BBCP/Yuuki Terumi/Frame Data

From Dustloop Wiki

System Data

Health: 10,500

Combo Rate: 70%

Jump Startup: 4F

Backdash Time: 22F

Backdash Invincibility: 1-5F

Movement Options: Double Jump, 1 Airdash, Dash type: Run

Remaining Health vs. Overdrive Duration (in Frames)
Health 100 - 90% 89 - 80% 79 - 70% 69 - 60% 59 - 50% 49 - 40% 39 - 30% 29 - 20% 19 - 10% 9 - 0%
Overdrive 180F 210F 240F 270F 300F 390F 420F 450F 480F 600F

Normal Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5A
300 CSOJR 100 77 S - All 1 B 5 3 9 ±0 11 12 16 14 26 -
5B
500 SOR 100 89 N - HL 3 B 8 3 12 +2 16 17 22 17 31 -
  • Air unblockable
5C
380*2 SOJR - - N - HL 3 B 11 2(11)2 19 -2 16 - - - - -
2A
300 CSOR 100 77 S - All 1 F 7 2 9 +1 11 12 16 14 26 -
2B
420 SOR 90 85 N - L 2 F 9 3 23 -12 13 14 18 14 26 -
  • Air unblockable
2C
580 SOJR - - N - All 3 B 13 4 25 -12 16 17 - - - -
  • Air unblockable
6A
520 SOJR - - N - All 3 B 9 3 24 -10 16 17 - - - -
  • Air unblockable
6B
600 DrR - - N - All 3 B 24 3 13 +3 16 17 - - - -
  • Air unblockable
  • Fatal Counters
6C
520, 520, 960 R - - - - All - B 13 2(10)6(14)4 31 -14 - - - - - -
3C
660 SOR - - N - L 4 F 10 2 30 -13 18 - - - - -
j.A
300 CSOJR 90 77 S - HA 1 H 7 3 8 - 11 12 16 14 26 -
j.B
350, 350 DOJR 90 85 N - HA 2 H 10 4(2)2 14 - 13 14 18 16 29 -
  • Has a crossup hitbox behind in later frames of the move
j.C
300, 300, 500 DOJR - - N - H - - 11 2 (3) 2 (4) 2 18 - - - - - - -
Counter Assault
- - - - VS - All - - 13 2 32 -15 - - - - - -
  • Whiffs on low profile moves
Crush Trigger
1000 - - - - - B - - 30 1 30 -8 - - - - - -

Drive Moves

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
5D
460 SOR - 80 N - all 4 - 13 4 18 -3 18 19 - - - -
5D (OD)
460 SR - 80 N - all 4 - 13 4 18 -3 18 19 - - - -
2D
600 R 90 92 N - all - - 40 15 7 +5 - - - - - -
2D (OD)
966 R 90 92 N - all - - 40 - 7 - - - - - - -
6D
1337 DOR - - N - all - - 18 3 27 -11 - - - - - -
6D (OD)
1694 DR - - N - all - - 18 3 27 -11 - - - - - -
j.D
660 DOR - - N - all - - 20 4 23+6L - - - - - - -
j.D (OD)
660 DR - - N - all - - 20 4 23+6L - - - - - - -
j.2D
530 DOR - - S - H - - 15 8 6L +3 - - - - - -
j.2D (OD)
530 DR - - S - H - - 15 8 6L +3 - - - - - -

Throws

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Forward Throw
5/6B+C
0, 300, 1100 --, SOR 100 100, 60 S - T 0, 4 T 7 3 - - - - - - - -
  • 100% minimum damage (1400)
Back Throw
4B+C
0, 300, 1100 --, SOR 100 100, 60 S - T 0 T 7 3 - - - - - - - -
  • 100% minimum damage (1400)
Air Throw
j.B+C
0, 300, 1100 --, SOR 100 100, 60 S - T(120) 0, 4 T 7 3 - - - - - - - -
  • 100% minimum damage (1400)

Specials

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Jagaku
236D
360*2, 800 DR - 89 N - All - - 13 11 18 -4 - - - - - -
Gasensho
214D
1519 DR - - VS - - - - 25 3 43 - - - - - - -
Garengeki
22C
- DR - - N - All - - 8 - - - - - - - - -

Distortion Drives

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Place Holder
41236C
1680 R - 70 N - all - - 4+8 8 50 -8 - - - - - 4-21 All
  • 20% minimum damage (500)
  • Heat Cooldown 180F
Placeholder
41236C
1960 DR - - N - all - - 4+8 8 50 -8 - - - - - 4-21 All
  • 20% minimum damage ()
  • Heat Cooldown 180F
Place Holder
623B
2486 R - - S - H - B 4+3 4.8(15)3 -35 - - - - - - 1-10 All
  • 30% minimum damage ()
  • Heat Cooldown 180F
Place Holder
623B
2771 DR - - S - H - B 4+3 4.8(15)3 -35 - - - - - - 1-10 All
  • 30% minimum damage ()
  • Heat Cooldown 180F
Place Holder
0*2, 280*3, 97*9, 400, 800 R 100 100, 70, 92*3, 89*9, 92*2 N - T(80) 0*2, 4*3, 3*9, 4*2 T 12+0 3 40 - - --, 120F, 120D, 120BD*13 - - - 1-14 All
  • 100% minimum damage (2913)
  • Can rapid cancel from 2nd hit onwards
  • Heat Cooldown 180F
Place Holder
0*2, 280*3, 97*17, 400, 800 R 100 100, 70, 92*3, 89*17, 92*2 N - T(80) 0*2, 4*3, 3*17, 4*2 T 12+0 3 40 - - --, 120F, 120D, 120BD*21 - - - 1-14 All
  • 100% minimum damage (3689)
  • Can rapid cancel from 2nd hit onwards
  • Heat Cooldown 180F

Astral Heat

Version Damage Cancel P1 P2 Starter SMP Guard Level Attribute Startup Active Recovery Frame Adv Blockstun Ground Hit Ground CH Air Hit Air CH Invul
Orochizanto Reppuga
222D
35000 - - - - - - - - - - - - - - - - - -
  • Heat Cooldown 180F

Revolver Action Table

Note #1 = 5A and 2A are restricted to 3 times max.

Ground Revolver Action Table
A B C D Cancels
5A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Overdrive, Special
5B 6A 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Overdrive, Special
5C - 6B 2C, 6C, 3C 5D, 2D, 6D Jump, Overdrive, Special
2A 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Overdrive, Special
2B - 5B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Overdrive, Special
2C - 6B 5C, 3C 5D, 2D, 6D Jump, Overdrive, Special
6A - 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Overdrive, Special
6B - - 6C 6D Overdrive, Special
6C - - - - -
3C - - 6C 5D, 2D, 6D Overdrive, Special
Air Revolver Action Table
A B C D Cancels
j.A j.A j.B j.C j.D, j.2D Throw, Jump, Super, Overdrive
j.B - - j.C j.D, j.2D Jump, Super, Overdrive
j.C - - - j.D, j.2D Jump, Super, Overdrive
j.D - - - - Super, Overdrive
j.2D - - - - Super, Overdrive
Black = On Hit or Block
Red = On Hit only
Green = Available on whiff
Blue = Only once per string
Special = Specials and Supers
Super = Supers only

BlazBlue: Chrono Phantasmae
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc