jagd
?236B
900 R 100 89 N 2 HL 3 B 15 5 25 -13 16 Sd27 Sd47 Sd27 Sd47 -
  • Slides opponent on hit
  • Can cancel into Geschwind Wolf 15F~
Nacht Rosen
236C
750 R 100 82 N 2 HL 4 B 21 4 25 -10 18 F47 F79 47 79 -
  • Floats opponent on hit
  • Can cancel into Geschwind Wolf 22F~
Mondlicht
j.214B
700 R 90 82 N 2 all 4 H 14 3 till L+8 - 18 F52 F87 52 87 -
  • Floats opponent on hit
  • Can cancel into Geschwind Wolf 15F~
König Wolf A
236A[w]
900 R 75 79 N 2 all 3 H 20 8 6+12L -8 16 F46 F77 46 77 -
  • Airborne on 7F~
  • 22F~ can pass through opponent
  • Floats opponent on hit
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf A (air)
j.236A[w]
900 R 75 82 N 2 all 4 H 22 8 till L+12 - 18 F44 F74 44 74 -
  • 22F~ can pass through opponent
  • Floats opponent on hit
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf B
236B[w]
900 R 75 79 N 2 all 4 H 20 8 till L+12 -37 18 F50 F84 50 84 -
  • Airborne on 7F~
  • 22F~ can pass through opponent
  • Floats opponent on hit
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
König Wolf B (air)
j.236B[w]
900 R 75 79 N 2 all 4 H 22 8 till L+12 - 18 F54 F90 54 90 -
  • 22F~ can pass through opponent
  • Floats opponent on hit
  • 9F~ after hitstop able to cancel into various moves on hit or block
  • 30F~ after histop or on whiff can cancel into Rasen Wolf
Eisen Wolf A
j.214A[w]
900 R 75 89 N 2 all 3 H 22 till L 18 - 16 G70 GD116 G70 GBD116 -
  • Grounds opponent on hit
  • Cannot emergency tech on CH
  • Floats opponent on hit
  • 7F~ after hitstop able to cancel into Rasen Wolf on hit or block
Eisen Wolf B
j.214B[w]
900 R 75 89 N 2 all 3 H 22 till L 18 - 16 G70 GD116 G70 GBD116 -
  • Grounds opponent on hit
  • Cannot emergency tech on CH
  • Floats opponent on hit
  • 7F~ after hitstop able to cancel into Rasen Wolf on hit or block
Himmel Wolf
236C[w]
0,1500 R 100 100,50 S 2 c.T(100) 0,4 T 14 4 26 - - --, Wb*50 - - - -
  • Wall bounces opponent in corner
  • Cannot emergency tech
  • 1~17F wolf gauge freezes
  • 100% minimum damage (1500)
  • Refills Wolf gauge to full and switches to Human Form upon successful throw
Himmel Wolf (air)
j.236C[w]
0,1500 R 100 100,50 S 2 c.T(100) 0,4 T 7 3 11+12L - - --, Wb*D65 - - - -
  • Wall bounces opponent in corner
  • Cannot emergency tech
  • 1~9F wolf gauge freezes
  • 100% minimum damage (1500)
  • 5F landing recovery
  • Refills Wolf gauge to full and switches to Human Form upon successful throw

Distortion Drives[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Sturm Wolf
632146D
1000,150*17,2500 R 85 92, 89*17, 94 N - all 4, 3*17, 5 B 1+9 see notes 50 -22 18, 16*17, 20 40, 50*11, BD99, --*6 50, 62*11, BD162, --*6 40, --*12, BD99*5, 99 68, --*12, BD162*6, 162 1-12 All
  • Active frames: 3(17)5(3)2(5)2(5)3(6)2(6)2(6)2(10)1(3)2(5)2(6)2(9)3*6(19)3
  • Counter carries
  • Attacks 1~18 have 15% minimum damage, 19th attack has 20% minimum damage (1024 total)
  • 180F Heat Gauge Cooldown
  • Cannot emergency tech
  • 2nd attack forces grounding and standing on ground or air hit
  • Attacks 13~18 float opponent on hit
  • 19th attack blows opponent back on hit
(OD)Sturm Wolf
632146D
1000, 150*20, 3000, 2800 R 85 92, 89*20, 94*2 N - all 4, 3*20, 5*2 B 1+9 see notes 50 -11 18, 16*20, 20*2 40, 50*11, BD99, --*10 50, 62*11, BD162, --*10 40, --*12, BD99*9, 99 68, --*12, BD162*9, 162 1-12 All
  • Active frames: 3(17)5(3)2(5)2(5)3(6)2(6)2(6)2(10)1(3)2(5)2(6)2(9)3*9(18)2(36)3
  • Attacks 1~22 have 15% minimum damage, 23rd attack has 20% minimum damage (1600 total)
  • 180F Heat Gauge Cooldown
König Flug
j.236236C
800*2, 2000 R 100 85(once) N 2A all 4 H 4+2 till L,1 38 -22 18 19, F180, -- 24, D292, -- GD60, 180, D120 GD100, 292, D196 -
  • 1st attack grounds opponent on hit
  • 2nd attack floats opponent on hit
  • 3rd attack downs opponent on hit
  • Cannot emergency tech
  • 20% minimum damage (720)
  • 180F Heat Gauge Cooldown
  • Counter carries
  • Cannot Rapid Cancel on hit for the frames from the end of hitstop to the end of animation
(OD) König Flug
j.236236C
800*2, 2000, 380*4 R 100 85(once) N 2A all 4 H 4+2 till L,1 30~T -22 18 19, F180, --*4 24, D292, --*4 60, 180, 120*4, GD120 GD100, D292, 196*4, GD196 -
  • 20% minimum damage (1024)
  • 180F Heat Gauge Cooldown

Astral Heat[edit]

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Blut Vollmond
214214C
death - - - - - HL 4 B 7+7 1*3 17+46L -55 18 - - - - 1-13 All
  • 180F Heat Gauge Cooldown
    • 7F~ after superflash in the air

Revolver Action Table[edit]

Human Form Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A 5B, 6B 5C, 2C, 6C, 3C Yes Throw, Jump, Special, Overdrive
5B - 2B, 6B 5C, 2C, 6C, 3C - Jump, Special, Overdrive
5C - - 6C Yes Jump, Special, Overdrive
2A 5A, 2A 5B, 2B, 6B 5C, 2C, 3C Yes Throw, Special, Overdrive
2B - 5B, 6B 5C, 2C, 3C - Special, Overdrive
2C - 6B 5C, 6C, 3C Yes Jump, Special, Overdrive
6A - - - - -
6B - - - On 2nd Hit Special, Overdrive
6C - - - Startup Only -
3C - - - Yes Special, Overdrive
Human Form Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C Yes Throw, Jump, Special, Overdrive
j.B j.A - j.C - Jump, Special, Overdrive
j.C - - - - Special, Overdrive
Wolf Form Revolver Action Table
A B C Cancels
5A 5A three times 5B 5C Jump, Special
5B - - 5C Jump, Special
5C - - - Special
j.A j.A three times j.B j.C Jump, Special
j.B - - j.C Jump, Special
j.C - - - Special
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc