BBCPE/Amane Nishiki/Combos

From Dustloop Wiki
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236D becomes 236D
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
(N) = only use the Nth attack of the move (for example, if c.S(1) is written, you only use the first hit of c.S)
(move) = whatever's listed in the parentheses is optional
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Midscreen

This combo section is designed on a "move starter" basis. However, you can use whatever kind of organization you prefer, as long as it is readable and efficient.

*insert move name* Starter
Notes: In case these combos need notes. If they do not, you can remove this line.
Point 1

  • move > move > special >> special NOTE: this is only a base. your combos do not have to follow this format.
Requirements: -- (ex: 50 heat, Overdrive, crouching opponent. if no requirements, leave as is)
Damage: ----, Heat Gain: --
+ move = Damage: ----, Heat Gain: -- NOTE: if a necessary combo is very similar to a previous one, you can add options like this.
Notes: Write notes for the combo if necessary.

Point 2

Copy and paste the code from Point 1 to Point 2 as many times as you need to.

Midscreen to Corner

*5B* Starter
Notes: The opponent must be close enough to the corner in these combos for Raibu to wall stick them.

  • 5B > 3C > Raibu > 2C(1) > 5C(1) > Gekiren
Requirements: --
Damage: 3208, Heat Gain: 23
Basic midscreen to corner off of a 5B confirm.
  • 5B > 3C > Raibu > 2C(1) > 6C (wait for them to slide) > A Zettou Fwd > j.C > j.6C > j.2C(1) > A Zettou Fwd > j.B > double jump > j.B > Gosei
Requirements: --
Damage: 4016, Heat Gain: 28
A more complex combo when you are close to the corner using a 5B starter.

Corner

Some Notations that will be used

  • The following applies to all combos:
Raibu = 236C
Gekiren = 623C
Gosei = j.236C
Seijyuu Rensoukyaku = 632146C
"Drill Wave" = 632146D
A/B Zettou Fwd/Bkwd = 236/214A // 236/214B this move is airok
Stance~A/B/C/D = 236D~A/B/C/D
Sorry if that is an inconvenience for any of you.
- YashahEX

*5B* Starter

  • 5B > 3C > Raibu > 5A > 6A > Gekiren > 2B > 6A > jump cancel > j.B > double jump > j.B > j.2C > Gosei
Requirements: --
Damage: 3613, Heat Gain: 25

*Throw* Starter

  • Forward Throw > Gekiren > 2B > 6A > jump cancel > j.B > double jump > j.B > j.2C(1) > A Zettou Fwd > j.B > Gosei
Requirements: --
Damage: 3546, Heat Gain: 25

Combo Videos

BBCPEX Amane CMV By Jiro


BBCPEX Amane CMV By Shenzo San




BlazBlue: Chrono Phantasma Extende
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