(→Combos) |
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Line 1,507: | Line 1,507: | ||
2) 2/5A > 5B > 5C > 3C > 22C lvl 3 > 66 6C: 2536 Dmg/ 18 Heat | 2) 2/5A > 5B > 5C > 3C > 22C lvl 3 > (66)6C: 2536 Dmg/ 18 Heat | ||
*Notes: Sometimes 5C must be omitted due to a lack of range, this issue becomes more apparent on crouchers. | *Notes: Sometimes 5C must be omitted due to a lack of range, this issue becomes more apparent on crouchers. | ||
Line 1,519: | Line 1,519: | ||
5) 6A > jc > j.C | 5) 6A > jc > j.C > jc > j.C > j.2D: 1493 Dmg/ 16 Heat | ||
*Requirements: Standing/Midair opponent | *Requirements: Standing/Midair opponent | ||
*Notes: Optimal meterless anti air combo, must use high jump depending on enemy height, can modify to your own preference. | *Notes: Optimal meterless anti air combo, must use high jump depending on enemy height, can modify to your own preference. | ||
Line 1,531: | Line 1,531: | ||
8) 5B > 3C > 22C lvl 3 > 66 6C: 2866 Dmg/ 20 Heat | 8) 5B > 3C > 22C lvl 3 > (66)6C: 2866 Dmg/ 20 Heat | ||
*Notes: 5C can be added for increased damage depending on how deep 5B hits. | *Notes: 5C can be added for increased damage depending on how deep 5B hits. | ||
9) 6B > 2C > 5C > 3C > 22C | 9) 6B > 2C > 5C > 3C > 22C lvl 3 > (66)6C: 3343 Dmg/ 23 Heat | ||
*Requirements: Midair opponent | *Requirements: Midair opponent | ||
Line 1,543: | Line 1,543: | ||
11) | 11) 6C > RC > 2C > 5C > 3C > 22C lvl 3 > (66)6C: 3587 Dmg/ 18 Heat | ||
*Requirements: 50 heat | *Requirements: 50 heat | ||
*Notes: Delay 2C to hit just as they make contact with the ground. | |||
12) j.B(2) > 5B > 5C > 3C > 22C lvl 3 > 66 6C: 2194 Dmg/ 15 Heat | 12) j.B(2) > 5B > 5C > 3C > 22C lvl 3 > (66)6C: 2194 Dmg/ 15 Heat | ||
Line 1,557: | Line 1,558: | ||
15) j.2D > 2/5A > 5B > 2C > 5D > 236D: 1478 Dmg/ 49 Heat | 15) j.2D > 2/5A > 5B > 2C > 5D > 236D: 1478 Dmg/ 49 Heat | ||
* | *Notes: Easier on crouching opponent. | ||
16) j.2D > 2/5A > 3C > 22C lvl 3 > 66 6C: 2371 Dmg/ 29 Heat | 16) j.2D > 2/5A > 3C > 22C lvl 3 > (66)6C: 2371 Dmg/ 29 Heat | ||
* | *Notes: Easier on crouching opponent | ||
17) j.2D > 2A > 5D > 6B > 6D > 236D: 1644 Dmg/ 61 Heat | 17) j.2D > 2A > 5D > 6B > 6D > 236D: 1644 Dmg/ 61 Heat | ||
* | *Notes: Easier on crouching opponent | ||
Line 1,578: | Line 1,579: | ||
21) Back Throw > 66 5C > 22C lvl 3 > 66 6C: 3145 Dmg/ 22 Heat | 21) Back Throw > (66)5C > 22C lvl 3 > (66)6C: 3145 Dmg/ 22 Heat | ||
22) Air Throw > 66 5C > 3C > 22C lvl 3 > 66 6C: 3128 Dmg/ 22 Heat | 22) Air Throw > (66)5C > 3C > 22C lvl 3 > (66)6C: 3128 Dmg/ 22 Heat | ||
23) 236236A RC > 6B > 2C > 5C > 3C > 22C | 23) 236236A RC > 6B > 2C > 5C > 3C > 22C lvl 3 > (66)6C: 5288 Dmg/ 8 Heat | ||
*Requirements: 100 heat | *Requirements: 100 heat | ||
Line 1,591: | Line 1,592: | ||
25) 5D > 236D > 41236C > | 25) 5D > 236D > 41236C > 2A > 5C > 3C > 22C lvl 3 > (66)6C: 3094 Dmg/ 45 Heat | ||
*Requirements: 50 heat | *Requirements: 50 heat | ||
*Notes: 3C can be replaced by 2C and it is possible to use this combo with 9 heat in stock | *Notes: 3C can be replaced by 2C and it is possible to use this combo with 9 heat in stock | ||
26) 5D > 41236C > | 26) 5D > 41236C > 2A > 5C > 3C > 5D > 236D: 2693 Dmg/ 22 Heat | ||
*Requirements: 50 heat | *Requirements: 50 heat | ||
*Notes: 3C can be replaced with 2C, 5D > 236D can be replaced with 22C lvl 3 > 66 6C for more damage but less heat gain, it is possible to use this combo with 36 heat in stock. | *Notes: 3C can be replaced with 2C, 5D > 236D can be replaced with 22C lvl 3 > 66 6C for more damage but less heat gain, it is possible to use this combo with 36 heat in stock. | ||
(27) 41236C > | (27) 41236C > 2A > 5C > 3C > 22C lvl 3 > (66)6C: 3383 Dmg/ 7 Heat | ||
*Requirements: 50 heat | *Requirements: 50 heat | ||
*Notes: 3C can be replaced with 2C. | *Notes: 3C can be replaced with 2C. | ||
(28) FC 6B > (66)5B > 5C > 2C > 5D > 6B > 6D > 236D: 2900 Dmg/ 63 Heat | |||
(29) FC 6B > CT(Full Charge) > (66)5B > 5C > 2C > 5D > 6B > 6D > 236D: 3820 Dmg/51 Heat | |||
*Requirements: 25 heat | |||
*Notes: Crush Trigger must be fully charged for optimal heat gain. | |||
==='''Midscreen to Corner'''=== | ==='''Midscreen to Corner'''=== | ||
Line 1,619: | Line 1,629: | ||
2) 5B > 3C > 22C lvl 3 > | 2) 5B > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 5D > 236D: 3793 Dmg/ 73 Heat | ||
*Notes: Also possible from 2B, 3C > 22C lvl 3 or fatal counter 6B, then dash to close in for the above combo | *Notes: Also possible from 2B, 3C > 22C lvl 3 or fatal counter 6B, then dash to close in for the above combo | ||
3) 5C > 3C > 22C lvl 3 > | 3) 5C > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 236D: 3543 Dmg/ 65 Heat | ||
*Notes: Possible to use 2C gatling into 5C, but last | *Notes: Possible to use 2C gatling into 5C, but last 3C must be omitted | ||
4) 6C RC ( | 4) 6C RC (3 hits) > (66)3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 236D: 4045 Dmg/ 62 Heat | ||
5) CH 5C > 22C lvl 3 > | 5) CH 5C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 5D > 236D: 3782 Dmg/ 74 Heat | ||
Line 1,643: | Line 1,653: | ||
9) j.A > 2A > 3C > 22C lvl | 9) j.A > 2A > 3C > 22C lvl 3 > 5B > 5D > 6D > 236D: 1720 Dmg/ 50 Heat | ||
10) j.B(2) > 5B > 3C > 22C lvl 3 > | 10) j.B(2) > 5B > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 5D > 236D: 2570 Dmg/ 62 Heat | ||
11) j.B(1) > 5B > 3C > 22C lvl 3 > | 11) j.B(1) > 5B > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 5D > 236D: 2773 Dmg/ 61 Heat | ||
12) j.C > 2A > 3C > 22C lvl 3 > | 12) j.C > 2A > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 5D > 236D: 2422 Dmg/ 60 Heat | ||
13) j.2D > 2/5A > 3C > 22C lvl 1 > 5B | 13) j.2D > 2/5A > 3C > 22C lvl 1 > 5B > 5D > 6D > 236D: 2011 Dmg/ 62 Heat | ||
* | *Notes: Easier on crouching opponent | ||
14) Throw > 22C lvl 1 > | 14) Throw > 22C lvl 1 > 5C > 2C > 5D > 6D > 236D: 3249 Dmg/ 63 Heat | ||
Line 1,670: | Line 1,680: | ||
17) 236236A RC > 5C > 22C lvl 3 > 5B > 5C > 5D > 6D > 5C > 236D: 5737 Dmg/ 52 Heat | 17) 236236A RC > 5C > 22C lvl 3 > 5B > 5C > 2C > 5D > 6D > 5C > 236D: 5737 Dmg/ 52 Heat | ||
*Requirements: 100 heat and Terumi cornered | *Requirements: 100 heat and Terumi cornered | ||
Line 1,682: | Line 1,692: | ||
20) 5B > 2C > 6C RC(3) > 66 2C > 22C lvl 3 > 66 5B | 20) 5B > 2C > 6C RC(3 hits) > (66)2C > 22C lvl 3 > (66)5B > 5D > 6D > 236D: 3947 Dmg/ 63 Heat | ||
Line 1,690: | Line 1,700: | ||
22) 5D > 41236C > | 22) 5D > 41236C > 2A > 5C > 3C > 22C lvl 3 > (66)5D > 236D: 3079 Dmg/ 42 Heat | ||
*Requirements: 50 heat | *Requirements: 50 heat | ||
*Notes: Side switch combo, possible to use with 36 heat in stock, 3C can be replaced with 2C and 5D > 236D can be replaced with 22C lvl 3 > 66 6C but the opponent can tech out of the corner | *Notes: Side switch combo, possible to use with 36 heat in stock, 3C can be replaced with 2C and 5D > 236D can be replaced with 22C lvl 3 > (66)6C but the opponent can tech out of the corner | ||
23) 41236C > | 23) 41236C > 2A > 5C > 3C > 5D > 236D: 2731 Dmg/ 7 Heat | ||
*Requirements: 50 heat | *Requirements: 50 heat | ||
*Notes: Side switch raw reversal distortion combo, 3C can be replaced with 2C and 5D > 236D can be replaced with 22C lvl 3 > 66 6C but the opponent can tech out of the corner | *Notes: Side switch raw reversal distortion combo, 3C can be replaced with 2C and 5D > 236D can be replaced with 22C lvl 3 > 66 6C but the opponent can tech out of the corner |
Revision as of 01:05, 15 July 2014
Overview
Yuki Terumi, also known as Hazama, is a member of the Six Heroes, as well as the creator of the Azure Grimoire. He is to appear in Blazblue Chronophantasma and will be playable for the console release.
Health: 10,500
Play-style: Offensive, High Meter Gain
Movement Options: 1 Double Jump/Airdash, Dash-type: Run
Drive: Force Eater
Terumi's drive is centered around meter gain. By using his "Force Eater" drive, Terumi gains extra meter on hit and block, far beyond what most characters normally get; note that meter gain from his drive prorates along with the combo, so you will get less for doing multiple drives in one combo. The opponent will also not gain any meter when they block or get hit with Terumi's drive attacks.
Overdrive: Nightmare Reaper
Increases the meter gained from Drive attacks and generally improves them in terms of hitbox, damage, etc. Terumi will also drain the opponent's meter when his Drive attacks hit the opponent.
Pros/Strengths:
- Very high meter gain means more Rapid Cancels/Counter Assaults/Crush Triggers/Distortions
- Very good mobility with high speed
- Strong rushdown and pressure options, decent mixup
- Good defensive options with 50 meter
- Builds meter extremely quickly
Cons/Weaknesses:
- Lacks a true standing overhead
- Lacks defensive options without 50 meter
- Low average meterless damage
- Low health
External References:
- Japanese Name: ユウキ=テルミ
- Japanese Wiki
- Japanese BBS
- Arcade Profile Dan Rankings
- Character Video Thread
Move List
- See also: Terumi Full Frame Data
Normal Moves
5A |
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5B |
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5C |
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2A |
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2B |
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2C |
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6A |
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6B |
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6C |
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3C |
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j.A |
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j.B |
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j.C |
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Counter Assault 6A+B (When Blocking) |
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Crush Trigger 5A+B |
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Drive Moves
5D |
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2D |
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6D |
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j.D |
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j.2D |
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Throws
Forward Throw 5/6B+C |
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Back Throw 4B+C |
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Air Throw j.B+C |
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Specials
Snakebite 236D |
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Retaliating Fang 214D |
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Cleaving Fang 22C |
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Distortion Drives
Gleaming Fang 41236C air OK |
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Divine Twin Blades 623B air OK |
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Serpent's Laceration 63214A/B |
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Venomous Bite 236236A |
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Serpent's Cursed Sting 632146D |
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Screeches of the Condemned 236236D/214214D |
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Astral Heat
Unholy Wrath of the Basilisk 222D |
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==Strategy== Terumi's drive is everything!!! Use them wisely, and you may end in with a super ender or a tight situation. Make sure you have you heat gauge lit up at 25 or 50 for a great come back in a match. So make sure you have your combos featuring drive attacks.
Offense
Terumi is very strong pressure character with a decent mid range game. The goal is to constantly gain meter with small combos or D footsies. His 6b is a valuable tool in that it can be used to reset pressure since it is plus on block, it can be faked by holding b and throw them when they are expecting a hit, or can be used to fatal counter obvious lows, it can even hit chicken blockers for a full combo of they forget or dont have barrier. Its throw invulnerable to boot. However since it does have a lengthy start up it can be mashed out of or dp'ed. Terumi's lack of overhead is a problem with opening up cautious opponent, sometimes the best offense is a good defense. You'll find yourself unable to hit. Take to range with standing D to gain some meter and jump back d for air rushers who try to jump over it.
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The categories are split into Offense, Defense, and Neutral, but you can change these categories as you see fit for your character.
Defense
Just keep your distance with Terumi. A good reversal out of presure is either standing b or half-circle front A or front dragon punch B.
Neutral
Useful safety normals are 5b, 2c or his rekka 6c. As for drives are 5d, 2d, 236d or j.5d.
Combos
Combo Notation Guide: |
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|
Midscreen
1) 2/5A > 5B > 2C > 5D > 236D: 1478 Dmg/ 37 Heat
2) 2/5A > 5B > 5C > 3C > 22C lvl 3 > (66)6C: 2536 Dmg/ 18 Heat
- Notes: Sometimes 5C must be omitted due to a lack of range, this issue becomes more apparent on crouchers.
3) 5A > jc > j.A > j.C > jc > j.C > j.2D: 1150 Dmg/ 14 Heat
- Requirements: Midair opponent
4) 5C > jc > j.C > j.2D: 1141 Dmg/ 14 Heat
- Requirements: Midair opponent
5) 6A > jc > j.C > jc > j.C > j.2D: 1493 Dmg/ 16 Heat
- Requirements: Standing/Midair opponent
- Notes: Optimal meterless anti air combo, must use high jump depending on enemy height, can modify to your own preference.
6) 5B > 5C > 2C > 5D > 236D: 1990 Dmg/ 41 Heat
7) 5B > 5D > 6B > 6D > 236D: 2249 Dmg/ 61 Heat
- Requirements: Crouching opponent
8) 5B > 3C > 22C lvl 3 > (66)6C: 2866 Dmg/ 20 Heat
- Notes: 5C can be added for increased damage depending on how deep 5B hits.
9) 6B > 2C > 5C > 3C > 22C lvl 3 > (66)6C: 3343 Dmg/ 23 Heat
- Requirements: Midair opponent
10) 5B > 5C > 3C > 22C lvl 3 > delayed 41236C > 5B > 5C > 3C > 5D > 236D: 4104 Dmg/ 23 Heat
- Requirements: 50 heat
11) 6C > RC > 2C > 5C > 3C > 22C lvl 3 > (66)6C: 3587 Dmg/ 18 Heat
- Requirements: 50 heat
- Notes: Delay 2C to hit just as they make contact with the ground.
12) j.B(2) > 5B > 5C > 3C > 22C lvl 3 > (66)6C: 2194 Dmg/ 15 Heat
13) j.B > 5B > 2B > 2C > 5D > 236D: 1445 Dmg/ 34 Heat
14) j.A/j.C > 2A > 5B > 2B > 2C > 5D > 236D: 1187/1489 Dmg/ 31/33 Heat
15) j.2D > 2/5A > 5B > 2C > 5D > 236D: 1478 Dmg/ 49 Heat
- Notes: Easier on crouching opponent.
16) j.2D > 2/5A > 3C > 22C lvl 3 > (66)6C: 2371 Dmg/ 29 Heat
- Notes: Easier on crouching opponent
17) j.2D > 2A > 5D > 6B > 6D > 236D: 1644 Dmg/ 61 Heat
- Notes: Easier on crouching opponent
18) Throw > 22C lvl3 > 66 6C: 3031 Dmg/ 21 Heat
19) Back Throw > 66 6D > 236D: 2484 Dmg/ 53 Heat
20) Air Throw > 6D > 236D: 2484 Dmg/ 53 Heat
- Notes: This combo is dependent if Terumi is in or near the corner.
21) Back Throw > (66)5C > 22C lvl 3 > (66)6C: 3145 Dmg/ 22 Heat
22) Air Throw > (66)5C > 3C > 22C lvl 3 > (66)6C: 3128 Dmg/ 22 Heat
23) 236236A RC > 6B > 2C > 5C > 3C > 22C lvl 3 > (66)6C: 5288 Dmg/ 8 Heat
- Requirements: 100 heat
24) CH 623B > 6C: 3193 Dmg/ 1 Heat
25) 5D > 236D > 41236C > 2A > 5C > 3C > 22C lvl 3 > (66)6C: 3094 Dmg/ 45 Heat
- Requirements: 50 heat
- Notes: 3C can be replaced by 2C and it is possible to use this combo with 9 heat in stock
26) 5D > 41236C > 2A > 5C > 3C > 5D > 236D: 2693 Dmg/ 22 Heat
- Requirements: 50 heat
- Notes: 3C can be replaced with 2C, 5D > 236D can be replaced with 22C lvl 3 > 66 6C for more damage but less heat gain, it is possible to use this combo with 36 heat in stock.
(27) 41236C > 2A > 5C > 3C > 22C lvl 3 > (66)6C: 3383 Dmg/ 7 Heat
- Requirements: 50 heat
- Notes: 3C can be replaced with 2C.
(28) FC 6B > (66)5B > 5C > 2C > 5D > 6B > 6D > 236D: 2900 Dmg/ 63 Heat
(29) FC 6B > CT(Full Charge) > (66)5B > 5C > 2C > 5D > 6B > 6D > 236D: 3820 Dmg/51 Heat
- Requirements: 25 heat
- Notes: Crush Trigger must be fully charged for optimal heat gain.
Midscreen to Corner
1) 5B > 5C > 3C > 22C lvl 3 > 6C > RC > 2C > 5C > 3C > 5D > 6C
- Requirements: 50 heat
- Notes: Possible to use this combo with 29 heat in stock, slightly delay 6C after 5D to catch forward rolls with 2A, and when near the corner omit the final 6C for 236D, or 6B dash feint for better oki.
Corner Only
1) 2/5A > 3C > 22C lvl 1 > 5B > 5C > 2C > 5D > 6D > 236D: 2651 Dmg/ 58 Heat
2) 5B > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 5D > 236D: 3793 Dmg/ 73 Heat
- Notes: Also possible from 2B, 3C > 22C lvl 3 or fatal counter 6B, then dash to close in for the above combo
3) 5C > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 236D: 3543 Dmg/ 65 Heat
- Notes: Possible to use 2C gatling into 5C, but last 3C must be omitted
4) 6C RC (3 hits) > (66)3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 236D: 4045 Dmg/ 62 Heat
5) CH 5C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 5D > 236D: 3782 Dmg/ 74 Heat
6) Max range 2C > 5D > 236D > 63214B > 2C > 5C > 3C > 22C lvl 3: 3459 Dmg/ 45 Heat
7) Max range 2C > 5D > 236D > 63214B > 2C > 5C > 22C lvl 1 > 5B > 5C > 6C: 3732 Dmg/ 47 Heat
- Notes: 2B starter possible with combo, must perform 5D as soon as possible to link all three hits of 6C at the end.
8) Max range 2C > 5D > 236D > 63214B > 2C > 5C > 3C > 5D > 6D: 3422 Dmg/67 Heat
9) j.A > 2A > 3C > 22C lvl 3 > 5B > 5D > 6D > 236D: 1720 Dmg/ 50 Heat
10) j.B(2) > 5B > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 5D > 236D: 2570 Dmg/ 62 Heat
11) j.B(1) > 5B > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 5D > 236D: 2773 Dmg/ 61 Heat
12) j.C > 2A > 3C > 22C lvl 3 > 5C > 2C > 5D > 6D > 5C > 3C > 5D > 236D: 2422 Dmg/ 60 Heat
13) j.2D > 2/5A > 3C > 22C lvl 1 > 5B > 5D > 6D > 236D: 2011 Dmg/ 62 Heat
- Notes: Easier on crouching opponent
14) Throw > 22C lvl 1 > 5C > 2C > 5D > 6D > 236D: 3249 Dmg/ 63 Heat
15) Back Throw > 66 6C: 2178 Dmg/ 15 Heat
- Requirements: Opponent in the corner
16) Back Throw > 5C > 5D > 6D > 5C > 5D > 236D: 2792 Dmg/ 66 Heat
- Requirements: Terumi in the corner
17) 236236A RC > 5C > 22C lvl 3 > 5B > 5C > 2C > 5D > 6D > 5C > 236D: 5737 Dmg/ 52 Heat
- Requirements: 100 heat and Terumi cornered
18) 5B > 3C > 22C lvl 3 > 63214B > 66 3C > 5D > 6D > 236D: 4596 Dmg/ 59 Heat
- Requirements: 50 heat
19) 6C RC(3) > 66 2C > 22C lvl 1 > 63214B > 66 3C > 5D > 6D > 236D: 4580 Dmg/ 45 Heat
- Requirements:
20) 5B > 2C > 6C RC(3 hits) > (66)2C > 22C lvl 3 > (66)5B > 5D > 6D > 236D: 3947 Dmg/ 63 Heat
21) 5D > 236D > 41236C > 5A > 5C > 3C > 22C lvl 3: 2814 Dmg/ 43 Heat
- Requirements: 50 heat
- Notes: Side switch combo, possible to use with 9 heat in stock
22) 5D > 41236C > 2A > 5C > 3C > 22C lvl 3 > (66)5D > 236D: 3079 Dmg/ 42 Heat
- Requirements: 50 heat
- Notes: Side switch combo, possible to use with 36 heat in stock, 3C can be replaced with 2C and 5D > 236D can be replaced with 22C lvl 3 > (66)6C but the opponent can tech out of the corner
23) 41236C > 2A > 5C > 3C > 5D > 236D: 2731 Dmg/ 7 Heat
- Requirements: 50 heat
- Notes: Side switch raw reversal distortion combo, 3C can be replaced with 2C and 5D > 236D can be replaced with 22C lvl 3 > 66 6C but the opponent can tech out of the corner